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    1. Brovo 12 yrs ago

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Ender's Game.
Well. I can tell you a couple theoretical reasons...

#1: The God factor. We like to create things. We really, really do. I mean look at The Sims, it's wildly popular despite penny pinching you for every nickel and dime you have with DLC. Why? Because people like to play God. They like to create entities, ideal or otherwise, that fit something they imagine, something... Awesome, unique, cool, badass, pretty, etc.

#2: Because making a character is a lot easier than actually playing that character out to a degree that would be as satisfying. Example: Go make an Oriental anything, like a samurai. Now try playing that in a manner that is authentic to its culture. While creating it, it's easy to say that they would adhere to some code of Bushido or behave in X, Y, and Z manner that makes them sound cool, but then putting that to the test in actual scenarios where behaving in X, Y, and Z manner might get them killed and you know it, or where the code of Bushido prevents them from doing the right thing and you portrayed them as a good person, well...

It's a lot easier to paint a portrait, than it is to have that portrait come to life and disappoint you when it never, ever quite matches the expectations you had of it.

... Ironically, just like having children.
Jannah said
I think dinosaurs could fit into a fantasy setting quite well actually. Like if dragons are present then why not dinosaurs? In a way, T-rexes, for example, are just flightless dragons lol.


Dungeons & Dragons has an entire section in the bestiary for dinosaurs, so this isn't a new idea, though it's not often thought of because most people are not nearly as creative as they claim to be...

Also because dinosaurs are nightmarish to balance from a numbers perspective. Either they come off too weak or too strong most often, and most settings that have them revolve around them, because they tend to have the "wow" factor that sucks in attention like a black hole sucks in light.

Could totally be done in a fantasy setting, but man if it ain't a pain in the ass sometimes.
GM's? Yes, it's fine, their world, their rules, though if they disrespect their players they shouldn't be surprised if the players leave. Ergo, you godmode when you must, and typically never more than that.

Players? No. Use a collaborative post. It's the best tool ever for coordinating thoughts onto the same page anyway.
Use common tropes and stereotypes and use the "keep it simple, stupid" method of writing a non-fan based universe.

Complexity will arise through interaction and exploration of the world. The more complex the world, the higher the bar is set for people to surpass in order to achieve entry into that world, and the more time they will need to invest to truly understand it. Ergo, the simpler the world, the larger the potential audience, the more ideas and view sets you will obtain, the greater the variance in characters they create, the greater complexity becomes when disparate characters encounter the same situations together.

ex: If you are making a fantasy universe, make sure you have an easy method of entry, use plot elements or races everyone is familiar with, that they can use to then explore the more unique elements of your universe. Don't be afraid to then take the more unique elements and have them get discovered over the course of the story.

Anything else I can answer? :3
Short answer: A lot.

Most common reasons noted from a guy who has been rping for ten years?

#1: Interest spikes and dies. common for the primarily high school based population of Roleplayer Guild.
#2: One or more players quit out of spite against a GM whose decisions they didn't like or because of another player, causing a chain reaction.
#3: Nobody has any idea what they are doing story-wise and everyone suffers for it.
#4: Because nobody takes action in the story with their characters: They comment on what has happened, giving less total actions to comment on next time, until this compounds into an implosion when the RP can no longer sustain their dead weight.
#5: Especially in Advanced, people scared of posting subpar material never feeling satisfied with their posts. Thus they never post. Back to compound implosion.
#6: Because the story ends up filled with characters written like main protagonists instead of party members. (aka: Everyone is Commander Shepard syndrome.)
#7: Because the GM and/or players never stop thinking about new ideas, thus causing old ones to die from split attention. (ADHD syndrome.)
#8: Because bad luck. Happens to everyone.
#9: Because most people are too arrogant to admit that their writing skills may be flawed. Ergo they usually write themselves into corners, make scapegoats and excuses, and quit instead of learning how to better write next time.
#10: Because people are abhorrent at managing time and get caught up in other activities, such as education, or gaming.

I'm guilty of some of these on occasion too, so no, I'm not writing these up as some elitist who claims to be exempt from these.

Generally speaking, the only solutions are to...

#1: Through trial and error, find a core group of players/friends you can depend on to consistently post, who share a similar taste in role plays such as you.
#2: Constantly self-evaluate your own work. Make sure to always leave ways for other players to interact with your character(s), and make sure you're always seeking out interactions with others.
#3: Maintain interest. Be focused. When you aren't writing a post, think about potential ways the story could go from there. That not only helps to keep your mindset on the story, but gives you potential routes you can pursue when you are ready to write your next post.
#4: Never join more RP's than you can handle, and always have enough time to keep up with whatever pace the group has set. This is usually where I fail most often.
#5: Never be afraid to post even stuff that you consider subpar. It's better to have a mediocre post to work with than no post at all.
Hmm...
Short Answer: Wherever you wish.

Fantasy has the wondrous quality of being allowed to bend the rules, historic or modern. You can use gender roles as a plot element, even.

Not much to say on this topic.
Ferret said
Sorry guys didn't mean to start a whole religion thing, if you want to keep up the debate you can make your own thread. I can already see the debate turning sour and I don't really want anything to do with it.


It's too late, I don't think they'll listen when already asked and they didn't stop.
Rare said
This drug hasn't been approved by the FDA and they want him to have it.. Seems like a ! They have a good reason for not giving the boy the drugs (It's because they need the FDA to approve it then they'll give the drug for a fee to the parents).


This.

The government has not approved these drugs. It could help him, or it could totally fuck him up in unexpected ways.

There's a reason we have government approval programs for drugs which are specifically designed to alter a person's biological systems.

Also, MDK is right, working around the government (especially big pieces of it like the FDA) is a great way to get your company's federal funding program's throat slit. In the medical industry that's the equivalent to blowing open your own knee caps.

One child may die without the drug, but dozens, hundreds, or thousands more may die in the future if they lose their funding and are unable to get it FDA approved/research future iterations of the drug.

EDIT

Also, imagine the absolute nightmare horror publicity for the company if there was an unexpected side effect and the child died. Have fun wrestling that bit of grey world morality.
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