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    1. Corsair 12 yrs ago

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D'oh, I knew I was forgetting to do something with the URLs. Fixing.

And yeah, I've played Shadow of Chernobyl and Call of Pripyat, although never to completion.

I was originally not going to use the TAR, but the weapon is designed to be sturdy and reliable, uses similar technology to the AK series. But yeah, I was prepared for that.
I'm in.

It was simple enough work to pick out the Ambassador and his entourage from the crowds, even from Eris' position on a streetway a good ten meters above them. If it were just necessary to make a kill she could have done it from here, even an amateur could put a blaster bolt into a target at three hundred meters with reasonable accuracy. But she had to make it look like a hit from a rival group, and more difficult, she had to make it look like a hit from a rival group who wouldn't want the Republic to think they had just killed one of their officials. It was, to say the least, an annoying situation. She had to be deliberately clumsy, but not so clumsy as to evoke suspicion that she was trying to start trouble, and this was really the kind of thing that made one go cross-eyed.

She dug into a pocket and withdrew a cigarra, sliding it into her mouth and lighting it. It wasn't that she had any great use for it, but staring off into space draws less attention when you're apparently enjoying a smoke.

Ah, if only I could just jump down there and carve them all up. Damnable subtlety.
There was no place in the galaxy Eris was stronger than the streets of Nar Shaddaa. Here was her home for the longest period of her life, and she thought as she walked calmly down the streets of the city, it hadn't changed a bit. Prostitutes and spice dealers openly plying their trade, brutality in every alley and street corner, the all-pervasive stench of alcohol and feces mingled with the choking perfume of the whores, the cacophony of screams and sobs and maddened laughter. This planet was thick with evil, choked with the Dark Side.

Eris hated this world more than any other thing or place in the universe. So naturally Darth Zazel had seen fit to send her here.

She was dressed the part of a spacer, like millions of others on this forsaken rock - boots, dark blue trousers, a gray shirt, and a black nerfhide jacket over it. The jacket served as handy concealment, she didn't have to worry about disguising her lightsaber when she could just slide it into an inner pocket. Most people would note the bulge on the other side of the jacket where she had slotted a heavy blaster pistol. Not that she thought she'd need it or have any real use for it, but people on Nar Shaddaa notice when they see people not carrying blasters. At best they see opportunity, at worst they get suspicious.

The Republic was active on this world, she knew. It was why she was here, and where the Republic went so too went the Jedi. She did not relish the thought of encountering one of them. Worst case scenario they would know her face - unlikely, she had been missing and presumed dead for years, but stranger things had happened and she was not exactly a lucky person. More importantly, she had not faced a Jedi since her rebirth as Eris, and had no idea how to handle her own reaction to it. Something she would have to deal with in time, but not today, hopefully. She drew into herself, stretched inward with her senses. In her mind's eye she saw the Force as a vast ocean, each movement of life around her sending tiny ripples in it. Here and there beings with minute Force sensitivity made larger ripples, but she could sense no great waves around her.

Then she applied her Master's teachings, and drew in her own power, the tides and eddies her passage made fading away into ripples scarcely larger than that of the men and women around her.

Eris opened her eyes. Limiting herself like this was strange, like temporarily giving up the use of a limb, but it was far better than being sensed by any Jedi who might be accompanying the Ambassador.

Her mission was simple: Track down the Republic ambassador and end his or her life. Imperial Intelligence had dropped the ball like never before on this one, she didn't even have a name or a holograph, just a title. But that had never stopped her before.

"Lady Eris, this is the Scarlet Jester."

"Go ahead, Jester." She said in a low voice, the small implant in her skull transmitting vibrations directly to the bones of her inner ear. It was effectively silent, but unfortunately the inverse could not be true.

"We have a warship on sensors transmitting a Republic IFF code. They've launched a shuttle and an escort of starfighters."

"Track them." She was in luck, she had arrived ahead of the Republic diplomatic party. Trying to find a single man in this entire world without a name or a holo, only a job description would be a little bit easier than finding one particular grain of sand on a beach.

"They're coming in at a public spaceport, not far from your location. Transmitting now."

Eris looked at the pad on her wrist as coordinates scrawled across it. Fortune was on her side today, she thought. She could run back to the base Darth Zazel kept on Nar Shaddaa and retrieve her personal speeder, but that seemed unnecessary in this circumstance.

"Taxi!" She waved one down, and slid into the back as soon as he had arrived. "Spaceport." She pressed a fifty credit coin into his hand, and the driver - a surly-looking Kubaz - nodded and hit the accelerator, the speeder jetting up into the Nar Shaddaa night. She tapped her ear, reopening the connection to the Scarlet Jester. "Are you maintaining a sensor lock on them?"

"For the moment, they're in the process of landing. Once they disembark I can't make any promises on maintaining sensor lock, my lady. There are simply too many beings on Nar Shaddaa for us to monitor from orbit without a tracker effectively."

"I'll handle it." She hung up. She would arrive a minute or so ahead of time, then it would just be a matter of finding the man with the Republic security detail, easy as could be for someone like her. This would need to be carefully executed, however. The Hutts would only find it offensive if a Republic ambassador was messily slaughtered by an obvious Sith Assassin, this needed to look like action by a rival of the Hutts rather than an enemy of the Republic. The Exchange was fond of speeder bombings...


Interested. I'll be out of contact from about Saturday to Monday, but after that I should be available most evenings.
A Battletech RP about the beginnings of the Clan Invasion? I cannot put into aords how much In I am. Gotta do some research on available tech.
Escape from the Pit: A D&D RP

Beneath the surface of the world is a network of caverns and tunnels that seem to go on forever, home of nearly unimaginable evils. Thousands of years ago the Dark Elves were driven into the darkness, and so many others have come to call it their home, no less evil: the Duergar Clan of Dwarves, the Beholders, Eye Tyrants of a thousand tales of horror. Still more terrible monsters lurk in the shadows.

Few if any are deadlier or more vile than the Illithid, those known as Mind Flayers. Terrible, alien beings who use their foul powers to bend the wills of mortals for their own sadistic pleasure.

By one way or another you fell into their clutches, perhaps directly, perhaps through one of their trading partners. Regardless, you were proficient or amusing, and were sent to the fighting pits to kill or die for their entertainment.

You fought. You killed. There was no choice in the matter, their power denying you the option of refusal. But as you and your fellow gladiators stood victorious over your most recent bout, blood still streaming from your blades, you felt the haze in your mind clear.

Battle was raging in the halls of the Illithid. You took your opportunity and fled, fighting your way out through Illithid and the Duergar invaders alike alongside your fellow gladiators, and when you finally broke free only a handful remained.

Now you huddle in a narrow alcove, tending your wounds beside a meager fire made of what material could be found as you sort through what has happened, your fellow former gladiators around you doing much the same.

Like it or not they are your only hope to survive to see sunlight again. Even as you contemplate the enormity, the near-impossibility of it all, there is no other true option but to go onwards, to fight and run and do whatever it takes to see the surface again, to escape from the pit.

* * * * *

Welcome to Escape from the Pit, host for this evening. A few notes before we get started.

One, I have a fairly busy schedule, so if you want a blazing fast RP you're probably not going to find it here.

Two, this is nominally in the Forgotten Realms setting, but I'm aware that a couple other D&D settings have an Underdark, and if you want to have a guy from Greyhawk or Eberron or something that is probably fine.

Three, the usual standards apply. Spelling, grammar, third person, don't be a tool.

Character Sheet:

Note that characters should all be proficient combatants in some way or another. Approximately Level 7-9 for reference.

Name: Under the circumstances I'm okay with amnesiac characters, but they do need a name.

Gender:

Race: While we are in the Underdark I would prefer to avoid Underdark natives, i.e., Drow, Duergar, Svirfneblin. Not a flat ban, more of a discouragement.

Class:

Alignment: I won't fiat ban any alignment, but I will judge Evils and Chaotic Neutrals characters more stringently than the other alignments.

Personality:

Skills:

Appearance: Art, descriptions, or both.

Gear: The Illithid outfitted you pretty well for the arena, and there are a lot of very dead, very well equipped corpses strewn around as well.

Backstory: Optional. If you want to play an amnesiac or just gloss over I won't count it against you. Hell, I'd rather no backstory than some eight page bloated self indulgent mess. Keeps my thread cleaner.
I'm going to try to work up a character tonight.
"Yes! Thank you." She finished scrubbing her face, the rag now heavily stained with gore. She thought for a moment, then turned away. "Give me a shout once Korick gets underway, I'm going to head to the lakeside, try and clean up my armor before we head out. I'd prefer not to walk into this village looking like a murderous savage." She beat her retreat, putting actions to words and feeling far more embarrassed than her little verbal flub would warrant, stepping up to the lakeside and speaking the word of release for her armor, removing the breastplate and beginning to scrub off the viscera. Mercifully the blood hadn't gotten under the armor, the black gambeson she wore under it unstained. So it was just her trousers she would have to replace, wonderful. She removed the greave from her previously injured leg and drew her dagger, beginning to cut away the thick woolen hose underneath. She could improvise padding for her lower leg later if necessary, for now she'd rather not have the permanent stink of goblin blood slowly rotting into her clothes. She removed the stained cloth and cast it aside, then began buckling her armor back on.
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