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Also seems like the cravers and the necrons aren't going to get along.
arowne97 said
The necrons are gonna wipe out the Tyranids. XD


I unno they normally come to a stalemate say "Fuck it" shake hands and walk off to drink tea in a tank!
Hivemind for president!
arowne97 said
The Necrons should protect their planet. They're pretty efficient at protecting their tomb worlds. in dark crusade they were the easiest ones for me to play as. I hate the Eldar though... -.-


They are more annoying than the people who constantly play space marines and think they can stand up to the nids.
arowne97 said
I'm just gonna ditch my other 2 characters for this one.Character Sheet:Appearance: Name: Necron Overlord (Yep. they were unlucky enough to live on a planet with, not just a Necron Lord, but it was a Necron Overlord. XD)Age: unknownGender: MaleSpecies: NecronRole: Leader of the NecronsShort Bio: A Necron Overlord who was entombed in the planet, reawakened when other races suddenly showed up on the planet and started to spread over it. And, just like Necrons are supposed to do, they plan to wipe anything that's not a Necron off the planet.Abilities: Can revive other necrons, can teleport, has incredible physical strength, and can fire blasts of energy from his staff, along with being able to turn invisible.Weapons: his staffOther:Faction Sheet:Image: Name: NecronsOriginated From: Warhammer 40kLeader: Necron OverlordNotable Members: Necron OverlordNotable Weapons/Strengths: Monoliths, Scarabs (i'll add more later)Here's an example of why the Necrons are such a formidable enemy:


Yay Necrons! (massive amounts of sarcasm)
In Starship RP 12 yrs ago Forum: Free Roleplay
Guess so?
LaXnyd said
So the Tyranids will consume each planet they go to, huh... looks like Gaia got her "threat to the survival of the planet"


A very big threat they consume planets till theres nothing left not even an atmosphere.
Edit:Day 01: Mycetic spores are dropped, mostly containing Lictors and Genestealers. As soon as they hit the ground, the reproduction of Tyranid creatures likely begins immediately.
Day 09: By now, the Tyranid infestation will have expanded to around 250 km around the drop point, and will likely present a significant threat to planetary defense force troopers and the resident Imperial Guard.
Day 13: Tyranids have expanded to 700 km from the drop point; some may begin infesting local water sources.
Day 37: Tyranids completely control the area within 2,000 km radius of the drop point and basolithic infestation has begun to reach a 5,000 km radius from the drop point of the first mycetic spores.
Day 48: Tyranid population growth becomes exponential, with population doubling approximately every 3 days.
Day 50: The main Hive Fleet arrives, with the number of Tyranid craft in the swarm generally numbering around 1.5 billion. All psychic contact with the planet through the Warp is cut off by the Warp shadow of the Hive Mind. Any attempts to escape are quickly stopped by the Hive Fleet. Any remaining surface life is eliminated by Gaunts.
Day 51: Primary consumption of planetary biomass begins (any sentient resistance has generally been eliminated by now). Brood ships land, releasing Ripper swarms, which consume all organic material (even the other Tyranids) and deposit it at the reclamation pools. Capillary towers (and the Brood ships) send the material into orbit for use by the Hive Fleet.
Day 80: Ripper swarms board the Brood ships and return to the Hive Fleet. The hive ships descend into the upper atmosphere and begin collecting it. Reduction in atmospheric pressure causes oceans to boil away, which are also collected so that their free water can be used by the fleet. The loss of ocean mass causes plate tectonic shifts, dramatically increasing volcanic activity across the victimized world. Upon completion, the Hive Fleet leaves the planet and reenters the Warp in search of fresh prey.
Day 100: The Imperial Navy arrives in response to the planet's original Astropathic distress call, only to find a destroyed, lifeless, uninhabitable planet.
This is pretty much what they do.

Edit2: But this cycle depends on many variables like strength and size, as well as how fast the genestealers act to get into power.
well seeing as BB just took it, i think i will take the continent to the left of it, and preferably the south side of the continent
edited.
Faction Sheet:
Image: Tyranid Hive Fleet
Name:Hive Fleet Kraken
Originated From:Warhammer 40k
Leader: The Swarmlord The hivemind is the driving force behind the Swarmlord and the entire hivefleet, but the Swarmlord is his will made manifest.
Notable Members: The Hive Tyrant second in command
Notable Weapons/Strengths: Read all about em here

Weapons The swarmlord Uses Bone swords the hive tyrant uses the swords as well

A bit better

Also I would like the southern part of the world where the Half moon bay is.

Character Sheet:
Appearance: The swarmlord
Name:The Swarmlord (it has no name just a ton of nicknames none of them good)
Age:???? (persumed to be the first form of the Tyranid and the living will of the hive mind it's as old as the species itself)
Gender:Genderless
Species:Tyranid
Role: leader
Short Bio:This beast is the Hiveminds will made manifest, it goes by many names but few have lived to see it, it is believed to be the first tyranid form essentially it is immortal as when it dies it's just reborn with the experiences of it's predecessor but it only appears on the battlefield when things are hard pressed for the Hive fleet so most of the forces on this planet will probably encounter just the Hive Tyrant.

The Swarmlord has only appeared in about 8 battles for the different hive fleets but one noticable one is where it went up against the 1st company of the ultramarines chapter of space marines and killed the entire company at the battle of macragge, it has also killed an entire Ork waaagh, when the tyranid forces were at a standstill with it so when this beast appears on the battlefield it is to not be taken lightly.
Abilities:It's more autonomous from other tyranid so it can think for itself and think better and faster than most tyrants and norn queens, Immortality: it just gets reborn every time it's slain meaning it's hard to defeat unless you literally push the hive fleet out of the system.
Weapons:four Bone Sabers that can tear through space marine armor like paper.
Other:N/a
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