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    1. Flooby Badoop 12 yrs ago

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Still need to finish everyone's OOC information, which apparently can't all fit into one post, but I thought I'd let everyone get a head-start on the IC and their orders.

Everyone's lands will be copied by me into a separate post in the OOC tomorrow morning/afternoon. If I've got time after that, the Church and Overlord sheets will be done. Neither of these are essential functions to the RP, as I can keep up with these stats quite well without posting them on a forum, but it makes things quite convenient.

The new buildings I promised will actually be posted in the new rules update I'm going to put in tonight. I should have enough energy to copy-paste them. :P

Several tips/notes before you make your IC post/Orders:

* I need to have your orders finalized by next Tuesday. If you miss more than two seasons, you're out of the game, and your lands will fall to chaos.

* Every season is four months, so think ahead with your actions, because you can get a lot done in that time!

* On the note of time, the only way you'll be able to respond to threats mid-season is if you post patrols or build Watchtowers ( details of which are coming tonight).

* To protect trade routes, you may post a patrol on a specific trade route, thus guarding it from anywhere, or post a patrol in your lands. As each town as many trade routes, it can get expensive to keep every single trade route adequately protected, since a force of 50 to 100 men is needed to keep a trade route safe from bandits, but just patrolling your own fiefs for bandits means that only bandits in your land will be prevented from raiding your trade routes. If another player doesn't post patrols, their trade routes are fair game to bandits.

* If you aren't sure what to post in the IC, make a post about an interaction at court. You make as many IC posts as you wish per season, and can focus them on individuals, as formal House missives, as a letter, or however you like! If you can't make an IC post in a week, you won't be kicked so long as you've made your orders, so don't fret if you have writer's block!

* Lastly, have fun! It's a game, afterall. A most dangerous game. <3


Snows covers miles of burnt buildings. Corpses of slain soldiers and starving serfs are preserved under the ice. The many homeless huddle in public houses, live under the generosity of their neighbors, or freeze to death in Waiting Season cold. Between these sights most pitiful are nothing but the signs of war being covered by a snowfall that obscures all but the vision of hawks.

Three annums aft, a great host of men from the Southwestern Isles, those rich tropics owned by the merchant-princes they call Bogans, landed in the Crownlands. Their fleet were far too numerous to be opposed by one lord, and none wished to sacrifice their own fleets in such a risky battle.

Though angered, the Overlord Balthazar cast no blame, and issued the call to arms among all the Lords and Ladies of the land to raise their levies and meet the Host. No man truly loves their suzerain, but Balthazar was perhaps the most widely-agreeable Overlord Lundland had seen since Aella. Thus did all vassals of the realm answer his call, to meet the host.

Many a glorious and victorious battle ensued, earning the battered kingdom much foreign praise, and proving perhaps that the kingdom were not so hopeless as were thought.

During one battle, what was left of the host were running in fright of the Lundish forces. Overlord Balthazar, who commanded in person, were shot in the arm by a fleeing islander’s crossbow. He fell from his horse, and died from the loss of sanguine humour.

The Lords saw no reason to fight for a dead Overlord, and believing the war to be won anyhow, marched home. But the Host were still 8,000 strong, and the Crownland’s forces had dwindled, as well as their means. Overlord Rone, the eldest son of the land, were crowned the new Overlord, but it helped none. The boy, who all his life had cared only for the appreciation of art of the aesthetic and formally martial, now bore a kingdom on his shoulders. It is said he was stricken with such nerves, that he could not sleep for days err his coronation.

The Crown forces held valiantly, lead by Marshal of the Realm, Uthred the Mighty, but a fatal mistake were made: the brash Marshal lead his force to Country Castle, whereby the Host were headed, though they had lesser numbers and quality of soldier. The battle were a disaster; Sir Ambrose, the third in line to the throne, were found in a shallow ditch, with throat cut to the bone; Sir Theodore, the first in line, fell off the parapets of Country Castle, and appeared to have drowned in its moat. The Crown force lost most of their number, and fled to the town of Falkwreath, whereby the Host followed, after they pillaged and enslaved in the Country.

The defense of Falkwreath were an equal disaster. Though a solid fortification were prepared, a traitor had opened the town gates for the enemy, who stormed inside. Marshal Uthred were stabbed through the heart with a spear, and many more men perished. Only Sir Constantine, the second-turned-first in the succession’s line, survived, and he turned tail to great fortress of Bolgaz, as the Crown forces should have done from the beginning.

The Host then took all the wealth of Falkwreath and its town, but at great cost in manpower. The Host now had only 2,500 men. Greed beset many of its members, who wished to stay in Lundland, but its commanders insisted they return home with their plunder and slaves. A battle between their forces ensued, and when the dust settled, most of the force returned home, by taking a long route through Mishfarden, while a fragment stayed behind, to live in Lundland as bandits.

After this display of incompetence on the high command, as well as Overlord Rone’s complete inability to make any useful orders, many questioned Rone’s ability to rule. Theodore was a charming man with biting wit, and thus many of the vassals’ favorite successor. Upon his death, the succession officially fell to Sir Constantine, a thin man who rarely said a word, and could seem to calmly take a knife to the temple. He does not assert his claim, nor does anyone assert it for him, as otherwise the next in line would be Sir Theodore’s father, and Rone’s uncle, Sir Ingen, who is certainly more-liked on part of his past deeds and generosity.

But, of all talk of succession that went on at the court of Bolgaz, one major claimant was ignored. Princess Helen Trisch, the eldest daughter of Overlord Balthazar, a red-headed woman of 28 years, the renowned sword-fighter, tactician, and authoritarian, was infuriated. She had outbursts at court, where she would claim that nowhere in the Writs of the Land did it say that the eldest son inherit, but that the eldest child inherit. According to herself, she was the rightful heir to the throne, not Rone, who had only been crowned by tradition.

Many laughed at her claims. Never had there been a female Overlord, and no-one wished to start with one now, or at least not one so hot-tempered as Helen. She did not even have any children; she was married at age 18, widowed at 21, and rejected every offer of marriage hence. Many in House Trisch scoffed at the idea of allowing a woman to rule, but became livid at the possibility that their House might become extinct.

In light of all this outrage, many who otherwise supported Helen stayed quiet. As Sir Ingen had been appointed Marshal of the Realm, he declared a traitor to the throne of the Overlord, and ordered her arrest. However, when they checked her room, she was nowhere to be found, nor anywhere in Bolgaz was there a trace of her. The only clue was her missing horse; a jet-black stallion, gone from the fortress stables.

At the news of her disappearance, Marshal Ingen let the lords of realm be aware of a 10,000 bulli bounty on her head, payable to any who bring the Princess back alive. At hearing of her escape, Rone now seems strangely obsessed with locating his sister, though made no orders to do anything that would lead to her capture, instead constantly asking those around him of her whereabouts. This has only increased everyone’s doubt of Rone’s mental capacity.

Thus is the landscape of Bolgaz’s court.

Outside, Waiting winds howl. . .
It is now the Waiting Season, AU 107
To Lunds ap Lundland

Kingdom of Therral ( Lands of House Behringer ) [ Cale Tucker ]

Kingdom of Pelataria ( Lands of House Cole ) [ FortunesFaded ]

Kingdom of Almare ( Lands of House Griffiths ) [ Ashgan ]

The Ironstone Islands ( Lands of House Strongheart ) [ ulsterwarrior ]

The Jarldom of Jorvik ( Lands of House Vasa ) [ So Boerd ]

The Lands of Attolia ( Lands of House Wolff ) [ heyitsjiwon ]

Kingdom of Kaldur ( Lands of House Harvestar ) [ Outcast ]

Kingdom of Diritania ( Lands of House Vearin ) [ Bikriki ]

Kingdom of Aaldoreanfeald ( Lands of House Osgar ) [ The Nexerus ]

Lands of House Bloodsun [ Sadko ]

The Crownlands ( Lands of House Trisch )

The Church of Lundland

Dread's Fist ( Mercenary Company ) [ Cale Tucker ]

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List of all Towns

Palma: 10,000, Fair, Pelataria [ House Cole ]

Calisii: 4,000, Fair, Centreport [ House Cole ]

Aldranport: 10,000, Fair, Aldranland [ House Aldran ]

Bellmoral: 9,000, Fair, Terrandul [ House Behringer ]

Falkirh: 2,000, Fair, Keep Sanctum [ House Behringer ]

Fishmarket: 3,000, Wretched, Fisherbay [ House Fisher ]

Coalfell: 2,000, Fair, Blackwood [ House Griffiths ]

Blackburn: 1,000, Poor, Greypass [ House Griffiths ]

Attolia: 1,000 Fair, Attolia [ House Wolff ]

Giant's Bane: 10,000, Fair, Icemark [ House Harvestar ]

Veara: 5,000, Fair, Diritania [ House Vearin ]

Bellaudi: 7,000, Fair, Lower Norraine [ House Vearin ]

Orgules: 9,000, Fair, Crymson Streams [ House Bloodsun ]

Sourwoods: 3,000, Poor, Lady's Scythe [ House Bloodsun ]

Pentiloch: 21,000, Wretched, Trischland [ House Trisch ]

Falkwreath: 2,900, Wretched, Falkwreath Township [ House Trisch ]

Bernwick: 15,000, Fair, Bernwick [ Archbishopric of The Lundish Church ]
Original Interest Check/Sign-Up Thread



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To Lund ap Lunds, the Land of Lords, Lundland for short. Or as foreigners call it, the Doomed Kingdom.

The poor kingdoms of this desolate land were united through decades of bloody wars and deadly politics a century ago, under the house of Trisch and their banner; a red sword facing downward. The Kingdom's founder proclaimed himself Overlord, and each vassal a Lord to him. To solidify his rule, and help pacify the unruly and proud nobles, the first Overlord Aella built a mighty and luxurious court in their home of Bolgaz, the mighty fortress of Trischland. Though the fortress' luxury ill-compares to the magnificent castles of other lands, there had never been a place more resplendent in Lundland. The Overlord then invited all the nobles of his land to live at court, that they might be kept under a watchful eye, and sedated with luxury.

At first, the Overlord was a mighty and respected title, with absolute and unquestioned power. But the ages have not been kind to the position, with each successor weaker than the last, and each Lord of the realm a little greedier every generation. Over the last century, the Overlords had given away many concessions to the nobles, such as allowing someone to serve in their stead at court, and limiting their responsibilities to providing House Trisch with their full levies in times of war.

After a century, the position of Overlord has become ceremonial; a fancy title with some land attached to it.

Lundland a land mocked for its hard soil, thick men, ugly women, and cruel masters. The land faces enemies on all sides, for as poor and fractured as it is, many see it as a land unable to defend itself, and thus ripe for the taking.

In the southwest are the Bogans, the merchant princes of the Southwest Isles. Lundland is hardly considered worth trading with to any aspiring merchant, but its people are hardy, and thus make excellent galley slaves. Whenever it seems profitable, the Bogans will gather a great host of mercenaries and slavers, who think nothing of the lives they deal in, save for the gold they might bring.

In the East are the Giants, those nomads who wander the frozen deserts. They are massive men, known to grow up to seven feet tall, with the strength of two oxen. When the scant resources of the frozen plains they inhabit grow too small, or merely because they wish for riches and women, they rampage through the east, leaving a sea of smoke, and a trail of tears.

In the North lives a more organized threat; the people of the Volcanic Island. So long as the great volcano of their island never erupts, they are a peaceful people. But, when that mountain spills the rage of the gods through their lands, the warriors gather, out of both necessity and religious duty, to take what they need. A great warchief will lead them to pillage the land and steal people, to work as slaves in restoring their scorched land, and to act as sacrifices, so as to appease the hateful god of the mountain.

But the greatest threats to the land lie in the south: the Ordained Kingdom, and the Empire of Baccus.

The Ordained Kingdom is an empire in all but name. The power and religious authority of their One King is unquestionable, for their family had long since consolidated their power. The whole of their land is lush and fertile, their people numerous, their cities large and prosperous, their wealth uncountable. They are second only to the Baccus Empire, which matches the Ordained in not wealth, but sheer size, for it is a monster that has eaten more kingdoms than comprises Lundland. It has always been ruled by cruel, merciless, and ambition leaders.

Lundland rarely need deal with them, for the two great lands seemed locked in a constant war with each other. But every so often, if there is peace between them, one or both of the them will decide to plunder and conquer the southlands of Lundland. In these wars has the kingdom suffered her bloodiest battles, and faced her most dreaded defeats. Woe has been the king to deal with such wars.

The kingdom has not only enemies without, but enemies within. The Land of Lords is no mere title, for thanks to the incompetence of past Overlords, each Lord of the land might be considered a petty king in and of themselves, as even they have vassals owing fealty to them. Every Lord has had to deal with their vassals, who in peace will wage war on each other, and scheme to claim land and privileges held rightly by the Lord, and it is the same for the Overlord.

With so many enemies and so much infighting, Lundland rarely sees peace. And things have only gotten worse in recent times.

The great Overlord Balthazar, who had worked so dutifully to protect the land, and increase the pitiful authority of his title, died in a battle with a small group of mercenaries under a Bogan's pay. It was a most pathetic death, for the sellswords were in flight. One of them grew panicked, and shot an unaimed crossbow behind himself. The bolt hit Balthazar in the right arm as he was riding, and the Overlord succumbed to the wound not hours later. As word got around, many soldiers started to panic themselves.

The sellswords, seeing this confusion, decided to halt their flight and regroup. With new organization and confidence, the Bogan mercenaries pillaged the land without resistance, as the feckless vassals of the land refused to fight for a dead liege.

Though Balthazar's eldest son, Rone, was eventually crowned the new Overlord, it was far too late. The Bogan mercenaries had rampaged across all the land belonging directly to the Overlord, and beyond. The vassals of the realm had all gone back to their separate lands, none willing to do anything but save themselves. And as the confusion and desperation grew, so did the enemies of the kingdom, who sought to take advantage of the land's weakness. Rone saw all his father worked to achieve disappear before his eyes. With no men at call, he could do nothing but stay in the mighty fortress of Bolgaz. The servants saw him become more and more reclusive, as the young lord did nothing but lock himself away in his bedroom for hours, or even days at a time. Many believe Rone has lost his mind to despair.

With a weak ruler as he, all who have even the slightest claim to the throne are now crying of their divine right to rule on whoever will listen, but there are two in particular who have garnered significant support.

Balthazar's eldest daughter claims the throne is hers by right, for though it has been tradition for the eldest son to inherit, it is stated in the writs of the Overlord that the eldest child inherit the throne, with no mention of gender. Though many lords laugh at her claim, she has pressed them with such vehemence at court that the marshal of the realm, Uthred, tried to have her arrested. She escaped Bolgaz, and has not been heard of in some time.

There is also the next in line for the throne, Theodore Trisch, the first cousin of Rone. He also asserts his claim to the throne through the writs, for according to them, the next-in-line to the throne should serve as acting regent if the current Overlord is ever indisposed, until such a time when the Overlord either recovers their health, or dies. And while Rone is technically capable of rule, it is clear to many how mentally unstable he is, and numerous Lords support Theodore's claim to the throne.

All that said, however, enemies rampage across the land, and most Lords fear for their survival. The question of the throne is the furthest thing from most of their minds.

For now, most are well with an Overlord who will watch his kingdom burn.

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Greetings,

For those who are familiar with this, welcome back. I thank you for ploughing through what was essentially the beta for this NRP. I don't make great claims to this incarnation being perfect, but I believe this version to be a vast improvement on the admitted clusterfuck it had started out as, and as a direct consequence, far more enjoyable and streamlined. Also to your interest, more buildings are coming, but none of them shall be available at the very start, so I decided to leave them out of the rules until I'm sure there will be no balance issues. Also, border concerns are out, save for March of Mishfarden. You're now in constant danger whether you like it or not.

For those just joining this, I welcome you even more warmly. I thank you in advance for your interest, and I do hope you enjoy your stay in our fine land. . .

Below are the latest incarnation of the rules, along with a few other useful things, but here are some key points for people who don't want to wade through the rules to find them:

* To express your interest, simple say so and create a lordship using the template found below. I have the final word on whether you are accepted or not, and reserve the right to say as little or as much as to why or why not.

* The game will work by PMing me whatever Actions you'd like to accomplish in a season. If you make an IC post, and it is highly recommended you make at least one each season, you can do so using any of your characters. All diplomacy between lords are instant, because of the Overlord's Court. The Overlord's Court is located in the fortress of Bolgaz, and by law of the land, each Lord is required to either be present there themselves, or have someone who speaks with their authority be there in their stead. If goods or people are being exchanged, or you are trying to relay a message to a Lord who doesn't have a representative at court, or to any traveling characters, travel times will come into play. For travel times, I'm afraid you will have to look at the rules.

* If people are not fed, they starve. Starving means a number of whoever is starving will die, subject to random result. This was too short and unrelated to put in the rules, but it should be common sense.

* Marriages are a way of cementing a formal alliance between two houses. How strong the alliance is depends on which two members are being married. For example, a marriage between a firstborn daughter of one lord and a second-born son of another will be a lot stronger than a marriage between an uncle of one lord and a niece of another. Marriage is not mentioned in the rules because its importance is entirely up to the players.

* Upon the completion and acceptance of your sheet, you will be given vassals. These vassals will have land technically separate from your own, but pledge loyalty to you by offering you all their levies in times of war. This is the limit of the responsibilities, and it is up to you to decide the specific dos and donts of your land.

* To conquer a fief, you must capture it's manor. It's as simple and complex as that.

With those things out of the way, here are other useful writs for your consideration:



Rules XXII

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Annums Past. . .

AU 107

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Inspiring Music

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Cale Tucker said
You gave me another? I demand 1,000 troops be added to one of those fiefs, otherwise I will be too apread out to make any good defense. You know my demands are requests


Actually, 50 longboats were given to the Fishers. That should be a good equivalent.
Erm, nevermind, the OP literally ran out of room.

Two OPs will be made in the OOC.
Map is done! See the OP and open the map hider for the complete and sexy list!

@ Cale: Lies!

You have 8 fiefs, Stouffer has 3, Vealcook has 1, and Fisher had 7, but I added 1 to make the map work, so they have 8.

8 + 3 + 1 + 8 = 20

Which is how many fiefs you have on ze map.

EDIT: Copying all sheets into OOC, then making IC post. Gird your hakims.
Outcast said
If it makes things easier, you could trade the western half of my fiefs with the eastern half of Nex's. It would mean we share the southern border, and my kingdom would be a bit more centralised rather than being stretched out thin like it is at the moment. Would mean I lose a border with House Vearin, which might have been done so on purpose. But only if it is easier, you're doing enough work as it is (side note; I like how you've taken the colours on our house sigils into account when making the map, it was a nice touch).Also, if anyone wants to set up an alliance with House Harvestar, I'm all ears.


I made the placements as they were to reflect the histories of every player's and vassal's histories. You're so spread out because the eastern half of your land is entirely occupied by House Summer, whose lands are very fertile. To your south is House Wyot, who was charged about a decade ago with helping defend against the Giants, which they'd already been doing as paid mercenaries for some time.

Also, didn't factor in the colour when it came to Jorvik's land, if only because last game he was light pink.

Fear the mighty, pale pink vikings! ;P

EDIT: Fix't it, Bikriki. I expect these sorts of things to take up most of my morning.
Cale Tucker said
Kingdom of Pelataria Literally is cornered, two territories very ripe for plucking, but I'm not the type for harsh conquering. Flooby, you messed up my borders. Now I'll have to redo it.Also, I decided to just not to the food taxes. If some people didn't take away the population from their fiefs for their towns, meh. If there are any mistakes and FLooby doesn't care, ...then I don't either. I just made sure I followed Flooby's letter to the end.Edit: Flooby... could you recount the fiefs for mine? I only count 18, but the map keeps showing 20. You could easily give me 197 and 198, take away 210, 209, 208, and 212 and make things a little more structural for others; IF the map is saying 20, that is.


I do care, but some people organized their sheets differently. Reason I haven't been too harsh on it is because, so long as the receipts are right, then I won't have to do anything special when I copy the stats from this to the OOC. That's what I meant when I said I'd be handling most of the stuff in-game; I'm going to be keeping everyone's sheets updated for them in the OOC OP.

I did say that I couldn't guarantee anyone's spot on the map.

But I couldn't give/take away those fiefs, because those are Lord Aldran's fiefs, and they must be located on the coast. Western coast space is precious.

Also, you're right, there's 20 fiefs, while you and your vassals only have 19. I'll fix that.

Also, there's no need to fix anything on your sheet. No need to stress yourself out over this editing business.

EDIT: Is fix problem. Fisher are now have fief of name Shipwreck Beach. Flooby is of tired and are resting need. Night good!
The Nexerus said
Not a problem at all. However, I took it that since none of my vassals have any ships, House Osgar would be the only Aalodren house to border the sea. Yet, fief 240 borders both the sea and Mishfarden. Will it be owned by a vassal house that simply never bothered to build a ship for themselves?


I just noticed that myself. I didn't want to put House Bernaccia by the sea to begin with, but it looks like I'll have to make room in their military for them. They don't need too much, I believe.
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