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    1. Constantine 11 yrs ago

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11 yrs ago
Current Feeling sick, sorry for slow posting~
11 yrs ago
Bumped my head, expect slowness and general incomprehensibility~

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Full CS posted on my above post for your consideration boss. If it's wrong don't hesitate to tell me and sorry for the wait, inspiration was lacking.
Well if there is still room (by the love of Happy) I would love to get in on this, but I don't have time to whip up a cs tonight. So if you do have space and can wait to tomorrow night...
Name: Chloe Magnolia Chevalier Nicknames/Titles: The Paper Angel Gender: Female Age: 25
Appearance: A young Caucasian woman with striking red eyes and long pale red hair that reaches down to her waist. She has a slightly eccentric manner of dress, wearing a pair of red tinted goggles on her forehead and long flowing scarf at all times. She stands at roughly 5ft11 in height and has a lithe, toned figure. Her left arm is bandaged up to the elbow, covering a burn mark received when when she was still an inexperienced magi. Her bandaged hand is hidden beneath a robust, armour lined glove. In contrast she wears a fingerless black glove on her right. Skills: Magical Resonance – Paper God Magic can resonate with benign magical essences to either reinforce spells already present such as wards or seals or to imbue her paper with additional properties. The latter requires cooperation with another mage. Resonating magic is far more difficult to interfere with and disrupt. It is also more draining on the user as well. Foci Split – Chloe has trained to be able to effectively wield a wide variety of weaponry so as to make best use of her particular style of magic. This skill allows her to seamlessly swap between weapon types without interrupting her rhythm. Her skill level is easily exceeded by masters of particular weapon types or styles, as one would expect. The power of Foci Split lies in versatility and adaptability. Strong Vessel - Years training as an apprentice to an experienced mage have their benefits, such as rigorous, repetitive training of even the most basic of cantrips. From such practice an apprentice gains increased magical stamina and efficiency. Magic: Paper God Magic is the ability to freely manipulate sheets of paper through the will of the user to form a wide variety of shapes and forms. The more skilled the user the more complicated and intricate the shapes that can be formed. Paper that is being manipulated is far more durable and resistant to damage than conventional paper and is as strong as any steel while Paper God Magic flows through it. Basic practitioners of this magic use it to form small weapons and shields, more advanced practitioners have a far more varied repertoire of techniques as their disposal. The greatest weakness of Paper God Magic is that of fire, regardless of whether the fire is magical or natural in origin, though natural fire needs to burn far hotter then magical fire to inflict the same degree of damage. Paper that has been soaked in water or oil is also an issue for practitioners of this form of magic as it becomes more difficult to wield, especially if magic is involved. However paper that is already being manipulated can only be drenched by the use of magically imbued water. As distance from the caster increases so does the difficulty in maintaining control of any manipulated units of paper, preventing effective long range attacks and limiting the effective range of the magic to medium range at most. Elemental Affinity – Paper God Magic *Fire – Very Weak *Water – Weak *Earth – Resistant *Lightning – Resistant *Wind – Resistant *Light – Neutral *Darkness – Neutral Equipment: *Goggles – Red tinted goggles used to reduce the glare of bright lights and to protect the eyes from dust and the like. *Scarf – A wide and long brown scarf worn around the neck. Possesses no magical or supernatural properties, its value purely sentimental. Whatever material it is made from it does not burn very easily. *Backpack – Full of paper mostly, along with a few perishables. *Steel Rods – It is easier to form a weapon around a core material then without one. Personality: Chloe can be somewhat eccentric in both her mannerisms and actions but there is never any doubt as to the honesty of her intentions and is generally easy to befriend. She often comes across as a somewhat lazy, needlessly cheerful and surprisingly intrusive individual with no apparent notion of privacy or personal boundaries. In battle Chloe will always seek out the tactical advantage, preferring to avoid head on and prolonged combat when at all possible. She is also very protective, willingly sacrificing her own safety to shield other people from harm. Unsurprisingly she has been injured more than a few times, sometimes grievously. She is terrified of magical fire and will cocoon herself in paper if she has no way of running away. Biography: Chloe is the adopted daughter of knight commander Callahan Chevalier, a brave and well respected soldier in service to his majesty king Allamon of Torrea. Something of a tomboy Chloe spent far too much time at her fathers heel growing up, her natural curiosity always getting her into mischief of one sort or another. Not that her father minded all that much, he was happy so long as she was happy. But things are never that simple in the real world and when Chloe started puberty her magic started to manifest itself. Violently. Untrained magic is dangerous for all concerned and so it was with a heavy heart that Callahan sent his daughter to Milokis to be apprenticed to an experienced mage at the behest of King Allamon's court mage, who used his connections to secure the arrangement. Being apprenticed to a mage was not such a bad thing as it turned out, there was always something to occupy her curiosity. And she was a quick study, her form of magic relying more heavily on intuition than extensive and studious discipline. As a mage in training she was expected to perform all manner of tasks as deemed appropriate by her master. These included lofty tasks such as accompanying knights into dangerous ruins to battle evil monstrosities, to chasing rats with a broom in the masters pantry. Both were equally important, according to her master. Though Chloe had her doubts on that account. One day, her master assured her, she would understand. She had yet to complete her apprenticeship when word of civil unrest reached her, followed shortly thereafter by the news that her father had just barely survived an assassination attempt by some unknown faction. Chloe returned to the capital as soon as she was able, her master wishing her all the best, knowing he could not dissuade her from her course. After all, she was her fathers daughter.
Character sheet completed in my previous post for your consideration.
Name: Chloe Magnolia Chevalier Nicknames/Titles: The Paper Angel Gender: Female Age: 25
Appearance: A young Caucasian woman with striking red eyes and long pale red hair that reaches down to her waist. She has a slightly eccentric manner of dress, wearing a pair of red tinted goggles on her forehead and long flowing scarf at all times. She stands at roughly 5ft11 in height and has a lithe, toned figure. Her left arm is bandaged up to the elbow, covering a burn mark received when when she was still an inexperienced magi. Her bandaged hand is hidden beneath a robust, armour lined glove. In contrast she wears a fingerless black glove on her right. Skills: Magical Resonance – Paper God Magic can resonate with benign magical essences to either reinforce spells already present such as wards or seals or to imbue her paper with additional properties. The latter requires cooperation with another mage. Resonating magic is far more difficult to interfere with and disrupt. It is also more draining on the user as well. Foci Split – Chloe has trained to be able to effectively wield a wide variety of weaponry so as to make best use of her particular style of magic. This skill allows her to seamlessly swap between weapon types without interrupting her rhythm. Her skill level is easily exceeded by masters of particular weapon types or styles, as one would expect. The power of Foci Split lies in versatility and adaptability. Strong Vessel - Years training as an apprentice to an experienced mage have their benefits, such as rigorous, repetitive training of even the most basic of cantrips. From such practice an apprentice gains increased magical stamina, increasing their magical stamina and efficiency. Magic: Paper God Magic is the ability to freely manipulate sheets of paper through the will of the user to form a wide variety of shapes and forms. The more skilled the user the more complicated and intricate the shapes that can be formed. Paper that is being manipulated is far more durable and resistant to damage than conventional paper and is as strong as any steel while Paper God Magic flows through it. Basic practitioners of this magic use it to form small weapons and shields, more advanced practitioners have a far more varied repertoire of techniques as their disposal. The greatest weakness of Paper God Magic is that of fire, regardless of whether the fire is magical or natural in origin, though natural fire needs to burn far hotter then magical fire to inflict the same degree of damage. Paper that has been soaked in water or oil is also an issue for practitioners of this form of magic as it becomes more difficult to wield, especially if magic is involved. However paper that is already being manipulated can only be drenched by the use of magically imbued water. As distance from the caster increases so does the difficulty in maintaining control of any manipulated units of paper, preventing effective long range attacks and limiting the effective range of the magic to medium range at most. Elemental Affinity – Paper God Magic *Fire – Very Weak *Water – Weak *Earth – Resistant *Lightning – Resistant *Wind – Resistant *Light – Neutral *Darkness – Neutral Equipment: *Goggles – Red tinted goggles used to reduce the glare of bright lights and to protect the eyes from dust and the like. *Scarf – A wide and long brown scarf worn around the neck. Possesses no magical or supernatural properties, its value purely sentimental. Whatever material it is made from it does not burn very easily. *Backpack – Full of paper mostly, along with a few perishables. *Steel Rods – It is easier to form a weapon around a core material then without one. Personality: Chloe can be somewhat eccentric in both her mannerisms and actions but there is never any doubt as to the honesty of her intentions and is generally easy to befriend. She often comes across as a somewhat lazy, needlessly cheerful and surprisingly intrusive individual with no apparent notion of privacy or personal boundaries. In battle Chloe will always seek out the tactical advantage, preferring to avoid head on and prolonged combat when at all possible. She is also very protective, willingly sacrificing her own safety to shield other people from harm. Unsurprisingly she has been injured more than a few times, sometimes grievously. She is terrified of magical fire and will cocoon herself in paper if she has no way of running away. Biography: Chloe is the adopted daughter of knight commander Callahan Chevalier, a brave and well respected soldier in service to his majesty king Allamon of Torrea. Something of a tomboy Chloe spent far too much time at her fathers heel growing up, her natural curiosity always getting her into mischief of one sort or another. Not that her father minded all that much, he was happy so long as she was happy. But things are never that simple in the real world and when Chloe started puberty her magic started to manifest itself. Violently. Untrained magic is dangerous for all concerned and so it was with a heavy heart that Callahan sent his daughter to Milokis to be apprenticed to an experienced mage at the behest of King Allamon's court mage, who used his connections to secure the arrangement. Being apprenticed to a mage was not such a bad thing as it turned out, there was always something to occupy her curiosity. And she was a quick study, her form of magic relying more heavily on intuition than extensive and studious discipline. As a mage in training she was expected to perform all manner of tasks as deemed appropriate by her master. These included lofty tasks such as accompanying knights into dangerous ruins to battle evil monstrosities, to chasing rats with a broom in the masters pantry. Both were equally important, according to her master. Though Chloe had her doubts on that account. One day, her master assured her, she would understand. She had yet to complete her apprenticeship when word of civil unrest reached her, followed shortly thereafter by the news that her father had just barely survived an assassination attempt by some unknown faction. Chloe returned to the capital as soon as she was able, her master wishing her all the best, knowing he could not dissuade her from her course. After all, she was her fathers daughter.
Very interesting and entertaining looking concept, so I'm interested in joining if you'll have me. I have an idea for magic already but I would prefer you to give it an all clear before I build a character around it, so here it is:
Don't hesitate to tell me if anything is OP or needs changing.
Name: John Maxwell Gender: Male Age: 17 Personality: Often stoic and thoughtful but by no means cold or apathetic, Maxwell is often misunderstood due to his slightly imposing presence, his stern expression and penetrating eyes making him seem unfriendly and permanently irritated. Far from cold and apathetic, Maxwell cares a great deal about his friends and family and would go to great lengths to keep them from harms way, it is simply that he lacks the ability to completely express that sentiment. Following his 'awakening' he has been left with an almost unquenchable sense of curiosity about the world that until recently had been so familiar. Appearance: Maxwell stands at 5ft11, has a toned but non muscular build and possesses a tanned complexion with forest green eyes and grey hair. The colour of his hair, an abnormal colour for a man of his age is the result of the manner in which his tether was originally forged. His body is free from any scarring, no small miracle considering his recent history and other then his near constant stern expression he possesses no true distinguishing physical features. In terms of clothing he shows little variation on a day to day basis. On his upper body Maxwell wears a plain shirt, a loosely tied tie and a thick high collared hooded jacket that reaches down to just below his waist. On his lower body he wears a pair of simple cargo pants and brown laced boots. Only his hands and face remain uncovered by such form of material. Lately he has spent an unhealthy amount of time with a certain mask in his possession, though he has yet to be seen to actually wear it. Tether: Maxwell is no natural and therefore the manifestation of his tether is no natural occurrence. Nor is it granted to him by some benevolent or symbiotic entity. His tether manifests as a result of a blending of spiritual energies, though whether such an effect was the intent is open to debate. What there can be doubt of was the acts necessity. The presence of his tether is denoted by a mark on his chest, a burned black hand print that only Maxwell seems to be able to perceive. The event that precluded his 'awakening' was his own death. Or what should have been his death at any rate, the circumstances of which are sketchy to say the least. It began when an entity beyond human perception anchored itself to him, a spiritual being that feeds upon the spiritual energy inherent to all life. This immaterial entity, unable to sustain its own existence latches itself to another like a spiritual parasite. Such a haunting if left to progress invariably leads to death of the haunted individual, often culminating in an event designed to inflicted grief and suffering in its wake. The symptoms exhibited are constant in all cases with little variation, beginning with lethargy and emotional numbing as the haunted individual's essence is slowly suffused by the constant presence of their malign guest. Highly susceptible to suggestion these victims are easily manipulated and are often the victims of apparent suicides. Maxwell had climbed onto the railing of a bridge and without a moments hesitation had stepped into space. Maxwell remembers the act, but not the intention. Nor does he remember hitting the ground. All he was left with was a feeling that something very important had been taken from him. And that that something had been returned, in a manner of speaking. When a Hollow, a being named for its victims rather than itself feeds it takes more then it needs. There had not been enough left of Maxwell to return what had been taken. So the Hollows essence had been blended with his own to make up the difference. Though as for the type of being that could accomplish such a feat that is another matter entirely. Tether Origin - Hollow (Will be a link to a codex entry later) Ability/Talents Ability – Psychokinesis? - Maxwell has developed the ability to interact with the physical world to a small extent through the force of his will alone, though the force that he can exert is somewhat weak, no stronger than the force he could physically exert himself. With that said the ability to remotely extend his reach has had its uses despite its limited capacity. Maxwell himself is not completely convinced as to whether this 'ability' is indeed the phenomenon people refer to as psychokinesis and not something more...sinister. When he uses this ability it feels like something is looming over him. Talents Observant – Maxwell is an observant individual who notices details that many people overlook, though that is not to say that it makes these details known unless directly asked. Strong Willed – He is not sure if he was always this way but since his 'incident' he has had the strangest feeling that his psyche has been reinforced somehow. Maxwell has now has a stronger will than most normal people, allowing him to resist abilities and phenomenon that seek to subvert free will through subtle and aggressive means. This makes him resistant and not immune however. Pale Touch – Not a talent per see but a phenomenon that has become apparent following his near death experience and the advent of his so called telekinesis. Maxwell has a sickening effect on plants when he stands too close to them, causing them to wilt up and even die. He gains nothing from this that he knows of and is quite disturbed by it. Recent History: Originally from England, the Maxwell family has relocated several times during the last two decades, having spent time significant periods of time in England, Germany and France before eventually settling in Oakenheim, Maine. John's father Adrian Maxwell is an author of some renown, especially within the supernatural fiction genre. His step mother Alice Maxwell works are a teacher in one of the local Kindergartens. And until several months ago John was just a student with normal student problems. That was when the 'haunting' first began. From the point of view of his friends and family John became increasingly distant and reclusive. And then without warning he climbed over the railing of a bridge and stepped over the edge. His rehabilitation over the following month had been something of an experience. He felt non the emotions that the doctors told him that he must have been felling, nor did he ever remember feeling them. He remembered stepped off the bridge, he couldn't deny the fact regardless, but as for the intention to do so he had no recollection of. Looking back it was as if he were viewing the memories of another person entirely rather than his own with a detached clarity that he had never experienced before. He has recently returned to his 'life' after being given a clean bill of health. His new found clarity forced to the surface questions that he had never even considered asking before. And a sense that all of this had happened before.
That is more than fair. And I don't mind helping with the updating of such a codex as it will suit the character I have in mind perfectly. I'll throw up my character sheet sometime tonight.
Just a few idea's then that may or may not worth considering, assuming you didn't plan for them already of course, in which case I apologize in advance for stating the obvious. One idea might be to have the cast/players construct a sort of codex of the things they experience/meet/chase away/get chased by or just simply supernatural entities that people think up and want to share, in a separate dedicated guild page. A book of nasties, as it were. As for the character sheet, assuming a player is an 'aware' human instead of the usual life history focus more on an event that triggered their awareness. If it was a supernatural entity an optional codex entry could add some depth, plus serve as potential plot devices later on, say, as the subject of an investigation?
*Rubs chin thoughtfully* Sounds like a very interesting concept and you had me the moment you mentioned Bakemonogatari. When you say that the gifted can perceive these supernatural events is it a case of people rationiising away the truth or more like in Grimm (if you know it) where only special people can see the supernatural entities in their true form and the rest of the world see's something else?
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