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  • Old Guild Username: Brovo
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    1. Brovo 12 yrs ago

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Missions


Overview
"It has been two weeks since your last operation. During this time, the Shadow Zone has expanded in size, and we discovered an infiltrator amongst our ranks: The scientist, Annie, was not what he appeared to be, at least, not anymore. Marvelously he managed to bypass all of our security systems. When he discovered a Shapeshifter PoW having experiments conducted on him, he apparently knocked out all of the staff and attempted to rescue their friend. Unfortunately, the PoW, subject Adam, perished due to the scientists being unable to complete their current experiment safely.

Annie, who is codenamed Eve, is an infamous "woman" shapeshifter who was one of the first known identified sentient beings. "She" is also the only one we know of that is relatively non-hostile towards humans, and she appears to be one of the most advanced there is, even being able to grow hair and survive outside of the Shadow Zone's atmosphere for certain, unknown periods of time. However, in her escape, she took all the data she could on shapeshifters and other medical files related to human DNA structure. The kind that could be used to produce terrifying biogenetic plagues that could easily go far above and beyond wiping out Bunker Chicago. We're sending you to retrieve this woman before she can return to the Shadow Zone. Repeat: We are sending you to retrieve this woman. The Council of ADAM wants her alive. This is the first time since the Shadow Zone appeared that the entirety of the Council itself has stepped forward to demand something of BCSEC, and by extension, its mercenary contracts.

Oh, and if you thought this mission was complicated already by the fact that she is an advanced shapeshifter, both U-ARM and the Shadow Zone appear to be sending forces to intercept her as well. We will need you to take care of them as well, at least, until you have Eve in our custody.

Also keep in mind that there is a small storm coming in. The acidic rain, while it is no longer truly harmful towards humans, may inhibit shapeshifters and cause occasional equipment malfunctions. Be careful. You're slowly becoming our rising stars. It would be a shame if we had to run a story about your incompetence to the general public.

Dismissed.

--Ryan Dufont, Council of ADAM."


Operation 2: Eve.


Retrieval Team: Your goal is as simple as it gets. We'll be quartering off the South and East sections of the city. The other two teams will be operating defensible against U-ARM and the Shadow Zone each respectively in West and North. This will force the shapeshifter to be trapped in a single, small area. Negotiate with her, or take her in by force. Just ensure you take her in alive.
--Roman Cassidy. (PCSutfin.)
--Nathaniel Hawthorne. (Jorick.)
--Eira Mairwen. (Holmishire.)
--Paris Rience. (Herzinth.)
--Georgia Rhettland. (Tempest.)
NPC's
--Agent 1
--Agent 2

U-ARM Wing: You will operate in the Western part of the operation zone. Your goal is to prevent any of U-ARMs agents and vehicles into the central operating zone. Keep in mind however that U-ARM may bring in artillery once they realize they're being blockaded, so this may not be as simple as it seems on the surface. U-ARM is also renowned for having bold, if somewhat foolish, rapid brute force tactics.
--Marvin Walters. (Maxim.)
--Junko Heizen. (GreenGoat.)
--Peter Táo. (GourmetItalia.)
--James Wolff. (Heyitsjiwon.)
--Character Slot 5:
NPC's
--Colonel Marie Black. (REASON: My talents are best used here, popular vote.)
--Sergeant Morai Lee. (REASON: By request of my comrades, mainly, though I do admit feeling more comfortable facing human adversaries.)

Shadow Zone Wing: You will operate in the Northern part of the operation zone. You should already be familiar with Shadow Zone mutants, though unlike U-ARM which will bring artillery, the Shadow Zone will focus on blockade breakers to reach Eve. We are certain of it. Expect fast moving and stealthy opponents, as well as large masses of flesh.
--Bruce "Brucey" McFoster. (Kadaeux.)
--Kai "Lupus" Aevephasa. (Raen Elvarasi).
--Matthew Fetcher. (Alphakoka.)
--Character Slot 4:
--Character Slot 5:
NPC's
--Abimael. (REASON: People seem to want me here. )
--Specialist Carolyn Antoinette. (REASON: This area is understaffed. Tiebreaker.)

NPC Placement


You have deployable resources from the Arsenal at your command. While the interface is still undergoing construction, these resources are still available to you, either because you outrank them, or because they requested to be assigned to serve alongside your squad.

You may only have up to two deployable agents per mission, with the exception of Derek, who is capable of moving between each mission zone with nearly zero consequences.

While players with promoted characters technically decide who goes where, a player who makes a sufficiently good argument can overrule a decision. Ultimately, Colonel Black makes the final decisions in the unit, leaving it in my hands if y'all have a disagreement about which NPC should go where.

Abimael: A Shadow Zone mutant that has grown fond of us. While it sees us as being different creatures, it seems to understand on some intrinsic level what empathy is. He is able to turn himself into a bodily shield capable of absorbing severe punishment, turning his arms into vicious spikes, and has the same quality as any other shapeshifter: Touch him and your hands will burn, or a piece of you may be absorbed by him. He also ignores these effects from other shapeshifters.

Colonel Marie Black: A Grunt with a special hatred of Raiders, Gangbangers, and Slavers. Equipped with advanced armour, a ballistics shield that is capable of stopping tank rounds, a large electricity rifle known as the Hand of God, and vast sums of tactical experience.

Specialist Carolyn Antoinette: Part of the special military division same as you, this woman brings her mech into battle armed with a precision laser and an HE missile launcher. She seems to be focusing on modifying her targeting systems and armour with her scrap. She also has a mechanical puppy named Ditzy, who acts as a mobile sensor package that can see in both standard and infrared.

Sergeant Morai Lee: An immigrant from the asian continent, has a vast array of experience across many battlefields and uses a combination of combat drugs and pre-set explosives to control the battlefield and perform near superhuman feats. He seems to be focusing on his shotgun's firepower, literally, as he has explosive tipped buckshot rounds.

Captain "Daring" Derek: A helicopter pilot in the Achilles Heel MK 2. A self-proclaimed cowboy and gentleman to the ladies, he is no doubt a useful resource that can divert from one part of the battlefield to another nearly instantly depending on where he is needed or requested. His helicopter is armoured with a .50 calibre turret that pours out incendiary rounds. In combination with a special compartment that allows him to drop an extremely flammable substance, he can light certain areas of the battlefield on fire and make them temporarily impassable by conventional means.
Nice sound if someone wants to enjoy it with me.

GourmetItalia said
Brovo, could you enlighten us on what benefits come from upgrading the Bigger is Better Caliber? Also, could we upgrade other weapons mods such as Target Tracker or a Grenade Launcher and if so, what benefits would they bring?Additionally, what benefits would we have from upgrading Full American Unload or A Soldier's Wrath?


BoBC: I thought it was obvious. Even bigger bullets. Though it's more practical in semi-automatic weapons, seeing as how recoil is a thing.

TT: Greater visual range, greater sensor acuity, etc.

GL: Custom, your choice, your problem. Not mine.

FAU: More effective bullet spray, potentially the ability to do it while moving though only slowly.

ASW: Greater accuracy and so on.

I didn't think this was vague. An upgrade improves the base effects and may add more if appropriate. That's what the word means. My apologies if it was vague.

Maxim said Okay...is there any way to make it slightly less fragile, or is that what comes in the territory of Aerial Drones?


Comes with the territory. Propellers and the like will be near permanent weak points, and obvious ones. It's the price to pay to have aerial mobility.

Maxim said Also, if it does end up destroyed somehow, can I remake it at the end of the mission?


Yes. You can repair it mid-mission as well.

Maxim said Finally, I'm wondering if I can make the following for my miscellaneous inventory: Nothing is worse than trying to scavenge items only for them to bounce around in the cockpit and cause a concussion or lasceration. Thus this small box allows the holder to store items safely. Marvin has added some clamps to the cockpit of his mech to stash this box in to keep it with him at all times. Radiation proof!I suppose the main question is: How big is my cockpit, and can it store something like this? (It would be about the size of the chainsword I would guess)


It works. You may have it. It is just a box.

Raen Elvarasi said Upgraded Mutation: Chameleon


Chameleon
--Omnistick (Rank 2): Like other lizards, this Chameleon is now capable of climbing and sticking onto any surface so long as they're using their hands and legs to crawl along the surface. They are capable however of remaining still and freeing their hands for usage of a firearm, explosive, or other tool. They can apply this sticky quality on touch to other items or to people, allowing them to make "sticky grenades" and to stop someone from moving. (Mobility bonuses, dodge bonuses while on walls or ceilings, can use their sticky quality on items and other people.) (Mutation effect: There are small, hair-like follicles all over their body, and other fluids from them are now sticky as well, such as blood, sweat, and tears.)

Raen Elvarasi said New Mutation: Sabre Fangs Custom Mutation: Muscle Fiber Density - Your muscular system becomes denser, and more resilient, conferring super-human strength, allowing you to jump higher, run faster, and preform feats of strength no normal human could. (Bonus: Increased strength and speed.)(Mutation Effect: Your body is unnaturally muscular, and hard. Slightly increased weight. Does not effect the size or shape of the body.)


Note that bodily damage still hampers you just as badly as it does before. Approved.

Raen Elvarasi said Random Mutation: ______________In Forma, Quod Puritas: Having a closer connection to the mutants in the fog than any human could ever hope to have, these individuals have started to realize their true potential in the face of the oncoming force. They can now acutely hear and understand what the mutants in the shadow zone say to each other verbally or telepathically, and are immune to the horrible side effect of coming into direct contact with them: They cannot be either absorbed or burned. Situations which would petrify a normal person, such as the glare of a shadow wolf, have no effect on this mutant.Wounds sustained are now rapidly healed, though this exhausts the mutant. For perspective: They can heal broken bones in minutes. This doesn't however render them immune to pain, which can still send them into shock, nor to blood loss, which can end their lives. Though notable their blood has taken on a somewhat lighter hue than that of a regular human, a more pinkish colour than red.


Random Mutation.
"Her": From time to time, Kai sees the ghost of a younger Alyss running through the battlefield. This can sometimes lead him to telepathic creatures or otherwise, allowing him to sometimes instinctively find what others cannot. On the other hand, sometimes enemies also appear to look like Alyss for a split second, causing him to lock up instead of killing them or avoiding their attacks. Notable, others see this effect as well, proving that he isn't just crazy: He's projected crazy! (Visual, psychic hallucination.)
LimeyPanda said
Scrap expendature: Remove Flamethrower, Add Mech Shield [-1 Scrap]: Keep Power Fist, Add Shock Mace [-1/2 Scrap(If an additional slot is needed)]: Unchanged: Replace Infrared Scanning Package with motion detection Scanning Package, If only one scrap remaining, no further change. Else if two scrap remaining, add one shoulder slot, and add HE Missile unit. If only One scrap remaining, add Floodlights. Technology Marches On unit- Aerial scout drone: -An unarmed Scout drone that allows Daniel to scout out an area before diving into the fray. It is equiped with an and a .


Additional slot unnecessary so long as you realize it doesn't have a holster on the waist. ;)

Need to use scrap to invent the cloaking device, and even then, it'll only be partial: Chameleon.
@Everyone: Will go over additional posts at work place at lunch. May be able to respond to some of them as well, though phone has been finnicky as of late, no promises. Also, if you want to start a collaborative post, I recommend sending me a private message first so we can arrange a time we're both available for either TitanPad, Steam, or Skype.
Rare said
Fair point. But, since 9/11 is coming in a five days, we'll see if the ISIS attacks or not (most likely not).


An empire's greatest generals shit itself when it realized it pissed off the United States. I'd like to see ISIS even try, because even if they succeed, they'll have only awoken a dragon of rage and fury the likes of which the modern world has not seen in ages.
So Boerd said
France and UK have no incentive to nuke every Russian city. Doing so means Russia nukes every one of their cities. They have every reason to just nuke an equivalent number of Russians and hope Russia calls it quits there.


Russia nukes the UK and France. France and the UK nuke Russia back. Even if they don't unleash their entire arsenal, one can assume that France and UK would bitterly target the capital of Russia and one of its major industrial centres.

Regardless of whether they unleash their entire arsenal: Russia, the UK, and France are all massively weakened via the losses of their capitals and the ludicrous infrastructure damage the nukes caused, not counting the fallout that will follow in the local area. All this does is make other rivals (friendly or hostile, such as the USA and China) stronger. Even if Russia Succeeds, they still end up getting hit with retaliatory strikes, they still lose on the world stage.

That's really how it works.
So Boerd said
So Russia nukes Berlin, Rome, London, Paris and Madrid, but makes no preparations for a strike on the US. US strike or no?


The UK and France detect incoming nuclear missiles and return fire with their own. M.A.Dness ensues. Also why would anyone nuke Spain lol Unless somehow Russia is capable of disabling all retaliatory strike capabilities in both France and the UK--part of the beating heart of the European Union--and manages to slip nuclear devices that require no travel time to hit all important targets in both countries simultaneously without anyone at any point detecting and foiling this plan.

Also, considering at this point Russia will have gone completely insane and declared war on the world, the US would most likely strike back. Then again, this is crazy cucooland where Putin for some reason thinks he can take over all of Europe and not lose, and where the US would not step in to stop a super Soviet Union from forming.

This is why MAD works. Russia has no reason to think it could ever get away with using nukes anywhere important and win, even once, leave alone hitting every capital of every major European country and wiping out every single one of their governments with impunity. Which would imply a far stronger Russia than what presently exists.
Rare said
Why Mexico? I mean there isn't that much of a Islamic group. If they were in some country with a fair size of Islamic group, then it would be bad. But, since it's near America, what will they do about it? Wait until they cross the border to kill or what?


Don't need much of one if you're just setting up an outpost to ship goods for sale.
I suppose I should add for most people here: a few nukes aren't a big deal so long as they don't hit high population density area. (Ex: American East Coast.) We've dropped over 2,000 nuclear weapons so far. The biosphere could survive a few more. The main issue is if we are talking about nations like China, Russia, or the United States: Nuclear superpowers wherein disabling their ability to retaliate with extreme force is so miniscule that no sane person would gamble their entire empire on it.
More likely, ISIS is doing a common tactic amongst guerilla fighters and terrorist organizations: Setting up a global network with checkpoints and outposts to smuggle people, goods, and other such commerce generating activities. After all, not even terrorism is free: something has gotta buy those ak-47's. Like drugs shipped with cartels up into the states. It's also an effective way to recruit more educated, world knowledgeable people. Canada has had this kind of issue before as well, with certain Islamic minorities feeling isolated and the more extreme among them siding with terrorist organizations that they believe represent their interests, often being indoctrinated into them with images of paradises nobody has seen.

I would not panic about any kind of real assault, though now that we know, we might be able to curb potential market growth for their products.
Nobody wins the fallout war.
mmidnight said I meant in general, how would others handle it when a post seems so random and you're left looking at your screen like, wut?? Guess I'm being kind of a wimp about it, hah.


1x1: Why would I subject myself to this section Ask about it. If the other person overreacts and what not, it's not worth your time, move on. There are significantly better partners waiting for you.

Groups: If you aren't the GM, bring it up with them in private. If you are the GM, bring it up with them in private. If they refuse to change and you are the GM, drop them. If it's consistently causing you problems as a player, consider leaving should the GM not do anything about it, or find a way to live with it via focusing on players other than the troublemaker.
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