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Interested.
As Naziha's horse picked her way through the snowy plains to Wolftown Naziha found herself reflecting glumly on her own poor choice of destination. She was wrapped heavily in furs, purchased for some small pittance from a hunter along the way, and she was still cold to the bone. She chose not to travel with the large host, not for want, but for fear of some Alkebulan agent picking her up along the way. She was indeed entirely alone on her chosen path (Or so she thought) and did not hesitate to voice her frustrations aloud "Damn this endless chill!" She shouted to no one in particular. For an Alkebulan native snow that came in large droves like this, or any variety of snow for that matter, were not accustomed, nor the cold that accompanied it. "It's Spring here just like everywhere else, right?", once again questioning no one in particular, but somewhat quieter then last time. Her skin thirsted for the prickly heat of the desert, and she found that she preferred her dunes a sandy brown rather then white. She hugged close to her mount, the beast at least giving her some small degree of warmth.

She at least had the distant sight of Wolftown to encourage her: The hope of hall and hearth, and perhaps some stout Northern brew, had tempered her conviction. The thought of money to be made also had a similar effect. But as she pressed on she began to realize that her road was not quite as desolate as it was before. A pair of footed men were taking the path before her, advancing slowly upon her, and they did not seem the sort that were merely innocent wanderers. There hands rested on their sword pommels, and they had the trademark mischievous grin of ne'er-do-wells. She quickly stiffened, and turned behind her, looking for some other pathway. She came to the realization that another pair were advancing on her from behind. A man from the pair before her called out, "You there! You're aware there's a toll on this road, aren't you? I'm going to have to ask you to hand over a little silver, for the Noble Lord Wiglaf, of course." It did not take a fool to see that these men were no lordly envoys. It was a hustle.

She dismounted. She was aware that through her furs neither her gender nor the fact that she was armed was discernible. She lowered her hood, revealing the face underneath. The before lax men visibly stiffened, perhaps in more way then one. "Oh, dear, I'm sorry boys, but I'm afraid I'm without coin..." She let her sentence trail off before approaching the man, "Perhaps you might let me off easy?" She said, taking the tall man into her arms, himself yielding willingly, flashing a seductive smile. He was slow to reply, "We-well, maybe we can work out a little agreement?" She smiled, the folds of her furs peeling back to reveal the glint of her knife, "That would be nice." She said, thrusting it into his stomach. His compatriots, onlooking from a distance, were as slow as him to realize what had happened, only being tipped of by the drizzle of blood that stained the white snow. She threw the man into the on that stood next to them, knocking him over. She quickly pushed the now-corpse of and pushed the man back down as he attempted to rise, bringing the knife to his throat and ending his life.

Now the pair from behind began their charge. Now she threw off the heavy furs, revealing her voluptuous form wrapped in vibrant purple silks from her homeland. She also revealed the crossbow strapped across her back, which she drew quickly. She took aim at one of the men charging and let her bolt fly, killing him in only the matter of a second. The other man was a problem that she would deal with close. She reached for another bolt but as she began to reload he was already upon her. She caught his sword on the steel stirrup of her bow and then quickly leapt backwards, beginning to reload in the air, and finding the bolt successfully chambered on landing. She took aim in less then a second, and squeezed the trigger, lodging the bullet in his head.

By the time the confrontation was over she found herself freezing worse then before without her furs. She quickly reholstered her weapon, and then ran for her furs, quickly wrapping herself in their partially ineffectual warmth. She retrieved the pair of blots she lost and cleaned the men's blood from them before returning them her quiver. She mounted her horse and resumed her course.

The journey to Wolftown continued without incidence and she was glad to reach the gates of the town. She found entry a bit before the assorted host to her back and made her way in. She quickly found the most expensive and luxurious inn available and purchased drink, seating herself by the more then welcome heat of the hearth. The stout Northern brew was not what she was accustomed to but it nonetheless helped warm her. She whiled away some odd hours in the common room before a crier entered the room, declaring before the bustling inn that an incursion of soldiers are to head further north, and all adventurers were welcome. Naziha was not interested until she heard the words 'worthy reward'. She was ready to go within the hour, and took her horse to meet the march. She feel along with the small host, mostly made up of hapless adventurers. She lazily followed the march, still cursing the cold.
Name: Naziha Akram

Titles: In her homeland of Alkebulan Naziha is largely known by the name Scheherazade. As Scheherazade she was known as the 'Grand Trickster'.

Affiliation: Naziha promises fealty to none, and only holds alliances if they work to her advantage. She operates independently without the urging of any nation or house. Some say that she works for the Corsairs, and although she may have for a time, that alliance has long since ended.

Gender: Female

Age: 28

Birthplace: Naziha hails from the great Alkebulan desert. A more specific home cannot be placed, as her earliest memories are living in a dusty camp of nomads.

Origin: Nazhia's story can be very loosely connected to that of Scheherazade, the storyteller of the One Thousand and One Nights.

Race: Human

Appearance: It can be said by that Naziha's greatest tool is her beauty. She has a slim and lithe figure well suited to her work as a thief. She has olive colored skin that quickly identifies her as a native of Alkebulan. Her face is dominated by her piercing green eyes, with a gaze said to have stolen the heart of the Sultan himself. Her face is framed by her long black hair which flows freely down to her mid back.

Occupation: Naziha has held many jobs, from assassin, to thief, to mercenary. For now she is merely a wanderer keeping her eye out for coin.

Resources: Naziha's signature weapons is a crossbow, her primary weapon, which she has named Vijaya, after a legendary bow from a tale she heard as a child. Besides these she has her trusty horse, a swift black destrier, assigned the name Arion. Her secondary weapon is a kris, a dagger with a distinct wavy blade, which remains unnamed. Naziha's monetary assets are hard to place, scattered in a number of hideaways throughout Erde, although no one hideaway would contain any significant sum of money.

Skills: Naziha's greatest skill, in her opinion, is the ability of persuasion. She could talk her way out most troubles and this goes hand in hand with her skills of seduction, one of the seedier arts in her toolkit. She can be very charismatic and charming when she wishes to be. She is a master of deception, and has once before tricked even the Sultan of Alkebulan and his court. She is also very proficient at archery, particularly with the crossbow, and would likely be able to go toe to toe in a shootout with Robin Hood. She has the other skills necessary of any fledgling thief: She can hide and pass unseen, she can pick locks, she can take out a target quietly and stealthily. She is mediocre with her dagger, and isn't made for direct confrontation, instead preferring to slip it into her targets back. Her greatest boon in direct combat is her speed and evasiveness.

Personality: Naziha is perhaps best characterized by her avarice. She lusts for coin, fame, and power above all else. She can also perhaps be characterized as a chameleon. She is a borderline compulsive liar, and isn't to bad at it. She is prone to deceptions and the truth is often not easy to draw from her lips. Her personality is also chameleon like: She is adept at blending in with her company, and can change her mood to suit them. But at her core lies a incredibly skewed moral compass. Killing is nothing to her, neither is stealing, and or course lying. She is a temptress, and is wholly willing to use her sexual attributes to her advantage. She has deep held issues with abandonment, feeling that she belongs nowhere and to no one. She's never really considered anyone a true friend, but when she does find someone to assign that title to she will fight hard for them, and perhaps be borderline obsessed with them.

Biography: Many strange things can be found in the ancient Alkebulan desert, but it could perhaps be said that one of the greatest oddities found was a girl named Scheherazade Akram. The tale goes that Scheherazade was found as a baby girl on the crest of a dune by a group of nomads, unattended and seemingly abandoned. Her parentage remains a mystery to this day. It was the nomads who took her in and raised, however reluctant they might of been to take on another mouth. Her childhood was typically plain, for a nomad at least. It was not until she was 8 that she got her first taste of what life was like beyond the dusty camp. Her adoptive parents were sent into a nearby town of the Sultanate for some supplies, and she came along. Scheherazade found herself completely taken with the flavor and flair of the city, the center of the Sultanate. She was exposed to foods she never thought could possibly exist, and beyond that an entirely new way of life. When it was time for the camp to move on Scheherazade left without her adoptive parent's behest, but the camp moved on all the same with little fanfare over her disappearance.

Naturally everything went downhill from here. Scheherazade was quick to realize that city life was not all it was cracked up to be, particularly for an orphan girl with no money and no knowledge of the world outside of the life of a nomad. Nights on the street were tough on the young girl and she quickly turned to begging, but it was not long before the criminal circles of the city turned her eye on her. Naturally a young vulnerable girl would be easily exploitable, and it would not be long before Scheherazade became on of the many pickpockets that roamed the streets of the wealthy town. It was here she first honed her crafts: Those of trickery, deception, stealth, and subterfuge. And as she grew so did her ambitions; She moved out of the meager streets and into petty burglary. She stole from the rich, sneaking into houses at the dead of night. It was here that she acquired a potent taste for gold.

And as Scheherazade's ambition grew so did her reputation. The criminal underworld had many uses for a skilled sneak thief, and it was this underworld that she was enveloped into, and this underworld that would forever change her very character. She grew an extreme disregard for the law and a skewed moral outlook. Her taste turned from mere survival to gold and luxury, a growing hunger for power. It was during this time that a weapon was first placed into her hand, and she became more then a thief. Scheherazade became a killer, growing a quick taste for the crossbow. Her criminal connections grew, and she moved from pawn to master. It was no longer others that commanded her but herself. Scheherazade did as she pleased, and word spread quickly of the thief. Seemingly unconnected burglaries began to plague the city and she remained uncaught.

But that's not to say her life was all thievery. As she grew richer she also become more noticeable to the general public. For the first time she possessed a house, and soon she flowered from girl to women. Suitors began to pursue her and she became a known quantity in the city, but not as a thief. She developed a circle of close friends beyond criminals. But it meant nothing to her. It was a facade, a mask to wear to hide her criminal activities. It seemed impossible to the city that Scheherazade Akram could do evil, and she found that she was a natural master of deception.

And soon she would accomplish her greatest feat: To steal from the Sultan himself. Word began to spread that the sultan was searching for a concubine, one of low birth to sate his primal desires. He sent out his servants to find the most beautiful women in the city, and they returned with Scheherazade, among a group of other girls selected. But it was Scheherazade that the sultan himself selected, and that was what Scheherazade wanted. She would become immortalized as the women who tricked the Sultanate, and the people of the capitol. She knew that her time in the city was coming to an end, and she would not leave quietly. After her first night in the castle the Sultan awoke to find his new concubine gone, along with the Sultan's greatest treasure: The Daria-i-Noor, the large pink diamond that has been passed down within his line for generations, and incredibly valuable and expensive piece.

Naturally Scheherazade fled, her amassed gold and, of course, the diamond in tow. It was then that she spread her riches across the great land, not only in Alkebulan but throughout all of Erde. She knew that the Sultanate would not forget her deception, so she figured it best to hide her assets. The diamond, of course, is in a place it is like to never be found. With the land of Alkebulan to her back, a healthy sack of coins at her side, her trusty horse underneath her, and her weapons on her, she left. She wanted to explore all the world, tired of nomad camps and deserts. She took a new name, one without the dismal reputation of Scheherazade: Naziha. The name means honest in her native tongue. She has wandered for a time, still a thief and still a killer, but perhaps with the capacity to be more. Word of strange happenings in the north have drawn her, with promise of coin to be made and a more honest sort of fame to be had. Scheherazade was a thief, a killer, and a trickster, but perhaps Naziha can be come to known as a hero. At least that is her hope.
Name: Naziha Akram

Titles: In her homeland of Alkebulan Naziha is largely known by the name Scheherazade. As Scheherazade she was known as the 'Grand Trickster'.

Affiliation: Naziha promises fealty to none, and only holds alliances if they work to her advantage. She operates independently without the urging of any nation or house. Some say that she works for the Corsairs, and although she may have for a time, that alliance has long since ended.

Gender: Female

Age: 28

Birthplace: Naziha hails from the great Alkebulan desert. A more specific home cannot be placed, as her earliest memories are living in a dusty camp of nomads.

Origin: Nazhia's story can be very loosely connected to that of Scheherazade, the storyteller of the One Thousand and One Nights.

Race: Human

Appearance: It can be said by that Naziha's greatest tool is her beauty. She has a slim and lithe figure well suited to her work as a thief. She has olive colored skin that quickly identifies her as a native of Alkebulan. Her face is dominated by her piercing green eyes, with a gaze said to have stolen the heart of the Sultan himself. Her face is framed by her long black hair which flows freely down to her mid back.

Occupation: Naziha has held many jobs, from assassin, to thief, to mercenary. For now she is merely a wanderer keeping her eye out for coin.

Resources: Naziha's signature weapons is a crossbow, her primary weapon, which she has named Vijaya, after a legendary bow from a tale she heard as a child. Besides these she has her trusty horse, a swift black destrier, assigned the name Arion. Her secondary weapon is a kris, a dagger with a distinct wavy blade, which remains unnamed. Naziha's monetary assets are hard to place, scattered in a number of hideaways throughout Erde, although no one hideaway would contain any significant sum of money.

Skills: Naziha's greatest skill, in her opinion, is the ability of persuasion. She could talk her way out most troubles and this goes hand in hand with her skills of seduction, one of the seedier arts in her toolkit. She can be very charismatic and charming when she wishes to be. She is a master of deception, and has once before tricked even the Sultan of Alkebulan and his court. She is also very proficient at archery, particularly with the crossbow, and would likely be able to go toe to toe in a shootout with Robin Hood. She has the other skills necessary of any fledgling thief: She can hide and pass unseen, she can pick locks, she can take out a target quietly and stealthily. She is mediocre with her dagger, and isn't made for direct confrontation, instead preferring to slip it into her targets back. Her greatest boon in direct combat is her speed and evasiveness.

Personality: Naziha is perhaps best characterized by her avarice. She lusts for coin, fame, and power above all else. She can also perhaps be characterized as a chameleon. She is a borderline compulsive liar, and isn't to bad at it. She is prone to deceptions and the truth is often not easy to draw from her lips. Her personality is also chameleon like: She is adept at blending in with her company, and can change her mood to suit them. But at her core lies a incredibly skewed moral compass. Killing is nothing to her, neither is stealing, and or course lying. She is a temptress, and is wholly willing to use her sexual attributes to her advantage. She has deep held issues with abandonment, feeling that she belongs nowhere and to no one. She's never really considered anyone a true friend, but when she does find someone to assign that title to she will fight hard for them, and perhaps be borderline obsessed with them.

Biography: Many strange things can be found in the ancient Alkebulan desert, but it could perhaps be said that one of the greatest oddities found was a girl named Scheherazade Akram. The tale goes that Scheherazade was found as a baby girl on the crest of a dune by a group of nomads, unattended and seemingly abandoned. Her parentage remains a mystery to this day. It was the nomads who took her in and raised, however reluctant they might of been to take on another mouth. Her childhood was typically plain, for a nomad at least. It was not until she was 8 that she got her first taste of what life was like beyond the dusty camp. Her adoptive parents were sent into a nearby town of the Sultanate for some supplies, and she came along. Scheherazade found herself completely taken with the flavor and flair of the city, the center of the Sultanate. She was exposed to foods she never thought could possibly exist, and beyond that an entirely new way of life. When it was time for the camp to move on Scheherazade left without her adoptive parent's behest, but the camp moved on all the same with little fanfare over her disappearance.

Naturally everything went downhill from here. Scheherazade was quick to realize that city life was not all it was cracked up to be, particularly for an orphan girl with no money and no knowledge of the world outside of the life of a nomad. Nights on the street were tough on the young girl and she quickly turned to begging, but it was not long before the criminal circles of the city turned her eye on her. Naturally a young vulnerable girl would be easily exploitable, and it would not be long before Scheherazade became on of the many pickpockets that roamed the streets of the wealthy town. It was here she first honed her crafts: Those of trickery, deception, stealth, and subterfuge. And as she grew so did her ambitions; She moved out of the meager streets and into petty burglary. She stole from the rich, sneaking into houses at the dead of night. It was here that she acquired a potent taste for gold.

And as Scheherazade's ambition grew so did her reputation. The criminal underworld had many uses for a skilled sneak thief, and it was this underworld that she was enveloped into, and this underworld that would forever change her very character. She grew an extreme disregard for the law and a skewed moral outlook. Her taste turned from mere survival to gold and luxury, a growing hunger for power. It was during this time that a weapon was first placed into her hand, and she became more then a thief. Scheherazade became a killer, growing a quick taste for the crossbow. Her criminal connections grew, and she moved from pawn to master. It was no longer others that commanded her but herself. Scheherazade did as she pleased, and word spread quickly of the thief. Seemingly unconnected burglaries began to plague the city and she remained uncaught.

But that's not to say her life was all thievery. As she grew richer she also become more noticeable to the general public. For the first time she possessed a house, and soon she flowered from girl to women. Suitors began to pursue her and she became a known quantity in the city, but not as a thief. She developed a circle of close friends beyond criminals. But it meant nothing to her. It was a facade, a mask to wear to hide her criminal activities. It seemed impossible to the city that Scheherazade Akram could do evil, and she found that she was a natural master of deception.

And soon she would accomplish her greatest feat: To steal from the Sultan himself. Word began to spread that the sultan was searching for a concubine, one of low birth to sate his primal desires. He sent out his servants to find the most beautiful women in the city, and they returned with Scheherazade, among a group of other girls selected. But it was Scheherazade that the sultan himself selected, and that was what Scheherazade wanted. She would become immortalized as the women who tricked the Sultanate, and the people of the capitol. She knew that her time in the city was coming to an end, and she would not leave quietly. After her first night in the castle the Sultan awoke to find his new concubine gone, along with the Sultan's greatest treasure: The Daria-i-Noor, the large pink diamond that has been passed down within his line for generations, and incredibly valuable and expensive piece.

Naturally Scheherazade fled, her amassed gold and, of course, the diamond in tow. It was then that she spread her riches across the great land, not only in Alkebulan but throughout all of Erde. She knew that the Sultanate would not forget her deception, so she figured it best to hide her assets. The diamond, of course, is in a place it is like to never be found. With the land of Alkebulan to her back, a healthy sack of coins at her side, her trusty horse underneath her, and her weapons on her, she left. She wanted to explore all the world, tired of nomad camps and deserts. She took a new name, one without the dismal reputation of Scheherazade: Naziha. The name means honest in her native tongue. She has wandered for a time, still a thief and still a killer, but perhaps with the capacity to be more. Word of strange happenings in the north have drawn her, with promise of coin to be made and a more honest sort of fame to be had. Scheherazade was a thief, a killer, and a trickster, but perhaps Naziha can be come to known as a hero. At least that is her hope.
Character sheet incoming, but I have to say, god fucking dammit Didact I'm reading Game of Thrones right now and that's a pretty big fucking spoiler to put in your sig. Sorry if I sound mad I'm just a little... mad.
Hmmm, I began to make a character, but I realized that we already have two male warriors. I'm going to take a little more time and work on something a little different then what I originally planned.
I definitely think this is the best way to go, no offense, but I don't think soldiers, warriors, ect have much of a place in a story that has "a certain amount of whimsy and humor."
I'm not disagreeing with the GM and am fine with the whole no experienced fighters rule, but I think it's incredibly silly to say that they can't fit into a humorous story. No offense.
Interested
Interested
Tentatively interested.
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