Avatar of evershadow
  • Last Seen: 4 yrs ago
  • Old Guild Username: evershadow
  • Joined: 12 yrs ago
  • Posts: 481 (0.11 / day)
  • VMs: 0
  • Username history
    1. evershadow 12 yrs ago

Status

Recent Statuses

5 yrs ago
Current c r i n g e
4 likes

Bio

User has no bio, yet

Most Recent Posts

As another added note, do read the NPCs as they are added. Some will just be around the Inn, others are references to the historical value of past versions of this role-play and its spawn, "The Sanctuary" from a good few years ago. May make things a little easier to understand when things hit the fan.
I was wondering the same thing, it's definitely intriguing though.
xAnth; the CS is fine, edit and tinker as you wish, but you're accepted anyway. Also everyone, just make sure to read everyone else's character sheet okay? You're going to need to know the characters.
Name: Barden

Age: 31

Race: Human

Gender: Male

Sexuality: Heterosexual

Class: Ranger

Appearance:


Weapon(s):
[*] A simple, yet well crafted Elvish short bow. The bow itself is made of Blackwood, a rare, durable wood from the Blackwood trees, a known Elvish territory in the lands Barden resides. The bow was a gift from a friend and lover upon his leaving. The bow reaches about three feet in length and has a higher tension on the string than usual helping to give a better shot when fired. Barden has to carry the bow unstrung to save it's effectiveness.

[*] A simple straight-blade long-sword. The hilt (hand-grip) of the sword is longer than that of an average sword of it's type with enough space for about three adult-human sized hands. This is probably just a decorative choice, something human blacksmiths have began to imitate from the Elves (although an elvish hand-grip would be much longer). The blade however is nothing special, a moderately sharp blade with a round top leading to a point. The leather wrap on the hilt is a deep brown in color and from a distance could be mistaken for black. The hand guard is also nothing special with no ornate decorations, just for practicality reasons. Barden picked the sword up cheap before he entered the Drakenwald. The blade is narrow and reaches four feet from the steel cross guard to the very tip. Designed to give the wielder a greater combination of strength, reach and quickness, many would say that this is the sword of a warrior, rather than a ranger. However, Barden finds that it suits him.

Armor:
Clad in a fine linen shirt with delicate embroidery; likely made in Blackwood. He also wears dark woolen hose and tall soft boots that are made of travel-worn leather. Over his shirt Barden wears a sleeveless jerkin, made secure by braided cord ties and over this a coat of thicker and stronger leather, its sleeves are stitched along the underside of their lengths and also at the shoulders. This would have made it possible for the sleeves to be removed if needed. Barden also carries with him a medium-grey cloak and when it is not needed it is rolled up and carried upon his back.

Personal Trinkets:
Barden does not carry any personal trinkets, rather his bow has meaning to him.

Short History:
Barden was born in a land separated by sea from that where the Drakenwald resides. Born in a fishing village, Barden's father was a fisherman and his mother a fishmonger. Shortly after Barden turned sixteen, the village was attacked by a raiding band made up of Greenskin Orc's and Human's from the East with skin as black as night. It was like nothing anyone had ever seen before and without even a militia man to defend the village it was quickly leveled to the ground by the raiders.

Luckily, Barden had not been in the village at the time but when he returned was devastated to see all he knew of the World to be gone and his parents bodies strewn across their house like rag-dolls. Fleeing the ruins of the village, Barden came across a group of Rangers, travelling protectors of these lands. Having heard his story, they took him on and trained him as one of them, making him a brother.

At age twenty-one, Barden laid eyes on his first ever Elvish-maiden and it was love at first sight. However all was not well. When word of this got to the Elvish prince who was a King of sorts in Blackwood, Barden was run out of not only the forests but the lands altogether. This was not before he could receive a final gift from his maiden, a fine linen shirt and an Elvish short-bow, both of which he keeps on his person to this day. Taking to the seas, at the age of twenty-four, the last time Barden saw his homeland was from the stern of a ship, headed for riches. The journey took weeks, in this time Barden had encountered a number of harpies, mermaids and of course, pirates. The ship and its crew had survived almost everything the sea could throw at it. Yet, on one faithful night, the ocean brought up a wave like no one on the ship, even the most veteran sailors had seen before. Cries of harpies could be heard during the storm and the last thing Barden remembers of that night was the wave, inches from devouring the ship, hovering over him like a majestic bird.

Awakening on a beach, on an unknown land, with no food or water, other than that of the sea, Barden rummaged the wreckage of the ship for anything that was his. Departing the dearly departed, he made his way inland, in search of a new life. Years passed and Barden lived off the land, making the odd stop in towns and villages when need be, protecting travelers and caravans from bandits and creatures with sword and bow, appearing from the trees at the most unexpected of times and sometimes not at all. On occasion all that would be seen of the ranger was a flurry of black-shafted arrows, piercing the evil-do'er over and over again, and then silence.

At age thirty, while trying to get away from a particularly unhappy group of raiders whom Barden had foiled their plans, he found himself run into the depths of the Drakenwald. It has been a year since Barden entered the damned forest, but it has been kind to him, in the sense where it has not yet killed him or driven him mad...

Other:
None
Okay, all CS' so far are approved, nice job on your characters, all of you. I'm going to start making mine now, normally I would go for some sort of Elf, but I see there are a lot here already. So for now no more Elves will be accepted, everyone who has posted up until this point is accepted however.
Hey guys, the CS' are all looking good so far! I'm going to review them properly shortly. I did notnice I forgot to add a "Race" segment into the CS. I see a lot of you added it yourselves but for anyone who hasn't please do. :)
The OOC is under construction but ready to accept CS'. The link is there on the first page, so get clicking and making those characters.


The Hallows Inn


You find yourself sprinting, as fast as you can, pushing every muscle in your body to the limit. The dirt track in front of you, so bogged down by rain water has become nothing more than a sludge path of sodden muck. With every step you feel as if your boots are about to be pulled from your feet. Thin, black gnarled branches of long dead trees pinch and tear at your clothes and skin, but you ignore the pain other than a wince after each painful lash. The rain is pouring and your soaked clothing weighs you down, you feel as if at any minute, your fatigue will overcome you and you will succumb to being yet another victim of the Drakenwald, in common tongue, the Dragon's Wood. For the longest time now, your only light source has been that of the moon where it manages to penetrate through the crowded tree-tops, whose dead branches are like crippled arms clawing at the sky, begging for freedom.

Suddenly, thunder rumbles and now consistent flashes of lightning offer you glimpses of what lies ahead, allowing you to maneuver around thorns and branches as sharp as a good sword. However, with each flash of lightning paranoia grows on you, fingering at the deepest parts of your brain. What was at first a hunch that you were being watched is now visuals, whether or not they are hallucinations, deep red eyes watching you through the trees, waiting for you to fall, or make a mistake before the pounce. Thunk you hit the ground hard as you trip over something, struggling to turn onto your back you see it was a rope, tied between the bases of two trees. Your hunch proved to be right, someone or something is hunting and you are their prey. About to give in, you lie back and feel the muck molding to your shape, opening your eyes you see something that almost beings your heart to a stop. Hung from a thick branch, is a skeleton, a long dead victim of whatever it is that resides in this place. Strangely enough this gives you the power to keep going. Bringing yourself to your feet you turn on your heels and once again begin to make haste. You don't know where you are going but anywhere is better than this place. Seconds turn into minutes, which in turn feel like hours as you find you are hopelessly lost. But, something catches your eye, a light coming from between two trees, this is not like any light you have seen in a long time, this is natural daylight. You make one final dart for the light, you can feel your hunter is right behind you. You run and you run and you run.

Thunk. Once again you hit the ground, but this time the fall is not as bad, you open your eyes to see that you came crashing through a final line of trees and landed in a clearing of lush, green grass. Strangely enough, as you look up at the sky, you can see the sun hovering directly overhead, a small ball in the sky. You squint as it hurts your eyes, but you cannot look away knowing that only moments ago you'd seen the moon, it was as if, you'd stumbled into a different time. Bringing yourself around, you see that there is a building ahead of you, it appears to be some sort of resting place, an inn. Beside it lies the forge of a blacksmith. Coming to your feet, you walk towards the building and upon reaching the door, push it open and stumble inside, dragging in muck and dripping water all over the oak floor. Eyes from all over the large open room fall you, you catch a pretty maiden standing on the stairs. Time seems to freeze for a moment, only to be started again by a voice.

"Another wanderer? This is the third this week, at this rate, we're soon going to run out of rooms... Welcome to the Hallows Inn! Lazarus, at your service."


Welcome to the OOC for The Hallows Inn role-play. For those that have been here since the interest check, you'll know the back-story to this role-play as well as some of it's history, for those of you who don't know, here's what you missed:

So I haven't seen an inn role-play in a very long time. Perhaps it's that they're frowned upon or perhaps they've simply gone out of fashion/lived out their course. Whatever the case is, while scrolling through the forums I decided that I really would like to partake in an inn role-play again, and that is why I am creating this thread. I remember years ago on the Runescape Forums (sorry if that counts as advertising) before they went to hell and had a decent following of exceptional role-players, the first role-play I ever joined was, yes, an inn role-play. This role-play was created by a user on those forums called LordMatt144 and the role-play was named; "The Hallows Inn". It was this role-play that had me gripped by the ankles and wouldn't let me go, instantly my love for books, literature and other such mediums was revived and I fell head over heels with role-playing.

When this role-play had run it's course it led to a role-play I created (my first time being a GM in a role-play), called "The Sanctuary". Based in a universe on a separate plane of existence to the Hallows Inn, traveled to by a portal; the patrons of the inn found themselves in a city that was consumed by death. After successfully reaching the highest point of the city and defeating an entity known as The Guardian, the city was revived, those trapped by death returned to normal and the dank city became glistening white marble once again. The role-play was a hit and lasted for a colossal thirty-one threads over a number of years before all the players had moved on from the RSF. Having gone through heart-pounding battles, lovey-dovey romance and an amazing world, built by us all on a collaborative effort, the final thread of the role-play fell to page 51 of the RSF where it died and was wiped from server history.
Back story


The Hallows Inn is situated in the middle of a clearing in a forest known as the Drakenwald. The Drakenwald has never been fully mapped but is known to be the largest woods in the chartered World. The exact location of the clearing in relation to the forest is also unknown as all who have come across The Hallows Inn have done so by accident, often after days, if not weeks of being lost in the vast expanse of the Drakenwald.

The owner of the inn is a man who goes by the name Lazarus. Nobody knows his exact age, only that he has been at the inn for centuries, some rumors say that he was born in the Drakenwald and has never been outside its borders, others say that Lazarus is an entity of the forest that cannot leave, a Dryad of sorts. What is definitely known is that all weary wanderers who come across the Hallows Inn are offered refuge until they decide it is time to move on, if at all.

Character Sheet

On the matter of creating your character, just a few points:

[*]Remember our characters are not hardened warriors (at least not this soon into the role-play);[/*]
[*]Armor and weapons shouldn't be too over-powered or overdone. For example, if you fancy your character a bit of a knight, don't go having a full set of plate mail with all the knots and works;[/*]
[*]The role-play is following a traditional-fantasy style, at least for the time being, so it would be appreciated if we kept our characters in this genre in relation to race, class etc.;[/*]

Name:
Age:
Race:
Gender:
Sexuality:
Class:

Appearance: (Pictures are preferred)
Weapon(s):
Armor:

Personal Trinkets: (If any)
Short History:
Other:

NPCs

This list will be added to when the role-play starts, it will include NPCs that are around the inn and that are either essential to the role-play OR references to the previous version of this role-play.







Okay guys, for now that's all, I'll add to this as we go on but feel free to start putting your character sheets up.
Awesome stuff!
Okay, so I'm going to get an OOC up so that I can have it done tonight and we can start getting CS' in, hopefully by then we have that extra bit of interest.
© 2007-2026
BBCode Cheatsheet