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    1. Earnest Evans 12 yrs ago

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Guess I should post my prospective character sheet here, too? I made a character! Username: Earnest Evans Character nickname: Cuban Pete Gender: Male Appearance:! Cuban Pete is everything that embodies a stereotypical clown. A perpetual smile is plastered on his face, masking his true emotions. His shoes honk and squeak as he moves, and his ruffled clothes sparkle and shine in incredibly annoying ways. Personality: Cuban Pete's has one goal: Find Clown Planet. He has lost all sense of ethics and basic human morality, but the power of his clown mask has forced him to act out in a desperate attempt at humor. His original human personality has been completely subsumed, and is unlikely to ever re-appear. In his search for comedy, Cuban Pete largely enjoys slapstick, using his powers and tools to make a mockery of every enemy he encounters. Alignment: Neutral Skills: *Cheatsheet: Cuban Pete's player has managed to compile a large sheet of recipes and procedures that allows him to cook many kinds of food, chemical, and mechanical device using the tools in his ship. *Robustness: Cuban Pete is a master of the improvised weapon. If he can swing it around, he can use it to great effect in combat. He is particularly skilled in knocking people down and out. *Scrap Master: Thanks to his ship's extensive suite of appliances, Cuban Pete can scrap any metal object for raw materials and use it to produce his own equipment. *Scientist: With a cheatsheet and his ship, Cuban Pete can produce a wide array of gadgets, trinkets, and gewgaws. These gadgets can do a wide variety of things, but are largely useless. Powers:* Hulk: Thanks to extensive genetic modification, Cuban Pete's body is made exponentially stronger. His skin has turned a neon green color, and he is nearly immune to being knocked over. *Telekinesis: Thanks to extensive genetic modification, Cuban Pete can psychically manipulate any objects up to the size of a man's torso, and can throw them around with enough force to cause severe bruises. *Heat Resistance: Thanks to extensive genetic modification, Cuban Pete is largely immune to the effects of heat. His body naturally adapts to any temperature extreme, from lava to liquid nitrogen. This does not make him immune to pressure sickness or toxic narcosis. *Mute: Thanks to extensive genetic modification, Cuban Pete is completely mute. He must rely on games of charades to communicate. Equipment: *Hand Teleporter: Stolen from the Research Director himself, Cuban Pete has a small device that opens a portal to his personal ship. It only allows two people to enter the portal before it closes. *Personal Ship: The lovely engineers of Space Station Thirteen have constructed a self-sustaining space ship, complete with chemical dispenser, three hydroponics trays, a microwave, an autolathe, a full research laboratory (with circuit designer), a robot parts construction appliance, and a small cargo bay with a direct link to Nanotrasen's Delivery Office he can use to order supplies *Backpack: Cuban Pete's backpack can hold up to five items of any size. *Standard-Issue Clown Gear: Forcibly turned into a clown, Cuban Pete has a clown mask, a bike horn, a "rainbow" brand crayon, two pairs of floppy, squeaky shoes, and a horrendously gaudy clown suit. Other: Cuban Pete follows whoever will provide the most fun, but particularly supports those who can get him to Clown Planet. Password: Draco Ignis
Wouldn't this basically just relegate you to the same barely-active role as the GM's dragon persona? Why not just create a new, fresh, mid-tier character and have fun with the adventuring group?
I made a character!

Username: Earnest Evans

Character nickname: Cuban Pete

Gender: Male

Appearance: Cuban Pete is everything that embodies a stereotypical clown. A perpetual smile is plastered on his face, masking his true emotions. His shoes honk and squeak as he moves, and his ruffled clothes sparkle and shine in incredibly annoying ways.

Personality: Cuban Pete's has one goal: Find Clown Planet. He has lost all sense of ethics and basic human morality, but the power of his clown mask has forced him to act out in a desperate attempt at humor. His original human personality has been completely subsumed, and is unlikely to ever re-appear. In his search for comedy, Cuban Pete largely enjoys slapstick, using his powers and tools to make a mockery of every enemy he encounters.

Alignment: Neutral

Skills: *Cheatsheet: Cuban Pete's player has managed to compile a large sheet of recipes and procedures that allows him to cook many kinds of food, chemical, and mechanical device using the tools in his ship.
*Robustness: Cuban Pete is a master of the improvised weapon. If he can swing it around, he can use it to great effect in combat. He is particularly skilled in knocking people down and out.
*Scrap Master: Thanks to his ship's extensive suite of appliances, Cuban Pete can scrap any metal object for raw materials and use it to produce his own equipment.
*Scientist: With a cheatsheet and his ship, Cuban Pete can produce a wide array of gadgets, trinkets, and gewgaws. These gadgets can do a wide variety of things, but are largely useless.

Powers:* Hulk: Thanks to extensive genetic modification, Cuban Pete's body is made exponentially stronger. His skin has turned a neon green color, and he is nearly immune to being knocked over.
*Telekinesis: Thanks to extensive genetic modification, Cuban Pete can psychically manipulate any objects up to the size of a man's torso, and can throw them around with enough force to cause severe bruises.
*Heat Resistance: Thanks to extensive genetic modification, Cuban Pete is largely immune to the effects of heat. His body naturally adapts to any temperature extreme, from lava to liquid nitrogen. This does not make him immune to pressure sickness or toxic narcosis.
*Mute: Thanks to extensive genetic modification, Cuban Pete is completely mute. He must rely on games of charades to communicate.

Equipment: *Hand Teleporter: Stolen from the Research Director himself, Cuban Pete has a small device that opens a portal to his personal ship. It only allows two people to enter the portal before it closes.
*Personal Ship: The lovely engineers of Space Station Thirteen have constructed a self-sustaining space ship, complete with chemical dispenser, three hydroponics trays, a microwave, an autolathe, a full research laboratory (with circuit designer), a robot parts construction appliance, and a small cargo bay with a direct link to Nanotrasen's Delivery Office he can use to order supplies
*Backpack: Cuban Pete's backpack can hold up to five items of any size.
*Standard-Issue Clown Gear: Forcibly turned into a clown, Cuban Pete has a clown mask, a bike horn, a "rainbow" brand crayon, two pairs of floppy, squeaky shoes, and a horrendously gaudy clown suit.
Other: Cuban Pete follows whoever will provide the most fun, but particularly supports those who can get him to Clown Planet.

Password: Draco Ignis
That site looks really sketchy and poorly-made. If we move there, I don't think I'm going to join this RP after all.
IncredibleBee said
I think so.


Cool. Do I just have to use the character sheet template in the OP? I saw some guy who posted his character sheets(like, nine of them) earlier ,and he had a load of things in his character sheets.
Are we allowed to create new characters at this time?
The Silver Paladin said
Seriously bro? You're accusing us of joining RPs we like? Make one with Multiple spots for each role! Seriously, its not all that hard!As I said Earlier: So Long, Farewell.


I'm not accusing you of joining RPs you like, I'm accusing you of depriving people of spots in every Fate RP.
Making a Fate RP with multiple spots for each role breaks canon over its knee like Bane did to Batman. Plus, it doesn't stop the problem that comes with you guys joining and completely screwing the dynamics of the game with your interaction. Cliquey crap like what you guys are doing is what grinds storylines to a halt.
Tatsua Aiisen said
? I don't really see what the problem is with me joining roleplays that interest me. It's not as if I'm intentionally trying to ninja spots from people or anything~


The problem is that you join EVERY Fate RP alongside your friends. You're inherently preventing other people from joining Fate RP's since they can logically only have about 14 people. When someone makes their OWN Fate RP because there's no spots left in the old one because you all joined in, you guys join it too! It's a vicious cycle!
The Silver Paladin said
Did you not read the first part? If we join, who cares?


The OTHER people who want to play Fate? When you guys join, you're squatting on perfectly good Servant and Master spots. Your gluttony for Fate/Stay RP is starving others.
The Silver Paladin said
It's free to roleplay how you want! If she wants to, let her! If it's such a problem, make your own!


How can he be sure that you guys wouldn't join that one as well?
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