Hello, darlings. You can call me Dee, which is far from my real name but is pretty enough to use as an alias. I'm currently eighteen, a college student, and a magnificent procrastinator. Roleplaying is one of the hobbies that I have never been able to let go of and, well, that's why I'm here. There's not much more left to say other so let's get this show on the road!
RULES OR WHATEVER
First and foremost, do not ever be afraid to talk to me. I'm an awkward girl, okay? No need to think that I'm some sort of intimidating grammar nazi.
I don't like one-liners. I'll require at least a paragraph from my partners. You don't have to always match my length since I sometimes write a lot when I'm inspired.
I am a fan of romance. I love it. I crave it. Especially in female-female scenarios. I love well written romance stories with a lot of angst that make me want to rip my heart out. Roleplay that with me. I will love you forever.
Lots of what I write will be from limited research on the internet or my own limited knowledge. If I do something wrong, correct me. This is a learning experience! Oh, and English isn't my first language. I will make mistakes. Correct me. It's fine.
I mostly only play females. Just saying. I might be convinced to play a male but it's not very likely.
Uni is the worst. Inspiration is fickle. Emotions sometimes get in the way. There will be times when I won't be able to write up a reply and I am sorry. I will inform you beforehand and I ask that you give me time. I will do the same to you.
Again, talk to me. Talking to the people you rp with, learning more about them, having fun with them... That's what roleplaying is about. I love making friends and my inbox is always open.
This is, perhaps, the most important of all. Have fun. HAVE FUN. HAVE FUN.
Forgot to mention this. I'm doing this on a first come first serve basis. If I'm already doing the plot with someone else, you can still pm me and we'll brainstorm a new plot together.
Alright? We're cool? Let's get onto the plots! And yes, most of their titles will be from Halsey's songs. Don't judge me I am trash.
Status: Closed
Pairing: FxF or FxM
Plot: Person A is the prince/princess of a small country. Their country isn't well known, as they have created an effective way of cutting themselves off of the world unless absolutely necessary. As such, when the country suffers from a violent rebel uprising lead by the Queen's brother, word about it never reached the news. Determined to protect the prince/princess, the royal court decided that sending them away to go into hiding while the civil war waged would be the best course of action.
That's how A finds themselves on a private jet to a small town in the USA with two of the royal court's elite guards. They get enrolled into the local high school to pose as a normal transfer student until the war is over. Everything was going according to plan... At least until Person B, an aspiring journalist and blogger, finds out that A is actually a prince/princess. So now A must find out ways to keep B from blabbing to the world.
To make matters worse, the royal court was losing in its battle and A's uncle has began his search for the prince/princess.
Notes: I would love to play B here.
Status: Open
Pairing: FxF or FxM
Plot: Person A's family move to an old house in a small town. A hates the house and can feel something wrong with it, but their parents wouldn't have it. They are then forced to pick a room that they'd claim as their own. While exploring the house, A comes upon a full-length mirror covered by a blanket in one of the rooms. As soon as A removes the blanket, they find another person staring back at them. That person is B.
B tells A that they are a soul trapped inside the mirror by the previous owner of the house many decades ago. Intrigued by B, A chooses that to be their room. As time passed by, A and B grow closer - with A showing B about the technological advancements of the world and B telling A stories about the past.
Plot Twist maybe: A falls in love with B and asks B if there's a way to free them from the mirror. B tells A of a process where A has to place a set of clothes in front of the mirror, put their blood on the mirror, and mutter an ancient incantation. A thinks that this will set B free... And it does but at a price. A is now the person trapped in the mirror.
Notes: I wouldn't mind playing either. I got this idea from a comic I saw once. I forgot where and who made it.
Status: Closed
Pairing: FxF or FxM
Plot: Person A is an artist - either a writer, painter, musician, etc - suffering through a major block. They can't find the inspiration to continue their craft, despite being told countless of times that they have the potential to be great. They just can't get out of their rut.
That is until they met Person B. B is everything A looks for in a partner and they're immediately enamored. Despite all of A's friends telling them that B is bad news, A still enters a relationship with B with renewed vigor in their craft. What A doesn't know is that B is a Leanan Sidhe - a muse that inspires artists while slowly taking their life force.
Notes: I'd love to play B. I was kind of thinking of involving a group of humans that know about the Leanan Sidhe that try to save A by attempting to kill B. Something like that.
Status: Closed
Pairing: FxF
Plot: Person A is a Youtuber/actress/whatever. With the rise of LGBT+ pride, A's manager asks her to participate in the hype by pretending to date another girl thinking that it would boost A's popularity. Having been convinced that it could work, A asks a close friend, Person B, to pretend to be their girlfriend. B accepts, albeit hesitantly because she has always had hidden feelings for A. They act all cutesy together and people online have began to ask when they're getting married. At the same time, some speculators have risen up asking if their relationship is real.
One thing lead to another and A's manager convinces them to get married and now they have to keep up the ruse.
Notes: idk. Not really well thought out but ugh. I just want to play it.
Status: Closed
Pairing: FxF or FxM
Plot: Character A and Character B are from different schools - possibly from different sides of the world - but they soon find themselves connected through a project. A penpal project. They both have to send letters to each other.
Notes: Okay, honestly? I just wanna do something fluffy. Some slice of life and what not. Maybe we can brainstorm on this idea together.
Status: Open
Pairing: FxFxF
Plot: Character A is Character C's best friend. Character B is Character C's girlfriend. Wanting the two people most important in her life to get along, C introduces A and B. But something goes horribly wrong. A and B find themselves undeniably attracted to one another, but it's not something they can act on. Right?
Notes: A 1x1x1? Not sure. Or it could just be that C is a NPC. Idk. Talk to me about this.
Status: Open
Pairing: FxF or FxM
Plot: Character A is convinced by their friends to befriend Character B and try to get them to sleep with them within the next month but as they begin to become closer, A can feel feelings growing for B; A in turn wants to call the bet off with their friends, but cannot.
Notes:From this. I'm a sucker for plots like this. Could be in a high school or college setting... Might even be possible for a coworkers kind of plot, hm?
Status: Closed
Pairing: FxF
Plot:In a universe where everyone is born with numbers on their wrists counting down to when they’ll meet their soulmate
Character A vehemently hates the idea of something deciding who she'll be with for the rest of her life and has done what a number of rebels took to doing. She constantly covered the numbers on her wrists, never even daring to peek underneath. One day, she meets Character B whose wrists show the numbers 00:00:00. B, seeing the band on A's wrist, tells her that she had already found her soulmate. They strike up an easy friendship afterwards, and A finds herself falling for B. She begins to hate the numbers on their wrists even more since it means that no matter what, she doesn't have a chance with B.
Notes: But then B turns out to be A's soulmate and they live happily ever after...
... Or B could actually really have a soulmate already but is also falling in love with A.
Damn. I'm taking back my application. For some reason, I lost my muse for this which is horrible since I was kinda excited for this. Too bad. Sorry. Good luck on this though!
Omg yes! I'd love to try my hand at playing a character here. I still don't know if it'll be a singer or a waitress. Or maybe someone who works as both?
Tell me if there's anything that needs to be changed. I don't have an image of her since I can't find any image on the internet that fits my vision of Diana. But if you allow the use of avatar generators and the such, then I think I might be able to give the rough idea on how she looks like.
Name: Diana Brunswick Age: 22 Race: Lynx faunus
Country of Origin: Vale Family: Originally from the Peridot family but she never knew them. Relationships: tba Affiliations: Grimm {Formerly}; Beacon Academy and Vale Symbol: Diana’s symbol is fanged teeth clutching a silver arrow between them.
Appearance: Features: Diana has long, silky, black hair that she ties up in a loose french braid, with neon green highlights. She has brown skin, and dark brown eyes that resemble black in certain lighting. Diana has lynx ears, pointed with tufts of black hair on the tips. She also has short whiskers, and a short white tail that fades to black in the end. Diana isn’t very tall, standing at only five foot three. Her body built is lightly athletic, with toned muscles but a rather skinny body. She has several long scars, resembling whip marks, on her back and legs. Clothing: Diana’s clothing consists of a dark green sleeveless jacket with a black tuff, resembling a bowtie, tucked neatly underneath her neck. She wears a silver long-sleeved shirt underneath her clothes, paired with dark green open fingered gloves. She wears a two silver belts, decorated with small knives, that make a x-cross around her waist. Her shorts are dark green, with a hand-stitched image of a Nevermore in silver thread on one side, and black shoes. Casual Clothing: Diana’s casual clothing is a silver shirt with the image of a black bowtie, and a dark green knee-length shorts.
Broad Personality: Diana is reclusive and silent, preferring to sit back and observe people as they go on their daily lives. Despite having been reintegrated into society, Diana still finds herself becoming endlessly curious with the marvels the modern world has to offer. Despite her curiosity, Diana can easily frightened by people, always worried that they would hurt her. She is easily triggered by certain things, and would fight like a cornered animal to get out of a situation where she feels threatened. Diana is also protective to a fault. During her first few years in Vale, this protectiveness was directed towards the Grimm, but after the incident, she all but turned her back on them despite how painful it was. Diana is loving and warm when you get past all her layers of introversion and feral behavior. She likes to laze around and enjoy nature, surrounding herself with things she loves. If she decides that you are not to be trusted, prepare to be treated with hostility whenever you come face to face with her.
Ethics: Diana's understanding of what's morally right or wrong has been a rough ride during the past few years. When all her life she'd known that the only wrong thing one could do would be to harm another Grimm, she realized upon reintegration that the human world was far more complicated. She still makes mistakes, but mainly she still stands by what she's known in her heart ever since she could remember. The only wrong one could do would hurt their own. Whatever the cost, whatever she did, if it was to protect those she loved and cared for, then it was right.
Goals/Aspirations: Diana's goal is simple. She wants to find a way for human and Grimm to coexist peacefully. She knows it's nigh impossible, especially since she can't even look at a Grimm anymore without feeling blind hatred rise up inside her, but she still wants to try.
History:
Diana was born to a couple of fairly rich faunus folk who worked for the Schnee Dust Corporation. They weren’t too high up in the hierarchy, but they had a good enough place to ensure that their only daughter wouldn’t suffer from the discrimination most faunus encounter on a daily basis. At least, that was what they thought. When Diana was five years old, she was kidnapped. Diana’s parents did all they can to try and find her, but they ultimately failed.
Diana had been sent to a travelling circus where faunus were treated badly for entertainment. Even young Diana wasn’t free from this torture. In fact, she’d been one of those who were treated the worse because of her heritage. She lost all hope, soul destroyed at such an early age. When the White Fang rescued all the faunus kept by the circus, Diana didn’t feel like she was saved. The White Fang urged her to move, since the battle had begun to attract Grimm, but Diana refused to budge. She was left behind; a young seven year old left in the ruins of a battlefield and surrounded by Grimm. They thought she would have died then.
But she didn’t.
Something nigh unbelievable took place. The soulless girl was seen by the Grimm as one of their own, and they took her in. Beowolves, Boarbatusks, Nevermores… They became Diana’s new family. Memories of her old life grew dimmer by the day, and she quickly became something inhuman… Feral.
When she was eighteen years old, a professor from Beacon discovered her. They tried to help her, but she wouldn’t budge. It wasn’t until an old friend, a Beowolf that grew up together with Diana, pushed her to go with the humans that Diana understood that it was time to return to the world. Her savior had been an instructor at Beacon Academy, Lilium Xanthos, who offered her a spot in the school's roster. She agreed, and while it had been extremely hard for her to adjust, she strived to do her best. She was a special case, and Ozpin allowed her to not be a part of a team as to not shock her anymore than the sudden reintegration had. She was trained and lectured alongside the normal students, but was given a wide berth.
It took her a year more than normal to graduate.
Lilium had been with her every step of the way, and when she was announced to be a full-fledged Huntress, the instructor couldn't be any happier. Since she hadn't joined a team, Diana had to do missions on her lonesome for a while or acted as reinforcement for other teams. It wasn't a perfect engagement, but it suited her.
At least, until she was given the mission to act as Lilium's bodyguard. While she knew very well that Lilium could fend for herself, the instructor would be busy examining certain artifacts to keep a constant eye out for danger. That would be Diana's job.
She didn't expect for anything bad to happen, but it did. They found themselves cornered with a number of Grimm surrounding them. Diana recognized them! They were the same Grimm that were part of her family once - the Grimm that took her in as one of their own. The Grimm, on the other hand, did not recognize her. They attacked, shocking Diana senseless. Before she could recover, it was too late. She had failed Lilium.
She took up her arms again not as the Grimm feral child she once was, but as a human dead set on taking vengeance for the woman that had shown her true kindness and companionship. It was easier to kill the Grimm now that she felt disconnected to them, the hatred rising up whenever she thought of what they did, but Lilium's kind voice remained in her head asking her to see past the cloud of anger in her eyes.
She's trying. She really is.
Non-Combat Skills:
Good cook
Good with animals
Can play a flute
Combat Style: Diana uses her environment to her advantage, which means that when she’s in a forest that she knows extremely well, she can be almost unbeatable. She usually prefers to stay far away, using her bow and arrow to fight, but she is also skilled in melee combat. She is ruthless and will kill when she feels threatened.
Strengths: Night Vision – Like all faunus folk, Diana can see in the dark. Survivalist – Living in the forest for so long has allowed Diana to acquire skills that will help her survive no matter what the circumstance may be. Don’t worry about her. She can take care of herself. Sharp-shooter – Diana has extremely good aim. No matter what the distance is, she can hit it. Able to communicate with Grimm – This is a given since the Grimm are the ones who raised her. She can understand them, and they can understand her. After the incident, though, her understanding of the Grimm has lessened and they've grown unable to understand her. She can still understand them if she concentrates hard enough. Agile – Diana moves fast, trained by the Grimm to do so. This speed also increases when she’s in a forest, as she moves better there, and even more so in the Emerald Forest since she knows it like the back of her hand.
Weaknesses: Post Traumatic Stress Disorder – The sounds of whips can be enough to trigger Diana to have a panic attack and lash out. Sometimes, even being in a crowd and hearing someone laugh could trigger her. Feral – Despite being trained to be civilized, Diana still mostly relies on her instincts. She’s still more of a Grimm than human, and that often becomes a problem. Distrusting – Trust is not something Diana easily gives, especially if you’re a Huntsman or Huntress. She regards every human, and faunus, like they are out to get her, and this adds to her antisocial behavior. Technologically Challenged - Diana isn't good with modern technology. She just can't seem to have a good grasp on it. This is why her weapon is basic in its design.
Semblance: Diana’s semblance is Teleportation. She can transport herself anywhere, as long as she can see where she’s going, no matter the distance. It’s risky to teleport to a place she can’t see, but she can do it. Teleporting someone or something with her is possible, but there are certain risks, like parts of who or what she’s carrying being left behind.
Weapon: Orion and Prokris (melee): Orion and Prokris are a pair of identical daggers. The blades of the daggers are curved near the tip, creating something similar to a hook. The blades themselves are extremely sharp and double edge. The hilts are dark green, with Orion having a scorpion carved on its hilt and Prokris with a hunting-dog on its hilt. Their sheaths are the same color as the hilt, and imbued with dust.
Orion and Prokris (ranged): Orion and Prokris can combined from the end of their hilts, the blades sheathed, to form a bow. The bow string comes from Orion’s sheath, and connects to Prokris to finish it off. Every bow on Diana’s quiver has been imbued with dust, giving them elemental properties. Diana’s quiver is a dark green, lined with silver, and with a carving of a woman with a bow and arrow underneath the moonlight.
Others: Diana also uses a number of small two inch daggers that are situated on her belts. These can be thrown towards an enemy.
I'm really interested in this. I've always found the higher years and the staff to be far more interesting than the main two teams. I'll be making a character sheet soon.