Avatar of Darkmatter
  • Last Seen: 6 yrs ago
  • Old Guild Username: It starts with a D and rhymes with sharkmatter.
  • Joined: 12 yrs ago
  • Posts: 1233 (0.27 / day)
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  • Username history
    1. Darkmatter 12 yrs ago

Status

Recent Statuses

10 yrs ago
Current Currently buried in a number of things which I hope will benefit the Guild.
11 yrs ago
In some ways, the guildfall was a blessing. It makes it harder for my original 2009 RPing to be found...
1 like
11 yrs ago
I've finally returned to the Guild. Many months of much RPing ahead.
11 yrs ago
A thousand things to be done; plenty motivation.

Bio

Aeronautical Engineer
Irish
TV and Film addict

Been here on the guild since April '08, seen a lot of change but still love it. I've been on and off, I've GM'd fantastic projects and train-wrecks, it all comes with the territory. I once tried to make a YouTube ad for the guild because I'm slightly insane. In a weird place with the Guild right now, seems like so many names I knew are gone, but more than happy and ready to meet new people. Been writing casually for over a decade, a lot of that practice has been here. I have some small short sci-fi stories printed in anthologies but those are so heavily edited they don't even feel like mine any more.

When not on the Guild I'm most likely working, playing FFXIV or the Souls series or (insert recent must play video game).
Anyone with a passing interest in sci fi needs to read Saga by Brian K Vaughan.

Most Recent Posts

Ya I am enjoying what people are coming up with so far :)
Well yes we do. But there is nothing stopping you from creating a similar character, just maybe not something too close.
We have gypsy/nomadic travellers! Hurray :D
I'm loving the enthusiasm chrono

Honestly, mostly anything thing could work. I'll be using the plot to get you all together on one side of the quest or the other.

Heads up, don't expect it to be a straight up good vs evil battle royale from the get go
@NewSun it'll all come together so don't worry.

@inspector you're first character is accepted. Welcome aboard.

And on a side note, no Gandalf is not some old man. He is a Maia, an immortal spirit sent with four Others to combat sauron. Here see this http://en.m.wikipedia.org/wiki/Maia_(Middle-earth)

Gandalf features to some extent in all five main middle earth books which far far far outreach the extent of the films. I hope you're judging this based on the films because if you've read the books and think he's even remotely human, you need to read it again.

Now let's stop bickering and be friends forever :)
NewSun said
Would it be in any way useful to make a faction sheet for the Winter Knights mentioned in my CS, or is it an optional extra if you want to add more fluff to a backstory?


It's totally up to you.
Peik said
Well gunpowder is ideally 1500's-tier, so it wouldn't be anything more than early flintlocks and matchlocks.


I can accept it as being a 'thing' for a particular faction.
I'm fine with having a magical being or two in the party, but the character I'll be playing will essentially be a guide like wizard character who's purpose will be to push the plot forward.
Oh and I'll be playing villains too. Anyone interested in playing the otherside, PM me.

The edits add a lot of reading to this post, don't be afraid, I know people love text walls
Edit::

Here is the Race, and specific character that I mentioned. Might get other people's creative juices flowing.





EDIT 2.0 ::
Here is a combined location/faction sheet.

Eeha Cathur & Fola Shlua



Essential Information
Location: Nestled atop Olc Cairn sits a city almost as old as the mountains themselves. Whilst not on a peak of the mountains, the city of Eeha Cathur sits far above the shores of the Encircling Ocean and only nary few treacherous paths exist to reach it.

Purpose: Currently serves as the home of the Fola Shlua.

History: Eeha Cathur has its origins in the very earliest days of Enduwin as a land without gods. When life began to become more self-aware and the various races of Enduwin came into their own, the Olc Cairn, or Black Mountains in the common tongue, were surprisingly one of the first places settled.
So long as there have been humans, elves, orcs, dwarves and every other kind of creature, there have been those with a perverted attraction to power and evil. There is no greater symbol of hatred or malice in all of Enduwin the Olc Cairn, and as such the mist covered crags attracted malcontents and miscreants from all over the land.

Initially the area where Eeha Cathur sits was dotted with habitations little more than villages, outposts from whish raiders struck the plains and shadowing nooks where criminals hid from those pursuing them. Over time, crime began to pay and many tradesmen took notice, realising the potential of wealth being hoarding between the mountains spurs. These factors attracted more people, a wider range of people from all across Enduwin. Within decades what had once been dozens of unconnected bandit camps and smuggler’s dens became a thriving village that in turn developed into a bustling stone built city. No matter how many others have inhabited the area, regardless of how long has passed, Eeha Cathur still retains its dark roots, and to this day is a haven to criminals and death worshippers alike.

The Fola Shlua is a new iteration of an ancient sect that was born in the mountains along with the beginnings of Eeha Cathur. The city and the Shlua are synonymous to most people outside the city, and within its walls only the prudish citizens care to point out the difference. The Shlua occupy almost every key position in the city; councilmen, merchants and soldiers alike. The Fola Shlua is based around the key tenet that death can be circumvented. Many people beyond the mountains derogatorily refer to them as ‘necromancers’, ‘necros’ and ‘deathies’.

For hundreds of years the Shlua were an open active organisation mostly consisting of the bandits and sellswords that lived in early Eeha Cathur. Death was a part of everyday life for these people and they become absorbed with the concept of preventing it. No records remaining that name a propagator or point of origin for what has become a religion, but there are accounts of figures spreading the word through the mountains, these men were known as Crea. Over time as more ‘civilised’ people came to settle the mountains, in search of a piece of its fortunes, the ways of the Fola Shlua faded. Worship of other deities and belief in nothing began to seep in and take over, yet there was always a noticeable percentage of those living in Eeha Cathur who believed in the immortal promises of the Crea.

It was about two centuries ago, although the precise date, like much to do with the Fola Shlua is a little ambiguous, a new Crea arose in Eeha Cathur. An elf, by the name of Sachras began to gain a following, small at first as he whispered word of everlasting life and sowed seeds of belief once more. In the decades the followed, the Fola came to the fore once more, extending its tendril like grasp over many influential figures in the mountain society. Sachras was a proactive thinking man and understood that preaching and promises wouldn’t be enough. He began manipulating the Shlua as he saw fit, and hoarded the gold used as indulgences. This new Fola Shlua was much more organised and posed a far greater danger than any iteration before it.

It has been three decades since Sachras passed. Now the Fola Shlua is led by numerous Crea of varying power and influence. Some continue to preach the assurance of living forever, but others manipulate their followers like the very earliest settlers of the Olc Cairn, employing them as sellswords and bandits.

Optional Information
Key Members: There are currently several dozen Crea throughout the mountains each considering themselves to be a key figure.

Advantages: The Fola Shlua have one of the largest collections of knowledge on the subject of death. The Crea who lead their congregations in a warlike fashion are known to be brutal and intelligent.

Disadvantages: There is incredible stigma surrounding the Shlua and Eeha Cathur throughout the rest of Enduwin.

Ranks: Each Crea tends to organise their followers differently.
In Ergo Proxy 12 yrs ago Forum: Spam Forum
About to watch it, so simple question for the my fellow nerds; sub or dub? I want the one which will give me the best understanding as I hear it's quite complex/suspenseful.
FrozenEcstasy said
I understood that... HeheBut even in LoTR there are some spirits and things that go down.So... Could there maybe be a few ancient, spirit-like beings? I'm not trying to be some Mage god or anything, the sorta magic I'm looking for isn't even very active in a sorts, nothing dep, no cracks of lightning, and I can't exactly give away my secret as this character, which I have took to other RPs before, gets his mystery from only the GM knowing about his true nature, which isn't even story changing, it just provides some interesting side story.


Yeah that's cool man. Basically, this goes for everyone, I am down for almost anything as long as it isn't too overpowered or lore-shattering. PM the idea if you want and I'll get right back to you. :)

Peik said
Well, I should get this off my chest fast, is there going to be gunpowder?

Hmmmmmmm. Hadn't considered it. My immediate answer is no. But maybe yes if it's new, not freely available and a bit temperamental?

Callthecops said
Yo!! Of course I remember, it's good to see you again!As for a character, I'm thinking of making an enchanter, but before I decide on exactly how I'm planning to make him work, I'm wondering how powerful our characters are going to be? I was hoping to make a tribe oriented Elf-like race (if not just straight up Elves) and have my character be at least 100 years old. There are ways that I could cripple him though, depending on how strong our characters are going to be.


Think very average as far as power goes. You're all going to, in some way, contribute to the party more than any average joe would but we can't be having six Gandalfs or four Hercules' running about the place

Aristo said
Gotcha; I'll stick around for some world-building, in that case!


Coolio

NewSun said
So down for this. Count me as good as in. I have a couple of ideas, nothing too fancy; but i do have a couple of questions that would greatly aid my thought processes: Are the Gods regarded as 'fact' in the world, or are there varying degrees of atheism / agnosticism to go alongside the theistic populace? When you say we're free to add world building of our own into our characters in order to richen the world, does that mean there is no set lifestyle or culture within each specific area that we have to abide by, and we are free to mild such things in order to help create more interesting characters? If magic is life, and the two are somehow intricately and fundamentally connected, is it possible to enchant items with arcane power of sorts? Nothing too fancy, I was thinking of building a character who is not magically sensitive in any way (though not numb enough to be among the magical pariahs who go nuts), just sort of your average human, but who is in possession of a slightly cooler than average weapon that is influenced and enhanced a little through Trayig's Sand? Also sorry if i ask too many questions. I'm a bit weird. :)


Yes of course it's open. Feel free to add entire races and cultures. As long as it fits I'll be cool with it, don't hesitate to run anything by me. As for the golem idea, I'm going to say yes it would be possible for a particularly strong mage to imbue some of its power/life into an inanimate object.

I think I covered all the questions there? If I didn't then sorry, and feel free to hit me up again

Good to see this much interest early on
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