Avatar of DAWNSTAR
  • Last Seen: 9 yrs ago
  • Old Guild Username: Gales39
  • Joined: 12 yrs ago
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    1. DAWNSTAR 12 yrs ago

Status

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11 yrs ago
Current Sleep? No, I don't need to sleep.

Bio

You want to know about me, huh? Well, I am a type 0 super luminous star as classified by the Yerkes Spectral classification system. Now, I know it seems impossible that a star can type on a computer but I don't care about that. I've been roleplaying for roughly four years now. I tend to stick to my fantasy, sci-fi, and anime roleplays but have been known to go beyond that. I am comfortable playing both male and female roles. I have no posting schedule but do tend to be more active in the afternoon and on weekdays. I live in Central Time Zone (UTC-06:00) for those who are wondering.

Most Recent Posts

Alright, now that I have the free time I will be updating my sheet and finishing it up some time today or tomorrow.
Name: Melanie Torbrough

Age: 35(Says she is 26)

Race:Human

Gender:Female

Rank: Colonel

Brief Origin Story: Melanie tends to hide her beginnings from people she comes across. What is known about her is when she came into leading a small group(5-9) of townspeople against a hive of feral ghouls. Melanie succesfully infiltrated the hive without alerting the feral ghouls and laid down explosives at the portion of the cave which lead deep into the hive. When the dynamite exploded, the towns people were to shoot at any feral ghouls that came running out. Meanwhile, Melanie had gotten safely from the explosion and killed any feral ghouls that came to investigate the cave in. Melanie was around 25 years of age when she was appointed the town sheriff. Eventually, Melanie was appointed the head of the militia of all the towns in the surronding area(total of 100 humans). Melanie eventually left the militia and joined the Yakima Republic. When asked why she left, she simply said 'Let's just say that somebody wanted to kill me.'

Appearance:


Army Name: 1st Republic Infiltrators(The Black Widows)

Army Banner:

Army Specialisations: Infiltration and Recon

Army Origins: It wasn't until recently that the Black Widows had come into being. Every member of the Black Widows have been hand picked by Melanie herself. Some of the members are people Melanie use to serve with. Most of the members are women who have particular sets of skills at getting into places they aren't suppose to be in.

Army Racial Composition: Melanie is far from against having races other than humans in her army. But, Melanie will not accept somebody who she believes won't fit into the army or cause conflict with other soldiers.

Order of Battle:

Rico's Recon(1st Company)

Forerunners(1s platoon), 30 humans(10 females, 20 males) and 5 ghouls(2 males, 3 females), equipped with light weaponry(knifes, pistols, and hunting rifles(wielded only by 10 humans and 5 ghouls))and light armor(mostly raider armor or leather armor).

Silencers(2nd platoon), 20 humans(15 females, 5 males) and 10 ghouls(5 females, 5 males), equipped with knives and low calibre pistols(.32 pistols and 10mm pistols) and light armor/civilian clothing.

Watchers(3rd platoon), 20 humans(10 males, 10 femals) and 20 ghouls(14 males, 6 females), equipped with knives, low calibre pistols, hunting rifles(10 humans and 10 ghouls), and light armor(leather).

The Widows(2nd Company)

Infiltrators(1st Platoon) 30 humans(all females) and 5 ghouls(females), equipped with knives and .32 pistols, wear civilian/very light armor.

Collectors(2nd Platoon) 20 humans(Females) and 10 ghouls(females), equipped with knives, light armor, and 10mm pistols

Cleaners(3rd Platoon) 40 humans(20 males, 20 females), 20 ghouls(10 males, 10 females) and 5 Super mutants(males), equipped with knives, assault rifles and pistols, wears light to medium armor.

Total: 235

Headquarters Name: Subway Station 88(The Hourglass)

Headquarters Description:Subway Station 88, nicknamed the Hourglass by the Widows, is a pre-war subway station fitted with enough bedding to fit all the Widows. The Widows have cleared out the majority of the subway and blockaded any entrances from other subways. The main ground entrance is always guarded by two super mutants from the Cleaners. The Widows have seperated parts of the subway so that each one does different things. There are three major rooms in the Hourglass know; Living Quarters, the Entrance, and the Armory. The living quarters, as its name states, is where everybody in the Widows live. Even Melanie sleeps in the same area as her soldiers. The entrance is the above ground entrance which the Widows guard which has been fortified. The Armory is where the Widows keep all of their weapons and armor. Unlike the other rooms which are simply cut off from each other by a wooden barrier, the Armory is a guard room with fridges lined up to block the glass.
I won't be that active in updating my Realm sheet for a while. Some issues with the plumbing in my house need to be fixed and it seems it may be a while before I am capable of actually working on the sheet without some interruption. Sorry for the delay. I will try and update the sheet later if I have the free time.
Yeah, I am not too far from the action. I could support a few hosts so long as they aren't too big. The further reaches of Ma' Hurcazak would be safer for smaller hosts.


Kingdom of Sparta

Capital City: Sparta(Black dot on the map)

Ruler: King Aeolous and King Theleon

Form of government: Dual Monarchy(Two kings)

Traits (choose two of the following):
Militaristic'Gia ária !' 'For Ares'
Seafaring 'Pou mas dóthi̱ke apó ton Poseidó̱na !' 'Given to us by Poseidon!

Brief history:The Kingdom of Sparta use to be the small city state of Sparta. Sparta was a mostly disorganized but militaristic city state led by a despotic general. The general had grown old and lazy. He was unwilling to change or try and conquer more land in the name of Sparta. Eight years ago, a group of soldiers lead by Aeolous Rorithor started a rebellion. Aeolous besiged Sparta with a small coalition force consisting of three hundred and fifty Spartans and fifteen trireme. It took three months before Aeolous sucessfully took over Sparta. But, it was not Aeolous who killed the general. Instead, the general's son, Theleon Courine killed him. Theleon and Aeolous were both considered heros of the rebellion and were placed as the heads of the Spartan empire. Aeolous led the seafaring forces of Sparta while Theleon led the land forces. Since then, Sparta has expanded quickly by conquering its neighbors.

Claimed land (map if possible please):


-Internal-Realm Map:
-Major Cities: Nagshinze, Hizeram, Turikast, Venos, Nalluke
-Major Castles:Ibitza, Fakurima, Opizina, Joruke, Vandia, Avernzas
-Buildings of Interest: The wall of Cazina(Still under construction. brown line on the map.)
-Geographic Features of Interest: The Silver Sea- A enclosed Sea in Ma' Hurcazak known for the way light glints off the waves. The light often makes the waves look as if they are made out of liquid silver.

RACIAL
-Majority Race(s): Humans, Dwarves and Orcs
-Minority Races: High elves, goblins, and hobbits.

RELIGION & MAGIC
-State Religion: Yuwanite Aestrosism
-Religion Demographics: Out of the 13,505,872 people living in Ma' Hurcazak, 8,985,624 people worship Yuwanite Aestrosism.
-Holy Relics In Possession: The
-Magical Schools and Curriculum: There are two major schools of magic studied in Ma' Hurcazak; the seer school(Yuwan) and the school of light magic(Justinian Magnus). The military of Ma' Hurcazak mostly employs a mixture of both seers and light magic users. But, a majority of the military magi are seers and used to help the defense of Ma' Hurcazak. The healers are used to help those wounded by excursions out into the rest of the world.

MILITARY
-Total Military Size:
-Military Details (Unit Types and distribution of numbers)

NATIONAL DRAMATIS PERSONAE
-Head of State/Monarch: The Council of Ma' Hurcazak
-General Of The Army : General Zashina Mahraza
-Admiral of the Navy: Admiral Braka Xenorth
-Persons of interest:






HEROIC DRAMATIS PERSONAE
-General Zashina
-Admiral Braka
-Sir Edward Visar
-Ranger Gira Cirth
-Reaper Izazel Higura
-Priestess Cina Watugas

CULTURAL
-History
-List of Historical Grievances
-Relations
-Cultural Notes
[/hider]

Putting this here to save space. On the topic of resources, I think that each quadrant(separate white blocks) should have a boost to a certain resource. For example, a quadrant located where we would expect mountains would have an increased amount of stone and bronze(or later on iron). Same with forests, increased production of lumber if the player owns a lumber camp in that quadrant. There would also have to be specialty resources like quartz, sandstone, and etc. The specialty resources could then be used for trade if the player is lacking certain resources.

In a sense, our production of resources wouldn't be limited to just the resources we own in certain quadrants. So, we really have the ability to produce all the resources in all quadrants. But, if it is not specifically stated that a certain quadrant has a certain resource how would we know what is there? To answer this, I believe we should implement a little something called surveying. We could survey quadrants we own(or don't own) to see what resources exist there. The results of the survey could be determined by a dice roll. 2 dice of 1 to 5 could be used to determine if the surveyor had found bronze. If the surveyor is skilled in locating bronze(located successfully more than five times) then the fail rate is lower. For example, say the fail rate for an unskilled surveyor is 4 out of ten. If he is skilled, then the fail rate will be 3 out of ten. This means that he has a 70% chance of finding bronze over the before 60% chance. That means, if he rolls any number above three he will successfully find bronze. This way, we balance what sort of resources we can get.

Now we move on to determining how to get these resources. Let's start simple with a lumber camp. Without a lumber camp, the citizens of a certain region could harvest 10 logs per update. After building a lumber camp, the citizens could produce 30 logs per update. That means that the lumber camp adds 20 log production. Now, how do we increase the amount of logs without building you say? Well, lets state it this way. If five citizens produce 10 logs without a lumber camp and the same five can produce 30 logs with the lumber camp then that means their production goes from 2 logs per citizen applied to 6 logs per citizen applied. This means that resource production buildings don't actually produce resources but effect the rate at which citizens produce resources. Now, let's say this is after a successful survey of forests. This means that you indeed can harvest logs in that quadrant. Now, let's say that the quadrant is a forest quadrant. This means that the citizens would have been producing 1 log per if it was not a forest quadrant. Thus, the natural increase from the lumber cap is four no matter what. Basically, each lumber camp increases the production of the citizens applied to it by 4. Thus, in order to limit the amount of production we would need to limit the amount of resource buildings that can be placed in a certain quadrant.

Anyway, this is just my idea on how resources should work. I shall now get back to work on my application.
Expect a sheet to be in this post in a few hours. Perhaps I will be the first to post a female general.

Name: Melanie Torbrough

Age: 35(Says she is 26)

Race:Human

Gender:Female

Rank: Colonel

Brief Origin Story: Melanie tends to hide her beginnings from people she comes across. What is known about her is when she came into leading a small group(5-9) of townspeople against a hive of feral ghouls. Melanie succesfully infiltrated the hive without alerting the feral ghouls and laid down explosives at the portion of the cave which lead deep into the hive. When the dynamite exploded, the towns people were to shoot at any feral ghouls that came running out. Meanwhile, Melanie had gotten safely from the explosion and killed any feral ghouls that came to investigate the cave in. Melanie was around 25 years of age when she was appointed the town sheriff. Eventually, Melanie was appointed the head of the militia of all the towns in the surronding area(total of 100 humans). Melanie eventually left the militia and joined the Yakima Republic. When asked why she left, she simply said 'Let's just say that somebody wanted to kill me.'

Appearance:


Army Name: 1st Republic Infiltrators(The Black Widows)

Army Banner:

Army Specialisations: Infiltration and Recon

Army Origins: It wasn't until recently that the Black Widows had come into being. Every member of the Black Widows have been hand picked by Melanie herself. Some of the members are people Melanie use to serve with. Most of the members are women who have particular sets of skills at getting into places they aren't suppose to be in.

Army Racial Composition: Melanie is far from against having races other than humans in her army. But, Melanie will not accept somebody who she believes won't fit into the army or cause conflict with other soldiers.

Order of Battle:

Rico's Recon(1st Company)

Forerunners(1s platoon), 30 humans(10 females, 20 males) and 5 ghouls(2 males, 3 females), equipped with light weaponry(knifes, pistols, and hunting rifles(wielded only by 10 humans and 5 ghouls))and light armor(mostly raider armor or leather armor).

Silencers(2nd platoon), 20 humans(15 females, 5 males) and 10 ghouls(5 females, 5 males), equipped with knives and low calibre pistols(.32 pistols and 10mm pistols) and light armor/civilian clothing.

Watchers(3rd platoon), 20 humans(10 males, 10 femals) and 20 ghouls(14 males, 6 females), equipped with knives, low calibre pistols, hunting rifles(10 humans and 10 ghouls), and light armor(leather).

The Widows(2nd Company)

Infiltrators(1st Platoon) 30 humans(all females) and 5 ghouls(females), equipped with knives and .32 pistols, wear civilian/very light armor.

Collectors(2nd Platoon) 20 humans(Females) and 10 ghouls(females), equipped with knives, light armor, and 10mm pistols

Cleaners(3rd Platoon) 40 humans(20 males, 20 females), 20 ghouls(10 males, 10 females) and 5 Super mutants(males), equipped with knives, assault rifles and pistols, wears light to medium armor.

Total: 235
My lord this sounds amazing. I will get to work on a race.
Hmm, I am still in debating what races will live in my country. I might make my own if I don't find one I find suitable. But, I am thinking of a mix of dwarves, humans and other races. I am more thinking of a nation ruled by representatives based on race.
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