The Oberum Costaro Milita, Military High Command in English, is the center of all C'ran military operations across their space, both naval and ground-based. They have a coordinated operational doctrine with the other systems of the government, allowing them to ensure access to supplies as well as avoiding disruption of important matters. Other than strictly military operations, they can conduct disaster relief and building projects which they are quite skilled at doing. Led by a board of the highest ranking generals, the High Seer Al'za Kail can be granted full control. Separate from yet under jurisdiction of The Costaro are the Special Operations and Extranatural Divisions.
The C'ran military has almost no fighters and armor, making them heavily infantry reliant. To counteract this disparity when going against other states with such forces C'ran has developed special techniques to prevail.
The C'ran Expeditionary Units form around 40% of all C'ran military forces. As a normal military force, they are tasked with conducting many of the normal operations that such units would do. Because of their extensive training before deployment, including live fire and simulation exercises, everyone is service ready. However, they also conduct civic operations, including disaster relief when other branches cannot get there and construction projects that require the resources of government personnel.
Augmentations and ImplantsPsychic Dampener- This small chip is planted in the brain when recruits finish combat training. While a normal device would induce psychic abilities in the user, this chip instead makes the person highly resistant to many psychic effects as well as a few psionic ones.
Neural Network- While all C'ran personnel have small chips that allow them to access technological information upon interfacing with an object, the neural network takes a step beyond that. In effect a computer, it handles many of the bodily processes as well as monitoring them. Because of this fact, it allows the body to integrate with other augmentations much more easily. Implanted early in the first year of training, the network can store various types of information as well as access technological objects remotely. While mainly centered around the neural chip and web on the brain, small wires travel throughout the person's body, increasing reaction time greatly.
Chyadris Implant- A recent development in augmentative technology, the Chyadris implant has changed the way the military functions fundamentally. Interfaced with the psychic dampener and neural network to protect the device from intrusions, the Chyadris allows a person to submit their body to a hive control mechanism with their permission, another safeguard. Because of the hive control function, military units can function in perfect coordination as well as receive information almost instantaneously from other units.
Ceramite and Synthetic Bonding- The most invasive of all the implants, this is worked in once the soldier finishes their second year of advanced combat training. Bones are infused with an organic ceramic compound, making them seven times stronger than normal bones. In addition, synthetic accelerators are placed throughout the muscle system, doubling the recipient's already considerable strength.
Pretalorphin- A chemical developed by C'ran scientists, the purpose of this augmentation is to change the cell structure of the body. The first effect is mutating the cells so that they become chlorophyllic in nature, allowing the recipient to sustain themselves for weeks without food. Secondly, it enhances the cell's carrying capacity and anti-external properties, boosting overall performance. A final effect is affording psionic powers to the recipient, albeit limited ones. These powers are cloaking, a speed-enhancement, telekinesis, and shielding.
WeaponsMAm-3 Antimatter DMR
MPr-1 Particle Sniper
MDr-55 Disruptor Assault Rifle
MKn-17 Railgun
MDm-29 Dark Matter DMR
Shoulder-Mounted Rocket System (Gravitonic, Fell, Magefire)
Heavy Machine-gun (Disruptor, Kinetic)
Gun Drone
Deployable Cannon (Anti-matter, Particle)
Enlisted Uniform:
The uniform worn by Enlisted personnel is simple, relatively unadorned, and made for nothing other than a covering. Made of synthetic materials with kinetic and heat-resistant properties, the uniform can work as light body armor under an assault. As a one-piece uniform, military personnel use this uniform as their basic clothing option, wearing it as a badge of pride for their service to the C'ran people. A silvery color, the fiber is metallic in look and zips across the back. To distinguish ranks, personnel wear badges on the collar. The only other adornments are unit patches on the arms and ribbons on the chest to indicate what awards they have received and which operations they have taken part in. Rank insignias are stitched in navy blue.
Enlisted Body Armor:C'ran enlisted personnel wear an exo-suit, in effect power armor. Completely encasing the body, all suits are usable in vacuum and can shield the user from radiation temporarily. The suit is modular in design, conforming close to the body. Powered by small quantum reactors the size of fists, all suits feature shields, a HUD, radar, communications suite, range finder, cloaking module, jump-jet device, servo enhancers, infrared and ultraviolet vision, and EMP hardened systems. Composed of a holon super-alloy with trace amounts of ratheum and a ceramite covering, the suit is extremely resistant to all forms of attack even without shields. External equipment is attached to the suit via magnetic strips or molecular bonders. Ranks are distinguished via the HUD so it is not apparent to the enemy who leads.
Officer Uniform:The officer uniform is completely identical to the enlisted uniform except in the areas of rank insignias, which are worn on the shoulders and chest as well as the collar, and color, which is black compared to the enlisted silver. Rank insignias are stitched in white.
Officer Body Armor:Identical to the enlisted body armor, these suits feature a few additional pieces of equipment. The command module allows the officer to direct his or her forces. In addition, these suits have psionic dampeners installed, shielding those in a small area from psionic effects. More ratheum is used in these suits so as to make them stronger and lighter, but as such makes them more expensive. An x-ray vision and portal module are included as well.
Branches of the Dominion Military
Dominar Expeditorum Milita (C'ran Expeditionary Forces- Approximately 28 billion personnel)
Dominar Volus Milita (C'ran Flight Units- Approximately 42 billion personnel)
Rank Structure of the Milita:
Junior Enlisted:Private/Crewman Recruit
Specialist/Crewman Apprentice
Lance Sergeant/Crewman
Sergeant/Adept
Corporal/Adept Major
Senior Enlisted/NCO:Petty Officer 2nd Class
Petty Officer 1st Class
Chief Petty Officer
Master Chief Petty Officer
Warrant Officer
Commissar
Aspiring Officer:Ensign
Lieutenant Junior Grade
Junior Officers:Lieutenant
Captain
Major/Commodore
Senior Officers:Lieutenant Colonel/Admiral Aspirant
Colonel/Rear Admiral 2nd Class
Commander/Rear Admiral 1st Class
Force General/Fleet Admiral
Army Sovereign/Fleet Sovereign
Lord Commissar
Chairmen of the Oberum Costaro Milita
High Seer Arcaness