Current
I'm now a professional physicist. Isn't that awesome?
6
likes
8 yrs ago
Exams are done! I'm free!
2
likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2
likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus
Bio
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
Divinus: The God Roleplay, Mk III We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with. I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
Divinus: The Deity Roleplay Mk2 We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it. I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
The Horde of Evil Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative... I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
Dungeon Keepers In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should... I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept. I've played in numerous past iterations before, although not all were on the Guild.
Sanctuary In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape. I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
BattleCorp: Combatant Creator Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero. I played David Pierce, a serious and dark gunslinger.
Interesting. So, from the images, you're also working on a system to make custom tabs fit within posts? That could make for some fascinating applications.
But yeah, I agree with LegendBegins. Don't burn yourself out.
Sounds cool. What do you mean by it, though? Because the term 'symbiotic' isn't very specific. The relationship between Laozi and Taote could be described as symbiotic. I'm guessing, however, that you might be leaning towards something with plants and animals and stuff.
@Cyclone, ah, sounds like the DNS problems. I've been following the Dev Journal and some people (not me) have been having a hard time connecting to RPG through the standard address. There's another url which doesn't have that problem, but by the sounds of it you've found a solution anyway. Good to see you back, by the way.
Speaking of scale, the scale of Cyprus is intentionally small. If you want to go somewhere, it's generally little more than a 1 or 2 day's walk/march, perhaps even less if you're closer. If you can get a faster method of transport, such as a boat or a horse, then you'd probably be able to cross the country within a day. So if you're a quarter of the map away from someone you're almost neighbours. So unless you're sedentary like the Flesh your starting location does not have to be too precise if you want to meet someone, at least until you settle down.
Just be absolutely sure that the orphan convo sweeper doesn't accidentally delete normal or archived convos. That might have consequences that are hard to fix if you get that wrong.
Also, when you bring in BBCode, can you please be sure to keep the Headers. I like these new Headers. They're useful.
Locations, as I can tell from the IC:
Laozi and Taote: "Located in the lands north of the trade route between Monolith and Amplus, 9 o'clock of the big lake." That would put it between the lake and the castle to the west on the map just north of the river.
Jocomurs: "off coast of Southern Cyprus, near mountains." That puts him around the bottom left hand corner of the map. A bit closer to Gecko's character than some others, but it's still a fair trek (although he's on a boat so he could really settle down anywhere provided there's water to get there).
The Master (although Trapezoid isn't here to make it worth anything): "Borhut, exactly in between the Town and Castle to the East of Monolith". Not too far from Taote, although sadly not of much use anymore.
The Flesh (from the Compendium): "a Cypriot fief roughly sixty miles southeast of Amplus." Now that I look at it, the number must be a bit off, for that puts it far out into the ocean (unless he meant kilometers, in which point he's on the far end of the peninsula). @Lugubrious, I'd suggest something like 20 miles/30km. Regardless, the Flesh is mercifully far from anyone else.
Camaduhm (if Duthguy ever by some unlikely chance reappears): in the jungle somewhere.
And that's it for Keepers who can be put on a map. Moggotheddon is in an unknown underground location.
For reference:

The sun was setting on the city of Amplus, bathing the brilliant city in the sky's orange hues. The young Prince Reginaldus the Sixth was being taken on a walk in the palace gardens by the Queen. They were rarely seen in the courts and just about never spoke in public, but they were seen enough, such as through glimpses into these gardens, or overlooking the city from a balcony, so that they were known to exist by the citizens. King Reginaldus the Fifth had just finished eating his dinner in the throne room in the dwindling light from above. The servant came to remove the trolley, and once he was gone Reginaldus the Fifth stood from the throne and retired to his bedroom through the door behind the throne on the left. He closed the door behind him and bolted it shut, leaving the room in total darkness. And he was alone.
In a single gesture, all the lamps in the room came to life, restoring visibility. And the man who stood by the door was not King Reginaldus the Fifth. No middle aged jolly-looking king stood here. Instead, a gaunt, imposing man with greying hair and a wiry grey beard stood, although dressed in the same style clothes and with the same wisened eyes. King Reginaldus the Fifth did not exist, and neither did his queen or heir. They were all illusions, perfectly crafted by the man standing here to make everything appear normal. Only the members of the High Court were in on the secret, and they were watched very carefully. While Reginaldus the Fifth was an illusion, Reginaldus himself was very real. He undressed, washed and toileted in the en-suite, changed into his night gown and sat down upon his bed. At a wave of his hand the oil lamps in the room dimmed so he could have some peace. But rather than lie down to sleep, he crossed his legs, closed his eyes, took a deep breath and let his mind expand.
And expand.
And expand, until it covered almost all of Cyprus.
What Reginaldus saw was not a landscape, or cities. Instead, he sensed dreaming minds. For the night had just begun, few people had yet fallen asleep, so what he mostly sensed was vague, fuzzy minds, blurring together in clusters of villages and cities with their thoughts indiscernible. But a few hours into his meditation and the kingdom was largely asleep. Now he could feel the mind of each sleeping citizen and sense their dreams. But he could do more than simply sense dreams. With some gentle manipulation, he let positive emotions influence the dreams across the kingdom, providing a vague feeling of satisfaction with the state of Cyprus to each and every citizen. With the good dreams sent out, Reginaldus could now do the real work. He concentrated his consciousness on each village and town in Cyprus and swept over it, scanning for any irregularities or demands.
And throughout the night he watched over his sleeping citizens through omniscient eyes. It was another night in maintaining his centuries long rule.
> > You love anything positive in this thread.
>
> As well he should.
>
> I can't imagine my Flesh starting much of a relationship with other Keepers.
I can imagine even the inhuman Keepers would be repulsed. As they should, because it would consume them as readily as the humans.
I think I'll go ahead and break the silence with a short Reginaldus post.
> > > Mahz, are you going to maintain Markdown or a BBCode-alike for those power users (like your's truly) who would rather type it all out on the keyboard than switch between keyboard and mouse for formatting. Or better yet, I often write RP posts in another application like Word or (yes, really!) Notepad, and being able to insert formatting straight into the post is a godsend. It's easier to type `[i]this is italics[/i]` or `*this is italics*` than to type "this is italics," move my hand to my mouse, highlight the text, click the Italics button, and move my hand back to the keyboard.
> > >
> > > Also, oh my god, you have **INLINE** code blocks?! /me swoons
> >
> > I'm scrapping Markdown. Apparently gets in the way of what people expect from formatting.
> >
> > Most editors seem to support keyboard shortcuts like `ctrl-b` for embolden and `ctrl-i` for italicize. Beyond that I guess you'd type your posts into source-view and then toggle to WYSIWYG-view for preview.
> >
> > I could support whatever markup Word uses as long as it only uses HTML tags for styling `<font color="red">foo</font>`, not arbitrary style tags `<span style="color: red">foo</span>`. Couldn't figure out a google query that would give me more info about what a markup copy-and-paste from Word would actually look like.
>
> Even going back to your rudimentary QQ code would be a better means. I find Markdown is nice for conversational posts, but it falls short for RP posts. But having the ability to format posts before posting means I don't have to remember (or my own shorthand) when I'm writing posts in different applications. Not everyone has Word or likes using it, and honestly I usually don't unless I need to see my formatting on the fly.
I agree. Often, when I write posts and have to leave half way through, or want to make a backup of a post, I copied it with the tags into a plain text editor, such as Notepad, because Notepad loads far faster than Word and I only needed plain text. Being able to manually write the tags is useful, and if you want that they need to be intuitive and simple (and reliable), whatever system you choose to go with.
Also, being able to write your formatting in plain-text without having to rely on an editor means you have a fall-back for older devices which might not run the editor so well or for mobile devices which may not like using the editor buttons. This is not to say the editor be done away with, just that the editor should not be the only practical means of formatting a post.
> You totally missed out my character!
I had simply copied it over. There, I have added the entry. I've edited it somewhat so that it fits in one paragraph and the information is more relevant to the Compendium. Same with Cyclone's entry.
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
[hider=Current Roleplays]
[url=https://www.roleplayerguild.com/topics/176075/ooc]Divinus: The God Roleplay, Mk III[/url]
We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.
I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
[url=http://www.roleplayerguild.com/topics/91565/ooc]Divinus: The Deity Roleplay Mk2[/url]
We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.
I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
[/hider]
[hider=Past (Guild) Roleplays]
[url=http://www.roleplayerguild.com/topics/81987/ooc]The Horde of Evil[/url]
[img]http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg[/img]
Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...
I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
[url=http://www.roleplayerguild.com/topics/72584/ooc]Dungeon Keepers[/url]
[img]http://i.imgur.com/7KST9N5.jpg[/img]
In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...
I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.
I've played in numerous past iterations before, although not all were on the Guild.
[url=http://www.roleplayerguild.com/topics/2293/ooc]Sanctuary[/url]
In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.
I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
[url=http://www.roleplayerguild.com/topics/81458/ooc]BattleCorp: Combatant Creator[/url]
Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.
I played David Pierce, a serious and dark gunslinger.
[/hider]
<div style="white-space:pre-wrap;">I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.<br><br>Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Current Roleplays">Current Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="https://www.roleplayerguild.com/topics/176075/ooc">Divinus: The God Roleplay, Mk III</a><br>We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.<br>I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.<br><br><a href="http://www.roleplayerguild.com/topics/91565/ooc">Divinus: The Deity Roleplay Mk2</a><br>We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.<br>I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.</div></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Past (Guild) Roleplays">Past (Guild) Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/topics/81987/ooc">The Horde of Evil</a><br><img src="http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg" /><br>Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...<br>I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.<br><br><a href="http://www.roleplayerguild.com/topics/72584/ooc">Dungeon Keepers</a><br><img src="http://i.imgur.com/7KST9N5.jpg" /><br>In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...<br>I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.<br>I've played in numerous past iterations before, although not all were on the Guild.<br><br><a href="http://www.roleplayerguild.com/topics/2293/ooc">Sanctuary</a><br>In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.<br>I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.<br><br><a href="http://www.roleplayerguild.com/topics/81458/ooc">BattleCorp: Combatant Creator</a><br>Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.<br>I played David Pierce, a serious and dark gunslinger.</div></div></div>