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    1. axleonex 12 yrs ago

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I need to reorganize the first post a little, I've just realized that some of the groups are exclusive to kirkwall. Ser Wulfran is approved, I'll add them to the first post tomorrow. Can you both post pictures for them?
Post profiles or pick a character
I don't think pieces of Eden can be incorporated into this. I was not
really intending for Templars to play a part in this because the only AC aspect I wanted was the weaponry that are available in the games. Here's a thought though: there's an inner circle of Templars that want to use the Chantry to have more authority over Ferelden nobility. Their hopes is to create they're own form of law that gives Chantry authority over the governments.
A few things, If you plan on creating a character post the character sheet here so that I can add it on the first post. Keep in mind that your characters MUST be part of one of the existing factions, and you don't have to be a part of the dragonblood brotherhood.

This is going to be a casual RP, so there is no central plot or storyline I plan on following. The story simply takes place 15 years before the events in origins and encourages the use of assassins creed weapons. Overall, anything can happen.

All of the characters on the first post are USABLE. Once your character is added on the list other people are allowed to reserve them as well. Players can reserve an OC character for themselves but once it's user becomes inactive the character is open to be reserved by someone else.

Year: 9:15
Fifteen years before Dragon Age Origins

The premise of the story is that you are part of a secret organization of assassins. Your organization fights for freedom and equality throughout all of Thedas. The setting for this story is in Denerim. The nation of Ferelden has recently been freed from Orlais occupation, and many will use this opportunity to exploit the people of New Ferelden. Orlesian Conspirators, Dragon cultists, bloodmages, Elven supremacists, dwarven carta, bandits and theives, corrupt nobles, and other enemies the dragonblood guild have made.


Organizations:

DragonBlood Brotherhood: A creed hidden under the guise of a mercenary guild, they fight strongly for the belief of freedom of choice and protection of the innocents. Their trademark weapons are the duel hidden blades, retractable knives hidden within their steel gauntlets. Their standard armors are drake skin leather armors. Flexible and strong, this armor is often the only way DragonBlood members identify each other. A Dragonblood recruit is required to kill drake in order to obtain the armor and join their ranks.



Antivan Crows: A fearless group of elite assassins. Crows are renowned throughout Thedas as hired arms that will always take out their targets.

Orlesian Bards: Orlesian Bards, they are skilled spies that are masters in the art of espionage, disguise, and reconnaissance.

Dwarven Carta: An ancient syndicate headquartered Orzammar, Carta dwarves specialize in smuggling lyrium, weapons, and slaves, and they command a formidable racket in Dust Town, patronizing prostitutes, beggars, and businesses.

The Undercuts: A gang of surface dwarves that band together to terrorize dwarves and peoples alike. They smuggle or rob people, sometimes fighting as well as working alongside of other criminals.

Smugglars Guild: They come in various sizes, some smuggle slaves in and out of Tevinter, others settle for trading illegal herbs across the borders. Smugglars can be found all over the underground market, if you search long enough.


Gang Syndicates: Organized groups of criminals, they can be highway robbers, protection racketeers, loan sharks or hustlers, gang members work together to exploit those who don't have the means to protect themselves.

Reining Men Syndicate: A rising gang syndicate in Denerim, they are rapidly growing in their attempt of controlling the Denerim criminal underworld.

Invisible Sisters: Originally a gang of women banding together for protection against the Reining Men syndicate, the Invisible Sisters have become an all women criminal syndicate. They run protection rackets and racketeering that now rival the Reining Men Syndicate.

Dog Lords: Like the name implies, the Dog Lords are a gang of criminals whom go to great lengths of training and protecting their Mabari hounds.

Highway Hustlers: Like the name states, these are highway men that often disguise themselves as guards. They pretend to be kind, only to trick you or rob you for you goal. Travelers are asked to be wary of these impostors.

Theives Guild: Bands of pickpockets. Organized beggars whose only skills are that of stealing.

Crimson Weavers: An illegal guild or mercenaries that work crime syndicates.

Crimson Oars Guild: A barely legal guild of mercenaries, they take pride in their ruthlessness and will often take work that others refuse.

Red Iron Guild: Newly formed, this guild is one of the more respectable guilds in Denerim. They take pride in the prows and battling skill, and follow an unspoken code of chivalry and brotherhood.


BlackStone Irregulars: Mercenaries that serve nobility. They take up odd jobs more then they do combat jobs.


Chantry: The dominant religious organization of Thedas. They exist to spread the teachings of Andraste, and work as the charity organization of their local areas.

The Inner circle: An obscure group within the Chantry, this group believes that the Chantry should be the only governing body in Thedas, and they work to make the Chant of Law in all of Ferelden, starting with Denerim.

Templar Order: The strong arm of the Chantry, templars serve as guardians of the Circles of Magi, hunters of apostates and maleficarum, and rarely, as a standing army at the command of the Divine.


Circle of Magi:The Circle of Magi is the dominant organization for the training of mages within nations of Thedas. It is governed and monitored by the Chantry, guarded and supervised by the Templar Order.

Mage's Collective: A group of magi, comprising of both Apostates and Circle mages, that operates outside the restrictions and oversight of the Chantry and the Templars


Blood Mages: Originally learned from demons, these dark rites tap into the power of blood, converting life into mana and giving the mage command over the minds of others.


Redwater Teeth: A notorious group of blood mages that have been organized in Denerim long before Orlais occupied Ferelden...

Demon Worshipers: To those who have lost faith in the maker or Old Gods, some have come to worship demons as their kings.

Followers of She: It's unknown when they began, but for generations a small group of followers obey the wishes and requests of an unknown desire demon.

Dragon Cultists: Worshipers of dragons as Gods, they often settle near the lair of a high dragon, blindly protecting and worshiping them.



Tal-Vashoth: Those who have abandoned the qun, they often become bandits or mercenaries because they lack any other skills of trade.

Emerald Knights: Elven supremacists, Dalish warriors who have moved into the city and work to terrorize humans for the centuries of humiliation elves have been put through.

I hope I added enough. Mother of God I've been busy.

XXX

"I'm confused, is harming oneself a part of Martian customs?" Dogma looked at Grey from the distant sewer darkness. Her eyes glowed at him, shining a light in his eyes. "Because that to me seems like a very inefficient custom." The boy looked crippled to her. His leg was clearly broken, but he still used his strength and power to try and walk. "Here," Dogma said extending her arm, "This is Omni-Gel. It will heal you."

She walks closer to the boy. As she does, her suit's ear-piece speaks. "Dogma." Scourge said from the communicator, "Ignore the news. Destroy your communicator and go into hiding. The White House has been attacked. Foreigners everywhere, aliens like us, are being arrested and taken into questioning. I have something very valuable that I must not lose. Leave the city or planet if you have to, just don't come looking for me. If you get follow me, I'll be risked getting compromised. Good luck Padawan, we may not meet again."

And the communicator cut off. To be honest, Dogma wasn't worried about Scourget, she was more concerned about the boy in front of her. "Are you alright human?" She asked.
To be honest, I was expecting your character to escape while the explosion was aired on the news. Want me to post again with Dogma?
Terrorist Attack at the White House! Sorry I couldn't post sooner, I've been incredibly busy lately. :P I do wish more people would join, things would roll more smoothly if they did.
XXX

Johnathan was never given a name growing up. First, he was given a number, then a letter. J-1897 was what he was called. This lasted throughout most of his lifetime until he reached the age of thirteen. At thirteen, he was placed into the lowest rank of Helghast foot soldiers. Among his peers, he promised himself to be the cruelest soldier of them all. He's abandoned men to complete missions, he's used civilians as bait, he's manipulated hostile aliens and rebels to his advantage. Never learning what sympathy or individuality was, he was forced to move up the ranks the only way he knew how to.

Jonathan, the nickname he gave himself, clicked away in the white house computers. He was only forced to kill ten today. Good, the less work required, the more efficiently he was working. He placed his long syringe needle into the computer. He now had three options, extract all the data into his database while wiping out the original content, placing a virus that would shut down all electricity within the capital, or placing a dormant virus that can be used to the Helghast advantage in the distant future. His superiors told him to do whatever was appropriate according to the data that was found. So, he started working with option one.

XXX

Scourge took a view of the White House building. The 1000 foot obelisk reached a height that could easily watch over the entire city. It was no wonder why the Martian government used it as a military and police command center. Even my people couldn't create such a device, Scourge found himself admitting, If only things were different. Looking deeper at the building from the courtyard, he felt his heart drop. It was as though life forces from inside the building were disappearing. A disturbance in the force, as his Jedi colleagues would call it. He knew he had to investigate.

Scourge walked into the building using his Jedi security clearance to allow him entry. He walked the halls heading towards where the sense of misery was the strongest.

XXX

Jonathan finished reading the documents. After copying the final document, he couldn't stop chuckling.

"What's so funny?" Scourge said entering the database room. Although he knew he had to kill this man, he at least wanted to know why.

"Everything. It's the irony mostly." The Helghast soldier admitted. "I thought I would get weapons research here. Locations of military bases, the progress they've made studying Mass Relays. Instead, I found something a thousand times more valuable." The helghan soldier turned his chair to face Scourge. "Do you believe the truth can be a weapon?"

For manipulation, Scourge supposed so. But as a Jedi, he couldn't admit that. "I don't see how," Scourge replied. The soldier throws a computer chip at Scourge. He catches it, "What's this?" Scourge asked.

The soldier replied, "The truth. Look at it, then you tell me what you would do with it." Jonathan lifts up his shirt. Underneath his clothes, dozens of energized bombs were sewed into his skin. He presses a button on it, initializing a countdown.

XXX

Scourge jumps out of the window and takes a fifty feet fall into the ground. The explosion that bursted in the building was large and powerful enough to be heard from miles. Although the building still remained in tack, security forces were swarming inside the building from all directions.
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