Avatar of eddieddi
  • Last Seen: 4 yrs ago
  • Old Guild Username: Eddieddi
  • Joined: 12 yrs ago
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    1. eddieddi 12 yrs ago

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Bio

I am me. Thats about it.
Roleplay wise, high free through to casual. I like anything non normal. so scifi, apocalyptic, steampunk, fantasy, anything other than day to day humdrum.
I love world building. I am happy to just build a world for a roleplay and let it be populated and used by others.

I am online and offline sporadicly as the mood takes me. so expect irregular responses.

Most Recent Posts

1Charak2 said
quick question do you guys think any part of my character might need revising in some way?


Hmm. ~shrugs~ The question is does it feel like it a) fills its job role or b) plays how you want it to play. If not, then change it, if so, then you're good.
OverconfidentMagi said
I don't play D&D, but that currency system seems a little ridiculous.


How dose it seem Ridiculous? It tends to work in D&D and most games that use it. What would you suggest to replace it (Remember you'll have to evaluate all that is already in existence)
Hebigami Shiho said
Already discussed this with Yuzuki-chuan, and she's given me enough to know that this isn't OP. Again, it isn't even finished, so kindly await for her to finish it, eddieddie, and then you can comment on it again if you'd like.


Fine, But in that case I'm Tweeking/Twinking (depending on perspective) James's skills, Simply because the Cyclomancer Needs a Re-work, Its far to close to the Geomancer.
1Charak2 said
gonna make my air skimmerAirskimmer Size 20m in length Hight of hull is 3ms high top speed is 20mphStrengths small and leaves no trailWeakness's its slow and can be shot down easilyPrice: 3-8 platnium pieces (depending on your barterAppearance


So basicly its a hot air balloon. Remember, A set of realy well made, enchanted full plate armour is something like 300 plat. So 3-8 plat is a bit cheep, I'd say maybe 50-80 plat, because for 'small airships' you can buy griffins.
YuukiSuzuki said
the player's selected weapon will then gain a special ability unique to their personal character. These abilities can only ever be gained by that one player, and are never repeated onto other users.
Instant Free Magical Weapon, Unique rarity. That is INSANE.

Due to the nature of these weapons, once gained the player never needs to buy any other type of weapon, as they level with the user.
Removes almost 50% of ALL LEVELING COSTS. like 50% of all your cash gets sunk in to buying new gear.

Once reaching the third tier, the player is able to choose a second weapon, which then becomes their sub-weapon.
OH WAIT THATS 2 FREE SUPER WEAPONS.

This class can become anything from the player's choice, but is somewhat based on chance.
SO basicly its 'any class I want whenever'

Tier One

Main Sub-Tier One
Extend [Active]
The special ability gained from the weapon chosen. This ability allows the blade to extend forwards at the speed of sound, reaching to 0.4km (0.25 miles or 1/4 of a mile). When extending the blade glows a bright white and can only extend forwards. To release this ability, the user may do so either with a simple movement of their wrist/hand while holding the weapon, or with a verbal command followed by the sudden and quick release. It should be noted that the blade retracts back to it's normal size at the same speed of it's release. Due to the sudden launch forward and the speed at which the blade travels, it is a hard opponent to avoid. As well as this the extension can be maintained, allowing the player to swing the blade in wide arc's that allow for destroying multiple targets at once, this however can only last for a few seconds at the most. Can only be used twice every two minutes.

I'm pretty sure this is a Magical/stamina consuming ability. yet its free? Wut? Oh and basicly this is a Insta-kill at range on anything non-boss, Due to the fact that this class gives them a Uberweapon from start.

Standby Mode One [Active]
When not in use in battle, the weapon once sheathed then changes into a red gem like necklace that the player wears, which is connected by a leather string that hangs around the player's neck. In this state it cannot be used until mentally commanded by the player to change back. If taken, no other user is able to command the 'relic' necklace of sorts to change modes. Thus making this very useful and allowing the player to not have to worry about carrying weapons when not required.

Utterly Invalidates Disarm, forever.

Secondary Sub-Tier One
One-Hand Mode [Active]
When used, these secondary weapons normally appear as a pair of guns (or handguns). But by mental command or voice activation, this can be reduced down to a single gun within one hand. It is usually used when casting high-level spells or performing precise snipes against single target opponents.

So basicly you can turn any secondary weapon in to a free pistol, Hmm, wut?

Shoot Barret [Active]
By gathering and compressing mana into the form of a bullet, the caster then is able to 'shoot' the bullet forward, using mana to accelerate the speed of fire. As such many can be fired one after another in rapid succession. Five mana per bullet, one second cooldown. Even when not in combat, it seems that Gin is able to form a single bullet or sphere shaped from mana, which is mainly used for practice or a well-timed distraction.

Basicly Instant Magic missile, Five mana magic missile on a 1 second cool down. Pardon?! oh and als 'sphere shaped from mana' which basicly translates to mana'nade.

Shoot Barret: Barret F [Active]
A auto-guided variation of the basic Shoot Barret, it creates an explosive, homing magic bullet that locks at the target's heat signature. Its greatest advantage over other guided shooting spells is its ability to automatically pursue the target, leaving the caster free to perform another action. Can be done multiple times. Five second cooldown, ten mana per bullet.

Wait?! so its magic missile that HOMES AND EXPLODES? 5 second cool down is better, but only 10 mana?

Standby Mode Two [Active]
Like the other version. This allows the gun's used to be stored safely away when not being used in combat. When not used, the two weapons used take on the form of a simple card, small enough to fit into a inner pocket and easily remain hidden from view. Like the previously standby mode, this form reverses back to normal by mental command, or by spinning the card within the air for a few seconds.

So again, disarm is invalidated, Plus you can now sneek your weapon in to ANYWHERE, like even hand to hand combat arenas or shit.
.

Thats only Teir 1!!

Tier Two

Main Sub-Tier Two
Extend One [Active]
An upgraded version of the first [Extend] ability. The blade is still only able to move in a strain line. However, the blade is now able to extend at 0.8km (0.5 miles or 1/2 a mile) and with the increased speed of now ten times the speed of sound. Can only be used twice every two minutes.
So basicly a Instahit at any range with a insta kill weapon.

Thousand Spear World [Active]
By placing the blade near the chest of one's chest, this ability may then active. The blade is then able to split into numerous smaller versions (12 maximum) to circumvent any obstacle in its way, with such accuracy that it could hit a man holding a woman captive without harming her in any way. This is best used in smaller spaces, as the blades used are unable to be extended in such a way for a long period of time. One minute use, or until deactivated. Thirty second cooldown.

So, every half a minute he can insta hit anyone in a short range with a insta kill weapon.

Secondary Sub-Tier Two
Variable Shoot [Active]
A semi-upgraded version of the [Shoot Barret] skill. By focusing the on the excess mana around the bullet created, and then adding additional mana to this bullet. An additional barrier will be created around the bullet, allowing the user to break through tougher defenses and some weaker elemental barriers/attacks. 15 mana per bullet, twenty five second cooldown.
So its a piercing magic missile? Eh for that cost its fine.

Variable Barret [Active]
A varration of the [Variable Shoot] skill. Like previously, the bullet create is able to be coated in a barrier that can pierce through defenses, however, the barrier created is now multi-layered. Able to break through far stronger defenses, and like other shooting-type skills can be cast rapidly if the caster is focused enough. With the aid of the 'special weapon' for each user, this becomes easier as they use that weapon and thus eventually reduces cast time. 5 second cast time. 20 mana per bullet. 10 second cooldown.
So its a 5 sec cast time, with a 10 sec cool down, However over time he basically makes it instant. or since he's already 'experienced' you can skip all of that!

Yeah I'm not doing any more, suffice to say I'm calling OP. like OP as hell.

Ok Airship Data;
Airships, Are like griffins, in the sence that they have NO air to ground capabilities. Airships are also affected by safe zones, So they cannot bomb/fight over cities, however can fly over them and dock at them, Airships, cannot fly over raid bosses, because Raid bosses are instanced, Airships can fly almost anywhere, With the exclusion of the Isle of Escape (they insta-die). Airships take TIME AND MONEY to repair. While you can drop from a airship without harm, remember you are still in a area where creatures may be above your level! Airships for the owner (and guild members if its a guild hall) can be treated like a world portal, Warped to with Teleport crystals, and warped from to world portals, or warped to from world portals.
Airships can fight other airships, but it is very rare, Simply due to the IMMENSE costs on both sides, We're talking Millions of Plat here, These things ARE NOT cheap.

Hope that cleared shit up.
Ok Airship Data;
Airships, Are like griffins, in the sence that they have NO air to ground capabilities. Airships are also affected by safe zones, So they cannot bomb/fight over cities, however can fly over them and dock at them, Airships, cannot fly over raid bosses, because Raid bosses are instanced, Airships can fly almost anywhere, With the exclusion of the Isle of Escape (they insta-die). Airships take TIME AND MONEY to repair. While you can drop from a airship without harm, remember you are still in a area where creatures may be above your level! Airships for the owner (and guild members if its a guild hall) can be treated like a world portal, Warped to with Teleport crystals, and warped from to world portals, or warped to from world portals.
Airships can fight other airships, but it is very rare, Simply due to the IMMENSE costs on both sides, We're talking Millions of Plat here, These things ARE NOT cheap.

Hope that cleared shit up.
~finishes hacking~ Right. Charak is logged out of program - nightmare.
DragonBeastMode said
I would like to join, if I can, got to read do everything before I put up a cs, or can you give me the just of everything so far. I've been in 3 other rps like this so I know how to play it, but everyone one if different.


Well Lets see......We've got a map! The first post holds all the stuff about CS's. just don't be OP. There's three guilds, Liberation Group, who are fighting to try and free everyone, New Terror who want to kill the Liberation Group and live in the game forever, and Debauchery Tea Party who just want to enjoy life and have fun in the game. We've got a few mages, a couple of gunners/rangers, a monk or two, a OP as fuck 'specialist' who basicly has no ability cool down or mana cost, 1 'zerker, and no tanks as far as I can tell.
The GM's are Lucus, Rin, and shiho (GM). I'm 'Lore Master' as in I build races, cities, stories 'n shit, but not the plot.
I also play the guild master of DTP(Debauchery Tea party). A devastatingly powerful Elemental mage who is more interested in enjoying himself and learning than anything else. the leader of New terror is played by the GM and is a sadist gunner, No one is in The Liberation Front except one guy who's basically your stereotypical 'murican.
Hmm, This should be interesting, 2 guilds trying to achieve some form of political goal through force, and one guild just looking to enjoy itself.
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