Avatar of Flooby Badoop
  • Last Seen: 8 yrs ago
  • Old Guild Username: Walder
  • Joined: 12 yrs ago
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    1. Flooby Badoop 12 yrs ago

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Lord Monbodo said
Flooby, I changed a useless courtier on my sheet into a Bishop Uncle. Could I just say that would cost the same as an elderly brother?


Ah, forgot to add uncles. Yes, I'll add that uncles and aunts cost the same as siblings to the rules.

Also, Bishops are landholders of the church, and I'm not letting anyone have a relative start out as one. Father Unclename will do if you just want him to be a priest of a parish.
Heyitsjiwon said
Hmm, thinking about taking up Bordering the Bogans as a concern...


If you're going to, do so quickly. The map is going up this weekend, and the first IC post is all ready on my end. No reason to start until everyone's ready, but what I'm 'sayin is, the train's leaving soon.

No pressure, though. ;|
Toaw said
I have a question other than the capital are there going to be small fiefs, and petty kingdoms to nomnom our way to the top? Or are we going to have to expand into each other?


You'll have to expand into each other. I've decided on keeping the electorate, so if you can curry favour with the Church, you can get your younger sons or courtiers to hold a decent fief or two in your stead. But aside from the Overlord's land, you guys will have to attack each other to expand.
Sovi3t said
This rp looks... pretty advancedI'm interested in however manning a Player Controlled Mercenary Group , that allowed? I won't mind making a Custom NS for it


How coincidental. I thought of such a concept last night, as new player nations won't be taken once the map is done.

What plans do you have as playing a mercenary group? What will you be like, what will you do, how will you live in between campaigns? These are just some questions I'm keen on myself.

What about building a town?


Flubbernuggets. Adding.

EDIT: Adding town-buying, and made a few minor changes/spelling corrections.
Hah, no worries people, just gotta check. Expect an rule update/polish tonight.

EDIT: Rules update complete. Manor buildings and Town buildings added, and 48 hour travel time addition cap set, along with numerous other things added/changed. Thinking of adding Watch towers and the Church Electorate, though debating the two ideas. Also working on the map as we speak. Again, expect it to be done this weekend.
So Boerd said
That was the most glaring thing I found so you are doing well. What about town upgrades?If you are feeling bold, make an information time. Phones didn't exist back then, they had to send riders. Information time could be the time it takes a rider to reach an important character.


Also interesting. I got the next couple days off [praise Woden], so I got time to mull this stuff over.

I know there's not been much to say of late, but going to send out a roll call via PM and see who's in or not. If I'm going to get started on a map, I don't want to find out I need to redo half of it, because a bunch of players dropped without saying.
So Boerd said
I would put a cap on how much a large army slows you down. 20000 Baccan infantry aren't going to take 57 days to cross a piece of land that would take a regular joe 48 hours


Ah, duh. Adding, thank you.
Heyitsjiwon said
The rule sheet seems to be set to private/invite only. Can you open up the document?


Done.

@ Titanic: That's fine, the map hasn't been created yet, so all is well. We may want to take on some new recruits.
Bumpotomus, as some players who expressed interest have gone inactive. We are still currently accepting new players while the map is being made.
The Bishop Electorate needs work, and I need to mull over my ideas for more building options and actions [or to just get rid of that section entirely], but all the goods shit's there. Rules are now up in full. I don't expect them to be perfect by any stretch, so inform me of any flaws or missing things that you see.

Working on the map and first IC post. This baby should be set to start. . . I want to say Friday or Saturday.
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