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NVM ignore this.
My host is in the works if anyone wants to harbor their HQ say it here.
Name:Thomas Attison
Gender:Male
Age:17
Sexuality:Straight
Appearance: Thomas
Personality:The school journalist, there isn't anything he won't do for a good scoop either through bribery, black mail, or through his powers of deduction he will find a way of finding a scoop and getting it out to the public he actually writes a column in the school news paper called. The Blacklist where he writes down the sins and dirty deeds of people on campus, he has been shut down by school staff many times but the student body likes reading it and has it brought back every time even if it goes underground or off the grid, But do to his unsavory methods and the fact nobody is safe he has no friends and nobody likes him much so he sticks to himself and his writing. In short he's cruel, manipulative, and very observant. But there might be something else to him that someone might be able to dig up.
History: To be revealed
Room Preference: 2 or 3
Relations (negotiate with other people over PM or here without making too many posts who you want to have relations with):PM me

David Nevea-Holly: Intellectual Rival
Edward was lost in thought when the news came, when the merc went through the hallways spreading the news he checked how many rounds he had left in his clip and how many clips he had left. Slamming the clip home he turned to his new companions. "Why don't you guys go to where you need to. I'll stay here and play the PMC's maybe get into an outfit. You guys play one side or both and then we meet in the middle feed intel and possible Scorpion locations to each other through dead drops or stolen sat phones." He said slipping his USP into his belt and covering it with his shirt.

"This might me the only way we can get good intel so we can't blow it act natural, like you belong here and no one will bother you. I'm sure our mutual friend Magnus will be more than happy to relay for us or act as middle man so we got one local asset, but make more friends so we can eventually give this guy the two tap goodbye." He continued looking out the window at the fighting getting ready to go out the front door so he could join the fighting.
The Order of Ignis
Banner: The Sunburst of Ignis
-Holy City Benefactor: N/A
-Original Primary Objective: Destroy the darkness by any means necessary
-Original Secondary Objectives: Take back any homelands lost by the Darkness
-Host Size: 250,000
-Unique Trait #1: We shall know no fear: Due to training and a combination of some of the veterans cutting their eyes out or blindfolding themselves in battle, Veteran slayers are immune to being afraid of the spawns of darkness, but this does not mean they can't be routed or scared of other things.
-Unique Trait #2: Multi-Racial: All races and creeds are accepted into the orders ranks they aren't picky as not many live beyond their first battles those who do are either broken from spawns of darkness.
-Unique Flaw #1: Veteran Saving:Very few make it to veteran status as fighting the darkness often kills many, and those who do are revered so veterans fight very rarely but when brought to the battlefield normally tides are turned.
-Unique Flaw #2 Recruit Everybody: The Order of Ignis recruits everybody regardless of race,creed, or history. There are even entire Penal regiments where prisoners are offered the chance to fight instead of rotting in dungeons, this leads to a lot of infighting

PATRONAGE & GEOGRAPHIC
-Host Map:
-Founding Location: White Wall
-Patron Realms: The Caadori Empire
-Host Headquarters Location: The Chalice, a keep 20 miles outside the Captial city of the Caadori Empire
-Major Host Strongholds: The Chalice, and The Cauldron which is situated closest to the border with the darkness but still within the Caadori Empire
-Buildings of Interest: The Chalice is a simple keep, two tiers of walls a pit in front. and the keep it's self. It looks really unspectacular but due to the help of some of the dwarves within their armies their is an extensive underground tunnel complex. The Cauldron is where most of the army is and where they wait and watch for the Darkness so they can ride out to meet them. It's just a simple timber fort and camp.

RACIAL
-Majority Race: Humans
-Majority Race Appearance: They look like humans, all shapes, sizes, and colors
-Majority Race Characteristics Normal human characteristics, but the strongest trait about humans is their determination and their adaptability
-Minority Races: Any and all
-Minority Race Apearance(s): Various
-Minority Race Characteristics: Depends on Species

RELIGION & MAGIC
-Host Religion: Various, all religions are accepted
-Holy Relics In Possession:N/a
-Holy Sites Under Control: N/a
-Hosts Magical Arsenal: Some of the veterans senses are heightened by magic almost like a form of clairvoyance some can even feel dark spawn.

MILITARY
-Total Military Size: 250,000 (Everyone fights and dies)
-Military Details: There are many different regiments and formations within the order but the prominent four are as follows:








Numbers: Fighters Corp: 150,000. 100,000 frontline fighters 20,000 Calvary troops, 25,000 Archers, 2,000 Warders, 3,000 Knights of Ruin
Ranger:Corp: 50,000
The Farseers: 1,000, 800 In the order of the sun, 200 In the order of the moon
Prisoner Regiments: 49,000
LEADERSHIP DRAMATIS PERSONAE
-Host Leader: Lord Ivor of Whitewall, Nobody has seen his face and he refuses to take off his helmet until Whitewall is retaken. He only takes it off when he is completely and utterly alone.
-Host Religious Head:N/a
-Persons of Interest: General Of the Fighters Corp: Sir Lokir Darkgrin
Officer and Commander of The Knight's of ruin: Aella Sorenn of Silverwind
Warder to Farseer Marius: Roland Sorenn
Warder to Farseer Bareen: Luris Dar'Vein
Leader of the Ranger's Corp: Havarr of Tear
The Farseers Leader of the Order of the sun: Bareen Krag of Goldenholme
The Farseers Leader of the Order of the Moon: Marius Vanorick
General of the Dungeon Rot Regiments: Valrius Black

HEROIC DRAMATIS PERSONAE
-Ivor of Whitewall
-Roland Sorenn

CULTURAL
-History of the Host: The Order of Ignis was created from refugees, from orphans, and from those who had lost homes or families to the darkness these people were tired of feeling hunted, they were tired of running, and they wanted their homes back so they armed themselves and flocked under one banner, that banner was Lord Ivor's sunburst. Lord Ivor, king of whitewall now an exile and a refugee from his homeland had them trained, and had word sent to everybody who would hear them. People came more than Ivor had expected and soon they were a great host. But with no land and no home to call their own they wandered.

Eventually the ruler of the Caadori Empire saw a use for the order and allowed them lands within their great nation, which Ivor graciously accepted, but very few from the Caadori are actually allowed into their keeps. As the groups rituals, rites, and veritable melting pot of everything might be a little too much for some to handle. But they keep to themselves and only small groups of them actually visit with the Caadori people.
-Relations: Good all around the board they especially love to help nations who are losing to the darkness.
-Customs and Traditions: There are very many traditions and customs within the Order as they don't discriminate, but there are many customs made up by them to keep up morale.

Fighters Corp customs: Generally they beat their shields or their chests during battle, war crys, chants, drunken parties, all around debauchery. A favorite custom of the Fighters Corp is to smear ash on their faces and bodies.
Ranger Corps Customs: Trophy taking it's not uncommon to see rangers with hands, or other body parts around their neck or woven into their clothes, pelt wearing, they also paint each others faces with dyes and paints sometimes for fun like the occasional flower or something but other times it's for camouflage.
Farseer Customs: Nobody knows what the farseer customs are or if they even have customs.
The Dungeon Rot Regiments: Their only custom is blooding in where they cut hands and share blood.
I'm done sep.
I will create my host tomorrow. Also what are limitations on magic?
Should the detective and the rook be at this crime scene QT?
Name: Vera Sorenn
Gender:Female
Species:Human
Age:26
Homeworld:Nal Hutta

Appearance: Vera

Personality: She exists to serve Crusade there isn't anything she won't do for him, she's a lone wolf prefering to do her job alone, nobody seems to know how she truly acts due to the fact whenever she puts on a disguise she can totally change her personality and back story, but there is one thing that is known about her and that is she is relentless she won't back down, she never seems to tire, and she does not quit until Crusades target is dead
Flaws:Not very good in hand to hand combat, can't last in a drawn out battle as she is a one shot one kill kinda girl

Skills: Expert Marksmenship, able to blend in with almost any culture both in customs and clothing, relentlessness as she will sit in the same spot for days or weeks waiting for her target, infiltration, semi skilled at explosives, semi skilled with the red bladed saber at her belt
Equipment:Datapad, slicing tools, Various rifles and pistols (depends on what shes feeling at the moment), Light saber
Force Abilities:N/a

Personal History:Born to a slave mother and an unknown father on Nal Hutta, Vera was not expected to go far in her life. In fact she was expected to remain a slave. That was until the sith arrived, separated from her mother she was given as a gift to Lord Crusade himself. Perhaps because lord Crusade offered her freedom on the spot but with nowhere to go and her obssesion with her new hero she stayed and he had her trained.

Training was tough and brutal, but it hardened her, honed gifts that were hiding inside her. With no force potential and not wanting an apprentice Crusade had her trained under the best sith agents and marksmen she could find. Now a hardened killer and expert marksman it was time to put those skills to the test, she was dispatched to deal with a sith enclave that was uncooperative with Crusade's rebuilding efforts.

Not only did she enjoy infiltrating the sith cell, she enjoyed killing them too. The leader of this cell was tortured to death by Vera who by the end of things was begging to join Crusades cause but was not afforded that mercy. His saber became her own.

Vera was the reason some republic teams found enclave hide outs already destroyed or emptied, as those who did not join Crusade were slaughterd. Some still in their beds as if someone on the inside had systematiclly killed everyone.

She serves as Crusades extended reach theres nowhere she won't go and nothing she won't do for Crusade as he gave her life,freedom, and the skills she has today which make up her very identity.
Additional Info: (Anything else you want to add)
Can a host recruit from realms, would that be apart of their relationship is that if needed a realm could allow a host to recruit from it's holdings?
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