Avatar of ASTA
  • Last Seen: 2 yrs ago
  • Old Guild Username: Lum
  • Joined: 12 yrs ago
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    1. ASTA 12 yrs ago

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Do your ears work?

Most Recent Posts

TheSovereignGrave said
From what I can find flanged maces date to the 10th century at the earliest. Prior to that I don't think there was much reason for them to exist.


Yeah, this.
So Boerd said
Actually, they did.


I'm pretty sure that particular style of mace came into wide-spread use around 900 BC.
So, I decided to just reuse one of my older nation concepts rather than craft up a new one (time is not a limitless resource). Still the same general idea as what I had with the yul, though serious tweaks are obviously needed (since everyone knows flanged maces probably didn't exist in the 5th century).

I'll post in the OOC when I'm done toning down things and reworking some stuff.
What is this heresy that's currently before my eyes?
So Boerd said
True that yo. I once had a GM let a guy have gundam wing style mechs but would not let me put cannons on boats in a fantasy setting.However, if I pop over to your forums, how many complications will I find?


Alfhedil said
There's a massive difference between guiding a thread, and Random Events.


Yeah seriously, emphasis on this statement.
Anyway, I'm all open for unfortunate things befalling my nation; I'm known for creating factions that exhibit dismal societies and that have dystopian elements to them (I for one believe such factions breed the hardiest peoples). I actually ran a faction in a fantasy roleplay that consisted of a small collective of mutated humans that warred against a quasi-sentient island that sported sadistic personality traits, which translated to it creating unusually-potent monsters that laid siege to the fortress cities of the people.

In the end, they were more or less slated to lose that war. As you can guess, the conditions in these fortress cities were piss-poor.

The random event stuff?

Nah.

This isn't a threat or anything (because this thread will live on regardless of what I do), but if that stuff gets green-lighted, I'm out lol.
My sides.
So Boerd said
Trust does not factor. I do not believe people are powergaming when they forget a possible famine, they just don't think about it. Random events make the story more relatable as nobody's plans go off without a hitch.


If you're talking about plans of conquest, you can achieve this by simply collaborating with someone for whatever war you have in mind, with the execution and outcome of said skirmish being entirely in the hands of those RPers involved in it. Since this thing isn't running on pure RNG goodness, your brilliant military maneuvers and high-powered soldiers mean relatively little in the grand scheme of things.

If you play things out realistically, this RE nonsense isn't required.
Yeah, while random events may be the best thing ever to you lot, I still can't stomach them. I don't mind bad things occurring to my own faction (because that's life), but it's the thought of some random and completely illogical thing happening to it that seriously rubs me the wrong way. I mean seriously, a drought in a rain forest? Granted, that was merely an example, but still.

I've seen random events attempted before in various nation-based roleplays; they were handled relatively poorly more or less, they felt shoe-horned into the NRP, and they made fuck-all sense. Hell, I had one GM literally mention that my nation somehow acquired spaceships when it was a tribalisitc shithole situated on one planet that had been blasted back to the Stone Age via the righteous fury of the atomic bomb. Seriously, I'm talking 20 generic space frigates out of thin fucking air.

The logic is completely absent. I also quit that RP in a heartbeat.

As you people are adept writers (at least, this is what I'm assuming), I'm going to go off of the assumption that no one in this thread will make a Mary Sue faction free of grit or character. Trust in the ability of the writer, not some random game mechanic that really isn't even needed.
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