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I keep it a secret from family because i want something to myself. From friends it's a secret because let's face it at my age when you say "i'm 25 and roleplay." They automatically think world of warcraft or runescape and digital weddings.
Edit: Nevermind reviewing the CS i saw it say buildings so. I will be posting just the clone troopers tomorrow.
Is it possible to bring a installation from a universe into this one. Because without it my factions useless.
Ahh Wyvern your a hoot.
Rand looked around at his new comrades, he didn't fit in with a big chunk of him. While some took whores any whore who took an interest in the young knight was sent away with a bored hand wave, while some drank ale he drank nothing. He waited through Gnarl's speech and then got up with two plates, a plate full of food, and another full of apples and walked out of the dining hall. Outside the wind gently rustled his gray cloak and the night seemed to hold a peacefully at ease. "Beautiful night." He muttered to nobody in particular. He crossed the courtyard and entered the stables and sat on a bale of hay next to Steppers stall, upon sight of his master the horse snorted and stamped his feet, "Good to see you too buddy." He said and gave the stallion the plate of apples.

Rand and horse ate their meal in silence, then when they were finished Rand began to talk to the horse who stuck it's head out of the stall almost as if he was listening intently to the knight. "A fresh start for the both of us it seems, it feels like a million years since we left home." The knight said the horse whinnied as if to say "Go on." So Rand went on, "You know we used to be heroes, living legends. I remember children running alongside us as we entered towns, flower pedals raining down on us from balconies as we freed cities." The knight scoffed and continued talking. "Then we were told to kill those people, children ran from us as we entered their towns and round them up like cattle to be burned in their homes, as we entered cities they would rain rocks down on us, people couldn't believe what I've become. Even my former home closed it's gates to us." The knight picked crumbs off his plate and then looked down at it. "But we aren't anything now friend, i don't doubt who we work for now. But our enemy has an entire nation at his back, all the queen has creator watch over her soul is a bunch of mercenaries, despots, and thieves this is probably our last fight my friend." With that the knight finished his tale and walked away.
Rand didn't sleep that night, the ghosts of the dead floated about in his thoughts. He found himself thinking about home, about his estate not far from the capital, about a bed that is way better than this one, and the name he had made for himself. Now here he was in a barracks with his new comrades, as some snored away into the night. Then it happened Gnarl came rushing through the barracks hollering and waking everyone up. Rand hopped out of bed, clasped his cloak on and grabbed his sword and belted it on. Following Gnarl as he walked down the rows of beds and out onto the walls.

The guard captain straightened upon the sight of the new knightly order, the stink of vomit overpowering everything in the proximity. "Go clean up good man." Rand said patting the guard on the shoulders after he finished his explanation of the nights events, then he pulled up next to Gnarl. "You want me to ride out there and meet them sir?" He asked the bear.
The Order of Ignis
Banner: The Sunburst of Ignis
-Holy City Benefactor: N/A
-Original Primary Objective: Destroy the darkness by any means necessary
-Original Secondary Objectives: Take back any homelands lost by the Darkness
-Host Size: 250,000
-Unique Trait #1: We shall know no fear: Due to training and a combination of some of the veterans cutting their eyes out or blindfolding themselves in battle, Veteran slayers are immune to being afraid of the spawns of darkness, but this does not mean they can't be routed or scared of other things.
-Unique Trait #2: Sixth Sense: Due to veterans cutting out their eyes some who are magically entuned can feel spawn of darkness in the ground and track them with this, some of the stronger ones can even feel the presence of a great gathering of consciousness. Many who touch it though do go insane due to hearing all of those voices at once.
-Unique Flaw #1: Veteran Saving:Very few make it to veteran status as fighting the darkness often kills many, and those who do are revered so veterans fight very rarely but when brought to the battlefield normally tides are turned.
-Unique Flaw #2 Recruit Everybody: The Order of Ignis recruits everybody regardless of race,creed, or history. There are even entire Penal regiments where prisoners are offered the chance to fight instead of rotting in dungeons, this leads to a lot of infighting

PATRONAGE & GEOGRAPHIC
-Host Map: Founded upon the ruins of whitewall each man swore an oath upon his homelands that they would take back their home. Somewhere along the they made an alliance with Minotaurs, and were granted Asylum withing the borders of the Caadori Empire.
-Founding Location: White Wall
-Patron Realms: The Caadori Empire
-Map

-Host Headquarters Location: The Chalice, a keep outside the Captial city of the Caadori Empire
-Major Host Strongholds: The Chalice, and The Cauldron which is situated closest to the border with the darkness but still within the Caadori Empire
-Buildings of Interest: The Chalice is a simple keep, two tiers of walls a pit in front. and the keep it's self. It looks really unspectacular but due to the help of some of the dwarves within their armies their is an extensive underground tunnel complex. The Cauldron is where most of the army is and where they wait and watch for the Darkness so they can ride out to meet them. It's just a simple timber fort and camp.

RACIAL
-Majority Race: Humans
-Majority Race Appearance: They look like humans, all shapes, sizes, and colors
-Majority Race Characteristics Normal human characteristics, but the strongest trait about humans is their determination and their adaptability
-Minority Races: Any and all
-Minority Race Apearance(s): Various
-Minority Race Characteristics: Depends on Species

RELIGION & MAGIC
-Host Religion: Various, all religions are accepted
-Holy Relics In Possession:N/a
-Holy Sites Under Control: N/a
-Hosts Magical Arsenal: Some of the veterans senses are heightened by magic almost like a form of clairvoyance some can even feel dark spawn.

MILITARY
-Total Military Size: 250,000 (Everyone fights and dies)
-Military Details: There are many different regiments and formations within the order but the prominent four are as follows:








Numbers: Fighters Corp: 150,000. 100,000 frontline fighters 20,000 Calvary troops, 25,000 Archers, 2,000 Warders, 3,000 Knights of Ruin
Ranger:Corp: 50,000
The Farseers: 1,000, 800 In the order of the sun, 200 In the order of the moon
Prisoner Regiments: 49,000
LEADERSHIP DRAMATIS PERSONAE
-Host Leader: Lord Ivor of Whitewall, Nobody has seen his face and he refuses to take off his helmet until Whitewall is retaken. He only takes it off when he is completely and utterly alone.
-Host Religious Head:N/a
-Persons of Interest: General Of the Fighters Corp: Sir Lokir Darkgrin
Officer and Commander of The Knight's of ruin: Aella Sorenn of Silverwind
Warder to Farseer Marius: Roland Sorenn
Warder to Farseer Bareen: Luris Dar'Vein
Leader of the Ranger's Corp: Havarr of Tear
The Farseers Leader of the Order of the sun: Bareen Krag of Goldenholme
The Farseers Leader of the Order of the Moon: Marius Vanorick
General of the Dungeon Rot Regiments: Valrius Black

HEROIC DRAMATIS PERSONAE
-Ivor of Whitewall
-Roland Sorenn

CULTURAL
-History of the Host: The Order of Ignis was created from refugees, from orphans, and from those who had lost homes or families to the darkness these people were tired of feeling hunted, they were tired of running, and they wanted their homes back so they armed themselves and flocked under one banner, that banner was Lord Ivor's sunburst. Lord Ivor, king of whitewall now an exile and a refugee from his homeland had them trained, and had word sent to everybody who would hear them. People came more than Ivor had expected and soon they were a great host. But with no land and no home to call their own they wandered.

Eventually the ruler of the Caadori Empire saw a use for the order and allowed them lands within their great nation, which Ivor graciously accepted, but very few from the Caadori are actually allowed into their keeps. As the groups rituals, rites, and veritable melting pot of everything might be a little too much for some to handle. But they keep to themselves and only small groups of them actually visit with the Caadori people.
-Relations: Good all around the board they especially love to help nations who are losing to the darkness.
-Customs and Traditions: There are very many traditions and customs within the Order as they don't discriminate, but there are many customs made up by them to keep up morale.

Fighters Corp customs: Generally they beat their shields or their chests during battle, war crys, chants, drunken parties, all around debauchery. A favorite custom of the Fighters Corp is to smear ash on their faces and bodies.
Ranger Corps Customs: Trophy taking it's not uncommon to see rangers with hands, or other body parts around their neck or woven into their clothes, pelt wearing, they also paint each others faces with dyes and paints sometimes for fun like the occasional flower or something but other times it's for camouflage.
Farseer Customs: Nobody knows what the farseer customs are or if they even have customs.
The Dungeon Rot Regiments: Their only custom is blooding in, where they cut hands and share blood.
I sent you a PM serp.
In Alive 12 yrs ago Forum: Casual Roleplay
After the hacking incident things went back to an uneasy tension. Then the radio went off "Longsword, we have a kidnapping in progress." Bryan shot up and grabbed the radio "Who's the vic?" He asked, "Misty Cravens." With that said the team scrambled and got off the radio, weapons were grabbed and loaded, body armor put on, and specialized equipment grabbed. If someone was dumb enough to kidnap a CEO they certainly had never heard of Longsword. "Jose, hows the shadow looking?" He asked the driver, "She's fine boss, improved her speed a bit she should be able to keep up with a police cruiser." Jose answered, "Good don't wanna look like a bunch of snails out there, Terminus load this into the chamber of your rifle." Bryan commanded and threw a round at Terminus, upon being shot the casing would break and a tracker would transmit a signal to the APC, of the targets location.

Finally the team was ready, their two hundred year old weapons in hand. "Let's rock this shit Longsword, these bastards shoot at you, shoot to kill. If they surrender cuff em but only if they surrender got it?" Almost in perfect unison his team answered "Yes sir." It was so great it almost brought a tear to his eye. "Lets nut up or shut up then." He shouted, and loaded up his team following suit and The Shadow pulling out of Hark Hq's garage in pursuit of the target.

On the streets the team used footage of the targets on cameras, to actually chase them down, Bryan grabbed his radio and keyed in to Hark chatter. "All units this is Longsword, we are moving fast, we are expected to cut off the target in 2 minutes, be ready for an engagement over." He closed the channel, and turned to look at his team. He could feel his teams unease, this was big a CEO being kidnapped was big shit and if they failed and she died. Hark would be a laughing stock, luckily these guys probably hadn't figured out that she's worth more dead than alive in terms of a revolutionary concept. Bryan checked his weapon content with it being up to par despite being two hundred years old, he flicked the safety off and steeled himself for this OP.
Best parenting advice ever

"If something chases you... Run."
The fact that people are protesting here is kinda funny. They are so damned stoned they have no idea what they are saying. But Ferguson looks like a shit hole. Do not envy that clean up.
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