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    1. Caeramon 12 yrs ago

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Soulserenity20 said
I'm still trying to decide what kind of character to make. What races are a available? Only human?


As long as they are humanoid we don't mind. Just nothing like bearmanpig. Be reasonable :P
Soulserenity20 said
Bah, you'll figure it out. Acoustic is easy, just learn a few chords and woo the ladies. Not so easy for me to learn a Pantera song to woo the boys -.-


I tend to stick towards playing renditions of video game songs on my acoustic. Lots and lots of fingerstyle playing. Think Andy Mckee-ish style of play. My favorites are songs from Nobuo Uematsu (composer of the Entire Final Fantasy soundtracks up to Final Fantasy XI), my absolute favorite being Waltz for the Moon from Final Fantasy VIII. As far as electric goes, I stick to Mastodon, Between the Buried and Me, and some Animals as Leaders (I need an 8-string v.v). Prog Metal so gooooood.

Blackwolf said
I attemped to play bass once...then I started riding motorcycles...and yea that kind of took over haha.


I was really into 2-D art, computer and drawing, but then I started playing guitar. Eleven years later, I have picked up and learned a song on almost every instrument I've had the chance to with. Except violin, I can't seem to do that all well. I'll hopefully be going to a Music Institution for a degree within the next couple of years :)
Imperfectionist said
:) Thanks for the responses, but I don't know, druple. That works as an okay rule of thumb, but maybe in general it should just be left up to the player to interpret (and then if they overstep what you think is appropriate, you tell them so). That's the least-limiting way that I can see, considering the massive variety of possible combat situations. Allows for more drama, or what have you.Anyway, I'm really more interested in out-of-combat applications, and whether Flawless Study is limited to individuals or not.


I would say that you should be able to analyze more than one target for sure, assuming its within your character's limits. All of the artes are left to the discretion of the player b ut if you happen to think something you want to do pushes the boundaries, just message me or druple and we will let you know :)
Soulserenity20 said
Okay. I'm going to apply for this.No guarantee of a post a day or anything but I'll give it a try.Do we have a CS skeleton?Is there still slots open?^.^


Ill have to go over to druples house to work with him on the OOC and character sheets. Once we get all that done we will let people start creating characters and move from there :3

edit: turtleducks are awesome. Platypus Bears are cooler though :P
Imperfectionist said
Hmm. I have a question about the Artes, and considering the above two pages of argument, I assure you, I don't mean to offend, I am only curious. Perhaps all of this is left up to the players' artistic license? I mean, I can see a lot of interesting applications of the various Artes, both in-combat and out (while keeping their downsides intact), but it's entirely possible you want them to be a bit more rigid, and that's fine.So, say my Dragoon has mastered Whisper Haste and Flawless Study, allowing her to be some sort of field tactician (physically more frail than the others, but with a highly developed mind; she gives tactical advice and points out weak spots for the others to attack, plots ambushes, all that good stuff, while Whisper Haste allows her to avoid damage during fights). The problem is, none of the Artes have quantifiable durations. So, how long does a Study take? Are certain enemies easier or harder to figure out? Can there be an adapted application of Flawless Study for perceiving group tactics instead of individual abilities? Can it be used outside of combat, for a kind of Sherlock Holmes "pick up on all the details and make deductions" thing?Same thing for Whisper Haste. Just how long can a Whisperer dodge before the sluggish aftereffects start? Does it have to be "activated", like a spell (and then it always lasts for a set amount of time), or does it have more to do with the number of attacks dodged in succession? For example, my tactician is fighting a single, weak opponent, and she knows she'll only need to dodge a single attack to be able to kill it. Can she use her Haste on that single attack, kill the beast, and be on her merry way, or does she have to be needlessly Hasted for an excess of however many seconds, then succumb to the clumsiness? Basically, the first one means she always has the same amount of dodging time, and always the same amount of clumsiness, while the second means the amount of dodging time correlates to the severity of the aftereffects. Hopefully that makes sense.


Let me discuss this with druple and get back to you. We had previous discussed this between ourselves but I don't think we every came to a conclusion. Personally, I would say that the longer you activate them, the harsher the downsides are afterward. As for a time limit, I would say around a scene. If you are familiar with the World of Darkness table top settings they use a system similar to what I'm thinking about. A scene is roughly about 2-3 min since combat tends to move quickly, being decided withing a few blows. I'm going to use DBZ here again and say we don't plan to have the battle scenes last 80 episodes a piece haha. Ill get back to you with an edit to this post later after I talk with druple about it. All good questions though :)
Card Captor said
This post was supposed to do three things:1; Explain why I wanted to forgo 2 artes for one super powered one2; Let you know that I wasn't going to try to fight or argue your decision3; Explain how I was planning on handling itIt wasn't meant as in insult! Also, I never said that your artes were bad, just that I didn't like them. Although I admit I should have been more clear and said that I didn't like them for a Dragoon. It's not that they're bad, they're just fine. It's just that when I think of a Dragoon, I think of . I was honestly shocked that you took it the way you did. Not only that, but I had no idea that custom artes were even an option. That was why I asked about having one super arte; that was the idea that I thought up of to get around that problem


I can see how you would think of those Dragoons. We were going for more of a Legend of the Dragoon kinda feel here. Also, we are open to suggestions for artes for this setting. Just keep in mind that it HAS to have a downside. There needs to be some sort of give and take within the system, otherwise it would be too easy to just spam an ability to get the job done. It gives more room for creative roleplay as well I believe.

PM me about your suggested arts and I'll be more than glad to discuss them with you :)

Edit: Any feedback on the map would also be greatly appreciated :D
I think everyone may need to put on their big boy/girl pants and realize that most people are entitled to an opinion. (I say most because some people speak out on things they do not understand). If I was rude to you Card Captor I apologize. I was going back between so many IMs and websites at the time I posted that I may have been a little short towards you. To elaborate on the reason we don't want want to ramp up any of the artes, me and druple were already thinking that they were powerful enough. We would give freedom to the player to elaborate on how amazing their abilities would be while using them (within a boundary of course, no DBZ craziness or anything). The dragoons are naturally the cream of the crop when it comes to mundane acts like jumping, running, climbing and so forth. Think of us like a mini army of Captain Americas haha.
Card Captor said
Huh, this looks like it could be fun. Quick question; can we sacrifice the use of a second arte to make our single one better (ie someone with only skyfall is not only able to reach above average heights with it, but has super human jumping skills as well)?


The reason the characters are graduating from the Academy is because they have mastered at least two of the artes, so no, there isn't really going to be a higher level of mastery of any of the artes.

Blackwolf said
So how many weapons?? Just curious if we would have like a Primary weapon or style, with a scondary. Like Greatsword/dagger or dual swords/bow or something like that.


A primary and a secondary will be okay. Just keep in mind that your character needs to realistically be able to carry around both weapons. Not like anyone would want to duel wield greatswords anyway though :P
Blackwolf said
So I would assume since all the students are scattered we kind of all end up in the same place, at least for convenience sake.


All of the Students will start in Estar the the Academy, though this does not mean that your character has to originally be from there mind you. I encourage a decent backstory as to why you wanted to join the dragoons in the first place. :)
Glad to see there are so many people interested in this world me and druple created. I finished the map and sent it to druple so it should show up on the first post sometime soon, but he still needs to proof it with me so that may be a bit.
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