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    1. Flooby Badoop 12 yrs ago

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Vinsanity said
Interested! If a map could go up that would inspire me for some ideas as to what to build in this world. Enjoyed the post.


I cannot post a full map, because players will have a decent degree of customization in their lands. Any map posted right now would end up looking drastically different from the one that will be used.
FiendishFox said
Interested. How large is the map/each nation going to be?


In terms of figures, population and land sizes will be similar to kingdoms during the dark ages, and early middle ages. The map will consist of provinces, which will be all the provinces you players will create, and the provinces already on the map, Lundland itself will be between 150,000 and 200,000 sq. miles. Each province will take anywhere between 48 to 12 hours to cross, depending on whether roads exist in the province. There exists a decent degree of customization in terms of land, so I can't say for certain how large nation will be. One player might have a city-state of three provinces, while another might control a vast scrubland of 50 provinces, and yet another might have 10 provinces of fertile countryside.

I suspect the average player kingdom to have between 10 and 20 provinces, containing a hundred thousand people, with an army of one thousand on the lower end, three thousand on the cautious end, five thousand on the higher end, and as much as eight thousand in times of desperation. Their wealth will likely be tied mostly to agriculture, with unscrupulous pillaging of neighbouring lands to make up for poor harvests, or otherwise desperate times.

LordZell said
I'm interested. Also wondering if we could have wisemen aka wizards and such?


There will be no fantasy elements in this NRP. Things will be kept realistic. This is mostly due to personal preference, but also partially due to magic being a bit of a gamebreaker at times, even if its power is clearly defined.

To all others, thank you for your interest and compliments. I will begin working on kingdom sheets/finishing the rules. I've got work tomorrow, so you're likely to see it the day after, but I might be able to find time.
( The OOC is up, but it's still a good idea to read this intro, to get a feel for the world. We're currently open to new players while the map is being made. )







To Lund ap Lunds, the Land of Lords, Lundland for short. Or as it is now being called, the Doomed Kingdom.

The poor kingdoms of this desolate land were united through decades of bloody wars and deadly politics under the house of Tristch and their
banner; a red sword facing downward. The Kingdom's founder proclaimed himself Overlord, and each vassal a Lord to him. At first, the Overlord was a mighty and respected title, with absolute and unquestioned power. But the ages have not been kind to the position, with each succeeding Overlord weaker than the last, and each Lord of the realm a little greedier with each new son. Over the last century, the Overlord has become ceremonial; a fancy title with some land attached to it.

Lundland a land mocked for its hard soil, thick men, ugly women, and cruel masters. The land faces enemies on all sides, for as poor and fractured as it is, many see it as a land unable to defend itself, and thus ripe for the taking.

In the southwest are the Bogans, the merchant princes of the Southwest Isles. Lundland is hardly considered worth trading with to any aspiring merchant, but its people are hardy, and thus make excellent galley slaves. Whenever it seems profitable, the Bogans will gather a great host of mercenaries and slavers, who think nothing of the lives they deal in, save for the gold they might bring.

In the East are the Giants, those nomads who wander the frozen deserts. They are massive men, known to grow up to seven feet tall, with the strength of two oxen. When the scant resources of the frozen plains they inhabit grow too small, or merely because they wish for riches and women, they rampage through the east, leaving a sea of smoke, and a trail of tears.

In the North lives a more organized threat; the people of the Volcanic Island. So long as the great volcano of their island never erupts, they are a peaceful people. But, when that mountain spills the rage of the gods through their lands, the warriors gather, out of both necessity and religious duty, to take what they need. A great warchief will lead them to pillage the land and steal people, to work as slaves in restoring their scorched land, and to act as sacrifices, so as to appease the hateful god of the mountain.

But the greatest threats to the land lie in the south: the Ordained Kingdom, and the Empire of Baccus.

The Ordained Kingdom is an empire in all but name. The power and religious authority of their One King is unquestionable, for their family had long since consolidated their power. The whole of their land is lush and fertile, their people numerous, their cities large and prosperous, their wealth uncountable. They are second only to the Baccus Empire, which matches the Ordained in not wealth, but sheer size, for it is a monster that has eaten more kingdoms than comprises Lundland. It has always been ruled by cruel, merciless, and ambition leaders.

Lundland rarely need deal with them, for the two great lands seemed locked in a constant war with each other. But every so often, if there is peace between them, one or both of the them will decide to plunder and conquer the southlands of Lundland. In these wars has the kingdom suffered her bloodiest battles, and faced her most dreaded defeats. Woe has been the king to deal with such wars.

The kingdom has not only enemies without, but enemies within. The Land of Lords is no mere title, for each Lord of the land might be considered a petty king in and of themselves, as even they have vassals owing fealty to them. Every Lord has had to deal with their vassals, who in peace will wage war on each other, and scheme to claim land and privileges held rightly by the Lord, and it is the same for the Overlord.

With so many enemies and so much infighting, Lundland rarely sees peace. And things have only gotten worse in recent times.

The great Overlord Balthazar, who had worked so dutifully to protect the land, and increase the pitiful authority of his title, died in a battle with a small group of mercenaries under a Bogan's pay. It was a most pathetic death, for the sellswords were in flight. One of them grew panicked, and shot an unaimed crossbow behind himself. The bolt hit Balthazar in the right arm as he was riding, and the Overlord succumbed to the wound not hours later. As word got around, many soldiers started to panic themselves.

The sellswords, seeing this confusion, decided to halt their flight and regroup. With new organization and confidence, the Bogan mercenaries pillaged the land without resistance, as the feckless vassals of the land refused to fight for a dead liege.

Though Balthazar's eldest son, Rone, was eventually crowned the new Overlord, it was far too late. The Bogan mercenaries had rampaged across all the land belonging directly to the Overlord, and beyond. The vassals of the realm had all gone back to their seperate lands, none willing to do anything but save themselves. And as the confusion and desperation grew, so did the enemies of the kingdom, who sought to take advantage of the land's weakness. Rone saw all his father worked to achieve disappear before his eyes. With no men at call, he could do nothing but stay in the mighty fortress of Bolgaz. The servants saw him become more and more reclusive, as the young lord did nothing but lock himself away in his bedroom for hours, or even days at a time. Many believe Rone has lost his mind to despair.

With a weak ruler as he, all who have even the slightest claim to the throne are now crying of their divine right to rule on whoever will listen. But with enemies rampaging across the land, the question of the throne is the furthest thing from most Lord's minds.

For now, most are well with an Overlord who will watch his kingdom burn.

~ * ~

Greetings,

If the above description was too long, or perhaps not to-the-point, here's the short version: Lundland is a poor land ruled by an Overlord. In recent times, the Overlord has become ceremonial; a fancy title with a bit of land and theoretical privileges attached to it. You, the players, will be given a set amount of points with which you might shape the soil and people that will become your own petty kingdom. However, you too will have vassals to deal with, and these lesser lords can be difficult, jealous creatures.

The goal of the game will be, at first, to survive the onslaught of enemies that are plaguing the land. Accomplishing that, your goals are your own, but there will be many problems to deal with afterwards. Overlord Rone is clearly lost in despair, but is there hope for him yet? If you doubt his sanity, will you scheme to take the throne yourself, or search for one of the more worthy claimants? Perhaps you don't care for the throne, but your own personal wealth. If that is the case, will you look to peaceful means of accoutrement, such as trade and development, or will you seek to get rich from plunder and ransom? You won't, of course, control every acre of land in your own kingdom, so how will you deal with your vassals? Is it enough to placate them, and be happy with their swords in times of war, or do you wish to rule alone?

I've created what I believe to be a decent system of rules for this NRP, but it needs polish, and polish takes effort. If no one is interested in a game such as this, then the effort is not worth it. Thus, this interest check.

I've created my own world and rules because I find many NRPs fall short when it comes to necessary rulings, while others tend to get bogged down with numerous, or unclear rules. This, quite simply, is an NRP meant to address the common problems found in NRPs: the handling of diplomacy, the pace of time, effective combat, and decisive GM rulings in situations where conflict arises. Players will know each-other in game to a familiar degree, and will likely have an ambassador present at each player's court, so diplomacy and dealings prior to the game's start will be possible, and welcomed.

I'm looking for at least 4 to 6 players to express interest before polishing off the last bits of the rules, transcribing off paper, and posting a sign-up sheet. After your sheets are done, I'll try and be quick as possible about getting a map up.

If you have any questions, PM me. If you're interested, simply express it here. There won't be any limit on who can express interest for now, since there will obviously be many people whose schedules or inclinations will change.


The Sailor's Song

1130, coast of the Anchor Islands, Babel Bay

Six caravels sailed outwards, over great grey waves, veiled by an overcast skying.

“The innkeeper was the one who chased me out with the broom, I guess,” said Horus to Baddy, as the two tugged on the ropes of the Brilliante, raising the sails of the mast just a tad higher with each tug.

“It good she did. Otherwise you left on shore, and I not share pay.”

“Yeah, we missed the other contract, right?”

Baddy chuckled. “Much rather be in the dens, or in the belly of a human girl. But need pay now.”

“Thought you had a decent purse?”

“Spent it in the dens. They not call him Tamul the Wily for nothing. I thinks they cheat.”

“Weird how a gambler always calls foul play when he's losing, 'innit?”

Baddy stuck his tongue out and pulled down on his eyelid, giving a raspberry, before tugging on the rope again.

Horus whistled, and drifted into thought, grunting a bit as he did his own share of tugging. “Haven't had a tumble in, what, years?” he said as he spoke up again. “A real tumble, the kind you remember and like, not the kind you pay for and groan through.”

“I never bought tumbles I not like!” Baddy chuckled again. Horus rolled his eyes, and looked outward from the ship's port side.

The Brilliante was his ship, one of the Babel Navy's nine caravels. Or rather, six. The missing three were the reason they were sailing. Three crews, lead by a pirate who called himself Boneless Bog, mutinied against their captains, and stole literal boatloads of navy rations and merchant cargo, before sailing off to the Anchor Islands, and setting up their own home away from home. To Horus, it said something about how much nicer the Port had gotten since he was a kid when pirates were afraid to stay in Port after robbing the Navy.

The caravels that mutinied were the Ave Maria, Rhonda, and Lila. Horus couldn't decide whether the ship names each being girl names was a coincidence, or weird planning, but the ships were all formidable. The Anchor Islands were surrounded by reef and barnacles, making navigation treacherous, so these three formidable ships were about to get a lot harder to deal with.

“Alright Baddy,” said Horus, “stop pulling, get the men who aren't navigating manning every weapon. Once you're done that, get the flag signals-” The flash of lighting, and the whip of a thunderbolt interrupted Horus for a moment. “- get up to the crow's nest, get the flag signals up to the other ships, battle line formation, but loose. The reefs and rain will make things difficult.”

“Aye aye, captain!” Baddy cried, giving a lax, mocking salute before pouncing off to gather the crew and give the signals.

Horus went to the top deck to handle the navigation wheel. Sailors spilled out onto the deck, just drops of rain started to fall. By the time everyone who needed to be on the top deck was there, a storm had started in earnest, and Baddy was struggling to wave wet flags.

Horus expected them to groan, as they usually did during storms, and even before combat. One time, they'd begged him to turn the ship around just before a battle, because they thought that as long as they were present at the battle, what they did during it would be lost in the fog of war, literal or otherwise.

But this time, as Baddy came climbing down the rope ladder from the crow nest, catching water droplets on his long, pierced tongue, he started humming. And his humming grew into inaudible mumbling. The mumbling grew into song; an old children's song. Baddy started singing it with a bad voice, botching and stumbling on the words as he went about preparing the ballistae, before other men joined in.

The song spread like a disease, as for every man that started singing the childish tune, two more joined in. Only two sailor's seemed to know the song in full, but from those two, everyone else was able to sing the song better.

The plague did not stop at the top deck. It made it way to second deck, the bottom deck, and even the poop deck.

Horus stared at his crew, signing loudly, like schoolchildren in a choir. They were very, very loud indeed, and it was doubtful the other ships hadn't heard. Hell, the pirates they were going after might have been able to hear them from this distance.

And suddenly, Horus' ears picked up a melody over the distance, travelling over the rain and crashing waves. It was the song his crew were singing, but it was coming from the crew of Reef.

The plague travelled to every ship in the line, until each and every sailor Navy sailor in the fleet seemed to be calling it out as part battle cry, part prayer, and part jovial, fatalistic anguish for their terrible situation.

A song of unicorns crashed against waves, and Horus couldn't help but join in as he saw the Anchor Islands, and the three treacherous ships come into view.

~ * ~

1200, Forest Coast, International Waters

Rain pelted down on the crew of Brave Lucy, which rocked against the turbulent current the storm had created. The crew had just ferried a large log from a string of lifeboats tied together. Velvetpaws was directing them.

“Gentle, gentle! Not let fall!” he cried, waving his open palms at the drenched and angry sailors. Other men stood by, nails and hammers at the ready, and several ogres stood on the top deck and ladder-nets, to assist in bringing the tree trunk on board.

The mast of the caravel had snapped off completely in the thick of the storm, leaving nothing left but a stump. They'd managed to drop anchor near shore, and had spent the last few hours finding and chopping down a tree of just the correct size, then bringing it onto the boat to replace the mast. A few smaller trees would be needed, and cloth would need to be brought from the merchandise to be used as sails.

Fara exited the captain's cabin, where he'd been taking refuge from the storm. He pulled his hood over his face, and darted toward Velvetpaws.

“My compatriot and I would like to know how quickly this misfortune might be undone,” he spoke loudly over the rain.

“It done when done!”

“Oh, come now, might you even be able to guess?”

“Done two hours, done three hours, what matter? Where you going?” Velvetpaws laughed, and continued to direct the crewmen. Fara shook his head, and turned around to leave. “I thinks I saw ship earlier,” the gnoll spoke again, which caused Fara to stop, “but maybe my eyes play tricks.”

“Pirates?”

“Pirates don't go here. Not merchant way.”

Fara didn't respond. He shielded his eyes from the rain, and stared up at mast being set into place. The men heaved, and shuffled to get it into balance for the men with the hammers and nails to do their work. Fara looked up into the dark grey sky, watching the clouds drop rain on them, and he swore he could see little rays of light, peeking out from underneath the grey blankets of clouds, from their blue-walled bedrooms in the sky.
WittyReference said
Three hours of work power surged away; I'll have an IC post up soon. For now, I weep.


I know the feels, man. . . we've all been there.

*offers tissues*


The Music of the Beybarids

0500, Somewhere in the Sorry Slums, Port Babel, Babel

Torchlight leaked onto the street from a sandstone house, one much like the thousands of others nearby. But this building was no home or shop.

Inside, a crowd of three dozen cheered and jeered from behind a railing. What might have been an old inn had been re-purposed into a brawling pit, and in it were two chickens, knives tied to their bellies.

“Last chance to place your wager! Last chance to bet, fight will start on the sound of the bell!” cried a man on a podium. A sheet of stone marked with graphite listed numbers: 3 to 1 Tamul the Wily, 1.3 to 1 Fat Mamma.

A kender and a gnoll, just two parts of the the crowd, occupied the corner. The kender sat on a barrel, and took intermittent sips from a wine bottle he held. Though he tried to lean on the railing, his balance was kilted. Purple circles surrounded his droopy eyes.

The gnoll was bouncing up and down, wide-eyed, salivating, panting, counting the coins in his satchel.

“Baddy?” mumbled the kender.

The gnoll did not notice. He was placing coins into a purse, and trying to place it in the podium-man's hand. “For Fat Mamma!” The man eventually saw the coins, took them, and handed the gnoll a parchment slip. The slip was marked with a red seal, and 'ten shillies' was written next to it in fresh ink.

“Hey, Baddy?” the kender repeated louder.

“What, Horus, what? Place bet! Fight 'gonna start!”

“What time is it?”

“Me no know. Why care? Look! Fight!”

The kender looked toward the door. Two windows were near it, but both were boarded up. The kender was aware of his inebriation and lack of sleep, as this is what prompted his question to Baddy in the first place, but he thought he could make out sunlight from behind the boarding planks. “How long have we been here?”

“You drunk!” Baddy let out the shrill laugh characteristic of his people. “I think hours.”

“But. . . how many?”

“I said hours. Few. Three. Four. I not know.”

“We got here at. . .” the kender paused to scratch his head “. . . got here at eighteen?”

The bell dinged twice. “Fight!” called the podium-man. The crowd erupted, as did Baddy, and the two frenzied animals tore into each other.

But Horus didn't care for the fight. They had been going on all night, with the same podium-man calling the same things in the same room since as far back into the night as he could remember. All Horus cared about was going outside.

“I'm 'gonna. . . take a walk,” he tried to say to Baddy, but the gnoll wasn't aware of anything other than the fight.

Horus set his bottle down and stumbled his way out the door. Dim orange light and hot, dry air hit him like a punch.

Truly, how much time had passed? It looked like the sun was still setting. Had they only been in there for less than an hour?

But then, Horus realized where the sunlight came from: the eastern sky. Even in his state, that much was clear. And it dawned on him as the sun did: they had been in there from sunrise to sundown, even though there was something important that needed to be done.

He tried to piece together what he remembered. A mention of the place, a resting stop, but he couldn't remember what they needed to do. He shook his head. The only thing he could think about was a warm feather bed.

The kender stretched, and yawned. He would come back for Baddy later. The gnoll would probably still be there when he woke up.

Horus meandered along the streets, trying not to bump into anything. The torches in houses and on posts were being put out by men and women, rising to seize the day. Horus nearly tripped over an old homeless man, who wearily stuck a coin mug in his face. He was hoping to find the inn he had originally slept in, but any place at all would do.

He had to cross through an alleyway, and the stench of death overpowered him on entrance. A laughing gnoll was scratching the cheeks of an immobile man, pale, devoid of any warmth, surrounded by flies, and with skin caved in at parts of his body. The gnoll was drawing up dead flesh, as a child might with a cake, and sticking it in his mouth to suck it up. He didn't even notice Horus as he stumbled by, out through to the other side of the alley.

On the other end was a little hut set up next to the canal. Several young human boys, children, were inside. They were smoking lit leaves an old man was giving them. One of them started giggling, and charged out of the tent abruptly, full of energy, bouncing around the street like a rabbit. “The poppy will make us high! The poppy will make us high!” he kept calling. As he was bounding around, he took a misstep, and dropped into the canal. The current started to carry him away. The child was still laughing, repeating his phrase as the current dragged him further and further, either toward the ocean, or the sewers.

Horus made his way to a busier street after some time. People were awaking in earnest. Some were walking to the edge of the canal to take a shit on the stones, before wiping their ass with a few deft handstrokes. Horus hoped this was indeed the canal to the sewer.

The street itself was narrow, flanked on both sides by buildings at least three stories tall. One building on the right had no door, but merely a set of stairs, and columns made in the style of antiquity. Inside, a gnoll sat on a couch, caressing two beautiful human women, dressed in revealing silks. He, and other men on other couches, took puffs from their hookah, or sips from coffee cups, and chatted.

Horus dodged a man dressed in pink silk and jewels, beside a huge camel. Three camels were tied to each other behind his, each carrying boxes and sacks of trinkets. Horus swiped a silver kettle. It was the best he could manage as he was.

An ogre held a man by the throat, with a stone in his right hand. Two other ogres stood on either side. The man was bleeding profusely from the head, holding his hands out, trying to speak, flailing his legs. He was a man dressed in moth-eaten rags, with a thick black beard, and gnarly yellow teeth.

“You owe us. You borrowed from us. But you didn't plan to pay us back,” said the strangling ogre.

“I-I'm sorry. I want. . . to get work,” the man managed.

“When you say work, do you mean as a wallflower at the track? Or a dice roller?”

“Work. Want to stop. . . that.” The man looked to be near collapse. The ogre growled, then delivered a sudden blow with the stone, but this time to the solar-plex, then let the man's throat go. The man feel to ground, coughing blood, choking, but alive.

Horus continued on. Stall managed by of every race in the city lined the street. They called out goods and prices to create the grey noise of commerce. Horus swiped a wrapped stack of parchment for no particular reason.

A man tapped Horus on the shoulder. “Would you like to buy a camel? Very cheap, very good camel, not too old.”

Horus shook his head. “What would I do with a camel?”

The man laughed. “Take it to the beach? It would be your camel, you could go where you wish with it.”

Horus turned away and continued on. The man went to pester someone else.

A very large shop occupied the attention of a crowd. 'Mobo and Son Goldsmiths' was written in shiny gold script above the store's door. Horus couldn't quite remember how, but he found a ruby pendant encased in gold, with an equally pure gold chain, hanging over his silver kettle.

Horus saw what looked to be an inn. In painted white script was 'The Feather Inn' and a picture of a feather, drawn on a swinging signpost protruding over the street. 'Feather Beds, free meals to guests!' was written at the bottom of the sign. He made his way into the inn, up the stairs, past the crappy lock on the nearest room, and toppled over the bed.

Warm and feathered, just like he imagined.

~ * ~

0800, The Feather Inn, Port Babel, Babel

“You are Garlo?” asked the Ogre. He wore a chain vest that encased a bulging belly, and held a pike in one hand. His feet were bare. His skin was tan, and bags drooped over his yellow eyes. His large figure cast a shadow over the table, even with the morning sunlight pouring in from the tavern windows.

“Aye,” Garlo replied. “Garlo Diamondeyes. You must be Saul.” The dwarf wore patched, tattered, hooded brown robes. His skin was pale and wrinkled. His eyes were the color of ice. They were transfixed on the air in front of them, oblivious to what lay beyond. Garlo gestured to the seat across from him. “Have a seat.” Saul tried to fit his bulky form over the chair, forcing him into a kind of fetal position. “Looking 'fer a bodyguard for my caravan.”

Saul grunted. “Where to?”

“The western deserts.”

“Sagev Sal?”

“Nay. Further.”

“There is no place further west.”

Garlo shook his head. “There is.”

“Villages, perhaps, but no place for a monk.”

“Who says I'm a monk?”

Saul shrugged. “You dress like one. You are a dwarf, and you are old.”

Garlo waved his hands over his self. “You see any pendants? I'm a merchant.”

Saul laughed. “Merchants dress in silk and jewels, not a potato sack!”

“Times are hard. You going to get me where I'm going, or you just going to keep 'laughin?”

“Tell me where we are going.”

“You wouldn't know.”

“We Ogres know the deserts better than any dwarf. Do not be prideful.”

“Whose prideful? Just leave 'gettin there to me.” Saul shifted in his seat, which creaked under his girth. The tavern door happened to be open. Outside, Garlo could make out a dozen Ogres, wearing padded leather armor, and carrying pikes.

“Those your men?”

Saul grunted.

“This is going to be a long journey. I don't know how long it'll take. If I had to guess, five days. Maybe a week, maybe longer.”

“Tell me where.”

The dwarf stared into the Ogre's rheumy yellow eyes, and those bloodshot orbs stared back into his. Garlo turned his head around. The few morning patrons of the sleepy inn ate breakfast with sedated conversation. No one was alone, no one looked to be watching them. There were no kender or gnolls. Garlo leaned over the table and spoke in a hushed voice, something between talking and whispering. “You know the snakemen?”

“I have never met one. I have seen them, but they do not speak.”

“Nay, they can speak. An old friend of mine introduced me to one.”

Saul arched an eyebrow. It was the first emotion Garlo had seen the ogre express. “Who was this friend?”

“Never you mind. So, my friend helped me talk to this snakeman. I just wanted to talk, just curious. I didn't expect to learn what I did.”

“Which was?”

“I'm 'gettin to it!” In his peripheral vision, Garlo thought he saw the two men at the other end of the tavern staring at him. He darted his head to them, but the men were relaxed, talking normally, hunched over their food. Garlo turned back to Saul. “The snakeman was named Tsseek. He was a merchant of sorts himself. Mind, they don't call 'em merchants, but that's the only word I know for 'em. Anyhow, he was there to look for some things to buy, and learn how to speak our language. He said he came from a city called S-thar-tiss-un. Hope I'm pronouncing that right.”

“And you wish to go to this place to trade?”

“Aye. Tsseek agreed to guide me to the city under the conditions that he keeps a third of my product, that the journey be secret, and that I do whatever he says.”

“You trust this snake-man?”

Garlo shook his head.

“You do not trust him, yet you place your life and wealth in his hands?”

“I'm old, and desperate. Beggars can nay be choosers.”

“I will not risk my men or myself without the right compensation.”

“And look who knows the desert so well. My coin is good as any. Tsseek will meet us outside the city gates, near the caravansary. If you're going to keep belly-achin, keep your arse warm on that chair. Otherwise, be there at sunset. That's all.”

The old dwarf grunted as he hoisted a backpack over his shoulder, and lept off the tavern chair, waltzing out into Babel's scorching morning sun.

~ * ~

0830, the Harbor, Port Babel, Babel

The light blue water sloshed against the docks of port. Ogres and men moved crates from a nearby warehouse onto a caravel. The ship was ornately decorated, with a bow sculpted into the shape of a mermaid. Its flag was purple, with a large black paw taking up its center.

A gnoll stood overlooking the scene. He was hunchbacked, fidgeting with his criss-crossed paws. He was not dressed like most gnolls: he wore a long, navy blue velvet robe, with gold-and-silver-colored trim that gleaned in the sunlight. Large jewel earrings, some hoops, others solid stones, dangled from his large ears, which twitched involuntarily.

“Hey, jackal face!” cried a dockworker. The gnoll turned to the man. “It is two more ships like this that need filling, yes?”

“Yes, yes, two ships, like this one, down two docks, need ready quick, very quick.” The gnoll spoke quickly and panted equally fast. “Name not jackalface,” he added, “name Velvetpaws.”

“Hah, you gnolls all have face of jackal. We will call you jackalface.” The man left, laughing at his own joke.

The gnoll did not look like a jackal. He resembled a hyena, like most of his people. But Velvetpaws did not reply or give chase. He looked over to a nearby crate.

It was a simple wooden crate, marked with a black paw on the side. It was filled with hay to protect the merchandise. Inside were heart-shaped vials of dark pink liquid. Velvetpaws picked up a vial, and cradled it in his hand, twisting it, turning it, spraying it into the air, spraying it across his body. He inhaled deeply of the misty cloud that formed, and let out a hacking cough mixed with the characteristic, heckling laugh of his people before pocketing the vial and looking out to the sea.

The waters beyond were dotted with dozens of tiny islands. Swaying palm trees and shifting sand covered them. Ships manoeuvred around them skillfully, against crashing waves, thick with white salt, heading forward toward the rising sun.

Velvetpaws gazed wide-eyed into the ocean beyond, fidgeting, licking his lips, panting.

~ * ~

1900, Port Babel Caravansary, Babel

Tsseek hissed and growled. Mukad stood nearby, bobbing his head to the gibberish.

“The journey's length will depend on weather,” Mukad said, without moving his eyes away from Tsseek, who continued hissing, “but it will be dangerous no matter what.”

Mukad was a coastborn dwarf, native to Babel. He was strong, dark-eyed, tan-skinned and brown-bearded. He wore a loose purple velvet vest over his bare, muscular chest, and baggy cotton pants with worn sandals. A steel scimitar, sharpened to needle's edge, dangled from his hip, reflecting a blinding glare. Mukad was an old friend, but far younger than Garlo.

“If those bodyguards I hired don't lose their nerve, we can depart tonight, aye?”

“Aye. You did not tell them where we are going, did you?”

“He refused to escort us unless I told him.”

“No one shall escort us unless you do not tell them where it is we are going.”

“Cut me a break, I can'nee-” Garlo stopped when he saw Ogres approaching him. It was Saul. His men were on the backs of massive camels. Several camels carried nothing but crates and bags. “Speak of the devil.” Garlo walked up to Saul. “I thought this was too risky for you?” he said to him.

“As you said, dwarf; I am old and desperate. Beggars cannot be choosers.”

They chuckled, and smiled with bared teeth and furrowed brows.

~ * ~

2300, the Harbor, Port Babel, Babel

The three purple-flagged ships were set to sail on the eve hour of midnight, under the Tower of Babel's guiding light.

At night, few pirates roamed the ends of the harbor. Some crews had been known to set anchor on inconspicuous islands close to shore, then assail merchant ships leaving fresh from port, but this was difficult and inconvenient to do in the dark.

Velvetpaws sat in the captain's cabin of his main ship: Brave Lucy. It was an old ship purchased on the credit of his bank loan, but it was the biggest of the three he had, and it would be enough to last the trip ahead.

The gnoll sat at a desk, illuminated by a half dozen candles, tracing lines over a map. The map displayed the whole land of Babel, including all its political boundaries and terrains, but more importantly it showed the coast, and all the islands and ocean currently known. Velvetpaws was diligently crossing lines on the map with a quill attached to a compass, when three knocks rapped on the cabin's closed oak door.

“Me busy. Important?”

“Ah, yes, sir it is very important.” Velvetpaws did not recognize the voice.

“Wait, I open!” The gnoll opened the cabinet under his desk, containing a dagger in a small scabbard. He quickly tied the scabbard under his robes, making sure it was covered, before walking over to the door, and peeking through its miniature port window.

A stone-faced desert ogre in a fine black robe, stood next to a young man, dressed in patterned silk, furs, and jewels. The man tapped his feet, left hand clutching his right wrist, and the the ogre stood straight. Velvetpaws cautiously opened the ajar, and peeked his head around.

“Yes? Who you two?”

The two looked down. The man arched an eyebrow. “Velvetpaws?” he said.

“Yes.”

“The merchant?”

“Yes-s-s.”

The man darted his head around the ship, quickly appraising it. He turned back to the gnoll, pointing an index finger to the deck. “And this is your ship?”

The gnoll heckled. “What you want?”

“Ah, well, I apologize. May we come in?” he gestured inside the cabin. Velvetpaws hesitated, but opened the door fully, and beckoned them inside as he stepped back over to his desk. The man and the ogre stepped in after him, closing the door behind them. They pulled up two chairs in front of the gnoll's desk. Velvepaws continued to draw on his map, not making eye contact with his two visitors.

“I apologize, it's just, we were expecting someone fitting a different description.”

“Name Velvetpaws. What you expect?” he heckled, “I not care. Say what you need.”

“Right. Well, sir, we represent the administration of Baron Black. I myself am a diplomat, and my friend here represents the Bank of the Despot.”

“Oh?”

“Yes, we've come here under information that you're mounting an expedition.”

“Yes, yes, I have three ships. Trade my wares to farther lands. Two ships go away from each other, on the coast. This ship go out to ocean. We leave soon, less than an hour, me drawing final things, important things.”

“It is fortunate, then, that we have caught you in time. Baron Black has asked your permission for us to accompany you on this voyage, and allow our other emissaries to travel your other two ships.”

“I cheeks burn red. Why? What Black want? He can't have my things. I bought them, he not steal them, I paid bodyguards.”

“Oh, no-no-no! You see, Black himself is taking an interest in exploring as well. I realize this is short notice, but he is quite avid to find new markets, for both his businesses, and private ones. To this end, he is willing to pay handsomely.”

“I not exploring. There other nations out there. More than in here. Nations in trees, in cold, under dirt.”

“We share your confidence and enthusiasm, which is why we wish to accompany you. Baron Black wishes to make diplomatic connections with any new peoples you may encounter. We, of course, expect most of the them to be primitives, but-”

Velvetpaws made a wheezy chortle. “Primitives not worth meeting. Kingdoms, big kingdoms, huge empires, bigger than us, better than us, they buy what I have.”

The ogre and man looked at each other for a moment, then turned back to the gnoll. “We do not discount the idea of, ah, a great nation beyond the seas, but you must be realistic in your predictions. What is it you are planning to trade, exactly?”

“Perfume, from the very bestest stills. Fine clothes, beautiful man robes and lady dresses. Salt, pepper, nutmeg. Velvet, silk, cotton. Ivory pendants, off the tusk of great elephants.”

The man chuckled. “And suppose we meet these great nations. You believe they will want all these things? That they will even like them?”

“They are great things. Anyone would want them.”

“Well, gnoll, if you believe so. We only mean to accompany you on your passage. We are allowed to pay you,” the man drew a small purse of coins, and laid them on the table. “This amount for the permission of our emissaries to accompany you on your voyage. Expenditures for their nourishment are to be taken up by yourself, however.”

Velvetpaws looked at the small bag of coins, and undid the drawstring tying the bag together with a sharp claw. A handful of shillies laid inside.

“Need better.”

“This is all we are authorized to pay, the price is non-negotiable.”

“Make things yes-negotiable. You not come if not.”

The man rolled his eyes. “Sir, negotiable means-”

“I know negotiable.”

The man looked about ready to speak, but before he could make a remark, the ogre spoke up.

“We will pay you a larger sum of coins for the purchase of our passage of our emissaries on your ships. We will pay for our own nourishment. This is not authorized: I am willing to pay these expenses of my own volition. I apologize for my companion's remarks; you must be aware of the animosity between your two peoples out in the deserts. This man is a Beybarid turned burgher, named Fara. I am Soke, and I wish only to represent the interests of my employers. We mean no ill-will to you, and wish for the greatest success on your journey. It is clear this is no half-baked voyage, which is what the original authorized amount perhaps had in mind.”

The gnoll nodded. “I like this deal better. Maybe that plan? Low ball, then make real deal? Familiar with the trick. Maybe employers to you set it up? I no care, not important, purse of gold guineas enough to come with me. No notes, not work all places. This all?” The ogre nodded. “Be all ready in half hour, or I leave without you.”

The man looked about ready to make another remark, as his eyes were wide and his hands poised in the sign to stop, but the ogre glared at the man, and grabbed his arm to drag him away.

Later that night, all three ships departed into the unknown.
Kangaroo said
True.But it was never meant to be about the name of the world.


The Allied Atheist Alliance!

That way, it has three A's!

. . . wait, wrong world.
http://www.youtube.com/watch?v=77naxgCPzUE

https://soundcloud.com/floobybadoop/sets/writing-inspiration

Put both on at the same time, turn the youtube volume to half, and voila, perfect city ambience.

Feel free to use your own music, of course.
Sheffield said
I've not posted, no. Yet I've been active every day in the chat. I've simply seen no need to post on the OOC.


Ah, sorry. Thanks for the link.
So, the merchant nations are The Empire of Glaewin, the Most Serene Republic of Nuinesia, the Crossroads, and The Despotate of Babel.

Glaewin lives on the plains, and trade primarily on land. Nuinesia dominates sea trade. The Crossroads trade heavily on land, and a bit into the subterranean if I read right. Babel trades mostly at sea, but also on land and into the underdark.

Glaewin is composed mostly of human-like land-dwelling races. They are excellent diplomats, and fair people, but corrupt when it comes to wealth.

Nuinesia is composed of sea and coastal dwelling races, and a dragon. They are noble, just, honest, and well-respected, but this belies their scheming nature.

The Crossroads are made of the scheming, under-dwelling races. They're silver tongued tricksters, but many must do business with them anyway out of necessity.

Babel is composed of desert and coastal peoples. They are the primary traders and raiders of the deserts and south seas. They are praised and damned equally for their lack of loyalty, even to coin.

This is just what I read from the descriptions. Feel free to correct me if I did not remember your nation right. Also, I noticed the guy who made Glaewin hasn't posted in almost a week.
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