Avatar of eddieddi
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  • Old Guild Username: Eddieddi
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    1. eddieddi 12 yrs ago

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Bio

I am me. Thats about it.
Roleplay wise, high free through to casual. I like anything non normal. so scifi, apocalyptic, steampunk, fantasy, anything other than day to day humdrum.
I love world building. I am happy to just build a world for a roleplay and let it be populated and used by others.

I am online and offline sporadicly as the mood takes me. so expect irregular responses.

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Yeah, thats why I went for a energy weapon. No fuss with reload, the fact is that there's no energy drop off with the Ion cannon, and to boot there's no accuracy loss due to the fact its a energy weapon. only downside is the fact he can't move when charging (thats walking, not pivoting to aim) also, you've got to consider bullet drop off from the rail gun, and wind speed, and travel time, and a every other factor that affects a projectile based sniper weapon (though I assume the mech would calibrate for some of that,)
while with the Ion cannon it can just point, click BOOM. but the two of them working as a team....
Arsenal said
Well, so long as the Jackal doesn't take too many hits it should be fine, doesn't exactly carry a lot of armor to begin with. The biggest weakness of the Jackal's design that I see (and a weakness I think a lot of our frames would share) is that they would be vulnerable to a ground attack aircraft, or whatever the equivalent of that would be in terms of a CVF. Not many of our frames have anything that resembles a dedicated anti-air weapon.I think it might make for interesting story if at some point our team is ambushed by guys with flying CVFs equipped with guided anti-ground missiles to see how our characters would handle it (if they even can).


DSP on the Destroyer would be somewhat useful at that point but I see your point, any high power long range weapons would work.

Bosco said
I am agreeing with the flaw of the weight class only because your armor, speed and flight capabilities are all dependent on how many points you have in your weapons. What if there were 15 points in the system in total with a limit of 5 for weapons, 5 for features, and 5 free points. Take your load out that occupies 10 points all to weapons, then 4 points to armor, then 1 point to agility(which covers running speed and maneuverability) and 0 points to flight. Then take my frame's load out with 6 points to weapons, 3 points to speed, 3 points to armor and 3 points to flight. Now if someone wanted to use less points in weapons or features then those points are turned into free points... But I feel is a bit late to mention now.

I agree with this!

Konica said
Changed the mech section of my CS. Basically got rid of the shotgun, lowered the weight class, and replaced the marksman rifle with a more all-around rifle. Also completely changed/updated the description of the mech. Also I gotta say, the J9 and Destroyer may have beefy firepower, but my money's on the Jackal cuz of that combination of range and speed. But either way, all your guy's mechs are pretty awesome :)


I don't know, the jackal has the speed, but with the slow reload and limitation on range I get the feeling if it degenerates in a sniper fight the destroyer has the advantage. if it gets in to a agility test then I'm screwed.
Barioth said
The system for weight and weapons seems a bit flawed. Truthfully, a heavy mech can be just as maneuverable as a smaller one while still carrying more weapons, it all depends on how it's built.


While I agree with you on that principle in a overarching sense (as in if this was bound to reality). However in the intrests of keeping things fair and within the bounds of the RP I'm still going to have to ask you to pick and chose.
The problem is, is that if the Gm or myself makes an exception for you, others will use it as an example to justify having a even more OP mech and thus this will enter a downward spiral in to the realms of (pardon my french) a total clusterfuck where its whoever can justify the most OP mech going. Don't take this as a personal attack, I am simply explaining the position that I'm taking. Simply put if we can justify anything we want through a 'correctly built mech' and having 'advanced tech' I might as well just Say that I'm part of some underground organization who's found el-diablo and a treasure trove of alien tech and that this is my mech;

the armour is a autoreactive ailen alloy which weighs almost nothing, auto-regenerates, can take a nuke to the face and shrug it off, the mace is a power mace which is energized to rip through any armour what so ever, those nodes on the back are twin tezla cannons with energized plasma jet capabilites, allowing unlimited almost light speed flight, getting hit by the tezla cannons deactivates your frame for about 5 minutes, oh and the mace doubles as a plasma cannon. and I can justify this because I'm renegade from a underground group that has found ailen tech.

See? now I agree this is MASSIVELY over the top but as soon as someone can justify a way round the rules or manage to wave the way the path is clear for other people to do the same and go even further. and this causes problems because we can't stop one later down the line without stopping the others. so I'd rather explain this all now so that you can see my point and where I'm coming from rather than having to deal with some knumbnuts further down the line who's got some class ten mech that can teleport. or some asshattery like that.
Dice walked up the steps, a orb if fire hovering over his hand, after Hez passed out the night vision spell had failed him. "is everyone ok up here?" he asked, looking round and picking up the scales. "Huh, this was it then?" he asked and looked at the others. then at Hez. "can one of you two carry her? I'm going to have to light the way out of here." he pointed out and bounced the fire down the steps to light the area up and called up another. "as a sidenote, what happens to this place now?"
Barioth said
I was under the impression that my original Machine-gun lance was 4 units, so by logic, downgrading it to an SMG should've made it a 3 at most. If you look at the picture you can see the gun which isn't big at all, and the adding of an energy bayonet wouldn't really change the weight that much. Keep in mind the difference between a solid blade and an energy blade. Assuming the properties of Ethus, I'd like to speculate that an Ethus blade weighs near nothing. I imagine Ethus as some kind of plasma/energy , meaning it weighs next to nothing. I'd like to argue that an Ethus blade is just 1 unit, and that the size of the blade doesn't matter to the weight. The blade size and intensity does matter to operational time and power conservation which I believe is separate from weapon class and relates more to the basic inner workings of the frame. So If I counted the gun as 3, the vulcans as 1, and the Ethus Blade as 1, It leaves 1 unit which Dynamo said I could make the amount of missiles, bombs, and chaff smaller to fit 1. I dropped the bombs and assumed the rest was Ok. It was my fault for being unspecific but the frame only has 6 missiles, which are a lot smaller than any modern missile we have now, while the chaff is just small canisters attached to the legs that can be discharged at any time.


Well The gm will have to clarify what Ethus is, I always assumed it was something akin to elirium from Xcom, crystals that just emmited energy somehow. brittle and very volatile, ect. but even if you are class 6, you'd still be slow and lack full flight capabilities. I am splitting the Frame's in to five segments, class 1, scout, very fast, no armour, small weapon. can fly like a bloody bee/falcon. 2,3,4, recon, tougher, can fly, but not super agile, somewhat fast, 5,6,7, infantry, can jump-boost/rocket sprint, tougher, decent firepower ect. 8,9,10, tank like, can take a nuke to the face, can't fly, can only jump slightly ect.
and even with those 'vauge' catagories there are ways round them (see the railgun mech). but the gm said if you've got a high(er) class of weight you can't fly/go super fast.
Barioth said
Fixed it, equipment fits under weight class 6 now.


I don't think so;
Submachinegun/lance assuming that they are both full weapons, a SMG is 2, and a lance/short sword is 4, so thats four.
dagger is 1.
vulcans are 1.
six total so far.
I'm gonna go for 2 units for the missiles (cus they are hip/wirist mounted)
eight.
+chaff is nine total.
and they you say its a flight frame. with insane speed.
either you have to lose almost ALL your weapons. or you need to be slower and more tank like.
If I could suggest something? Dump the vulcans and the dagger. with your SMG and lance you've got most bases covered, make the lance detatchable so you can use it in your free hand, that givs you 7 units, then you need to Either lose the missiles or chaff, (up to you) which will drop you to five/six respectivly, that puts you in 'flight' zones with ok maneuverability. or drop everything but the smg (without lance) and dagger, that puts you at 4/5 which is more maneuverable and lighter.
Bosco said
I think the J9 would give the Destroyer a run for its money. The only thing really in its way is your massive ion cannon, but the way to get around that while closing the distance would likely involve a curved running path to get behind you and then staying in your blind spot till in close range where your thick armor means nothing to J9 and his spray.But that is all betting on being able to avoid the ion cannon by staying away from your Frame's left side.Though if the Destroyer got the drop on J9 from afar I can see a one shot, one kill scenario if he punches though my chest and detonates all my canisters. I can see the same happening if her used those drill missiles on me.


You forget something, The DSP isn't specific to the left side. it just happens to be mounted there. and I'm useing Colham armour, not the standard rolled armour of every other mech.
Just so everyone's aware;
Standard rolled armour is a alloy titanium-iron-aluminum metal rolled in to thin sheets and then layered one atop another with shock absorbing matirial between the layers, it's effective, tough, and cheep, capable of standing up to most weapons.
Colham Armour;
Hardend ceramic plates shaped in to rounded deflecting panels layered one atop another built to deflect and misdirect attacks rather than absorb and withstand (on modern tanks these are about 3cm across, for the RP, I'm saying there 30cm, just for easy use), underneeth this deflective layer is a plating of a ceramic composite alloy meaning that any weapons such as shaped charges, KEP rounds or even shatter lighter rounds, (anything under full blow anti-frame) Directed Jet weapons (Such as missiles, Energy pulses or anything of that description) suffer from a 'shatter point' effect, as they damadge the ceramics, it does not break as metal would and this causes the energy or shockwave to be dispersed, furthering the effect, and very much lessening the power of any such weapons. and spreading it over the entire armour plate. This added to a Laminate armour layer underneath provides a massive amount of protection from almost any attack.
There is however a downside; The armour isn't highly repairable, with Rolled armour you just take the plate off and smack a new one on. with Colham armour you actually need to replace the individual damadged Hex plates, which clearly has its issues. Thank god Alex has a hidden stash of the things somewhere.

Now, Acid, while very potant, does not (contrary to what films would have you think) melt through everything like some form of ichor or molten metal. Acid reacts with; Metals, Carbonates, Metal oxides, Organic matiral, and anything with a cellular structure (IE useing phospholipids) so, while your acid would RUIN any other mech in a few seconds, due to the ceramic nature of the Colham armour the acid would be absorbed by the first layer of the plating and probably be catalysed with any hydrocarbons in the atmosphere to produce a alcohol. That is assuming your using hydrochloric acid. if you using sulphuric acid it'd produce sulphur dioxide (yay, yellow smoke screen!) and if you were using a organic acid such as a carboxylic acid, you wouldn't have enough acidic power to melt through metal.



It'd still be fun to see a fight, though I don't intend to have Alexander be put up against other players to often. was rather hoping to put together some sort of ramshackle team
Nupe. gonna make a short post for after Dice has delt with the banana.
Dice had finished with the banana and lemon combination and was once again sitting down drinking tea. the remnants of the banana and lemon smoldering on the floor around him, small discharges of energy jumping between the lumps of mush. his two blades in the ground, one next to him, one a small way away where it had been knocked in the fight, he watched the pair discuss something and then Hez head upwards to deal with the artifact.
Name: Alexander Ulric
Age: 22
Height: 6ft 3inch
Weight: 65kg
Background: Having defected from the slowly forming 'bandit forces' and taking his Frame with him he is somewhere between drifter and Merc.
Bio: Born in southern england Alexander was raised under the cover of the islands relative isolation from the world, war's raging on the other side of the world wern't his problem. That was untill 2150, Colham, known for its exeptional armour construction and almost indestructible style of building was attacked, and every young man or woman capable of piloting a Frame was drawn up in to a militia of sorts to defend what was to become one of the best known frame shops going. Only problem was that the Ethus was hard to come buy in the UK. and so almost all the frames lay dormant.
Alexander got his hands on a working one and got the hell out of there, by this year the wars had dried up huge swathes of ocean allowing easy travel between most continents.
when he arrived in the americas he found something odd, most Frames that he encountered wen't like his, they were fast and agile, relying on speed and outmaneuvering the foe, his Frame however was built for one job, and one job only. destroying anything that got in its way. it was heavy, slow, capable of taking almost anything thrown at it and dishing out enough firepower to utterly destroy most foes. Several large bandit forces approached him with offers to join them he refused most, though one caught his interest, several of the engineers from Colham had joined them and they were looking to work on his Frame, improve the armour, increase weapon power. so he went along with them just to see what would happen.
Things went well for a few years, he would take on the hardest jobs and tear through any static defence as if it was nothing but so much cardboard and he could deal with that. he didn't see the screaming faces, or the blood, he only saw crumbling stones and shattered iron. then he was asked to take prisoners, he was asked for captives to torture. he couldn't take that, so he upped and left, with a good chunk of the bandit forces behind him, he knew he couldn't outrun them, so he turned and stood his ground, and once again his Frame proved that sometimes, all you need is a bigger gun. he's been doing odd jobs here and there since, anything that pays well and keeps his Frame in good nick.
Description:


FRAME:
Name: C.E.D. E-12. (Standing for Colham Emergency Defence Edition 12) though Alexander just calls it "The Destroyer"
Description:
Weight Class: 10
Weapons Descriptions: The Right (if you were in the Frame) arm holds a massive Ion cannon which uses a direct link to the Ethius generator to power itself, this Ion cannon projects a beam of supercharged particles at near light speed capable of punching right through almost any armour, this weapon has a huge range and flies straight against the solar plain (unaffected by gravity or wind), However due to the massive energy drain the Frame must stay still while charging and firing. while not in use it packs up on to the back of the Frame.
The Right arm carries a Combi weapon, a set of three somewhat smaller weapons all built to work together. from top to bottom: The first is a DSP, or directional shield projector, this creates a EM field capable of deflecting or outright blocking any weapons that arn't energy based (so anything that has a solid ammunition) though shockwaves from missles will still get through it is directional, it can only protect one side of the mech at a time. The second is REP, or Rapid Energy Pulse gun. firing bursts of super heated ionised gas at a machine gun like rate allows for a highly effective mid to close range weapon, due to the drop off anything further away than about 250m will only suffer light paint flaking, however it is effective against unarmoured targets up to 400m. the third weapon is a Hellstorm Missile launcher, the missiles from this launcher are TINY they are so small that most mistake it for a anti-personal weapon, however rather than being normal impact sensitive missiles, the tips of these missiles are diamond tipped drill bores. used to drive deep in to the enemy armour and hull and detonate among vital components these missiles lack actual explosive force and shrapnel effect of most common missiles and so lack a direct use in combat or cracking enemy armour, however against heavily defended or armoured foes they are highly effective due to the penetrating effects and the ease of getting in amongst vital things.
Additional Notes: The Devastator lacks the flight capabilities of most other Mechs, However makes up for this with massive weaponry and armour thick enough to withstand a direct hit from a anti-frame cannon.
Past Encounter: During His time as a bandit Alexander took part in the breaking of a sige on one of the Seaboard Frontiers wasteland fortresses, using the ion cannon to utterly disintegrate the frontal shielding of the main gates and obliterate the defensive turrets.

Alexanders comment; "Firepower unmatched. Nothing but utter Devastation left behind. One job; Annihilation. One question; What's the target?"
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