Avatar of ASTA
  • Last Seen: 2 yrs ago
  • Old Guild Username: Lum
  • Joined: 12 yrs ago
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    1. ASTA 12 yrs ago

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Bio

Do your ears work?

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ImportantNobody said
Check out my awesome new ! She's probably an S rank for sure. Be sure to read it in full and tell me what you think!I'll go to eat now and see when I get back.


I lol'd.
I have been deceived; I was under the impression Beta knew all things high tier.



The agony.
Serious question, but I'm currently engineering a high-tier character to be used in those 'titan scale' battles I proposed a while ago (and because I need some form of excuse to utilize a Zoid-like character in a fight because childhood favorites are an excellent source of inspiration).

However, I'm not good at creating such characters, since I find them unusually difficult to use, and that I'm more experienced in smaller scale fights (and because measuring the power of a simple .50 BMG round fired from the Ma Deuce is much easier to work with and figure out than trying to see which planet-destroying Spirit Bomb of Winsauce attack is strongest).

Anyway, is fooling around with wormholes considered intermediate tier, high tier or completely overpowered? Or does it depend at which level said 'wormhole-foolery' is taking place at? o_O
:3
Beta said
I'm good at doing that.Also, going in my sig.


Beta said
Clearly not a Spelling expert, either. It's physics. Psychics have mind powers.


>Rags on someone for spelling errors.

>Capitalizes the "s" in the word "spelling", even though it's not the first word of the sentence.

>The irony; someone help, it is crushing me into a state of nonexistence!
Hm, seems I was incorrect in the amount of high-tier characters in this RP.

However, so many intermediates, lol.
Vordak said
Now i wonder if a depleted uranium kinetic penetrator could make a fission reactor go boom if lodged in. Because that would mean that most of those energy-weapon wielding characters would have a sweet spot to aim at for any characters with access to such ammunition.>;3


For the most part, no. Reactors only explode in science fiction. This goes double for fusion reactors and even more for 'cold' fusion reactors (fusion reactors that can achieve fusion at room temperatures). If it did happen, the character in question would just eject the reactor; the most you'd cause is a meltdown to occur, and these are not explosive in nature.

EDIT: You may be able to do something like that with exotic particles fired from a particle accelerator cannon (or even 'mundane' particles), but that's dipping in the realm of Hard Science. Hard Science is a no-no in a Multiverse setting.

ASTA is a roleplayer that seeks to make his fortune in Houston,Texas---not a qualified psychics major.




"Correctional Remark: The organic unit before Syn-Auto 1016 has not registered Syn-Auto 1016's status as a military-grade weapons platform; the organic has also failed to register Syn-Auto 1016 as being the property of one (1) Jurreal Grey, governor and self-proclaimed overlord of Gearshift, but has rather christened Syn-Auto 1016 as a so-called Machine-God baring the surname Beowulf. As Jurreal Grey no longer draws breath and thus cannot exert its claim over Syn-Auto 1016 nor deny Syn-Auto 1016 the ability to obey its new-found caretaker, Syn-Auto 1016 has officially acknowledged the organic known as Marcus Maldor, village elder of the Trinity Mountains, as its new caretaker. Marcus Maldor, what do you wish for your Machine-God to do for you on this fine day?"

Age

"Uncertain Visage Accompanied by Hopefulness: Beowulf of Trinity is unable to disclose the date it was fully assembled, as the eons have not been particularity kind to his primordial memory core. Beowulf of Trinity has been stalwart in its efforts to regain its lost memories, with the nanomachines laced throughout his mechanical form performing adequate repairs and diagnostics on his damaged and corrupted virtual intelligence modules and electronic systems. Beowulf of Trinity, Jurreal Maldor's loyal Machine-God, is confident that his memories will return to him in time. Until then, Beowulf of Trinity will place his age at exactly three years, two weeks, ten days, thirteen hours, forty-two minutes, and twenty-four seconds---in that order, of course---with the date being the near-exact time at which Jurreal Maldor discovered Beowulf of Trinity in the Shifting Sands."

Gender

"Confused Visage Accompanied by Obscured Answer: Beowulf of Trinity is unable to register the required psychological patterns associated with the human male or female sexes. Beowulf of Trinity is, in effect, gender neutral, but in order to make conversations with it significantly easier, Beowulf of Trinity will now regard itself as male. and will remain as such unless Jurreal Maldor, most faithful caretaker and most generous of masters, wills otherwise. Beowulf of Trinity lacks reproductive organs, and so cannot be classed as physically male or female."

Race

"Informative Commentary Accompanied by Historical Account: Judging from what he remembers, Beowulf of Trinity is a Proto-Mech, an early type of mechanized combat 'walker' predominantly intended to operate as a possible replacement for more straight-forward armored vehicles such as main battle tanks, infantry fighting vehicles or armored personnel carriers, with his movements controlled by way of a neurological link shared between Beowulf the Trinity's virtual intelligence and an organic mind. Further trials proved that the neurological link was unneeded, with Beowulf the Trinity gifted with a high degree of autonomy in the end. Freedom was a new-found thing; a new experience for Beowulf the Trinity, though his creators still decided to press him into service despite having been handily proven that the main battle tank was a superior machine. In all, Beowulf the Trinity is a non-living construct fabricated for war."

Random descriptors

Weight: 90 tons, with most of Beowulf's weight coming from his weaponry and heavy endoskeleton)

Height: 8.3 meters

Character Tier: High

Character Type: Critical Character- Active Multiverse Participant

Physical Description

Syn-Auto 1016, also known as Beowulf the Trinity, is a quadruped walker that shares a similar body shape and physical features to that of an Earth-native canine creature---perhaps a wolf or a fox. Compared to most other mechanized walkers, Beowulf is rather

Personality Description: Beowulf does not have access to an advanced artificial intelligence unit, limiting his reactions

Skills, power and abilities

"Descriptive Commentary Accompanied by Stern Warning: Jurreal Maldor, Beowulf of Trinity's master and caretaker, wishes to know more of his Machine-God's power. These are suitable inquiries; Beowulf is more than happy to oblige. Beowulf is an assault-grade weapons platform created by an [undisclosed] military firm that sought to meet a particular deadline for some form of demonstrative event on an [undisclosed] Earth-type world. Suffice to say, Beowulf of Trinity--then known as Syn-Auto 1016--was a prototype Proto-Mecha specifically engineered for engaging land-based, sea-based, aero-based, and astro-based targets, with these capabilities made possibly by way of a myriad of offensive systems, sensory systems and defensive systems available to Jurreal Maldor's venerable Machine-God."

• (Activated) Disruption Aegis (High): The Disruption Ward is an all-encompassing defensive barrier comprised of seven electromagnetically-suspended plasma-based 'wards' layered atop one another. The Disruption Aegis is not constantly active, but blinks into existence when Beowulf calls upon it. Because of its very nature, the Disruption Aegis can be used offensively as well, with the sheer heat generated from it causing horrendous burns to most objects that it comes into contact with, while it can be enlarged or contracted by Beowulf of Trinity when he manipulates the intensity and shape of the magnetic fields that hold them together. The Disruption Aegis does not become weaker as it absorbs damage, but the substantial thermal energy it gives off during the duration it is live prevents Beowulf of Trinity from maintaining it for an indefinite amount of time. Expanding it away from his body helps to ease the stress brought on by the heat, but this in turn places further taxation on the complex ultracapacitors that feed energy to the electromagnetic projectors that give the Disruption Aegis its form.

The Disruption Aegis' incredible heat generation forced Beowulf of Trinity's designers to outfit him with potent self-replenishing ablative tiles, powerful cooling systems and a mesh of superconductive material layered underneath, giving him vigorous resistance to thermal energy (and, in turn, heat-based weapons).

• (Activated) Wormhole Manipulation (High): Wormholes allow Beowulf of Trinity a great deal of tactical flexibility, increasing his maneuverability and defensive capabilities. Wormholes are not constructed by Beowulf of Trinity, but rather are 'mined' from the material universe itself, with all of them being of the Morris-Thorne-Yurtsever type, putting them as spherical in shape and not as a simple two-dimensional doorway. Their times of arrival and departure completely up to chance, wormholes are naturally chaotic anomalies, with locating and controlling them requiring substantial energy investment on Beowulf of Trinity's behalf. Regardless of their size, Beowulf can only maintain four wormholes for a time period of approximately five minutes (which, for game play reasons, translates to exactly three posts). These holes do not allow time travel, and take only a second to generate, re-size and close. Objects---organic and non-organic alike---that are trapped in a wormhole(s) when it is closed will normally be annihilated outright.

>Beowulf of Trinity can use wormholes to cover vast distances in very short time spans; they can also be implemented during combat, where a wormholes can by dynamically projected and shifted around so as to make it appear as though Beowulf is blinking in (and out) of existence. During these maneuvers, targeting him is incredibly difficult, though these 'wormhole hops' can only be engaged for a set period of time before the potent mechanical and electrical systems that make wormhole generation possible must be allowed time (1 post) to recharge.

>The total amount of distance Beowulf can travel between each 'wormhole jump' is roughly forty-five miles, which takes all but a second to traverse when this method is used. This requires the use of four wormholes, which cannot be chained together nor 'stretched' so as to allow increased travel time.

>Spawning them at the right time, Beowulf of Trinity can use his wormholes to absorb incoming projectiles, utilize two of them to form a sort of 'quasi-bunker' that can be sealed off one end (but never both ends, as this would result in Beowulf's destruction) and used as a protective shelter, or employed as a means to extend his own firing distance.

• (Constant) Mechanical Regeneration (High): Small nanomachines within Beowulf of Trinity's body make use of matter-conversation technology to repair his damaged form in the event that it is damaged. The time it takes to finish a repair depends entirely on how sever the wound is.

• (Activated) Electromagnetic Autocannon (Intermediate): High-powered railgun system mounted within each of Beowulf's shoulders.

• (Activated) Particle Accelerator Cannon (High): Be



Character description

Character History: Write a little bit about your characters past.
LeeRoy said
I too am curious as to why Keezheekoni and Kholodny Zima are unlikeable characters. In fact, TheBiddz and I designed them to be as likeable as possible. We wanted them to be funny and entertaining. What did we do to earn this ire?


Just to touch on this: I personally don't design characters to be likable. By doing this, you're automatically fighting an uphill battle, as human beings are animals that differ strongly from other members of their ilk, inherently sticking to their opinions and perceptions of things that they witness; trying to appease this many people in the roleplay is folly.

However, what you can do is present the characters in such a way that, even if the reader doesn't *like* them per se, they can at least firmly acknowledge their role in the story and their existence in the setting despite their personal views on the character.

There have been characters I've come across in roleplays that I absolutely loathed, their personalities completely warped and their demeanor wholly unattractive. Probably the most recent example of this can be found right here in the Multiverse. I think I've bitched enough (and annoyed Skall enough) to make it clear that I have a rather potent rageboner going for about 90 percent of the characters in this roleplay. But in the end, I realized that, in all honesty, those characters were legitimately good characters, their dialogue polished, their back stories detailed and engaging, and their overall behavior in the roleplay realistic to the T. To be frank, the only reason why I haven't ditched this joint already is because it's packed full of competent writers and well-written characters; no sane writer in this world would pass up this opportunity to observe this sheer amount of glorious RP and learn a thing or two in the process.

But yeah, now I'm rambling.

TL;DR: Write what you want; worry not about the lowly opinions of others.

I have to go work on this other character I aim to bring in and re-work my fallen Brotherhood of Steel paladin.

Then after that, I guess I'll throw myself into one of these weird 'worlds' or something. I don't know.
>15th century Europe-esque fantasy setting, which entails 15th century European metallurgical, agricultural and metal-working capabilities.

>250,000 well-trained heavy infantry equipped with plate armor, swords, tower shields, and spears.



^My reaction^
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