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    1. Divine Darkness 13 yrs ago
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10 yrs ago
snowed in, so B-OR-E-D
10 yrs ago
So tired of snow....
11 yrs ago
Welp. Did not win the lottery. Again.
11 yrs ago
Returned to work yesterday. Learned employer is moving out of state today.
11 yrs ago
Returning to work today after roughly three months leave....
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Human characters only or will other races be playable?
As Fenrir went over the mission statement, Ricki began preparing herself for the upcoming battle. "Stupid Royal Flush Gang," she muttered under her breath. "Stealing my gimmick. Copyright infringe 's all it is." Ricki's mind had been rewired years ago causing her to completely forget that the RFG had in fact been around long before she herself had adopted her own costume identity. "I'll kill 'em. Kill and then I'll sue 'em." Unzipping her duffle bag she peered inside at all wonderful toys. Caring the entire bag into battle wouldn't do this time. Instead she opted for taking only a few weapons with her. The jacket she wore had hidden pockets which would allow the young to carry plenty of toys with her without wearing her down. One deadly weapon had been strapped into the jacket long before she had left her room. It's current weight informed her that it was fully loaded. The explosive balls and bobble heads in her bag were out of the question for she could find herself in tight quarters with her allies. Maybe next time she could blow stuff up. The cute and fluffy teddy bears would have to stay behind for similar reasons. Ricki grabbed a few of her playing cards and sheathed them inside her left sleeve. These were not your normal playing cards. Instead of paper these cards were made of metal, the edges razor sharp. Next, she pulled a set of chattering teeth from the duffle and sheathed them within her right sleeve. The teeth were somewhat larger than her own hand. Also made of a metal, when this chattering toy latched on to a person it was akin to being bit by a large canine. Finally, Ricki removed a joy buzzer and slid it over her left middle finger. The buzzer had two charges with the punch that equaled a common stun gun. She then unzipped the bag back up before placing it on the floor by her feet. "Poltergeist and Madcap," said the team leadr, "deal with Queen." Ricki smiled. She hoped to take the Queen on one on one. It wasn't due to any brier history. The vigilante just didn't particularly like villain's snooty look. "Her Scepter's illusions could disrupt our flow, but with your psychic abilities you should see through her." As the jet landed she quickly zipped up the front of her bodysuit and pulled her mask down over her face. With both hands grasping her punchline, Ricki tapped her feet on the floor with giddiness. "Oooo... time to play!" She followed the team, skipping along behind her leader. The power being out and the noise ahead only added to her excitement. Inside the vast office Lex Luthor stood alone against all five members of the Royal Flush Gang. Madcap smirked, admiring the power and the ego that radiated from Luthor. Then, the banter started. Madcap hated banter. When it was time to fight, it was time to fight. Questions and silly one liners were to be held for afterwards. That is, if there was anyone left alive. The self-proclaimed literally fired the first shot. Fenrir went down with a thud. Madcap kept her eyes on her intended target, giggling as the Queen activated her scepter engulfing the room in a thick mist. The Ace and Jack went after of Outsiders, while the King continued to shoot. Ten was left by herself seeming unsure of what action to take. The Queen thought she had made herself a ghost. But, it was all a trick. It's had to fool a trickster though, especially one whose perception of reality had previously and permanently been altered by all sorts of unknown chemicals and drugs years ago. Finally, Ten decided on a target. But, her hesitation left Madcap with plenty enough time to act. Reaching into her sleeve pulling out her playing cards. Running forward just as the youngest member of the RGF took her first step, the vigilante flicked her wrist sending the razor-sharp cards through the air like ninja throwing stars not at Ten who would most likely speed past them, but at her Queen.
Would indeed be a good idea to place all important, and possible reoccurring, NPCs in the Character thread.
Interested
And your inflight movie will be...
Ugh. Finally posted.
Ricki was on her knees atop her bed within her room. She brushed her long shiny black hair back as she wrote upon the wall with a red crayon. The fifteen year old didn't like this room. She didn't like being on this team, and she didn't that the Flash had forced her to leave her home. Ricki didn't much care for the Flash either. Who was he to tell her what to do? Who was he to spoil her fun in Keystone City?
....No, wait... That's not right....
....That was... then....
It was déjà vu all over again. Here she was now in another room, in another 'secret' headquarters, with another team. Ricki hoped that this venture with a new team would go better than her tenure with the last. Over two years ago, Ricki had joined the team dubbed Young Justice, a group made up of young sidekicks and protégés of the Justice League. Ricki hadn't joined the team on her own. Oh no. That was the bright idea of the Human Glowstick, better known as the Flash. The Flash took it upon himself to not only end Ricki's criminal ways and acts of domestic terrorism in Keystone, but to try and help reform. What better way to do that than to uproot the girl from Keystone to Star City to train with a group of youngsters of similar age? It seemed to be a good idea at the time. And for the first week they were together the team did great. During that first week the newly formed Young Justice faced off against Kobra agents, winning the skirmish and saving the day with a fair amount of ease. Days after is when it all fell apart for Ricki. The cold-based villain known as Icicle (Junior) was spotted outside of a school one afternoon. The alarm in the headquarters sounded alerting the gang to the said villain's located. The team quickly leapt to action. But, they left without any organization, without any sort of plan... and they left without Ricki. They left the girl behind alone and forgotten. The fifteen year old watched the battle on the monitors. It was over before it really had begun. Yes, the team had won, but not without one casualty. One young member was injured during the melee, not by an attack by the villain, but from an attack on the villain made by a fellow teammate. Upon their return to base Young Justice received a thorough and sound verbal thrashing from the Batman. Hours later, Ricki packed her things and exited the underground headquarters, leaving Star City and Young Justice behind. Now, here she was again. In another room of another secret base with another young team. Writing random, sometimes disturbing, thoughts and phrases on the wall. "Outsiders. This is Fenrir," said the stern male voice on her tiny communicator that lay upon the nightstand beside her bed. "We have a job. Make for the Cruiser. We leave in five." The eighteen year old casually placed the red crayon back in its box of forty-eight, then returned the box to its place upon the nightstand. After crawling off her bed Ricki stretched, arching her back as she lifted her arms high into the air. The young woman as partially dressed for action already. Her red spandex harlequin costume covered the lower part of her body from her waist to her ankles. while the top half was clumsily tied by the loose sleeves about her waist. She untied said sleeves and proceeded to slip a toned arm in each. She did yet slip up the costume though, leaving a good portion of her upper torso exposed, from her neck down to her diaphragm with showing just a peek of her well defined abs. Obviously, Ricki was not wearing a top underneath her costume, only a black sports bra that fit snuggly around her bosom. Blue gloves soon covered her delicate hands and boots were slipped over her dainty feet, both reminiscent of those worn by swashbucklers or pirateers in days gone by. Ricki then gathered up her jacket from the bedpost, a short blue jacket with yellow trim and puffy sleeves. Next she stepped over to the end of her bed where set a small black duffle bag upon a heavy foot locker of similar color. Satisfied with the bags contents, the youthful vigilante unzipped up throwing the strap over one shoulder. Before she reached to door Ricki removed the white silicone mask with a turquoise wig sewn atop from a foam mannequin's head and picked up her punchline from the dresser. Confident she had all she needed, Ricki opened the door and exited her room.... ....only to return a second later to retrieve her tiny communicator. A moment or two later, Ricki boarded the jet, her mask barely atop her head not yet pulled over her face, the front of her costume still needing to be zipped up, twirling her punchline nonchalantly as she stepped inside. **Guys. Let's just calm down and relax please. We have somewhere to be...** Ricki dropped her weapon/grappling device immediately grabbed her head and shutting her eyes at the sound of the invading voice. The voice was neither loud nor threatening, but it upset her just the same. "Nononono!" the girl muttered to herself. She stood there a few seconds more until she was sure the talking had stopped. Satisfied that it indeed had, Ricki picked up her favorite toy and proceeded on her way inside the jet. Now, apart of her new that Poltergeist was a telepath and that it had obviously been his voice in her head. At the same time, Ricki sometimes heard voices when there were no telepaths around. Either way, never did she enjoy the experience. Finding an empty seat beside the telepath Ricki sat herself beside the young man. Placing her duffle bag in her lap and setting her punchline atop of it she sat quietly while crossing her ankles awaiting for the supersonic vehicle to take off. "You know, the last time I was on a plane it exploded," she said to Jaymi matter-of-factly, leaning towards him a bit and making the hand gesture of something being blown up. Then she added with a smirk, "'Course, I'm the one who blew it up. Blew it up with my balls. Have you seen my balls? They're quite lovely." Then, Ricki went silent again, looking around the cabin of the jet wondering why they hadn't taken off yet.
Powers Bag of tricks, kitsunebi, slight superhuman agility and speed, limited shapeshifting.
There are already two shapeshifters and a demon who can disguise himself with magic. Don't know if our GM will want to add another. You described his shapeshifting in your weaknesses. But, what is a kitsunebi? How fast is he? Can he dodge bullets? Can he out run a car? I listed what Madcap may have in her bag or on her person. What exactly does your character's Bag of Tricks contain? I'm not trying to be bossy. I'm just trying to point out things you may want to take into consideration.
According to the wiki, many hunters work either solo or in small cells, sometimes dedicating themselves to fighting all creatures of darkness, or specializing in particular ones. Larger groups, called compacts and conspiracies (Like the modern day Inquisition, The Society of Leopold) which wield global reach and influence at their disposal. Some hunters are indiscriminate in what creatures they kill, viewing all with equal disdain, other rarer groups offer forms of redemption or penance, as they do not view ALL creatures of darkness as inherently evil. Here is the main page I'm using for info on it, the Inquisition page may be another:http://whitewolf.wikia.com/wiki/Hunter_(WOD)
Templar Knight
I feel the need to point out that Hunter the Vigil is nWoD (new World of Darkness), and part of a later edition of the setting than Vampire the Masquerade, which classic or old World of Darkness (oWoD). Creatures -vampires, werewolves, etc. from the nWoD are less powerful (at least starting out) than those found in oWoD. The nWoD was also designed so you could easily do a mixed campaign, where classic WoD was less compatible to some extent. I'm not trying to tell you how to run your game nor am I saying you can't use some of the background info from Hunter the Vigil, and if you want Hunters to be normal humans in your game that's cool too. After all, it's your game =P Personally, I prefer it that way, especially since I am more versed in the nWoD. Like I said, I just felt the need to point this out. Info on the Hunters made for the classic setting can be found here.
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