Soulserenity20 said
I'm still trying to decide what kind of character to make. What races are a available? Only human?
As long as they are humanoid we don't mind. Just nothing like bearmanpig. Be reasonable :P
Soulserenity20 said
I'm still trying to decide what kind of character to make. What races are a available? Only human?
Soulserenity20 said
Bah, you'll figure it out. Acoustic is easy, just learn a few chords and woo the ladies. Not so easy for me to learn a Pantera song to woo the boys -.-
Blackwolf said
I attemped to play bass once...then I started riding motorcycles...and yea that kind of took over haha.
Imperfectionist said
:) Thanks for the responses, but I don't know, druple. That works as an okay rule of thumb, but maybe in general it should just be left up to the player to interpret (and then if they overstep what you think is appropriate, you tell them so). That's the least-limiting way that I can see, considering the massive variety of possible combat situations. Allows for more drama, or what have you.Anyway, I'm really more interested in out-of-combat applications, and whether Flawless Study is limited to individuals or not.
Soulserenity20 said
Okay. I'm going to apply for this.No guarantee of a post a day or anything but I'll give it a try.Do we have a CS skeleton?Is there still slots open?^.^
Imperfectionist said
Hmm. I have a question about the Artes, and considering the above two pages of argument, I assure you, I don't mean to offend, I am only curious. Perhaps all of this is left up to the players' artistic license? I mean, I can see a lot of interesting applications of the various Artes, both in-combat and out (while keeping their downsides intact), but it's entirely possible you want them to be a bit more rigid, and that's fine.So, say my Dragoon has mastered Whisper Haste and Flawless Study, allowing her to be some sort of field tactician (physically more frail than the others, but with a highly developed mind; she gives tactical advice and points out weak spots for the others to attack, plots ambushes, all that good stuff, while Whisper Haste allows her to avoid damage during fights). The problem is, none of the Artes have quantifiable durations. So, how long does a Study take? Are certain enemies easier or harder to figure out? Can there be an adapted application of Flawless Study for perceiving group tactics instead of individual abilities? Can it be used outside of combat, for a kind of Sherlock Holmes "pick up on all the details and make deductions" thing?Same thing for Whisper Haste. Just how long can a Whisperer dodge before the sluggish aftereffects start? Does it have to be "activated", like a spell (and then it always lasts for a set amount of time), or does it have more to do with the number of attacks dodged in succession? For example, my tactician is fighting a single, weak opponent, and she knows she'll only need to dodge a single attack to be able to kill it. Can she use her Haste on that single attack, kill the beast, and be on her merry way, or does she have to be needlessly Hasted for an excess of however many seconds, then succumb to the clumsiness? Basically, the first one means she always has the same amount of dodging time, and always the same amount of clumsiness, while the second means the amount of dodging time correlates to the severity of the aftereffects. Hopefully that makes sense.
Card Captor said
This post was supposed to do three things:1; Explain why I wanted to forgo 2 artes for one super powered one2; Let you know that I wasn't going to try to fight or argue your decision3; Explain how I was planning on handling itIt wasn't meant as in insult! Also, I never said that your artes were bad, just that I didn't like them. Although I admit I should have been more clear and said that I didn't like them for a Dragoon. It's not that they're bad, they're just fine. It's just that when I think of a Dragoon, I think of . I was honestly shocked that you took it the way you did. Not only that, but I had no idea that custom artes were even an option. That was why I asked about having one super arte; that was the idea that I thought up of to get around that problem
Card Captor said
Huh, this looks like it could be fun. Quick question; can we sacrifice the use of a second arte to make our single one better (ie someone with only skyfall is not only able to reach above average heights with it, but has super human jumping skills as well)?
Blackwolf said
So how many weapons?? Just curious if we would have like a Primary weapon or style, with a scondary. Like Greatsword/dagger or dual swords/bow or something like that.
Blackwolf said
So I would assume since all the students are scattered we kind of all end up in the same place, at least for convenience sake.