Avatar of DAWNSTAR
  • Last Seen: 9 yrs ago
  • Old Guild Username: Gales39
  • Joined: 12 yrs ago
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    1. DAWNSTAR 12 yrs ago

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11 yrs ago
Current Sleep? No, I don't need to sleep.

Bio

You want to know about me, huh? Well, I am a type 0 super luminous star as classified by the Yerkes Spectral classification system. Now, I know it seems impossible that a star can type on a computer but I don't care about that. I've been roleplaying for roughly four years now. I tend to stick to my fantasy, sci-fi, and anime roleplays but have been known to go beyond that. I am comfortable playing both male and female roles. I have no posting schedule but do tend to be more active in the afternoon and on weekdays. I live in Central Time Zone (UTC-06:00) for those who are wondering.

Most Recent Posts

Well, race list doesn't exist for me. There are only a few rules I have for races.
1. No plane traveling beings.
2. No sterotypical winged beings.(Angels/Demons)
3. No undead beings.
4. NO BEINGS WHICH CAN CONTROL FREE WILL!
As for a CS, here is a rough outline

Name:
Age:
Race:
Gender:(if applicable)
Appearance:
Personality:
History:
Equipment:(if applicable, only for Inferno Hall and mercs)
Occupation:(Inferno Hall if adventurer, abstract merc group if mercenary, religious group member, and etc.)
Moral Standing: (Good, evil, neutral and all in between)
Likes:
Dislikes:
Fears:
Other:
Of course it is still open. I don't plan on closing this anytime soon and I am thinking on not setting a limit for the amount of people who can join.
This has certainly caught my interest. Yet I wonder how much land there will be for us to claim at first.
Alright, I will start working on the OOC now. It will be up by tomorrow night or the day after that.
Well, the continent Nesia floats over is known as Villuja. There are five main nations which primarily rule and then a few nomadic tribes that live in and outside of the nations. The five nations are the aristocracy of Frocina, the theocracy of Talian, the dictatorship of Folgoth, and the twin nation cities of Avrith and Garthet. Each has imports materials from Nesia. Nesia visits each nation two months our of a sixteen month year. The plains are visited three months out of the year and the final month is spent over the Azure Sea which borders Frocina and Talian. If I have the time today I will develop a map of the area and post it here for reference.
I would believe it to be individual characters.
Nice to see you again 99 Problems. Two more people and I will work on the OOC.
You can play as a council member and magic does indeed exist. Although, magic won't be controlling the elements and such but more of a rune-based magic.. This mean magic is more like using a rune to power a machine or several runes to summon a being from another plain of existence. Basically, every time magic is used there must be a rune to determine what they caster releases. Runes can be placed on items such as gloves or even tattooed on to the body. Learning all the runes takes years of dedication and young characters (20-25) are not allowed to use it with the proficiency of a powerful wizard nor are they capable of using more advanced runes or using runes one after another in a chain without tiring.

Other groups will consists of other guilds, outside military organizations, mercenary groups, fanatical groups and the such. I will allow for the creation of groups and organizations so long as they are detailed and diverse. I don't want fifteen different thieves guilds. Political organizations do exist but there will be a limit for each one.
Nesia is the city known for its constant travles through the sky and across many countries. Those who know of the city's approach before hand welcome it with open arms as a trade city. Even the nomads of the Gourim Plains will stop traveling to sell the rare pelts of Hourdin. Nesia is the most diverse city and a member of no nation, it has always been neutral in wars and acted as a hospital for the injured. Those who live in the city vary from wood elves to golems who have been given free will. Although every race has a hatred for some other race, they always live peacfully around each other is Nesia. No country or army has tried to assault Nesia before and nor do people intend too. Nesia is a city the benefits from diversity and countries benefit off of what they bring to offer.

Despite this, Nesia is a city with secrets that everyone wants. Spies exist in Nesia's research and development division to report on the findings as to why Nesia floats. These countries employing the spies only want one thing, a floating fortress like Nesia. Deep in the bowels of the city, people slave away to keep clean water and food production at an all time high. These people often stay in their position and never leave these jobs until they die. People disappear to reappear in slave markets such as the ones in the Folgth Empire. Mercinaries are hired to kill off particularly troublesome council members should they not listen to the people. In many ways, Nesia is a dystopia and a false hope for those seeking redemption for in Nesia, you will only find damnation.

But people have not given in to the hopelessness yet, there still exist those few who are unwilling to fall into damnation. These people are street corners preaching of the coming redemption of their God who will wipe all heritics out of Nesia. The redemption will not be of a godly sort though. Forces act from within to pull together those who believe in Justice and all that is good. Going under the name Condemnation, this rebel force plans to take Nesia by force and to condem all who do not transfer to their religion. Condemnation is led the self proclaimed Prophet of the Light, Brun Hightower. Brun is a dwarf who is blind but claims that he was blinded by the Sun God Helim as a mark of his transition to prophet and Judge of good and evil.

Then there are the guilds which aim for control over the city as their own. Each guild has its own purpose in the city and each which to have the city as theirs to rule. Yet one guild stands above all others, Inferno Hall, in their goal of not taking the city as theirs but instead of ridding the world of beasts so great and so terrible that they have claimed the titles of Titan. InfernoHall is a hunter's and adventurer's guild who was formed just three years ago but has already earned fame by defeating a Basilisk named Fang, whom had killed fifty other men who had tempted him. So which side are you on? Are you those complacent enough to not care about the city, those who believe in righteous justice by the hand of their god or are you one who seeks a life of adventure and danger? This is for you to choose and every decision you make shall influence the fate of Nesia.

So basically, this is more of a free form plot based off of what your characters do in Nesia. The plot will be like a string which your characters are latched on to but will tug it in the direction of your choosing. The paths the plot can take will be vague and hinted at in updates via a IC post every now and again. Your characters will know a little of what is going on inside Nesia no matter which path you take, this will be displayed as whispers or sudden appearance of more guards in certain areas. Some times, this will influence how you go about your daily life by blocking certain paths through the city or cutting entire districts off a map. Side Note: I am currently producing a map of Nesia for reference of places and such.
I based this roleplay off this picture:
Note: More groups exist than just the ones I talked about.
Hmm, I've been thinking of being a 'governor' of a city. Basically, a pirate who has claimed several important trades in the city and established himself (or herself ;) ) as the ruler. Either that or a corrupt tradesmen who deals in the shady side of trade, excluding slaves seeing as they weren't shady back I the 17th century.
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