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    1. Deth_Glitch 12 yrs ago

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Bio

A guy with a few obsessions who simply loves to RP, feel free to consult me if you want my imput as I like to think I can be very creative and original when I need to be.

Most Recent Posts

SO Scrub, what we waitin on?

Cpt Dario said "Yes, she is, indeed a bucket of bolts, but, my dear, she can do the job better then any other vessel."

Vessel name: The Good Gallant Ship: MINE!
Vessel identification number:958323
Vessel history: Originally designed and used to haul containers around within a station or Cruiser it had its future changed as a suicidal young man, and his seven accomplices, decided to 'borrow' it for an ever extending period of time. They picked up a container carrying an FTL drive, and filled with other belongings, and at once set to work hooking it up to the main systems and re-purposing the interior. Where they could they stripped the inside of the hull, welded the container to the cockpit and set up space for them to sleep and live without imposing too much on the all important pilot. It was to the sounds of falling metal and welding that the security did notice the hijacking. Foolishly, thinking it to be one, perhaps two men, they decided to try and get close to take out the crew. At which point Captain Kiliard Dario and most of his untested crew opened the door and began firing back. Meanwhile the last member of the crew, Tillion Viscot, was busy trying to get all the engines working correctly. Dario and the crew held of the security detail (who ended up hiding behind cover as they were outnumbered by one) while the ships main security arrived. Eventually Tillion got something working and, with the security doors closing, managed to fire some of the engines all at once from the rear of the ship, resulting in a hasty airlock closure from the crew and a very erratic tumble out into the vastness of space. Before Dario got a hold of the controls and steered them clear of the cruiser before some sod tried to take them out of the sky.
Vessel occupation: Raiding ship (Pirate)
Crew members:
Name: Kiliard Dario

Age: 27
Bio: Upon a discussion in a pub after work with two of her colleagues in which they began talking about the container craft and how they could be re-purposed they ended up getting into a serious discussion and, when Tillion mentioned he reckoned he could get it to run off an FTL they began making more serious, permanent plans. Dario saw this opportunity to leave her job as a energy infuser, who was in the part of the ship pirates often attempted to plunder.
Race: قزم

Name: Tillion Viscot

Age: 31
Bio: Tillion ended up offering his skills to the crew in a heated bargain and, not aproving of the infighting amongst the قزم, held his end of it by hooking up the FTL drive and adding the added features to the ship. He also keeps s the ship in good nick as the قزم in the crew often have little of his love for the aspects of technology and its fragile nature.
Race: Human

Name: Froroc Roc-Roc

Age: 89 (As Reiakma) 3 (As CyborgAI)
Bio: Originally named Friar Yale his dying wish was to be reincarnated as a cyborg. Since his brain could not be revived they replaced it with an AI that's base personality was much like his Techno-religious 'base model' That was until he men Tillion who hated his devout technoligious worship and re-coded him to be freer spirit and to be more loyal to his allies, who ended up being Kiliard and Tillion. He was commissioned in his 'afterlife' as a security guard and, after some messing from Tillion that gave him more freedom to develop his own personality, which ended up being one that liked guns and fighting alongside friends.
Race: Undead Cyborg AI?

The Other five members of crew are all males of the race of قزم and are all ex-security and very loyal to Dario who has gotten them thus far.

Features:The weapons the crew themselves carry, which are powerful but would have difficulty doing damage to anything beyond a shuttle but would be happy to hold a ships crew at bay as well as a downward airlock which was added by Tillion and Froroc and is designed to survive Tillion's breaching charges. The ship has a quick turn of speed and can drift accurately from long distances thanks to Tillion's patent pending targeting system. This allows it to drift past a ships detection system where, what was once used to pick up containers, latches on allowing the airlock to be opened and the crew the ability to breach the hull. It also has extremely weak shielding as its original purpose was an interior one.
Height/Weight/Length:
Rooms:A 'bridge' as Dario calls it, where there are two seats and the ships controls. Behind that lays the joint living space and sleeping area which also houses the targeting computer. Behind this again is both the Storage and the engines.
Everything else: Yes Dario will have to get changed with the predominately male crew, get over it Bruh.
A Rift of Expectations
(OOC, Applications and Discussions)

Welcome, this is an RP with a Twist. It is not about the characters but about the nations they lead. It is not like the usual adventure and you will not often be in 'direct' action. In this RP you will be the leader of a Nation or Faction in the Steam Punk world of Thiroxia and its up to you whether you lead your nations to war or peace. The Question is can you lead a new nation to victory in the uncertain times, new powers are emerging as the old super powers of the past collapse.

Backstory
Lore said Let me take you back 80 years. In this time, 1243, the old Kingdom of Ventirica is finding it difficult to stop the riots and rebellions that are arising though out their lands, their slow advance across the world forgotten as their armies are recalled to quell the uneasy population. The great Emperor stands atop his high walls looking over banks of smoke as the city below him is overtaken with rebellion. One by one the great cities and forts of the Kingdom fall to various rebellions and Army begin, what is now known as, the long retreat. They march to their Emperors aid as the forces stationed in the capital retreat to the outer palace, keeping the Emperor safe but leaving the city unprotected. They hold it for some months as yet more cities are lost. Up in the emperors high chambers the war council mutters and murmurs, outrage hidden by fear. Messenger birds flowing in and out in a near constant stream. All exits blocked and all the supplies they have are being rationed, even the Emperor is facing hunger problems. The City is soon besieged by the returning Army, as the rebels attend to the new threat the Emperors loyalists take opportunity to push the rebels out of the inner city. The Emperor sees this all, and face still wet from tears, jumps from his high tower.

The old Kingdom of Ventirica stands no more and the Rebels occupy the city as the Emperors forces leave to roam the land, leaderless. Many of the Prominent Factions that fled the various cities and towns either return to help regain order and to pledge to the numerous lords that have claimed them, whilst others stay in the countryside to form their own kingdoms and to start new nations. The old city becomes a slum as the new rebels find out that the great hoards of gold they had heard of where nowhere to be found and the they money they needed was not around. The old Council who surrendered was exiled, joining another Faction and, no doubt, helping another of the various pockets that rose in the chaos. Some of the Powerful Guilds found themselves moving all their branches to one city and, yet again, forming more kingdoms. All the while the Kingdoms that had remained as yet unoccupied and free from the Old Kingdom where beginning to rise and take the land that was now owned by no more then rabble and where joining in council to discus their actions to these new nations. Many voted for them to be crushed, should a new power arise. The new kingdoms found themselves facing a powerful enemy and many of the smaller towns and cities found themselves joining with larger ones, thus creating the powers that the kingdoms of the west and east had hoped to avoid. As airships roared overhead and many nations found themselves facing equal foes, many of the nations declared peace whilst others continued their campaign's against the upstart kingdoms.

Yes, time has passed since the collapse and the playing field is, once again largely balanced, but it is still fresh in the minds of many of the people and nations of Thiroxia, none more so then that of the Dwarves and Isidious, many of whom still remember the days from their own past. But now, with the collapse of the Powerful old Dwarvern Kingdom, a mere 5 years before this day, there are new nations. These new nations, not all Dwarvern and not all as happy to leave their surface dwelling friends alone as the old kingdom was.

Technology and Magic
Military
This is a land where airships dominate the sky with their great cannons and their ability to cover rough terrain, the sea is dominated with massive battleships, some the size of villages, covered in cannons and favored for their speed and ability to survive long periods of time without docking. The land, however, is a different story. Until recently the best that could be managed was crawlers mounted with soldiers using bows and one-handers without shields because anything else was too heavy but, with the refinement of wheels and improved steam engines, more and more land-crawlers and Battle-carts are being made, using light cannons and arrow (and lead-shot) stopping armaments. Favored for the sole purpose that they can roll up to the gates of land locked enemy cities while being able to take more damage then an airship.
When it comes to battle only a few armies are using muskets and basic guns on a large scale, and then only those of powerful dwarves or dwavern allies.

Non-Military
Towns and cities fill with smoke as the great powerful factory's pump out their goods, that is in most places. In some, basic windfarms manage to power large areas, especially in hillier locations and in others hydropower is being harnessed to turn powerful wheels and get the cogs of efficiency moving along.
With the launch of the Great city of Aurora, many other town sized Airships where launched, namely taking the nomadic tribes of the land into the sky and focing sky based communitys to find alternatives to coal, they invented windpower for one.
Map of Thiroxia.

(Click for a fuller view, Place names and prominent landmarks as well as borders to come)
Now. If you want to join this RP you are saying you have read, and agree to, the following rules.
[1] No godmodding!
[2] No story derailing/hijacking
[3] No upgrading unless you make sure it's okay from an acceptor or thread maker (and it isn't something like Derp finds a shining sword left on the ground picks it up and looks at it's inscription which in ancient tongue says Excalibur).
[4] No teleporting! Think of distance okay like if a kidnapping is happening in a forest and you’re in a city and you somehow manage to rush to their aid!
[5] You can make up your own race but please give a description of what they are like with a full set of information such as name of kingdom or Faction, or perhaps even guild if they swing that way.
[6] No Mary/Gary Sues! they really ruin things
[7] Keep conflict realistic, try not to attack everyone you meet.
[8] Make sure your romances do not go beyond what you might see in a PG-13 film.
[9] Acceptors ruling is final if your app is denied no complaining
[10] Try not to post one liners in roleplay.
[11] Do your best when it comes to your application.
[12] Feel free to make as many characters as you like, an application for each of course.
[13] To confirm that you've read the rules delete everything in brackets in your application.
Application:
Leader(s).
Name(s):
Appearance: (Pictures are welcomed but detailed descriptions allowed)
Race:
Backstory:

Nation.
Name:
Location:(use my map if you can, otherwise describe its location. Feel free to add pictures of any major cities or locations if you wish)
Government:(Monarchy, Republic, etc.)
Impression:(How the nation is viewed by others)
Foreign Policy:(What are its long term aims)
Formation:( was your nation formed, from its earliest known history to today.)
Economy:(How does it make most of its money, does it trade fish or raid its neighbors?)
Military:(How is its military divided up, is it mainly Spell-casters with some soldiers to keep the enemy off of them or does it rely on its airships?)

Hmm... Thank you. If you have made it thus far have a happy appmas and I hope to accept you guiz soon!
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