Avatar of Baklava
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    1. Baklava 12 yrs ago

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Takin' a break.








eh



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The theory being that Impa is the name of every (female?) leader of the Shiekah. Not so much that the name itself is passed down, which it obviously is-- just like Zelda. It's been the name of each of Zelda's caretakers but I'm pretty sure Impa isn't the leader of the Shiekah in every one. After she became a sage in OOT, she had other responsibilities anyway so it's actually quite likely they would have elected a new leader. They probably did it after she was elected to be Zelda's nursemaid actually. It's unlikely she was both at the same time.
@Kai: Ehhh, well that certainly is a theory. As long as you understand that the original Impa isn't alive, that's fine with me. If he's going to be a descendant of such a reincarnated "Impa", however, just understand that that's one particular NPC I will likely be using later on. So even though she's closely related to Idrina, I would prefer that you not make use of her. Not without PMing me about it at least. (Like, "Hey, Idrina wants to talk to his mommy... can we collab a post?" That sort of thing.)

"As a Sheikah, Idris has a certain need to move quickly and function effectively in situations of pursuit. Through practices of obstacle courses and active duty, Idris has developed skill in fluid and quick movement. Parkour has become a skill which he has developed to a fairly decent degree. He has spent the good part of his life, since he was fourteen, developing his ability in parkour, as such his body is conditioned to the point where it is convenient for such movements. With aspects of the environment being either high up, or very small area platforms, balance becomes an important aspect of parkour. In most cases, Idris will be able to keep balanced on surfaces. He has a good degree of balance where he could walk on something as thin as a railing and have no problems. Functioning well in the condition of small surface areas to walk on, as well as the quick speeds at which he functions. In an environment where he will be undisturbed, Idris will be able to keep his balance during parkour"

All of the bolded parts pretty much just sound like the definition of parkour to me... thus contributing to the kinda non-brief description, which is what I'm mainly looking for. The definition of parkour is literally just getting from point A to point B as fast as possible. Scaling buildings, jumping across platforms, and being fast and agile simply fall into that simple definition by default, I think. In essence, I'm really just asking that you narrow down the length of the description a bit.

I still feel like "Shiekah Training" would envelop a whole lot more than just agility/speed/stealth, though. "Shiekah Training" sounds like... well... just like it sounds-- everything. Saying you're skilled/talent at your training doesn't seem to effectively communicate what your skill/talent really is. I don't really think of a simple combination of agility and stealth when I hear it, but... maybe that's just me. Do as you will with that one.
@Helix: Mmm, I'm about to go to bed, so I'll read over your CS tomorrow-- but to answer your question:

The main thing I want you to keep in mind here is that every character sheet you submit is going to be a candidate for receiving these ominous "whispers in the night"-- which will be urging certain characters to do certain things or to go certain places. Sometimes the voice will tell everyone the same thing and other times it will be more specific. I'll be PMing everyone what the voices told their characters once night falls at the end of each day in the IC. This is mainly because I don't really /want/ everyone chatting amongst themselves like "Hey, so what did YOUR voice say last night?" At least not at first anyway. Anyone who attempts to do so right off the bat obviously doesn't really care whether or not other people think they're loony.

The thing about being an "antagonist" is... while the character may be an antagonist for YOUR character... he won't really be an antagonist for the RP. If the Crimson Hound is receiving the same messages as everyone else-- urging him incessantly to accomplish the same goal as your personal protagonist-- that might get kind of confusing.

Now, I'm not saying you can't-- but you do have to keep that in mind. The wolfos' way of life will definitely be affected if Hyrule as a whole is said to be in grave danger, so the Crimson Hound may have reasons to join along in the quest, but if that's not really what you're looking for, then I would suggest trying something else. What you may wish to do is simply keep the characters you don't want to be as involved as NPCs. I have no problem with you doing that. Just understand that I expect every OC with his/her own CS to be very involved with what's going on.
As far as I know-- that is indeed the case. I have yet to hear back from Chanda about it, though.

In the meantime... I just thought I'd leave this here as a friendly reminder that the creator of this video game we devote so many hours to is the biggest dork ever.

https://www.facebook.com/photo.php?v=718670284860771&fref=nf
@Golem: CS looks good. Just please specify an amount for Luca's wallet as it may be important later on when/if characters are trying to purchase things. Also please number Luca's skills.

@Kai: Oh man. That song-- right in my old 13 year old otaku. *cue tear of nostalgic reminiscence* If you could convert that link into the same form as everyone else, however, that would be preferable.

With the personality section... I can definitely sympathize with the longing to delve into greater detail when describing your character's personality-- hoping and praying that everybody understands and adores your OC in the same way you do, but for consistency's sake and also because I would like the characters' personalities to come to light more in the IC, I'm going to have to ask that you simplify it into a simple list of adjectives. We'll get a chance to see what he's really like once the IC starts up.

Also, I'm afraid it's rather impossible for Idris to be a direct descendant from Impa since it's been hundreds of years since she was alive-- given she isn't immortal. He could still be related to her, but not so directly.

As for his skills: Shiekah Training seems suuuuper vague. Judging by your description of it, however, I don't see why you don't simply rename it "Shiekah Stealth". And with the Parkour/Balance bit-- and this is just my opinion, not something required-- I think all you really needed to title it was Parkour and the description seems unnecessarily long. I think most people know what the definition of parkour is, so all you really need to say is that he's a trained Shiekah warrior that has trained a lot in this specific Shiekah/ninja skill (or something along those lines)

With Geokinesis... Turning things into diamonds really doesn't seem like a skill a beginner should have unlocked yet. The hardening of rocks/minerals/etc. itself, I think, should be a move entirely of it's own anyway. Just saying he has control over everything earth-related on top of that seems really vague and on the brink of OP, although I do acknowledge the fact that you were obviously trying to make it so it wasn't. Start with either Earth-moving (and make sure to specify the weight/amount of earth he is able to move) or earth hardening/softening and if you're good he can gain the other ability a bit later. That's what I would highly SUGGEST for Geokinesis, but it's not at all required and totally up to you. Trying to keep my influence over character creation as light as possible here.

Oh, and make sure you number the skills also! But otherwise-- everything else is golden. Good job.

@Everybody: Working on the IC tonight! Hopefully it will be up tomorrow. I had hoped to have had it up sooner, but I just started my second job and it may take a little while longer for me to get into the groove of juggling it all, so I apologize for the wait! Thanks for being patient, everybody.
Awesome. Thanks!
@Cav:

"...eons after the Hero of Time had beaten Zant himself. "

Mmmm... well-- in an entirely different timeline, yes, but not this one. The Gate of Time wouldn't have just transported him into the future, but into an entirely different part of the Zelda fork in time where Ganon was never in the Twili Realm and thus never conspired with Zant. Twilight Princess follows the Child Link timeline. Perhaps, as a compromisable alternative, Zant could have banished him into this dimension with magic at some point? That way we also wouldn't have to casually throw in something as quintessential as the Gate of Time, either....

So basically Cain would be searching for Midna in a dimension where she's probably doing just fine in the Twilight Realm. He just has no knowledge of it.... which is kind of ironically tragic, but... yeah. You get the picture.

Also, Bellicose seems pretty vague. Attaching a power-up to an emotion.... It's not that it's necessarily OP or anything, buuut... I dunno. I don't have a problem with the whole "You Wouldn't Like Me When I'm Angry" trope, but coupled with the fact that he seems to be a pretty angry guy.... It's like he's going to be at his all-time high power-wise whenever he actually fights. Instead of making it a power-up, I think maybe a one-time a day/really exhausting sort of move would work better if you don't want to give him something else entirely.

Perhaps a talent in playing the Twili Harpsicord? Then Cain be all like: buahahaha
(Totally kidding btw.)

In the end, the Bellicose thing is up to you. That's just my two cents on it.
I thought that at first, too. But after thinking about it, I need the bridge to have stayed up this whole time. It's a plot thing that may come up later.
That's fine Ridlins. I'll be keeping it open for quite a while.

In the meantime, I guess I better start getting the IC ready.
Everything looks good Gecko, although I think I better point out to you that the bridge was, in fact, fixed-- considering this is in the Adult Link Timeline and Link saved the carpenters so they were able to finish it before defeating Ganondorf. So I would try to come up with some other reason why her mother was unable to go to Gerudo Fortress. Maybe a really bad winter that made traveling really difficult? Or she was very sickly and on the brink of death. I dunno-- whatever you want to do. The bridge is and has been still there though.
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