Avatar of Burthstone
  • Last Seen: 6 yrs ago
  • Joined: 12 yrs ago
  • Posts: 4797 (1.05 / day)
  • VMs: 3
  • Username history
    1. Burthstone 12 yrs ago

Status

Recent Statuses

9 yrs ago
Current Wow I couldn't be bothered to do anything this past weekend holy damn.
9 yrs ago
Me: "I can't afford a Nintendo Switch" Also me: "Yes I would like two of every DLC for every game I own please."
3 likes
9 yrs ago
I've somehow only watched an hour of youtube in two hours of watching youtube. Man being sick sucks.
1 like
9 yrs ago
Hey, I made my own avatar this time!
9 yrs ago
Finally got my financial aid for college!
3 likes

Bio

Name: Burthstone || Zzyriphian

Age: 21

Schooling: 2-Year Degree

Occupation: I wish

Country: United States of America

First Language: English (USA)

Other Languages: Welsh (Introductory)

Preferred Units of Measure: Metric/SI (Imperial accepted)

Most Recent Posts

About how far is Era from Magnolia? (Translation: How long between those places via train?)
I don't like the new syntax at all. It's more bothersome to get working than QQCode ever was. As has slightly less useful functionality (No hiders that I can make.)
Name: Melina Vale

Age: 25

Magic: Blood Magic

Blood Sap: If Melina can make an opponent bleed by any means, she can use the leaking blood to restore her magical energy, and, should there be a high enough quantity, she can restore minor wounds with it. Contact with the blood and her skin must be made however. Amount of magic recovered also varies based on if the blood is from a magical or non-magical creature or person, and what kind of creature it is.

Blood Mimic: If Melina can ingest a sample of an individual’s blood, she can use a weaker version of that individual's blood for a minute/ml of blood ingested. Up to a limit of an hour at a time.

Blood Copy: Allows Melina to make herself look similar to an individual for an hour if she ingests two liters of their blood. Works best if blood is from individuals who have near the same features. This change could cause them to be mistaken for the person, but anyone who knows the individual closely or is good with faces will likely see through the ruse. (Improved by Blood Covenant with Mithera)

Sense: Melina can sense the locations of nearby living beings, but cannot tell what kind of critter they are.

Locate: Melina can turn a small amount of blood into magical energy, and use that energy to track the location of the blood’s origin.

Blood Pact: Melina can create a document, and if two individuals sign this pact in their own blood (Obviously), they both must follow the terms agreements, and will be physically unable to break any term of the agreement until the pact itself is destroyed by one of the two that signed it. (The individuals are able to break the pact, even if the pact explicitly states they can’t.)

Blood Covenant: Melina can create permanently tie herself and another witch or wizard magically. Both her and the other must be completely willing, and must mix their blood together. This completely drains both individuals of their magic pools to create the link, which allows the two to share energy pools, speak telepathically, and, to a limited extent, use each other's powers. This link cannot be broken save by a very powerful mage who knows how.

Shape Blood: Melina, if bleeding, can shape her own blood into crude objects. Melina often uses this to make things like claws so she can tear into enemies easily and draw lots of blood.

Recovery Ritual: Melina is unable to naturally regenerate her magic over time like most wizards can, she must use blood. However, if she has the proper items, she can fully recover her magical energy for less than the normal amount of blood required.

Blood Gate Ritual: If a proper setup with the right items is built, Melina can move between two of these ‘Ritual’ locations almost instantaneously. However, this requires the sacrifice of a small animal, such as a dog, cat, chicken, or other animals of about that size, to activate. Amount of energy needed to maintain the portal long enough to cross increases with range.

Blood Queen: ‘Ultimate’ ability, requires the sacrifice of a larger creature to initiate (Human size up). She uses the life force of the sacrifice to create a surprisingly tough armor of blood, and a scythe created from the energy of the leftover amount. However, this ultimately completely drains her of all her magic energy.

Magic Level: A

History: Melina’s parents were a part of the dark guild Iron Enigma, one of the few that that thrived and wasn’t snuffed out by the new council. It harbored those who wished to do magic without fear, and had no qualms with murder or assassination. Melina found the first half of her life in that environment, and had murdered three individuals in cold blood by age ten. It was quickly discovered that she had an affinity for blood magic, which was used to much gain for the guild.

At about age fourteen, Melina met Mithera, who at the time was in her full ‘dragon’ form. The two fell into dialogue after a few moments of awe, and soon formed an agreement. Melina was tired of Iron Enigma, and Mithera was sick of being alone. Melina left Iron Enigma, and wandered with Mithera for several years before forming a blood covenant with her. They have been travelling together since.

Personality: Sadistic and Cheerie

Team Members: N/A

Three Strengths:

1. Can recover power in combat

2. Can trick people into contracts

3. Can dig up dirt on most anyone

Three Weaknesses:

1. Must actively work to regenerate power.

2. Can be starved of power easily, she can’t store too much at a time.

3. Would sell her soul to become more powerful.

Greatest Love: Power

Motivation: Power

Appearance:

Additional Details: Has a blood covenant with Mithera, and does have the tattoo on her shoulder as seen in her profile picture.
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Name: Mithera

Age: Lost Count

Magic: Sculpt Flesh Transformation Magic; She can change her form into any other, but she requires the physical mass to do so and it takes time. She has to build forms from scratch as well, as she cannot directly mimic something.

Human Form: Her human form. White hair, lean, 5’8””, Pale skin, Blue eyes.


‘Pet’ Form: Non-combat form. A small furry white dragon that can fly and shoot small tufts of mostly harmless fire.


Predator Form S: Primary combat form. A small (Comparatively) fire-breathing white dragon. His scales are not nearly as tough as an actual dragon’s scales, so dragon-slayer magic is not required to defeat him in this form. However, a number of magics and attacks will still simply roll off his scales in this form. However, due to the size of this form, it takes days to gather the energy and mass to shift into this form, since she can’t create substance from magic. Can comfortably fit three regular-sized people on her back in this form.


Predator Form A: Comes up to about the shoulder of a tall individual, and claws and teeth are capable of rending through any armor and flesh with ease.


Predator Form B: Totals to about half the size of a person, its dark fur that easily allows it to hide in darkness, and only the toughest man made armors can withstand her when she’s angry in this form.


Predator Form C: This form comes up to the average person’s knee at te shoulder. Sharp teeth and speed make this form dangerous, but not as much so as other forms.


Transition Forms: Transition forms are any form in between two forms. These forms typically look incomplete or deranged, and are nigh-impossible for Mithera to fight in.

Magic Level: Strength of an S-Class, but considered an A-Class wizard.

History: Most of Mithera’s past is lost to the entropy of time, and all that is really known about her is that she is somewhere over a hundred years old, and learned her abilities through extraneous trial and error. She has lived most of her life in the wild, and doesn’t know as much about modern courtesy as she should.

She met Melina, who had been on a job, in the forest near her nest. After much oo-ing and ahh-ing on the part of Melina, the two talked and became friends. They have been nearly inseparable since.

Personality: Kind, but short tempered.

Team Members: N/A

Three Strengths:

1. Tied with a powerful sorceress

2. Her lifespan is potentially more than ten times the average human’s due to her ability to change forms

3. Her forms are tough to hurt with weapons.

Three Weaknesses:

1. Requires both magical power and physical mass to transform.

2. Transformation takes time.

3. Overconfidence in her teammate.

Greatest Love: Being praised.

Motivation: To become more than human.

Appearance: Varies

Additional Details: Has a Blood Covenant with Melina Vale. The Blood Covenant allows her to use other’s blood to magically accelerate her transformations, far less efficiently than Melina however.
Name: Mayt Derren Marris
Age: 24
Magic: Lost Magic: Energy Control Magic; Mayt can control and manipulate various types of energy. He inherited this magic from his family.


Magic Level: S
History: Mayt Derren Marris grew up in a small town, its name of no importance, in the middle of virtually nowhere. In his hometown, he had grown to know almost half a dozen different parents. He was taken away from his birth parents at age 10, as they were both incapable of properly taking care of a child. His second set of parents were nice, but his distrustful tendencies, and getting new parents just before his teen years, he blocked them out. They fed him, clothed him, and took him to school, that was all that was important about them to Mayt. They weren’t his birth parents, he didn’t like them. They gave him to the local orphanage the first time he drew a knife on them, which he had done in an attempt to prove that, despite his somewhat meek frame, he could be a powerful fighter. He didn’t have to be a bookworm. By this time he was 14

At age sixteen, Mayt was adopted by, as he likes to put it, “Parent Wannabees”. His parents were sort of doing a trial-run on adopting a child so that they had some idea what to expect. They didn’t expect a child distrustful of them to the point of learning how to cook and handle himself while not getting in the way. Mayt turned into a child who simply lived in the same house and breathed the same air. He had gotten a part-time job, bought his own food, did his own laundry, and cleaned his room. Despite his seemingly good-nature in doing this, he acted very sour, and often was caught by Truancy Officers, and managed to barely pass his classes. Not caring about the future, the month he was allowed to leave his parents house as a legal adult, he did, setting out into the world. He wondered at first, choosing to go town to town on foot, enjoying the walk, and eventually starting to enjoy being on the road, where he could think.

By his twenty first birthday, he had rented an apartment in a small city, and has chosen to stay there for a while. He needed money and odd-jobs while traveling wasn’t cutting it. On his birthday, he received a package from his birth parents. At first Mayt was skeptical of the package. He hadn’t known his parents since he was a child, yet they knew where he was setting up temporary residence? Once he had gotten over this, he opened the package to reveal something stranger still, a Katana. They not only had known where he lived, but had known he had been practicing, off and on, different sword skills. Mostly due to the fact that they interested him, and he couldn’t understand how they had known. He still kept the weapon, and he started to train more with it, eventually finding somebody of teach him in a more official manner. At this point, he has some skill with the weapon, but he is far from professional.

Around twenty three, he started to realize he had magic, he just had never noticed it. He discovered this when practicing with the gift sword, and he had accidentally burnt the blade on a hot day, leaving char on it. Despite how often he tries to clean it, the blade never seems to not have that char from his first real use of magic, and ever since he’s been practicing to the best of his ability. He does it best through his weapon, but he can do it when not wielding his weapon.

Personality: Loner, vocal in his opinions, and stubborn.
Team Members: None
Three Strengths:
1. Good Cook, Mayt, having lived on his own for a long time, has learned how to cook pretty well, without any reliance on magic or supernatural abilities.
2. Loyal, Mayt’s trust isn’t the easiest to gain, but it’s not difficult either. And when his trust is gained, he is quite the loyal friend, risking bodily harm to protect those close if neccessary.
3. Swordsman, Mayt is somewhat skilled at using his Katana, and he can use his magic through it.
Three Weaknesses:
1. Loner, Mayt prefers to work on his own as he has all his life, which makes it difficult for him to work in a group and follow a plan.
2. Anarchist, Mayt often outright disobeys orders simply because they were given. He doesn’t take this to an extreme, but the wrong choice at the wrong time can be devastating.
3. Lost Magic, Mayt’s magic is a form of lost magic, meaning it is more powerful than most magics, but also is more dangerous for him to use.
Greatest Love: Doesn’t really have one.
Motivation: To find where he belongs.
Appearance: Mayt stands at 5’11” tall, and typically wears simple clothing that’s close-fitting but not very restrictive. No real protection. When he’s traveling, he carries a large backpack filled with his stuff, and his Katana is kept at his side. He has light skin, and medium-dark brown hair that he keeps trimmed at a little under an inch long. His eyes are green, and he’s starting to grow a little bit of a mustache. The scabbard for his sword is simple leather, unadorned, but slightly charred as well.
Additional Details: Mother now lives in Magnolia Town. Maximum potential unknown, and it was recently discovered he has a great deal of knowledge about his magic stored away in his head via archive magic.
Mayt bit his lip for a moment. "You being in the air would attract too much attention Penny. I feel like announcing 'Hey! There's a bunch of wizards here!' is a bad idea. I think we should really have as few wizards show that they're wizards as possible. Meaning Lazarus and Sasha are going to have to be two of the people going into the library, as they're faces are fairly well know. I figure I'll probably be in that group as well, though I have no clue as to what to look for." He shrugged, watching the commotion with Damian and the others. "I don't think this is going to go to plan regardless. So having the rest of the guild nearby but not obvious would be a good idea."
And Master Jamie probably needs to say something in response to Mayt's idea. Probably.
> Hi everyone! Wow, have to get use to this, the differences. Anyway, I'll post soon! I had a post done but forgot to copy it when the site went down so I lost it Damn, that sucks XD
I also can't change my signature. Which is god-awfully annoying. Also, Mahz lives in Europe, somewhere in England I'd wager, given that the time stamps are easily six hours ahead of the East Coast.
I have a correction as to when Guildfall was. It ended 22nd of January. The day after my birthday, go figure. Also, I don't like how quotes look at all.
Oh! Should we move all characters to the character's tab?
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