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    1. Eschatologist 11 yrs ago

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I think you know who I'm calling a schmuck.

I am down with some good old fashioned Medieval Fantasy, but like the rest of these schmucks I would like to know a little more about the setting before I really commit.
Made a character, not sure if I wrote enough. Let me know if more needs to be added, or if something contradicts the lore in a way I did not see.
Name: Natalia Dmitrievna

Age: 23

Height/Weight: 5'2, 60 kilograms

Appearance: A short woman, solidly built and plentifully endowed, Talia is the picture of joviality. Her black hair is kept short and unkempt, flaring up in unpredictable fashion at the slightest disturbance. Her face is rarely devoid of a smile, and her sanguine countenance is wide and inviting, her soft brown eyes large and wide open. Her larger build is almost devoid of fat, and her body is in peak physical condition, the soft outline of muscle visible on her exposed extremities, though not morbidly so. She has an upturned nose and small ears, with full lips and a wide smile. Her fingers are long and dexterous, and her hands marked with scrapes and scars and more than often grease or solvent.

Birthplace: A small farming village well off the beaten track, in the western regions of the plateau. Her family's house was small, their farm sufficient, and the woods surrounding them dark and foreboding.

Profession: A gunsmith, mechanic and part-time scholar, Natalia is by no means dim, despite her rustic upbringing. She learned her way around a rifle at a very young age, and has been fascinated with them ever since. The youngest in a pack of siblings 13 strong, she found her way initially hunting in the solitude of the dark forest around her house, but dreaming of bigger and better things made her way to Custos to learn a trade and find employment. After a two-year stint in a factory, during which she spent every free minute learning how to operate and repair as many machines as she could, she set out at 20 to find more dignified work. She found employment as a gunsmith at a local family-run business, and enjoyed it tremendously, using her now-ample free time and available funds to pursue her interest in firearms and history. Unfortunately, the store was forced to close due to a lack of business, and Talia found herself working for the Novaks as a technician and part-time guard, a position she has kept for several months now.

Skills/Talents: Talia has spent an inordinate amount of time with a firearm in her hands, and has become quite proficient with it. This, combined with her occasional dalliance with illicit activities and her previous residence in the worse parts of the city have made her more than capable in a fight, firearm or not. She keeps herself as fit as she can manage, and sets time aside to unwind by running long distances. She puts her natural dexterity to use in her primary occupation as a technician, and she knows her way around and within the better part of common machinery, large and small, and has developed an aptitude for figuring out how things work, usually through disassembling them.

Association: The Novak family= Employed primarily for her skill in keeping their machines running, and secondarily for her skill with a rifle, she enjoys her job and is fascinated with the Novak family, and the pieces of secrets that she has managed to ferret from her isolated part of the mansion.

Personality: Talia is a happy woman. She loves to gamble and drink and sing and dance and talk the night away. She loves to meet new people, to learn new things and to see new sights. She is friendly to everyone she meets, and is remarkably slow to anger. She is quick to forgive, and quicker to forget, though this is indicative less of a graceful personality and more a natural absentmindedness. She is inquisitive, determined and envious of secrets and wealth. She is lazy when she can be, and a hard worker at all other times. She is easily motivated by things she enjoys or finds intriguing, and loses interest quickly in those things she does not. Quick to fall in love, be it with new foods or drinks or games or men [or women, when she is deeply in her cups], she has fairly poor impulse control, though is highly skilled at justifying her impulsive decisions on some fictitious logical basis.

She is highly paranoid of authority. She values freedom of choice and expression above all else, and never wants to infringe on anyone else's freedoms. She views most government as tyrannical, especially the Church, and despises dogmatic beliefs or moral systems. She is careful to a fault, and some have claimed that her paranoia belies deeper instability, though she is quick to dismiss these statements as ridiculous.
I would do this, but I feel like it is just an opportunity for someone in the group to embark on a quest to bring us all aboard his Ruse Cruise

By someone I mean I don't know who, but tacitly suggest that it would absolutely be me.
Reserving a /k/ommando freelancer working for the Norvaks: paranoid, slightly uneducated, tasty with a riflem good with machines and obscenely paranoid and distrustful of authority.
Oh yeah man. This looks like my cup of tea. Sign me up if it is still going to happen.
Name: Congress of Bvalt



Species: The Bvalten are the only sentient species within the Congress, and are a fairly unremarkable lifeform. They are biped humanoids, thicker and shorter than humans due to the increased gravity of their homeworld Svartvist. They are nearly entirely fur-covered, and the color of this hair varies wildly between individuals, from pale white to deep red to navy blue, and can be seen kept trim or grown shaggy. Their skin is thick and leathery, their two eyes set far apart in their head and very large in comparison with their human-sized cranium. They have a flap of skin that acts as a nose, and two rows of sharp teeth in their wide mouth. They are stronger than a human on average, and their long dexterous fingers lend themselves well to clever manipulation of objects. They eat both flora and fauna. Their posture is straight, stretching their apparent height to the fullest, though they only stand on average at just over five feet.

Government: The Congress of Bvalt is a convocation of the tribal leaders of the Bvalten, forged half a millennium ago by Olaf the Young. Tribes no longer hold any true independence from the Congress, having amalgamated happily into one governing body, and simply act as the delineation method for electing regional officials. The Congress holds legislative power, and is checked by executive control from the King, who is popularly elected directly by the people. The government, a large authoritarian body barely one hundred standard years ago, has become a much smaller, less obtrusive body, with very few taxes going almost entirely to the military, which has maintained prominence simply due to the recent discovery that the Bvalt are not alone in the galaxy.

Description of Technology: There is no magic on Svartvist. The Bvalt are physicists, chemists, astronomers and myriad other denominations of science. They have only recently achieved lightspeed travel, finally perfected after years of awkward communication with the outside world. Their weapons are kinetic, their power reactors only now moving to antimatter. Their communications are sophisticated, messages travelling almost instantly across the galaxy by quantum machinations. Their medical technology, though only truly efficacious on Bvalt, is perhaps their greatest achievement, and has extended the Bvalten lifespan to nearly limitless theoretical age.

Description of Military: Despite almost all the paltry budget of the government flowing into military development, the Bvalt boast a small fleet of a few dozen true warships, with enough convoy defense ships to protect their own mercantile assets. Their sole inhabited system is well enough defended to ward off hostile freelance assets, and the Bvalten are capable surface combatants, but aggressive military action is largely outside their operational possibility.

Description of Culture: The Bvalten revere Heroes. 82 Heroes have been declared by the Congress, and their actions and teachings have been enshrined into the Bvalten culture, shaping it by their actions. The Bvalten value these teachings highly, and heavily pressure fellow Bvalten to follow them or be ostracized. However, the Bvalten know well that the only way Heroes are created is to break from the mold and become successful, and so permit attempts at these successes begrudgingly. The Bvalten have one immutable law, set by the First Hero: "What is good for Bvalt is good.". Their people follow this maxim religiously, and all their laws are based around this concept, with exceptions plentiful when actions benefit the good of the people, as judged by the people and their representatives.

History: The history of the Bvalten stretches back tens of thousands of years, but their history off their homeworld is not three hundred years in length. Having achieved space flight, they hurried to colonize the moons of their icy homeworld, and slowly spread their colonies among their resource-rich asteroid belt, and onto the 4 habitable planets and their orbiting bodies. They never developed light speed travel themselves, but explored the other star systems on massive generation ships fitted with what humans would call Orion drives. One of these transports was found and destroyed by roving interstellar pirates, and following the trajectory of the nuclear ship they stumbled upon the Bvalten home system. The pirates were engaged by the hero Hgele Curnst, and were destroyed by a ramshackle Orion craft propelled towards the surviving pirate capital ship. The Bvalten reverse engineered these craft, and with the incredible leaps in technology provided they joined the galactic stage as precocious newcomers, approximately 122 standard years ago.

The Bvalten made themselves small on the diplomatic stage: they had no territorial desires, having plenty of space and resources on their large asteroid belt and Oort cloud, and as such contented themselves by becoming incredibly rich through trade and war profiteering, selling their capable industrial base to the highest bidder. They have fought desperately to gain new technology, and the only Hero in the last 122 years has been a Bvalten who managed to reverse engineer Non-Orientable Wormhole technology and provide easy access to antimatter for the Bvalt. They are expanding their standing military, realizing that their defenses are not sufficient, and are looking to make their economic presence greater on the interstellar level.
Oh dear god every word of this is making me more erect

That is to say, I am interested
Duck, I'm off work in ~3.5 hours, I'll get it edited then.
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