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  • Old Guild Username: Dethran
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    1. Dethran 12 yrs ago

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What kinds of weapons are common on the island, by the way?
It'd be cool to have an idea of what my character's dad would have taught him on a bit before the RP actually gets started.
Name: Thaddeus Fitch
Age: 22
Sex: Male
Mutations: Minor shape-shifting and super speed
Appearance: Generally about 5'6", somewhat tanned, and with fairly short hair, Thaddeus will usually have small spines visible on various parts of his body (e.g. a cluster at each temple, a line running down the length of both ulnae, etc., depending on how he feels at the time). Other than that, he looks much like any wiry, athletic young man of the non-mutant variety.
Abilities:


Skills: -In-depth knowledge of anatomy allows Thaddeus to land any hits much more effectively, as well as assess and treat injuries with great accuracy and speed (given the appropriate tools, or at least supplies sufficient for improvising the necessary tools for whatever the injury may be).
-Study of nature sciences and botany have included a variety of subjects, ranging from what is and is not safe to eat, to what certain patterns in plant and animal life can mean with regards to the local environment and directions, to what plants have what basic medicinal properties.
-Decent mastery of somewhat advanced unarmed combat (primarily forms closely resembling those of jiu-jitsu from human society).
-Highly accurate at hitting things from a distance
-Reasonably proficient with whatever types of weaponry are common in the mutant society
-Incredibly high tolerance for pain (possibly brought on by the fact that he grows spines out from his skeletal structure, possibly just a side-effect of the regenerative properties of his mutation).
Personality: Though typically very playful and fun-loving, Thaddeus does have a rarely-seen serious side. His usual outlook, however, is to just enjoy himself and do all that there is to be done. He is often very outspoken, trying to make things fun for everyone around, not just for him (with varying degrees of success at times).
Goals: Thaddeus' driving objective is, quite simply put, to experience everything that there is. He has an overwhelming curiosity, and an insatiable appetite for exploration of all sorts. As such, when he heard that he might have the opportunity to finally go somewhere new (having already explored essentially everything he deemed to be of interest on the island), he leaped at the chance.
Fears/Weaknesses: As stated above, Thaddeus' curiosity is rather overwhelming, which can cause him to take rather unnecessary risks, rather than stopping to consider the possible consequences of his actions.
Additionally, his particular mutations have the unsurprising side effect of an unbelievably fast metabolism (and an appetite and required caloric and nutritional intake to match). If he goes too long without eating sufficiently (or taking in a decent variety of nutrients), various aspects of his mutant abilities begin to slow down (reduced movement speed, restrictions on shape-shifting, etc., depending on what is lacking from his diet). Also requires significantly more food than a normal person of about his size and build should have any reason to need.
Bio: While his mutations wound up as an interesting blending of those of his parents, his personality was almost a carbon-copy of his mother's, and he grew up emulating her adventurous spirit and reckless nature. He did make himself sit through his father's lessons in weapon use and safety, since his father is a ranking member of the security force, but the only reason he was able to retain any of those teachings was courtesy of his heightened mental processing speed allowing him to catch the information while still daydreaming and planning out his next exploration. When his father sent him to practice martial arts, however, it was a whole other matter entirely. For that, he suddenly found himself able to concentrate fully on something, without even thinking about his next exploration at all during the lessons.
The only other lessons during which he could actually focus were the ones that would be useful for either of his real passions (martial arts and exploration), such as anatomy or botany, though he continued through with all of his studies for as long as he could, because his father insisted that he receive a well-rounded education.
When he eventually caught wind of the opportunity to actually leave the island, he was absolutely ecstatic, and rushed off to get into the screening process as quickly as possible.

Edit: I got so wrapped up in writing the actual CS that I forgot to mention the Handfork of Truth, which we must all Behold!
Dibs on that, in case my post in the IC seemed too tentative; I am currently writing up my submission.
Sounds like an interesting concept, I'll go check out the OOC and see about joining in!
I think I'd like to give this a go. One of my last RPs before the site crashed centered on elemental magic, so the Avatar setting would be a good place to try and recreate my character (an earth elementalist, so I'd be playing an earth bender once this gets started).
Also, since we seem to have a lot of prospective Russian characters, here's something for anyone who wants to do the full three-part name (including the patronymic middle name): http://en.wikipedia.org/wiki/Patronymic#Russian

Maybe I just do too much research into cultures and nationalities when I plan to play them, but I figured I'd post the link in case anyone else wanted to use it for their character.
Never mind on the indecision, after all. Apparently, Gregor decided for me while I was writing his bio! XD
Name: Gregor Ivanovich Novalev
Hometown: Boston, Massachusetts
Age: 22

Powers: Psionics (telepathy/telekinesis)
Occupation: Mechanic
Cause of Death: Killed in the crossfire of a skirmish between competing families.
Biography: After his family ran into some trouble in their hometown of Omsk, Gregor's father sent him and his younger sister, Darya, to live with their "uncle" Mikhail (really just a close friend from the father's childhood) in the States. Determined to ensure that his sister could finish her schooling through a good university, Gregor got Mikhail to get him a job at his body shop, though Mikhail was reluctant at first. He quickly proved himself as a valuable mechanic, with his knack for the inner workings of anything with an engine saving time on jobs that would have otherwise taken weeks to repair. Gradually, though, he began to see signs that not everything at the shop was exactly as it seemed. There were discrepancies in the paperwork, and even orders that would vanish altogether after just a couple of days. Apparently, a locally established family seemed to figure out that there was funny business going on in their backyard right around the same that that Gregor did, as, shortly thereafter, several cars pulled up in front of the shop right around closing time, and a group, led by a rather angry Irishman who stormed in to have words with Mikhail, stood around by their cars, waiting. At the sound of three quick gunshots, the Irishmen all reached into their cars and pulled out an arsenal of automatic weaponry, opening fire on the mechanics in the shop. After a few moments of chaos, all the mechanics, including Gregor, were dead on the floor, and the Irishmen got back into their cars and drove off.
By the time Gregor came to, he was already in the morgue. The first thing he saw when he did wake up was the person on the slab next to his, but he could only stare in disbelief. When it finally sank in that he was looking at the corpse of his sister, he heard something best described as a cross between a scream and a roar (which he would later realize had come from him), and everything in the room exploded outward, away from him, before he passed out again, an image of the older Irishman burning in his mind's eye as morgue workers came to investigate the noise and found one of their "corpses" blacked out, but very much alive.
Would it be alright if I post a character sheet without selecting my power? I'm torn between selecting one I use all the time (like psionics or technopathy) or aiming for something I don't really do all that often, if at all (e.g. a melee-focused power, like the super speed).
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