Flynn posses while rolling his eyes and smiling but quickly turns back to the beast as soon as the picture is taken. "Right, we should probably roll them in the water. And wake them up of course. An unconsciousness isn't going anywhere." With that said he begins to push his beast towards the water. As soon as the beast touches the water, it's eyes go straight open. It starts to flap around, trying to get deeper into the water. "Wow there buddy. Take it easy!" Flynn quickly jumps on the makeshift saddle and pulls the leashes. The beast bucks around for a bit but quickly losses his wild temper and simply let's Flynn be.
"That was... easier then I thought. I guess these beasts had no real form of contact with us yet, and never really knew to fear us. Come on, get on yours and we'll be on our way. According to my HUD, the signal is a coming from that way." He points towards the ocean and frowns.
There once was a grand Kingdom by the name of Emperiat. This land was ruled by the beloved king Andèris. He ruled with justice and cared for his subjects. While he was beloved by most, every powerful man has enemies. King Andèris was no different in that and at one point, he was no more. Stabbed in the back by his most trusted adviser, who betrayed his friend and liege for some petty baubles and trinkets. Luck would have it that the king had a healthy son by the name of Elendin and he was quickly appointed as successor. What many failed to realize was that an eleven year old is not really fit to rule a kingdom. Thus an old tradition was brought back from the books. The grand provinces would each send an adviser who would help and train this new king into managing the great kingdom of Emperiat.
But who was to say these advisers were trustworthy?
Welcome to The king is dead, long live the king! This RP will be a nation RP by sort, but with the focus on one character instead of the nation as a whole. You players will be taking the role of the adviser and are send as an ambassador by a province that you yourself create. When creating your nation/province you must think of plenty of things. But we'll get to that later.
What makes this RP special (in my opinion) is that a lot of the RP will be done by PM's (me as third wheel watching those PM's of course). To an extend at least. You see... The court of a grand king isn't nice, and every adviser wants to influence the king into favoring his/her province. There will be alliances, rivalries, backstabbing, bribes, plots and much more behind the back of the wee king. Of course there will also be external threats and stuff that will be happening to the land, and the advise that the players give to the king, one way or another, will influence what happens to the grand Kingdom of Emperiat. Maybe your province breaks the chains and becomes an independent state? It's all up to you!
To elaborate on the 'a lot of the RP will be done by PM's'. I want to make you feel like you don't know everything. When player A and player B make a 'secret' alliance to... say... impose heavy laws on the province of player C, but that meeting was just posted in the IC thread... Yeah, not so secret anymore then. And yes, you can 'play' that player C doesn't know it, but he still has it in the back of his head. Like I said: Give you the feeling that you don't know everything. Of course, when Player A and Player B send a PM to each other, I will receive a copy of this PM as to make sure it is done neat and nicely (as far as that goes with intrigue).
Of course there will be two character sheets. One for your personal character and one for the nation/province you create. Here is a simple template of what that might look like. If you want to spice your character/nation up some more with some extra bits and bops, be my guest.
Name: Age: Appearance: Known for: Dirty little secret: (Doesn't have to be public) Skills: (smooth talker or stealthy assassin?) Motto:
Name of the Province: Name of your liege: Position: (I will be making a map in the near future) Specialty: (What is your province good at? Does it deliver the strongest soldiers? Or is it the home to the best scholars? Maybe it is the supplier of food for the entire kingdom? Who knows!?) History: (A short history of the province and it's relation to the previous king)
Oh, one last thing. Character can die. Now this does not mean you're out per se. Your province will send a new ambassador, but you'll have to restart all your little alliances and stuff like that. This doesn't mean that you can go on a freakin murder spree. If you're going to do that, I'm gonna send the guards to get your ass.
PS: The only race is human. Maybe far away on this world there are other races, but where you will be, there are only humans. Now, for some ground rules. I'm not a strict GM, but there are a couple of things that still need to be said:
- No abandoning without reason. I can understand when real life stuff get's in the way, but do notify us if you're able. If you do not do that, go to my profile. I will come to your house, dressed like that and beat you with my foam sword... Hard.
- Since this is a Casual RP, I expect at least a couple (2-3) paragraphs per post. In PM posts this is different of course.
- If you send a PM post to somebody, do add me as receiver too. I need to keep a check on things after all.
- Most important: Have fun.
- If you have questions or don't feel comfortable with something, let me know. I'm a benevolent GM after all.
- First PM me your nation and character. After my clearance you can throw it in the Character tab.
Hm... I suppose you have a point there. I should probably elaborate on the PM part. And yeah, I should remove the magic part. It was more of a ... what do you call it.... Sudden urge to add that. But it has no real value after thinking about it. I'll go edit the int check right now! Thanks for the feedback.
EDIT: Right, I added a little elaboration on the whole PM thing and just removed magic. Woosh, gone.
Flynn grins and says: "Let's hope they don't like meat. That would be bad for us. Hey, I'm leaving 3Y3 here and gather that stuff for us." He unties 3Y3 and throws the small leash to Williams. Luckily, the hill they slid down wasn't that steep. The annoying part was that sand was terrible to climb. Flynn let's out a sigh and begins the climb, occasionally slipping away in the sand and risking falling on his face and sliding back down. But after a solid 5 minutes of climbing he finally set's foot on solid ground. He turns around and waves down at Williams to signal he made it back up.
Flynn extends his wrist blade and starts hacking away at the vegetation. Vines and big leaves fall before the might of the steel blade. After a while Flynn turns around to see at the path he carved. With a smile on his face he starts picking up the vines and leaves that Williams asked for. "Yuck... These are kinda sticky. Will have to wash my jacket after this." He shakes his head and makes his way back to the beach. Williams was still there, checking the beast over. He slides down the hill and greets Williams with soft kick against the shins. "Kinda got my hands full. Hope you didn't make love to that poor beast."