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Let me put it this way, then. I have no idea what to write other than, "Giovanni escapes the fire, like everyone else. Giovanni is perplexed by this mystery, like everyone else." Writing a character for politics and intrigue and then having them thrust into an action scene with really only one playable outcome is severely sapping my motivation to write for said character.
1) Lack of time

2) Genuinely no idea what to do about this scenario
I could certainly be interested in this. I'll keep an eye out for now, and see how things develop.
Seeing as you are completely adamant in your insistence that game mechanics must always equate to the RP as literally as possible, as well as ignoring my previous responses, I am quite finished discussing this with you. I leave the matter in Grey Star's hands, where it should be.
Grey Star said
I'm just going to say that the reason the demon summoning didn't work was due to the fact nowhere in Sorin's sheet did it say he had that nor did you PM me ahead of time to warn me about it, which would be in scenarios such as this. Also the fact that the demon would have been more troublesome than the dragon to deal with too considering how much power it apparently has and I wasn't sure if it'd turn on the rest of the party.


If you'd allow me, I'd just like to point out a few things. Firstly, if we look to Sorin's CS...

*Powers/Skills: Sorin is a master of Black magic, with a particular talent for psychic magic. He specializes in a secretive art known as Sangromancy, with which he can raise the dead, create minions, consume the life of his enemies, corrupt their flesh, or even control their minds. He is also adept in White magic, allowing him to strengthen and heal himself and his allies.


...we can see that "creating minions" is listed as one of his abilities. This is how I sort of strangely worded his ability to summon creatures to fight for him. Summoning this demon is working on the same principle as summoning his vampires or spirits or what have you. I apologize for not running this by you beforehand, but to do so hadn't crossed my mind, as I considered it no different from what he had already been doing, just on a larger scale.

Secondly the demon having to be "dealt with" or "turning on the party," is, again, conjecture on Raineh Daze's part, and is not actually a problem.
As the two continued along, they eventually broke through the clouds and into the crystal clear sky above. Vincent momentarily paused his ascent to take in the view. Sights like these, all of Skyrim spread out before him, were what he lived for. They were what gave him purpose, and were what he was willing to fight to protect. However, his momentary serenity was broken by the girl tripping over something. Turning his attention back to her, he saw the aftermath of some manner of battle. The undead they had encountered on the way up appeared to be one of the participants. At least he spared them the trouble of dealing with whatever was lurking up here.

"No," Vincent answered, idly taking the helmet from the girl and examining it, "I would think not. He gives me the feeling of a particularly persistent problem."

Tucking the helmet under his arm, Vincent noticed an Argonian dart past them, kicking up a great deal of snow in its hurry to get to (presumably) High Hrothgar. Vincent decided that it was high time to continue on, and shortly followed after the lively reptilian. The old monastery was soon after reached at last, and Vincent quickly invited himself inside. Brushing off whatever greetings were being showered on him, he heard a familiar voice echoing through the stony halls. Following it into the dining hall, he spotted the undead from earlier harassing the Argonian that had passed them. Eyes smiling with mischief, Vincent approached them, still bearing the helmet that had been left in the snow.

"Ah, sir, you seem to have misplaced this." He held the helmet out as though to hand it to him, but then dropped it to the floor, metal hitting stone with a resounding clang. Walking to a more shadowed corner of the hall, further from the fire, Vincent continued to jest, "One must take better care of their belongings. Not many are as kind-hearted as myself; anyone could have passed by and snatched it up for themselves."
Come, come, we're making more assumptions here.

If you look back on my last few posts, Sorin has been gathering strength for quite some time, casting small spells that actually increase his power, meaning to snowball into a powerful effect such as this one. Summoning vampires and buffing allies are both +1 abilities for Sorin. Considering that he's been staying to the sidelines and defending himself, thereby taking very little damage, he actually has a decent amount of mana to work with. Also, you're exaggerating Elbrus' casting cost. Granted, it's the most mana-expensive equipment in the game, but that said in terms of artifacts and other cards in general, it's only sort of moderately-expensive. Seven mana really isn't all that much.

You're also leaping to conclusions. By denouncing that the flavor of a demon being released through a blood sacrifice does not specifically require a spellcaster's blood, I am not insinuating that any effect can apply to any target, as long as it's convenient for me. What I'm trying to do works thematically and dramatically, and so I'm working around the game-balancing elements of the card. And again, please don't make assumptions about me as a player; what gives you the slightest reason to believe that I would just summon "everything and anything" on a whim? If you'll look WAYYYY back, you can see that I'm already working within the bounds of the RP set for me, as mind control (something Sorin does quite casually and frequently) is something I have yet to use in the RP.

That last note is a matter of subjectivity. I plan on RPing out Sorin struggling to control the demon, should it be summoned. Not to mention, that we are not literally unleashing Withengar, here. Sorin is summoning a copy of the legendary demon. At what point is a summon ever out of a player's control without another player taking control of it or its actions?
See, this is an example of Gameplay and Story Segregation, which happens to be a common thing in Magic. Elbrus requires combat damage to a "Player" and not a "Creature" because evading combat damage on a Creature is far easier than evading it as a Player. If it were combat damage to a Creature, the artifact would be considerably more difficult to transform, and would not be as playable. Even accounting for the Top-Down design of the Innistrad block, summons wouldn't transform the blade because they are just that, summons. The Shagaru Magara is an actual living thing (or as close enough that makes no difference), and therefore has blood that can be used to transform Elbrus. Furthermore, were it the case that only the blood of mages could unseal the blade, combat damage to Planeswalkers should also transform Elbrus, right? Again, due to game design, the inclusion of an uncommon permanent type was not necessary. It's all a matter of not taking things too literally, otherwise you have walls wearing pants and Nicol Bolas beating people with Nicol Bolas.
Kaga said
I have a couple questions/concerns:1) What do you mean by "Stand"?2) I feel like the very idea of making characters lose their special abilities would be tough to carry out, just because I suppose it sort of depends on what counts as a "special ability". Like, for example, Vash is a superb gunman - would that skill count as one of the abilities lost? And if so, to what extent would it be lost? Would his skill only drop down to, I dunno... superhuman levels? Or would he lose completely lose all finesse with his gunmanship?


1) A stand is "a powerful vision, created by your own life energy." In function it is an avatar of an individual's power, formed from spiritual or psychic energy. A few basic rules preside over their function, but exceptions to the rules are somewhat common. A person that can manifest as Stand is a "Stand User," and there is normally only one Stand to one user. Stands are a part of their user, and can be controlled freely by them, but any harm done to the Stand is likewise done to the user. Stands can only be seen by Stand Users, and can only be harmed by other Stands, or similar spiritual phenomena. Personas and Oversouls are both successors to this concept, so if you can understand them, you basically have the idea.

2) If it were up to me, I'd pass over to the Stand whatever the user has that could be considered a "power," rather than a "skill." Though it's possible that the Stand could just be something that augments the skill. 「Emperor」 is literally just a gun.

Anyway, GS, magic is not actually a necessity to unseal the Binding Blade. All it requires is a blood sacrifice (in game terms, combat damage to a player). The thing about spellcasters was just conjecture on Raineh Daze's part. In terms of translating game mechanics to the story, I consider the dragon to be Sorin's opponent, and therefore a "player," in the same way that any other character in the RP would be a "player."
Psyga315 said
Okay. Hm... Would [Dust in the Wind] count or are we going with a more harder sort of rock/pop?


That's perfect, actually.
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