I have taken this up with Shi, And since you are so adamant about it, I'll relate the Decussion to you, Quotes and all. And then I'll link you to what Rin and I spent a good 3 hours working on. Since then maybe you can....Anyway. here;
Sorry for discussion not being in hiders, Apparently the guild doesn't like that.
'Cool Untill then' I have not mentioned it as Shi stated that your char would not be involved in any fights untill your cs was done.
"add gin in for a while until the fight properly starts" Ie you won't post untill you get involved in a fight. Getting Involved in a fight kinda indicates your fighting.
Tier One
Speedster [Passive]
Increases agility by +10 and strength + 5 while a bladed weapon is equipped.
Main Sub-Tier One
Teleport Slash [Active]
The user Disappears, and then reappears 50m away in a single direction, DMG is done to all foes in between , This skill has a cool down of 30 seconds, and scales with tier, Gaining a increase of -1 sec cool down per teir, and a extra 10m per teir, The user can chose to cut the slash short, increasing dmg, reducing distance traveled.
Passive; Dual Weild,
Due to such high specialism in the chosen Weapon, The user can Dual Weild from the very start of their Adventure.
Secondary Sub-Tier One
Weapon Combine Active.
The user can combine Two weapons, Such as two handguns, Or two Daggers, In to one larger weapon, such as a assult rifle, or a longsword, and use said weapon as well as they could use the previous one, This skill lasts for 20 seconds, costs No mana, and has a cool down of 3 Minutes, The chosen weapon must be declared before the spell is cast.
Empty Clip, Active;
The user empties the entire clip in under 2 seconds towards the foe, This causea a 50% acuracy drop, but increases Dmg by 100% per shot. The skill uses No mana and has a cool down of 10 seconds, It does however expend the guns clip, Can be used with dual weilding for even more firepower.
Shoot Barret: Barret H [Active]
Uppon use The gun gains a +60% acc boost, and can also ‘lock’ on to a foe, this requires tracking the foe for 5 seconds, locking on to a foe gives the bullet a homeing ability, which means it homes in on the target for 3 seconds, Upon impact it reduces the foes Agi by 10% for 10 seconds.
Tier Two [-]
Tier Two
Slasher [Passive/Active]
When attacking with a the users ‘specialist’ weapon, auto attack speed is increased by 10%. Can also be increased and thus doubled to 20% for two minutes, Two minute Thirty second cool down.
Main Sub-Tier Two
Teleport Slash One [Active]
The User Gains a bonus to Teleport slash of 10M and a cooldown reduction of 1 second. This bonus re-occurs for every tier (Not re-typed for sanity’s sake)
Mana Blade; Active
The user summons Mana based Throwing knives, Each Knife gains a 15% acc buff (stacks for each knife!) however each Knife takes 5% of max manna to throw, extra knives not thrown do not consume Mana, The buff is lost after 5 seconds of no thrown knives, however the knives can be summoned any time.
Secondary Sub-Tier Two
Variable Shoot [Active]
The User can now enhance bullets with Mana, giving them a Elemental attunement, Either towards Fire, or Earth, Fire bullets have a 50% chance to burn foes, or set them aflame, Earth bullets have a 50% chance to stun for 2 seconds. This skill costs 15 mana per bullet and has a 10 second cool down.
Tracker Barret [Active]
The user fires a Exploding Tracker bullet, Uppon impact the target is marked on the users Minimap for 10 seconds, After those ten seconds is up the tracking round explodes, Dealing a medium amount of DMG to the target.
Tier Three [-]
Tier Three
(Second weapon gained)
Gunner's Pride [Passive]
All Gun/Bow based skills gain a +10% acc bonus, including standard firing, This also increases The DMG of all Gun based skills, Including auto attack by 5%
Warrior's Skill[Passive]
The warrior leanrs to store his (or her) weapon in a dimentional pocket, allowing them to carry it wherever they please, However this is detectable viea magical means. The warrior can draw the weapon at will from the pocket at no cost. it is also costless to replace the weapon in the pocket.
Main Sub-Tier Three
Teleport Trails [Active]
Through Repeated use of Teleport slash, the player now learns how to leave a Trail of Paralysis gass behind them, this gas temporarily paralyzes all who inhale it. This gas lasts for 3 seconds before it disperses, and the paralysis lasts for 2. the mana cost of Teleport Slash increases by 5 mana if this is used. No CD change.
Snake Movement [Active]
The player has mastered Multidirectional movement, and can leap 30m in a 45 degree ark backwards, Scattering a mix of Caltrops and small smoke bombs as they go, Caltrops deal a small amount of dmg, and smoke bombs blind foes. It is used as a precursor to Teleport slash, and uses 20 Mana, and has a cool down of 5 seconds.
Active; Bladed Prison,
The users calls forth a cage of blades from the ground to surround the foe, this skill lasts for 5 seconds, if the foe tries to escape they take dmg, the user of the skill can pass through the blades as if they did not exist.
Active; Bladed ground
the user calls forth the same cage of blades, but this time to cut the foe from under his guard. the blads deal high dmg, and do little else. The CD for both these skills is 30 seconds, both skills take up 40 Mana upon us. cast time is instant.
Secondary Sub-Tier Three
Frozen Shot [Active]
THe User can ‘pause’ their bullets mid air, Using them to prep up a large attack, This takes up 10% of the users Max mana per second, However it does allow them to use other skills while doing it, so they can stack skills with this shot. upon releasing this skill all the bullets fly in the direction they were fired, The skill has a CD of 5 seconds AFTER max mana has been recharged.
grapple Shot [Active]
the user can fire a magical grappling hook from any part of the body, this hook can attach to any surface, and will extend/retract at the users will, it takes 10 mana per second, and the user can fire weapons, use skills, even carry another person while using this.
Tier Four [-]
Tier Four
Eagle Eyes [Passive]
The player gains the ability to zoom in up to 4x the normal distance for a player, at teir five they gain the ability to use Night vision, At teir six they gain thermal, Non of these skills take mana. and any zoom focus can be chosen at will.
Boosted Flurry [Active]
The attack, Aided by both Mana and Stamina shatters a foes defence, leaving them unable to do anything but reel backwards in shock at the fury of the users attack. this inflics the ‘broken’ debuf, for 10 secs, wich reduces a foes armor by 90%! However it takes 50% of the users max stamina AND max mana, also this skill has a 5 second cool down when any other skill is used, its own cooldown when used is 2 minutes.
Main Sub-Tier Four
Poisonous Touch [Active]
The user can apply toxins to a blade or bullet, Dealing Damage over time to whomever it strikes. This damadge over time lasts only 8 seconds, However, each ‘tick’ deals x2 the last, For example, if the shot deals 500 DMG then The first tic deals 5, dmg, then 10, then 20, so on and so forth untill the last tic at 8 seconds deals 320 dmg, it is 1 tic per second, The activation time is zero, but the cool down is 3 minutes. This costs 50 Mana to activate.
Forest Of Blades [Active]
By placing the hilt of the blade against the ground The user calls forth a 10m radus of blades around them, slicing all foes and throwing them outwards, The blades move with the user, even if the hilt is taken off the ground. This skill uses 30 mana per second used and can be cancaled at any time. 4 minute use maximum. 5 minute cooldown.
Secondary Sub-Tier Four
Shadow Image[Active]
The user Creates a ‘shadow image’ of themselves, Which looks like an exact replica using illusion and shadow magic, This illusion is created with a puff of smoke, and the creator becomes invisible for the duration of the skill, The Image continues moving as the creator was, for 25m, At which point it can perform a single action, A basic auto attack for normal DMG, upon the users target, Or a standard T1 or T2 skill, at 25% dmg, Or do a corner and run another 25 meters, upon impacting a foe, the image explodes, dealing a small amount of darkness damadge and Blinding the foe for 2 seconds, this skill has a 3 second cool down and costs 20 mana regardless of what is done.
Tier Five [-]
Tier Five
Mana Collection [Passive]
The user gains an additional +15% max mana and a aditional +5% mana regen, and any attacks used at max mana gain a +200% DMG bonus.
Main Sub-Tier Five
Mastery of The Blade Passive;
Only one step away from total mastery of the users chosen blade, they can now chose to infuse the blade with a specific element, While passive this Reduces the users Max mana Regen by 2% but can be turned off at any time.
Precision Strikes Active:
the users has mastered Such knoledge of foes that they know where and how to Strike, the next 2 strikes cause the ‘bleeding’ debuff lasting 15 seconds stopping a foe going invisible, or stealthed, as well as dealing a small amount of DOT, this debuff also increases the DMG done by any poison or flame attacks. This costs 30 Mana and has a CD of 15 seconds
sure Strikes, Active;
the user has mastered strikeing faster, and strikeing stronger, The next 2 attacks are sure to strike, and cannot be blocked, Cannot be stacked with any other ability. Skill uses 30 mana, has a CD of 15 seconds.
Secondary Sub-Tier Five
Blazer Mode [Active]
Crossfire: Genocide Shift [Active]
Optic Hide [Active]
Tier Six [-]
Tier Six
Dual Combination [Passive]
The Specialist has mastered both their weapons to such a level they can not only duel weild single weapons, but they can weild a blade in one hand, and a gun in the other, Or any similar combination of their choice, The downside is that Attack speed returns to normal, And skills DMG is halfed. however all skills can be used.
Full Drive: Gear Excelion! [Active]
Known as one of two trump cards for the Specialist. The [Full Drive Mode] ignores the strain on the player's body to push them beyond normal limits, all stats are increased by +20 for the duration, save for agility which is increased by +40. All damage dealt is increased by 50% and all mana costs are halved. Lasts for a maximum of 2 minutes, Although can be stoped any time. Only usable once every four hours.
Blaster System [Active]
~Locked~
Main Sub-Tier Six
Kill, Shinso [Active]
Secondary Sub-Tier Five
Crossfire Burst [Active]
Divine Breaker [Active]
I didn't go any further because 1) You weren't going to be using them right away and 2) I wanted you to actually do something on your own CS, ya know?
I can't find the actual post right now. but I will.
and I'll re state right now; Just because your offended does not put you on a higher horse than everyone else, Your attitude towards someone trying to keep this RP somewhat sane, and someone who as done more than 75% of the Lore work is pissing me off. Doesn't mean I have any more right than I did before. Maybe a Update on your CS would be helpful in this case? Just so we can see you're not just assing us around.
I hope that adequately expressed my sentiment, Since no one else is doing anything about it and I'm doing most of the CS review work. though Asuna is helping massively. ~tips hat in her/his direction~.