Ballistic Overload Suit Sigma -
[LINK]Energy: 10/1020 / 3 / 4
> System Offline
> Rebooting system.
> Rebooting system.
> Rebooting system.
> System online.
> Visual Receptors: Operational.
> Sound Receptors: Operational.
> Locomotive Module: Operational.
> Combat Module: Operational.
> Weapon Module: Operational.
> Secondary modules: Operational.
> Energy levels at 100%
> Mission: Received.
> Mission status: Incomplete.
> Ally/Enemy parameters received.
> Ballistic Overload Suit Sigma is Active.
The single, teal eye of the robot slowly starts to grow brighter as the automaton's AI performs the necessary check ups before joining the fight. Although the mechanisms where fairly new, the system was outdated and therefore a bit slow, which led to the late activation of the B.O.S.S. It stood up, looked around and slowly walked inside the bank, looking around and labeling the different beings it saw as allies or enemies according to the information it has been given.
When it entered the establishment and saw the scene, Sigma's Combat Module activated and it inmediately moved for cover while firing his gun at one of the shotgun wielding enemies, recognizing them as the biggest potential threat against the hostages due to the increased chance of collateral damage.
Sigma is
Online.
Attack Gungirl 1