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    1. Boomrocker 11 yrs ago

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No-Point removed the items from the hollowed stump and looked at them with interest.

"Interesting," he said. He examined the conch shell and the horn, determining if they could be fit together. Then, he took a look at the disc and compared that to the conch and horn, trying to solve the puzzle. Presumably blowing the horn would raise the sinkhole, but there had to be other factors. It couldn't be that simple.

Will he succeed in being unexpectedly clever? Or will he just overthink it?
"A giant wall. Fitting." There was the volume knob No-Point had neglected. He'd gone from 11 down to about 3.

"Surely there is a way past. We must conceal ourselves and observe," the masked juggernaut elaborated as he paced back and forth along the wall in deep thought. "An ironwood deku will know how to bypass the wall. We must learn it from them."
"Behold!" the giant No-Point boomed. He was lacking in something called a volume knob sometimes. "The way of iron, or the way of the mushroom! But our decision has already been made! We carry with us a mushroom deku, one that will spell certain doom in the Ironwoods! We must go to the Fungiwoods!"

Was he convincing enough? Probably not.
"You attack a creature that can eradicate you!" came the booming voice from off to the side.

Intercept! From outta nowhere emerged No-Point the juggernaut, aiming to catch the leader of the skull kids in a grapple. With a mighty bellow, he launched himself at the kid, arms outstretched and reaching for its neck.

"Admirable, but mistaken!"

Will he complete the intercept? Find out after this dice roll!

Terrifyingly Powerful, 5d6
"Calm, Gerudo!" the huge warlord boomed. "The Kokiri has tried to burn something of mine! I merely remind him that he will regret his decision!"

No-Point has an interesting way of 'reminding' people about things.

The big man paid the Gerudo no more heed. With the Gerudo and the daughter of Tingle attending to the bomb-addled Kokiri, No-Point wandered over to the cage where the strange deku resided. He crouched down next to it and began to speak. "Do not worry, small Deku," he said in a tone that would have been comforting if it wasn't coming from the juggernaut of a man with strange ears. "Now is not the time for fear. That comes later."
"Back away from the cage, small Kokiri!" No-Point boomed. After much internal deliberation, he had decided to join the caravan and accompany them to their destination. Why, you ask? He never told them outright, just that they would be glad they had him for times ahead.

The giant masked man strode up to where the Kokiri was trying to provoke the Deku, his hands holding the collar of his finely woven vest. Where he had obtained the vest, he would not tell. He could feel the nausea being induced by the melody, but physically he showed no effects. There were worse things than nausea in this world, after all.

"There was a mysterious fire in my shantytown, small Kokiri, before we departed. Am I wrong in assuming you are the cause?" He crouched down slightly to get a better look at the Kokiri pyromaniac, and leaned forward so that his face was almost directly above him. "It would be unwise to try that once more. For then, I will have no recourse but to break you."

Though the terrifying man loomed over the Kokiri and radiated extreme menace, not once did his tone deviate from being calm and aristocratic.
Name: No-Point

Race: Human (Round ears)

Appearance: The warlord known only as No-Point is a big guy. He stands at approximately six foot three and is built like a brick outhouse. His face is always hidden by a bandit mask. His hair is sparse and thinning, revealing that he may be older than his strength implies. Notably, his rounded ears are always on display, revealing him to be a subset of human always thought lost to history. His clothes are thick and rough, his jacket long, but removing it he reveals his huge, bare arms. He possesses a greatsword on his back which he has never been seen to use.

Cliches:

Terrifyingly Powerful [5] - No-Point is outrageously strong and intimidating. Someone punching him poorly is likely to break their hand. His fists are like giant meat-covered anvils. In addition to his size, No-Point has somehow received training in the ways of the Sheikah. He is not only strong, he is fast, precise and ferocious in his fighting technique. The end result is, not only is he a combat monster, but a terrifying man, gaining followers on fear alone.

Unexpectedly Clever [3] - For a brute, No-Point has a very canny mind. He is capable of strategy, tactics and logistics and a skilled orator. He speaks far more eloquently than one would expect of a warlord.

Born Into The Tumult [2] - The Tumult has been No-Point's home since birth. It is his domain, he has braved its many horrors, and very little information gets past him while he is there.

Moblin Army [2] - No-Point has beaten an army of Moblins into his service. They are typical Moblins that will follow him as his entourage. No-Point keeps them in line through fear.

Personality: The best way to describe No-Point's personality is 'clinical'. He is stoic, methodical, and slow to anger. His methods are pragmatic, rarely defined by emotion. While he speaks eloquently, it is rare that he raises his voice in anger. As a result, he is very capable of playing the long game as he possesses patience far beyond most other warlords. Don't be fooled, though. No-Point is still very self-serving and only looks out for himself.

Backstory: The man now known as No-Point has a past shrouded in mystery. As a round-eared human had not been seen for many years, where he came from is a mystery. His true name is unknown, or even if he had one in the first place. Rumour has it that he trained under the remnants of the Sheikah, but no one had heard from the Sheikah in years. What is known, though, is that he earned his name from the screams of the Moblins as he killed them one by one, entering their culture as a terrible demon, possessing ears with no point.

As a clear demonstration of natural selection, No-Point fought his way into leadership of a Moblin tribe by beating the everloving crap out of everything in his way. At some point during his travels, he obtained a greatsword similar to Biggron's Sword, but he never used it in his conquest. Instead, it served as a symbol of his leadership.

Now, with his Moblin army hidden away from the rest of the Tumult, he plots. He has designs on the Fortress, and Ganondorf within. The question is, what are they?
Depends on the route the quest itself takes. There could be a bigger threat than Ganondorf out there, he could be using the party to get to him, or hell, he could just like the party members enough that he'll put off his plans for an adventure. I plan to improvise it.
I was looking to create a bandit warlord in opposition to Ganondorf and the Fortress, based out of the Tumult.
I wonder if it would be possible to create a villainous character for this roleplay.
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