• Last Seen: MIA
  • Joined: 10 yrs ago
  • Posts: 29 (0.01 / day)
  • VMs: 0
  • Username history
    1. DEMoGorgon47 10 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

thorgili said
Welll It sounds amazingly interesting going to start work on a nice Imperial German/Russian Themed country


Always need to have a Russia/Germany XP.

Meeky said
By the by, does my nation application require any adjustments? Did you want specific numbers for the military section? Is there anything you feel doesn't fit or something you think should be added / removed? Also, do you think I should remove the experimental rockets mentioned at the bottom of the military section, given that Qalimeq utilizes pegasus cavalry (which would be its "niche" unit)?


I'd ask for a little bit more on the navy (if you have one). Also just some percentages for the military so we get a feel for its size. I assume the Pegasus Calvary are literally flying horses? Cause that is totally cool with me lol! As for the rockets, that is fine, as on the whole rockets would be available to all in some limited extent, and since they are new and seem unstable in your nation it sounds balanced. I had one question on the nation description though. You said it was mostly desert and mountains, but you also said it was very fertile, which seemed a bit contradictory. Where does the fertility come from? And is it still limited to a need to import more food and/or water? Other than that it is a great great NS and a great example for others to look at.
MouseKing said
I'm interested, will be writing up a sheet. As for maps, #2 would be my vote.


Awesome, welcome to the group! As soon as you can post your NS please do! Remember, the sky is pretty much the limit on these races so long as the nation and the race remain balanced.

So as far a voting goes, we have 1 vote for #2 and 2 for #4.
Keia Vewyx said
I'd normally choose #2 because I still have the old from some time ago and I'm pretty lazy, but #4 is pretty clear on its diversity and biomes. Things also feel a bit closer in #4; it'll help jump-start nation interactions, so We'll see about what I choose. If no one else goes for a water-based race, I might try for some type of fish shogunate. But then again, steam spider snipers climbing along the walls and roofs sounds so fun~


Whatever fantastical creature keeps your warship airborne is cool with me! I shan't put too much influence behind the map choice, as I want the players to decide. Im stuck on either my fox people, my lizard people or something completely new. I'll start making my NS soon and hopefully that'll kick off more people to join
Keia Vewyx said
Interwar period with fantasy races, eh?Forgive me for having to skip out on this last time in the Old Guild, DEMoGorgon47. Although I did want to join, I couldn't really think of a race to join as.Istos and its trade-oriented spiderling citizens were really fun, but someone already submitted a nation that supposedly accounted for 60%+ of all global trade and there's no bigger turn off for me in nation RPs than something akin to being the "best in the world" without the history to support it.If I may join, I might try a more antagonistic rendition of the spiderific Istos~


Keia! Of course you are welcome to join! It has been too long since we rp'd with each other last. And if you think of any other race don't feel limited to reusing the spiders! The sky is the limit in this rp (so long as it is balanced lol).

Also, care to pick a map you like best?
Meeky said
Hmm... Post World War II technology; fantasy races, but no magic. I'll be thinking of exactly what I want to do. Could you give an example of magic-like qualities you'd allow? Is this a world (given its World War II level tech) where guns already dominate the military scene, or are there still some hangers-on to the old methods of war? And how unusual will you allow technology to go in the quest for finding something unique?As for maps, I like the fourth map. It looks a bit small, but still.My current idea is going to be something focused around weaponizing the power of electricity. I just can't help but imagine swords that use electric shocks right now.Depending on how my application in a similar thread goes, I may ask if I can play the nation I'm hoping to use in that thread (I'm still writing an application for that thread). Namely, it's a bunch of goblins that are going a more "we use fungi and poisons and acids and breed giant animals/insects of doooom" route. (Example: Weaponized termites, catapults launching disease-ridden garbage and corpses,


Just to clarify, it is post ww1 tech, so 1920's, not 1950's. As for the "magical qualities" a race can have think in terms of special abilities. Maybe the species innately are fliers, or they have a seductive allure to them that affects other races, or can read the emotions of others extremely well, or are very resistant to extreme temperatures or other conditions.

I like the fourth map as well, though I am open to all of them.

As for your race, as long as you can explain how it is done and make it balanced I am open to nearly everything.


Welcome to the world of Punk, a land of fantastical creatures and nations fueled by the powers of iron, coal, steam and gears. It is a realm open to endless possibilities as unknown races forge ahead through time and impact the world around them. Create your own race and nation and lead it wisely through the ages. Will you lead your people through times of peace or conquer through war? The future is dictated by your action. The true question is, can you build a nation to stand the test of time?

So after that brief intro, welcome to Punk. This RPG is set in a world of Steam and Clockwork Punk. However, I must stress this in NOT a Diesel Punk. That means no internal combustion. This is a slow world ruled by large lumbering behemoths of metal and boilers. So that means that large blitzkriegs or tanks at lightning speeds are not likely to happen. I also want to quickly clarify, that while it says fantasy in the title, there is NO magic in this RP. The "fantasy" aspect is more akin to the fact that there are a large assortment of creatures. While that does not mean your race cannot have magic-like qualities, there must be a way you can pseudo-scientifically explain, as well as keep your race balanced with weaknesses or nerfs that make the magic-esque qualities a challenge, but not god-like. Also, to touch on the Clockwork aspect of the RP, this has to do with smaller vehicles such as cars and short-range aircraft. Since there is no internal combustion (and that means no fuels that are akin to oil), small engines are difficult to create. However, you can use clockwork powered, wind-up craft so that not everything in the world is expelling out black smog and perpetually attached to coal.

I also wanted to add some form of community building into this RP. So instead of me having a map to give you that we must use, I found several interesting maps and I figured we could have a vote on which to use. So without further ado, here are the maps!



While I realize this is a fantasy and steam punk world and that means that a lot of the "realism" or the RP goes pretty far out the figurative window, I'd still like some aspects of physics in this, even if the physics does not line up with those of the real world. So below I'll list the rules of things such as airships, clockwork planes and other such aspects of the world.



General Rules:
My rules are pretty standard. Be respectful, try to solve disputes among yourselves, and if I get called in my word as GM is final. No playing god, stay balanced, etc. etc. Really just use common sense and aim to have fun with this!

Nation Sheet Application

Name of Nation: (optional, but fun to have)
Flag:
Demonym of Nation:
Race Description: (more detail if using a created one please, including pictures is even better)
List of Race Perks and Nerfs:
Nation Location: (Decided after map, people who finish nation sheets first get first call)
Description of Nation:
Government of Nation:
Capital of Nation:
Population of Nation: (I'd say anywhere between 10 million and 110 million, but let's try to have some range in there, we can't all be giants)
Economy of Nation: (More-so how they make money than what they use to do it)
Nation's Major Exports: (Remember, you can't have it all)
Nation's Major Imports: (No nation is self-sufficient)
Nation's Military Description: (Details here please. Also, for the most heavily of militarized nations I'd say that no more than 6% of the population can be in the military, and this would cause other areas of the nation's prowess - such as economy and scientific prowess - to fall. More well rounded nations would probably fall in around 2.5 to 3%, while nations that want to be advanced in culture or other areas would be smaller at around 1%. Just some statistics to bear in mind)

I'd be interested. Debating w/ myself between a fox-people or a tree people.

Proverbium est. In. Curabitur. - Train. Battle. Learn.


Welcome, young trainer, to the prestigious Pokemon Academy, the first of academy to ever truly specialize in the learning of young trainers to become some of the greatest Pokemon Trainers, Rangers, Breeders, and Professors in our generation. Situated in the beautiful, and mysterious, Elttab Archipelago, the Pokemon of the world will be at your fingertips. With seasonal migrations coming through and the islands themselves boasting one of the widest ranges of Pokemon in the world, our students are never a loss for Pokemon to raise.

Not only is the Pokemon population diverse, but so is the population of people. The local villagers are some of the kindest folk around as well as some of the best battlers. As a year-round tourist attraction, the main port city is alive with activity. And the prestige of the school itself attracts world-renowned Pokemon Masters nearly as much as we attract talented students. So welcome to the Pokemon Academy, and remember, Proverbium est. In. Curabitur. - Train, Battle, Learn.


So yeah, this is where you can sign up to take part in a Pokemon Academy Roleplay. On the whole, this is a pretty free to roam roleplay. However, there will be some form of plot, which you can chose to partake in. As in all Academies, there is a much darker side than what the student body is allowed to know. I'll be making a map on Hexographer if this gets a large turnout, but I wanted to get some people first before I spend a lot of time on that. Also, the great thing about this RP, besides being Pokemon based, is that it can happen without a GM, or be easily taken over by another player. So in case something were to happen and I vanished, the RP could keep going on. Also, just to touch briefly on battling and how it will go, if the players cannot decide who will win and who will lose, I'll RNG it. And when there is a big in game tournament, to be fair, I'll RNG who will get what places. That'll keep it fair. Also, unlike in the video games, the differences between the great pokemon and the sucky ones are not that great. So that means that a Spinda may actually be of some use, and that a Garchomp is not one of the best things since sliced bread. Feel free to pick any Pokemon without the fear of massive performance repercussions.

The rules - Read Me:
- Please play nice. This RP is supposed to be fun.
- Respect the GM's, that's me, decisions. I am usually no dictator, but my word is law. And if I have to step in my decision is final.
- I may appoint co-GMs.
- Try not to make battles last too long. Depending on how many Pokemon are in it, no more than two to three posts per Pokemon.
- Please make quality posts. Use full words, proper English, no one liners (I suggest a paragraph at least). Keep the story moving forward, no dead ends.
- I can expel/fire your character if it is stirring up trouble.
- I may allow the use of Fakemon (though not at the beginning of the RP). Let me know if you agree or not by putting Yay or Nay in bold at the top of your Character Sheet post.
- Keep your Pokemon's abilities within the realms of legal game play. So no Sturdy Shedinjas or Magikarps that are part fire type. However, I will allow them to be different colours than either the standard or shiny scheme. They may also have semi-special abilities/personalities (kinda like the Pikachu that could sense the "perfect wave" in the Kanto saga. But nothing that makes them super powerful).
- Have fun! This RP should be a lot of fun for everyone!

Character Sheets:

You may chose to have either a teacher, a student or both (only one of each though).



Hey all. I'm an "old" member coming back to enjoy the new site. (I guess I'm not really old, I didn't have the year's of experience I had, but I know what I am doing at least). I enjoy Nation RPGs the most, but I can get into pretty much any RPG so long as the interest is up. I also am an amateur plot twister XP, so I may drop a few plot bombs in the RPs I am in (if within the boundaries of the GM of course). Other than that I'm not crazy interesting, just go with the flow and write posts that hopefully are of quality. So yeah, I look forward to seeing you all back on the RP Field again!
© 2007-2024
BBCode Cheatsheet