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    1. ExaltedTransformer 10 yrs ago

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Thats what I do in my games, house rules to make it more believable and dramatic. Level and evolution dont have anything to do with each other. If your Pokémon hates you, it might never evolve. If you fall off a cliff, your level 20 charmeleon just might evolve to save you. Dice and stats are important, but fun is WAY more important!

Edit: the hp natures exist because of how stating Pokémon work. In this game, your base stats determine what order your Pokémons stats must be for the rest of its life. If base hp is 10 and base attack is 9 with an attack boosting nature, your attack can never be higher than your hp, unless your nature also lets you lower your base hp. Also, they added new ones rather than just altered the neutral ones so that 1.) Neutral is still a possibility and 2) it makes rolling natures for wilds super easy with 2d6.
A lot of that was done specifically to balance the game for a tabletop setting compared to a video game setting. It isn't 'wrong', it was purposely modified. Trainers involved in combat are generally optional rules anyway, because not every battle is league certified. If Team Rocket's trying to catch your Pokemon in a snare, I'd certainly want to know the proper rules for punching them in the face. The item changes likewise were done to help balance the game for a tabletop setting. You can change them to whatever you want, but there's a purpose to it. The -200% is in case you say fall off a cliff. Or accidently provoke an angry Salamance and fail your athletics check to dodge and not be stomped on. It's not that hard to get to -200% if you're playing a more gritty campaign. The x3 rather than x4 for double super effective is because with the hp calculations being what they are, if it was x4, a double super effectice move is an almost instant faint with no real chance of recovery. All about balance. Pokekon Tabletop Adventure stared at x4 and it was just too unbalanced, so they changed it.
If you were using an unbalanced system before, it was likely pokemon tabletop adventures. Fun but really wonky and vague in areas. PTU is an updated version that runs much smoother and allows for much more variety in game play options, like settings and campaigns.

http://www.mediafire.com/?ss8xoof408j8swj

Here is where you can download the main pdf and the supliment setting guides:

Pokemon Tabletop United Game Guide
Game of Throhs: Fantasy Setting Guide
The Blessed and the Dammed: Legendary Guide
Do Porygon Dream of Mareep?: Sci-Fi setting Guide

Along with useful charts and of course the Pokedex. It can seem very detailed and confusing at first, but you dont have to know every edge and feature to GM a game. Just the rather simple mechanics.

If you find it interesting and have questions, I'll be happy to help!
I run a forum game on a different site and a live game with this system, and I'd like to play in a game once. Is anyone interested in running a game? I would be happy to co-GM if youre shakey with the system.
In hello 10 yrs ago Forum: Introduce Yourself
Hello all. Im brand new to roleplayerguild, new or old. Ive played on other forum/play-by-post sites before, though, including rpol and ye old yahoo groups many moons ago. Im not a hundred percent sure what this site's all about in comparison to my previous experience, but I'm eager to find out!
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