Avatar of Commodore Robot
  • Last Seen: 2 yrs ago
  • Old Guild Username: Commodore Robot
  • Joined: 12 yrs ago
  • Posts: 370 (0.08 / day)
  • VMs: 0
  • Username history
    1. Commodore Robot 12 yrs ago

Status

Recent Statuses

9 yrs ago
Haha, I'm totally back and this time I mean it. Haha, yeah totally.

Bio

User has no bio, yet

Most Recent Posts

As a quick heads up. The area south of Grodland is going to be claimed by yours truly.
As of now Grodland and AUNS are accepted. Lumenor and Valkyrian Empire are looking good so far, I'm just holding back until things are less WIP.
For my two cents. I'm a rabid mecha fanbabby to my core, but in this instance I kinda want to shy away from armored land vehicles as a whole in this. At least for the beginning of things that is. Wacky stuff can be totally at home in the sky or sea but I'm a weirdo who doesn't want tanks or tank-analogues showing up this early into things.
Mentioned it in the OOC already but I figured I'd specify it here as well. On the topic of Magic: Magic does not exist within the setting beyond the seemingly magical properties of Elan. On the topic of non-human races: I am personally inclined to say humans only but I'm also willing to deliberate on the issue. I think that a potential compromise is that the North could be solely human while some form of other race could exist in the south. My main worry about including other races is having way too many different races can make the setting seem kinda cluttered so if there are non-humans I would personally want them limited to only one or two races.
Also to answer a couple of question that came up in the Int Check. While Elan has some properties that can only be described as magical, magic does not exist within the setting in any form beyond our miracle material. The topic of non-human races has also come up. I'm personally inclined to say that this a human focused game however the issue isn't a closed one.
Great to hear. Look forward to reading it.
Really liking what I'm seeing so far. The OOC is up go ahead and post your apps there. Once I approve of an App you can post it in the character tab and whatnot.
This map is tentative and is very obviously me lazily shoving two maps together with MS paint. If anybody wants to make an actually good map I will love you forever.
Intro and basics
The World of Adara has in the last few decades gone through its second industrial revolution. Smoke belching factories produce goods at breathtaking speeds, Rail lines crisscross the continent like a great steel spider web, and mighty iron ships rule the waves. It is a time of relative peace but high tension among the Nations of Northern Adara as they look for any means to one-up their competition and ensure their nation's place in the sun. Enter the untouched continent of South Adara. Formerly left alone by their northern neighbors due to the difficulty of navigation or simple lack of interest and largely untouched by the Industrial Revolutions of the North; the Kings, Emperors, and Presidents of North Adara now look towards the south with hunger in their eyes. For some it is in search of new markets for their ever expanding production of goods, for others it is the need for new natural resources with which to further expand their industry, and some others even wish to expand to liberate the noble savages from their heathen ways and bring them in line with proper Northern society. Whatever the case may be the scramble for Southern Adara has begun in full force.
Technology
Technology is meant to be largely evocative of the Later half of the 19th century as befitting a game largely going for a Scramble for Africa feeling. Railroads and steamships are the chief means of transit in the North, firearms are generally breach-loading with jacketed rounds though smokeless powder isn't necessarily a big deal yet, automatic weapons are by no means man portable, and communication by telegraph is commonplace. That being said this is a Steampunk RP and has its own set of fantastical elements to it. Ships tend to be larger and more powerful than they would be on Earth in a similar time period, steam engines are far more efficient than they have any right to be allowing for things such as steam cars (though these are rare and tend to be the playthings of the wealthy more than anything else). the single largest deviation from reality comes in the form of the substance known as Elan. Elan is a solid but malleable material(a bit like clay) that is found underground. It was eventually discovered that the combustion of Elan gives off a form of anti-gravity lift. At first its applications were largely for novelty or industrial purposes, Levitation making a great party trick and the lightening of heavy loads being a great asset in industrial work. It was not long until the first Elan powered airships came to be born and travel the skies. It was not long after them that the first Elan Warships were created as well. A new arms race was born overnight as nations scrambled to construct Elan Air-Battleships to dominate the skies and all below them. Thankfully these mighty steel behemoths are largely rare sights thanks to the massive costs to construct them and the inefficiency of Elan. It takes massive amounts of the substance constantly burning to keep airships aloft, and the larger the airship the more Elan it burns each second. This makes the range for airships relatively low compared to their coal burning and sea dwelling counterparts. This has made the construction of Elan fueling platforms a major concern for those nations that have embraced the developments in the air.
Rules and Guidelines
I'll try to keep things brief because I trust you aren't a total goober, but I also feel like I need to explain the Rules well so that there is little confusion. -Don't god mod. This should seem like such a no brainer but somehow it isn't. For real, making a nation where "Is the best" is a major feature is not kosher dude, don't do it. -This is not a Real Time Strategy game. Don't think about it like one. Is the military section of your nation significantly more fleshed out than the rest? Do you have every small arm used by your army listed but not the names of your leaders? If yes then your mindset ain't gonna jive too well with mine. I'm fine with having an in depth description of your military especially considering that it will play a rather big role in this game, but not at the expense of everything else. -If you have a dispute with somebody then don't clog the OOC with it. PM them first and try to discuss the issue in private. If you cannot come to an agreement then I can arbitrate these disputes but they should still be kept to PMs if at all possible. -Be excellent to each other -Party on dude -Also, not a strict rule but Hiders are your friend and help to reduce clutter. Please use them if your App is ginormous.
Nations
This wouldn't be a nation RP without your nation now would it? generally speaking the intent of this RP is to play as an Imperialist power racing to exploit the underdeveloped south, though that is not to say that you cannot play a Southern nation if you so chose. Having PCs in the south could offer some really neat Roleplay opportunities and I am all for that. In the end the specifics of your nation are up to you. The setting isn't really set in stone and we can work on things to fit in a whole host of ideas.
This map is tentative and is very obviously me lazily shoving two maps together with MS paint. If anybody wants to make an actually good map I will love you forever.
Intro and basics
The World of Adara has in the last few decades gone through its second industrial revolution. Smoke belching factories produce goods at breathtaking speeds, Rail lines crisscross the continent like a great steel spider web, and mighty iron ships rule the waves. It is a time of relative peace but high tension among the Nations of Northern Adara as they look for any means to one-up their competition and ensure their nation's place in the sun. Enter the untouched continent of South Adara. Formerly left alone by their northern neighbors due to the difficulty of navigation or simple lack of interest and largely untouched by the Industrial Revolutions of the North; the Kings, Emperors, and Presidents of North Adara now look towards the south with hunger in their eyes. For some it is in search of new markets for their ever expanding production of goods, for others it is the need for new natural resources with which to further expand their industry, and some others even wish to expand to liberate the noble savages from their heathen ways and bring them in line with proper Northern society. Whatever the case may be the scramble for Southern Adara has begun in full force.
Technology
Technology is meant to be largely evocative of the Later half of the 19th century as befitting a game largely going for a Scramble for Africa feeling. Railroads and steamships are the chief means of transit in the North, firearms are generally breach-loading with jacketed rounds though smokeless powder isn't necessarily a big deal yet, automatic weapons are by no means man portable, and communication by telegraph is commonplace. That being said this is a Steampunk RP and has its own set of fantastical elements to it. Ships tend to be larger and more powerful than they would be on Earth in a similar time period, steam engines are far more efficient than they have any right to be allowing for things such as steam cars (though these are rare and tend to be the playthings of the wealthy more than anything else). the single largest deviation from reality comes in the form of the substance known as Elan. Elan is a solid but malleable material(a bit like clay) that is found underground. It was eventually discovered that the combustion of Elan gives off a form of anti-gravity lift. At first its applications were largely for novelty or industrial purposes, Levitation making a great party trick and the lightening of heavy loads being a great asset in industrial work. It was not long until the first Elan powered airships came to be born and travel the skies. It was not long after them that the first Elan Warships were created as well. A new arms race was born overnight as nations scrambled to construct Elan Air-Battleships to dominate the skies and all below them. Thankfully these mighty steel behemoths are largely rare sights thanks to the massive costs to construct them and the inefficiency of Elan. It takes massive amounts of the substance constantly burning to keep airships aloft, and the larger the airship the more Elan it burns each second. This makes the range for airships relatively low compared to their coal burning and sea dwelling counterparts. This has made the construction of Elan fueling platforms a major concern for those nations that have embraced the developments in the air.
Rules and Guidelines
I'll try to keep things brief because I trust you aren't a total goober, but I also feel like I need to explain the Rules well so that there is little confusion. -Don't god mod. This should seem like such a no brainer but somehow it isn't. For real, making a nation where "Is the best" is a major feature is not kosher dude, don't do it. -This is not a Real Time Strategy game. Don't think about it like one. Is the military section of your nation significantly more fleshed out than the rest? Do you have every small arm used by your army listed but not the names of your leaders? If yes then your mindset ain't gonna jive too well with mine. I'm fine with having an in depth description of your military especially considering that it will play a rather big role in this game, but not at the expense of everything else. -If you have a dispute with somebody then don't clog the OOC with it. PM them first and try to discuss the issue in private. If you cannot come to an agreement then I can arbitrate these disputes but they should still be kept to PMs if at all possible. -Be excellent to each other -Party on dude -Also, not a strict rule but Hiders are your friend and help to reduce clutter. Please use them if your App is ginormous.
Nations
This wouldn't be a nation RP without your nation now would it? generally speaking the intent of this RP is to play as an Imperialist power racing to exploit the underdeveloped south, though that is not to say that you cannot play a Southern nation if you so chose. Having PCs in the south could offer some really neat Roleplay opportunities and I am all for that. In the end the specifics of your nation are up to you. The setting isn't really set in stone and we can work on things to fit in a whole host of ideas.
In Totem 11 yrs ago Forum: Advanced Roleplay
I will do so soon. Sorry about not posting for a while, got caught up in work and class and whatnot.
© 2007-2026
BBCode Cheatsheet