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    1. Flooby Badoop 12 yrs ago

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Toaw said
I have a quick question about the Eye of the Island concern that I just though about, are the invaders simple barbarians, or do you use the same tools, and weapons we use, but are just a bit crazier? Just a quick thought so I know what I'm up against in case you know, their Volcano decides it that time of the month.


The Islanders are an organized threat, which is why they give more points than the Bogan or Giant Concerns. The Bogans are technically organized, but the mercenaries are more concerned about their own skin, and have relatively unambitious goals.
Heyitsjiwon said
I think my NS is in order now. May I get your seal of approval Mr. GM?


I'ma double-check, but by my count, you have one unspent point, and have your arming cost over 75,000, when it's actually 66,700. You didn't factor in pay to the arming cost, did you?

Do we pay upkeep on equipment just for having it, or does it need to be in use for us to have to pay?


Only if its in use do you pay upkeep. Hence why the cost for ranged weapons is usually higher than melee weapons: you need to buy arrows for that shit.
So Boerd said
So, for example, I have 5 fiefs (which is what I currently have in my Pre-NS excel sheet). I keep three?


Correct. Two will be left to either one or two vassals, depending on how wealthy the fiefs they obtain are.

@ Fiendish: French names are totally fine. I know it's a WIP, but I count 64 points spent. Are you planning on taking the Failing Family concern?

@ Mouseking: You do not need to pay upkeep/pay at the game's start. The only thing you need to pay for is the purchasing of equipment.
@ Toaw: A sexy sheet like that can't be refused. Like how it's turning out. Welcome aboard.

@ So Boerd: Toaw is correct, the fiefs you make will be split among your vassals. I was hoping to keep it a surprise, but I suppose I forgot the part where it might actually be important to know how much land you will control (the nerve of some people!). I will say that, except for very large or very small nations, the player will keep 60% of the land created, rounded down in the event of a decimal. So, if you have 10 fiefs, 4 will be given to vassals. These fiefs will be chosen at random, with up to two requested fiefs being left off the table.

@ Titanic: No single player, at the game's start, will have the resources to raise or buy a force remotely close to any army either the Ordained or Baccans could raise. Attacking Mishfarden would only give some Lord an excuse to mount a fresh campaign of pillage in Lundland. Offering your services as a mercenary would be feasible, and so might an alliance, but obtaining land in Mishfarden would be another matter entirely.

You Lords might call yourselves Kings, but to others Lundland is the kingdom, and you are just another one of its petty vassals.
Titanic said
Our current treasury would be all the taxes collected right?Edit: I'm going to hold off on my military, I mainly want to hire hazmat's mercs.


Yup, current treasury is all the taxes collected for all fiefs, since we're going to ignore vassals for now. And that's fine. You, specifically, won't need to worry about enemies right from the get-go.

EDIT: Titanic, it says your Town is located in Dorwald, but you don't have a fief named Dorwald. Also, we're ignoring vassals for the time being, so since you haven't spent any money on the military, you would collect your annum's taxes for the whole kingdom, not just your claimed fiefs. Otherwise, it looks good. Just remember that the setting's tone is european, so while it's fine that your rulers and fief names are Chinese-themed, your people are still going to be Celtic/English-Germanic. Need to head out to work, but I'm going to inspect everyone's kingdom's more late tonight.
Titanic said
I know its a death wish but I'm going to have the March of Mishfarden. xDEdit: What kind of bonuses do Manor and Castle options give?One bulli for every citizen right?


You place yourself in (the Dice) God's hand. You are both brave and foolish.

Manor and Castle options provide a defence to the manor, which is effectively a fief's capitol. Even if you don't plan to rule there, it is to be the fief's crop stockpile, so it would be wise to place a good defence in important fiefs.

Yes, each citizen is taxed 1 bulli per annum. There will be other ways to earn income other than Taxes, Resources, and Infrastructure once I get the in-game Actions up.

@ VoiD: I didn't want to say anything, since your sheet still said WIP, but I noticed that as well. I just assumed you thought Family members and courtiers cost actual points instead of Family points.

I like your your Kingdom a great deal, by the way. Also, how do you get those apostrophes on letters? I'd like your vassals to have names in-line with your Kingdom's culture.
Titanic said
Would the Total Fief Tax per Annum be how much the kingdom makes total or how much you collect from taxes?


The Kingdom total. Still fucking around with vassal rules. I'll likely allow substantial time for players to integrate them into their sheets/change things around after they know their vassals.

Oh gods, what have thy wrought?

Edit: Also, first time that I've relied on excel so much for a RP


Heh, I've been in a few RPs where excel became my best friend. Or it would have, if I weren't too poor to afford Mic. Office.
FiendishFox said
I have some questions, if you don't mind:For resources, what exactly are these resources, and why are they earning a fixed amount of money. Surely the value would fluctuate based on supply and demand?Can we sell stockpiled food if we don't need it?Also is there a way to increase town levels in-game, because I didn't see anything about that in the rules?Is maintenance on weapons paid each season?Lastly, could you describe the fiefs a little more? I'm not exactly sure what a scrubland is.


Simple questions, my good man.

Resources is just a name. I wanted an option for fiefs that would give a straight, fixed income boost to the player. In-game, this could be represented by a mine or something. I feel its rather important that their income be fixed, but I may integrate resources into the Trade Actions as I work on them in the coming days.

You're welcome to make any sort of deals between players that you feel like. If I see something wrong, I'll tell you, but otherwise that's completely fine. If you're looking to sell to an NPC kingdom (the Overlord, the Baccan, the Ordained, etc.) or put the crops on a trade caravan, that's perfectly fine as well.

There is indeed a way to increase town wealth in-game, but ways to do that will be in the Actions section, which I'm working on. I was hoping players wouldn't sink too many points into making their Towns start out with high wealth, since it's not incredibly difficult to raise a town's wealth once the game has started.

Yes, maintenance and pay are paid each season. Maintenance is listed next to the weapon, armour, etc., but pay will always be 1 per soldier.

A scrubland is a dry, infertile land dominated by shrubs.



In reality, it is a type of land commonly found in the medditerranian, and shares features with a savvanah. For our purposes, it will be the type found in the highlands of Scotland: shrubs, thistles, rocks and hills for as far as the eye can see. It's difficult to grow crops in, and only hardy plants like potatoes will do.
Heyitsjiwon said
So, for the beginning of our RP. Can we assume that we collected all the taxes and crops from our fiefs? Cause we don't know what vassals will have what territory, so we don't know what our starting income is.


Oh yes, it's said in the rules that your total crops and income have already been collected, so no need to worry about that. On the subject of vassals, I will PM you their details, including what land they'll get. If you've already purchased the equipment for your troops, your vassals will get a portion of them.

I'd like to have handled vassals a little less messily, but work's a bitch. I'll be thinking of a clean way to integrate them if I've got time today.

EDIT: Working on player vassals as we speak. Getting very interesting results. . . the dice Gods have a wicked sense of humour.
Titanic said
For the map, why don't you take a blank map with lines and colors for land masses and just let the players decide the landscape?


I'd rather have one person working on the map, to avoid certain spaces being claimed without their taking the proper Border concern, or to avoid having someone place a river and forest in a scrubland. Things like that.
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