Avatar of DAWNSTAR
  • Last Seen: 9 yrs ago
  • Old Guild Username: Gales39
  • Joined: 12 yrs ago
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    1. DAWNSTAR 12 yrs ago

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11 yrs ago
Current Sleep? No, I don't need to sleep.

Bio

You want to know about me, huh? Well, I am a type 0 super luminous star as classified by the Yerkes Spectral classification system. Now, I know it seems impossible that a star can type on a computer but I don't care about that. I've been roleplaying for roughly four years now. I tend to stick to my fantasy, sci-fi, and anime roleplays but have been known to go beyond that. I am comfortable playing both male and female roles. I have no posting schedule but do tend to be more active in the afternoon and on weekdays. I live in Central Time Zone (UTC-06:00) for those who are wondering.

Most Recent Posts



Stories were told of a monster so great, so powerful, that it had led to downfall of the largest city of the dwarves in the Spine. Some say that it was a lich who had been sleeping in his tomb under the Spine, waiting for the right moment to strikes. Others believe it to be an ancient red dragon who came for the gold stored inside the city. The story tellers always incite would-be-adventurers to set off on a journey to find a way into this city so that they may find the riches that lay within the gildled walls. Yet, no adventurer has ever succesfully found the ancient city nor do any dwarves survive from that time who lived there. Those who are still living have passed on the story of how to gain access to the hold of in the Spine.

In recent years, the Arcazia Empire has fallen into a depression. People are looking for ways to make a living and a flame has been lit by the story tellers, a flame so great that it might just consume the lives of those caught in it. Farmers have sold their lands and seeds so that they may go and search for the treasure in the mountains. Groups form on a dialy basis of former city guards and hunters who are looking for a way to make a name for themselves. Few of these people are likely to ever find the treasure except for a group of people who were to gather in the small village of Toruka. They had seen the message on the boards of this mystery man who claimed to know a way into the ancient dwarven city. If what the man said was true, then all involved would live their lives as kings or die in the ancient city. But that was often the possibilties of adventures.


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So, this roleplay seems like your basic adventure to earn fame and fortune. But, I have no intention of it being just that. I have plans for the future which will turn this from a simple adventure. I won't spoil anything yet so I will leave the rest to your imagination. Now, let's get down to basics. You will be one of the few(I am limiting the roster to ten characters) to respond to the mystery man's call to action. Your characters can be of a variety of fantasty races ranging from a dwarf to a dark elf. Magic does exist but only a select few can use it. The characters aren't likely to be all that powerful at the beginning of the story. After all, it wasn't until recently that large groups of people started looking for the treasure beneath the Spine. The earlier adventurers were often drunkards or young men and women who were looking for fame.

I will, of course, explain more in the OOC. Not everything is set in stone for this roleplay as I intend the plot to be ever evolving. Somewhere along the line we might lose players so I will put in chances for new players to be introduced. I will get to work on the OOC once we have four people who are interested in this. Mean while enjoy this.
I'll provide some tentative interest into this topic.
Jabber said
Before I implement such a system, I first need the comments of the others.


Well, it is an interesting way to balance out combat that much is for sure. But, I need some things cleared up. So, stats, Gurikari and Zaminri would be considered stats because they are named weapon. Would they be combined into one stat or would they be two stats? As for Kumokenryu, would it be considered a stat if I wanted it to be?

Now for the techniques. It seems simple to understand but I have questions about a few of my abilities. Mirror Image, for example, would be a skill tech due to the presence of quickly moving attacks? But, couldn't it also be a focus tech because it would require precise movements? Twin strikes would be a offensive health tech and that much is obvious. Saikuronkōn would be an offensive and defensive health tech due to the fact that it can act as both an offensive and defensive stance. Kaze no burēdo on the other hand, could be considered a purely offensive health tech. But, couldn't twin strikes be considered a double offensive health tech?

As for stacking moves. I am not quite sure how that would work for some of Vis's techs. Saikuronkōn and Kaze no burēdo are an example of this. They are sort of 'finished' moves which don't seem to have any possible stackings. Meanwhile, Mirror image and twin strikes can have skill, health, and focus stackings. For example, mirror image could stack with a offensive health to create a move which hits harder while both blades move as if mirroring each other. Twin strikes could take another health focus to increase the damage of the move.
"Nakama (仲間 Nakama?) is a Japanese word that directly translates to friend, comrade, and under some context such as One Piece, crewmate."-taken directly from the One Piece Wiki. This is what I was referring to when I was talking about Nakama. The word is used to imply that your crewmates are your friends and comrades. As for the quality, my idea of a good quality for a character is at least two paragraphs for the history. I've always expected people to write one paragraph on their personality if not more. I referred to a captain as better quality because I would expect more than three paragraphs for a character like that. If your character is a captain of marines, you need to have a longer bio. I always expect everybody to use proper grammar no matter what kind of character they are making. My kind of quality is always applied to length because, I expect people to be capable of using proper grammar. The only difference between a pirate and a captain posing as a rookie pirate is the length in their character sheet. A pirate only has to explain their backstory and how they came to be a pirate along with any extras like how they came to get a specific weapon or learn a new fighting style. A captain has to do the same but they also have to explain how they came to the rank of captain and any difficulties or encounters with pirates they had to deal with over the years.

As for my techniques, developing them is difficult either way. I am not likely to use them all that often in combat any ways. My character's fighting style focuses on the use of clouds for fighting. Developing any sort of technique around that is difficult due to the fact that we cant' just create clouds without some use of dials. On top of that, cloud dials aren't capable of being used on the blue sea. So, I have to find a way to produce clouds while keeping his fighting style practical. Thus, why I had decided to adopt the use of dials in the future. My techniques aren't the most important aspect of Vis. Unlike a devil fruit user, Vis's techniques can be used for one situation and then forgotten. Meanwhile, the devil fruit user develops a technique that can adapt for different situations. The most important part of Vis is his power. So long as his strength grows he will get more powerful.

Currently, my trait is the only thing which makes my attacks look like clouds. The most recent technique I made was specifically made for combat against Moto Moto.
Bump
Here is the crew sheet. It is just a basic thing for those who want to make a crew. As for myself, I won't be making a crew and I am not sure if I should join Rem's crew or Edge's crew. Although, Rem is the more likely out of it. But that would leave Edge at a disadvantage. That is, unless Brod is also interested in joining the crew.

Crew name: (What the Crew is called.)
Name of the Ship:(Cause every good ship has a name)
Description of the Ship:(A picture is fine with me. So are words. Just remember that we can't afford a galleon.)
Notable Crew members:(Can be npcs or pcs who have joined the crew. Also state the job of the member.)
Crew motto:(If you have one.)
Crew Goal:(What does the captain intend for the crew to do in the future. Are they looking for the One Piece or just being pirates and stealing beli? Doesn't have to be five paragraphs worth of info, just enough to clarify for those who want to join.)
Flag design:(Every pirate ship needs a flag to show that they are truely terrifying.)
Duthguy said
Just making sure but has it already been decided if we would have one or multiple crews yet? And if so who will have what position? And in case of multiple crews, who joins who and once again in what position?


Well, we don't exactly have enough people for more than two crews at the moment. I am guessing that whoever created the crew would be captain. Due to the small number of our people as well, others will have to take on multiple roles. Anybody can join any of the two crews if they want but we need to try and keep it balanced. We wouldn't want one crew with five people and another with two. But then poses another issue, uneven number of players. In that case, one crew would hold three and the other would hold four. In that case, the crew of three can have another character created by one of the roleplayers join. That way, we balance out the crews. Of course, we will still stay open in having positions in this roleplay because of one constant fact. The fact that we will be stopping on multiple ports over the course of the roleplay so there will be plenty of chances for people to join in.

Also, I am going to get to work on designing a crew sheet so that we can tell what a crew will be like before hand, what characters are in there, what the crew's goal is and any important npcs.

Duthguy said
If everyone is okay with it, I have a new technique for Yoki.

Tail toss: After coiling his lower body around them rather squeezing, Yoki throws the enemy at a nearby person/object


Sounds good.

Hillan said
On another note, if I am accepted into the RP, I would very much so like to organize a Roster Thread and what not, so we can know where everyone is, who's on what crew, and so forth, link it somewhere on the first page.


I-Am-X said
Hm, or if dawnstar is taking over as the head gm until Jabber comes back, just post it in here every so often. Works a lot better than pointlessly making a new thread. Gives more use to this thread as well.


Though it is true that posting it here give us more activity, it will get difficult to keep track of new players because we have no way of updating the first page without Jabber. On the other hand, creating the thread would be something simple to do and will allow for players to keep track of others because we can have a link in our sigs. But, if we do reach the point where we have such difficulty, I will make the thread. Then, you guys can post any new characters below my old list.
Can we agree that Vis's technique, Sutoraiku! Kaze no burēdo, wouldn't have defeated Moto Moto? Injured him, yes, but not likely to knock him flat on his butt. I just need a confirmation on this from everyone so that I can continue the posting for Vis.
BrodZ11711 said
i was trying to come up with techniques and i came up with loads but Dawnstar, i thought of an awesome tag technique. I like explode into a cloud of smoke, like a smoke grenade, then you do you wind strike. i don't know why, i thought that was awesome.


So basically, it would be like turning you into a propelled weapon. The wind blade would carry towards the target at a high speed and you switch back to a physical or partially physical form to hit the opponent. Then again, you might not even have to enter a physical form. As a logia user, you should already have control over your logia and be capable of compressing the smoke into a dense ball. Then, the wind blade would send you flying and you would impact into the opponent. Hmm, this dense ball would also have a semi-physical state which means it could become a triple tag team move with Rem applying some sort explosive excretion to the ball. That way, when it impacts it would explode with out causing damage to you. All it would do is spread out the particles of the smoke which a logia user like you can just pull back in at any time.

Hillan said
I suppose I would do best to make a Nakama, instead of a captain, since I'm late to the party, right?


Well, you could make a captain or a Nakama. It doesn't really matter right now if you were late. The only difference between the two would be the quality of the sheet. A nakama doesn't have to have the best quality while a captain would have to have better quality. This means that you can give us a two or three paragraph history on a Nakama character but the Captain would have a three to five paragraph history. There is a lot more to tell about your character if he is a captain than if he is Nakama. You also have to consider fighting styles. A Nakama wouldn't have a fighting style like Santoryu but a Captain would be capable of doing that. Plus, some Captains the Marines have devil fruits while a Nakama isn't likely to.

(Side note: A nakama is translated to crewmate in one piece.)
Jabber said
To everyone that is a part of this roleplay, I would like to apologize, but the problems I have mentioned a few days ago have completely resurfaced. With this, I believe I won't be able to do updates for an indefinite period. As of now, my presence in the site will be intermittent, but eventually, I will not be able to go online anymore.I have spoken to a few players, and they suggested that I look for someone to take my place as acting GM for the time being, but I am unsure if any are willing to. For what it's worth, if anyone is interested, feel free to post so or send me via PM. Again, my deepest apologies to you all.


Wellp, I am willing to be a GM so long as anybody else is willing to be a co-GM. I am only requesting a co-GM so that I don't get caught up in work and somebody isn't here to cover for me. Also, it is sad to hear about the surfacing of these issues. I've had the same problem every now and then.
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