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    1. Frengo 11 yrs ago
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10 yrs ago
Current Wont be around today, too busy dying from this massive hang over. Sorry guys!
10 yrs ago
This is asking for an RP in which the Southend-on-Sea furniture bots battle for control with the Korean casino bots, in an ultimate struggle that will destroy the world.
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10 yrs ago
Suddenly building some kind of wall doesn't seem like a bad idea. Vote Frengo 2016 for RPG President.
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10 yrs ago
Is it sad that I bought a 10yo Netbook from Ebay with the sole intent of using it just to write my RP posts?
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10 yrs ago
Sea Gorillas are not a "personal" issue, and affect the entirety of mankind. It's morons like you that prevent social and cultural progress.
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Blood, Riches and Glory


Ghosts of Iron Coast


A Traditional Fantasy Adventure




50 years ago, the Imperial Province of Iron Coast succumbed to a Necromancer by the name of Magnor Dragonblade, who unleashed an apocalyptic doomsday spell across the entire continent. Thousands died bringing Magnor down, including an Emperor, but Iron Coast has been cursed with an eternal aura of decay and undeath ever since. The Empire never returned, and few living remain; yet whispers abound that a wraith has taken residence in Magnor's former mage tower, and is plotting to finish what the Necromancer started.





A Timeline of Death and Ruin


I.R 421, Summer: Iron Coast annexed by the Empire after a brief military campaign; the native people were a backward lot, and easily subdued.

I.R 435, Summer: Fourteen years of Imperial rule see the previously sparsely populated continent prosper, as new cities are built, and bountiful resources are discovered. Traders from across the world settle in Iron Coast, looking to make quick coin in an emerging market.

I.R 461, Summer: Magnor Dragonblade, a powerful merchant and Chief of Iron Coast's Chamber of Commerce, demands that the Emperor reduces taxes on the entire region, to allow it to recover from a particularly nasty spell of crop failure. Dragonblade's family are slaughtered by Imperial troops, on the Emperor's orders, and the merchant is himself exiled for the crime of "encouraging treason." Many are critical of the Emperor's blood thirsty response, though none make their voices heard.

I.R 480, Summer: A green fog is seen emerging from the ground, across the entirety of Iron Coast. Imperial Magi identify the fog to be magical in nature, but composed of unknown properties. Outlying settlements start to become abandoned, their inhabitants seemingly vanishing without trace.

I.R 480, Winter: An army of decaying corpses emerges from seemingly nowhere, and marches on Shmern. The Imperial garrison is overrun, and the inhabitants slaughtered to the last woman and child. The Imperial Magi suspect that the undead are those who have been vanishing in Iron Coast's extremities. Believing the green fog has had a hand in matters, they urge the Emperor, Axis III, to quarantine the entire continent.

I.R 481, Spring: Emperor Axis III arrives in Iron Coast with a vast quantity of the Imperial Army's reserve, and sets about hunting down the undead menace responsible for the sacking of Shmern. However, as he led his forces through the shadow of the Iron Mountains, he was ambushed by a vast legion of dead men. A bitter struggle ensued, and though Imperial forces were on the cusp of victory, a mysterious Necromancer appeared and unleashed devastating magic upon the Emperor's men.

Unable to overcome the Necromancer, Emperor Axis III tried to retreat, but was cornered and slaughtered along with the remains of his army. The battle of Emperor's Folly marked the beginning of the end for the Empire elsewhere across the world.

I.R 481, Summer: The Necromancer establishes his own domain, west of the Iron Mountains, and builds a giant obsidian mage tower. All those who serve under him are dead men, and all living are slaughtered. The Empire loses control, but manages to cling to Campus Magnus and the town of Actium.

Eventually, the Necromancer agrees to a parlay with the local Imperial commander, so that diplomatic relations could be established. With the Empire being threatened elsewhere, the new Emperor, Tirium II, wished to recall as many legions as he could for its defense. By now, he had written Iron Coast off as a loss.

The Necromancer reveals himself as Magnor Dragonblade, and states that his mission was to avenge the deaths of his family, and that he wishes no further bloodshed. Unfortunately for him, the parlay was a trap set by the Imperial Magi, who ambushed him by the hundreds. A great magical battle unfolded, and Magnor revealed his terrifying potential as a master-class spell caster. However, numbers won the day, and he was eventually defeated. His body was cast into the sea, and his name struck from the histories.

The green fog dissipates, seemingly dispelled by the death of Magnor.

I.R 485, Spring: An Imperial Expedition to reclaim Iron Coast fails, as they soon find that the land is full of decay and the mindless dead. It retreats, and the Emperor decides that no more effort is to be wasted on a dead land that holds no promise.

I.R 531, Summer - Present Day: Word reaches Campus Magnus of vast columns of undead creatures gathering around Magnor Dragonblade's former mage tower, and that a wraith is seemingly commanding them. Unable to raise the man power, and outright ignored by the Emperor when he requested reinforcements, Imperator Gaius sends word across the Imperial realms and beyond:

A million gold denarii, for the wraith's demise.

Two million gold denarii, if the curse of Iron Coast can be lifted.

Either sum promises any man or woman a life time of immense luxury, and many answer the call.




Map







Places




































Bestiary





















Rules


1) Iron Coast is your oyster, and I have provided as much background for it as it reasonable. Go wherever you want, do whatever you want - but keep in mind that the overarching plot concerns the death of a suspected Wraith at Dragonblade Tower.

2) Do not attempt to kill other characters without permission of their owners. Simple as that. No agreement, then no death. In an event where a fall out occurs, I will intervene and bitch slap the lot of you to Kingdom Come.

3) The Undead are not defenceless, and so I'd ask you refrain from scenes that involve your character striking down mobs of them at a time - give your guy/gal some flesh, by showing that they are not invincible bad asses.

4) Only the most absurd custom races will be turned down.

5) Balance your character; their strength must be equaled by weakness.




So, What Will It Be? Glory? Gold? Death?


Name:

Age:

Gender:

Race: The Empire is composed of many races, humans being just one of them.

Race Overview: A brief overview of your race, not required for humans.

Titles: If applicable, an example would be The Dragon Slayer.

Appearance: Picture or text.

Weapons: Anything enchanted or otherwise un-ordinary is going to need explaining. Don't just put "Flaming Sword", because I'd wanna know what makes it so flamey.

Steed: If applicable; does your character have a horse? Or something similar? If so, what's its name? What does it look like?

Abilities: Anything unnatural that your character can perform, but is not strictly magical in nature. An example would be a vampire's various traits i.e hates sun light, has enhanced strength etc.

Talents: Mortal skills, if you will. Skilled in herb lore, an excellent marksman, a great sword fighter - that stuff.

Magic: What kind of magic can they use? And how does their school of magic work? There is no overarching magical mechanic at play, so there's room for different kinds.

Backstory: Who are they? Where they from? Been a pirate all their lives? A farmhand looking to break the monotony of life? A whore looking to escape her soiled past? A noble knight wanting to put some dead to sleep? An Imperial mage looking to correct the mistakes of a lifetime?

Starting Location: Actium, Fort Octavius, Campus Magnus, Entrium.

POST IN OOC FOR APPROVAL.





Or Perhaps, You Are A Soul Looking For An End To Your Torment?


These characters are Undead, strictly as a result of the Fall of Iron Coast, and they will primarily concern themselves with impeding the heroes. However, as a rule, these characters must and will die in battle against the living - they are essentially an NPC role, with intelligent life, for any player who has a taste for playing the "bad guys".

At the RP's start, they will have no alignment with the evil that lurks in Dragonblade Tower, and will have little knowledge about it themselves.


Name:

Creature Race: Lesser Undead/Revenant etc etc

Creature Race Overview: If a custom creature race.

Gender: If applicable.

Undeath Age: From the moment they died, no older than 51 years.

Appearance: Picture or text.

Abilities: What gifts has the Darkness imbued them with?

Talents: What skills have they retained from their living days?

Weapons:

Steed: Nothing says FEAR ME! like a skeletal horse!

Magic: Will be based in Necromancy, or similar unholy magic schools.

The Tale of a Corpse: What has your character been up to since it became an undead minion? Roam around mad as a hatter for a while? Sought out its ancestral home?

POST IN OOC FOR APPROVAL.

Alright, bestiary and rules have been added, and I've also allowed room for players to take on the role of the undead - though I may limit this severely if I find people trying to bundle it. Just thought it might make things a little more awesome, but I dunno.

What'd you guys think? The first post of this thread has been fully updated to reflect the finished product.
Awwwwwwwww yis, got's me some interest.

Okay, I'm going to get a bestiary up and rules section, and then this should be good for OOC launch.
I like this. Will start on a character tonight, but you may have to wait until tomorrow morning to see it. Work and all.


Thanks, I appreciate your interest.

No rush, take your time. I'm still trying to work out what I want to play as :)
Blood, Riches and Glory


Ghosts of the Iron Coast




50 years ago, the Imperial Province of Iron Coast succumbed to a Necromancer by the name of Magnor Dragonblade, who unleashed an apocalyptic doomsday spell across the entire continent. Thousands died bringing Magnor down, including an Emperor, but Iron Coast has been cursed with an eternal aura of decay and undeath ever since. The Empire never returned, and few living remain; yet whispers abound that a wraith has taken residence in Magnor's former mage tower, and is plotting to finish what the Necromancer started.





A Timeline of Death and Ruin


I.R 421, Summer: Iron Coast annexed by the Empire after a brief military campaign; the native people were a backward lot, and easily subdued.

I.R 435, Summer: Fourteen years of Imperial rule see the previously sparsely populated continent prosper, as new cities are built, and bountiful resources are discovered. Traders from across the world settle on the Iron Coast, looking to make quick coin in an emerging market.

I.R 461, Summer: Magnor Dragonblade, a powerful merchant and Chief of the Iron Coast Chamber of Commerce, demands that the Emperor reduces taxes on the entire region, to allow it to recover from a particularly nasty spell of crop failure. Dragonblade's family are slaughtered by Imperial troops, on the Emperor's orders, and the merchant is himself exiled for the crime of "encouraging treason." Many are critical of the Emperor's blood thirsty response, though none make their voices heard.

I.R 480, Summer: A green fog is seen emerging from the ground, across the entirety of Iron Coast. Imperial Magi identify the fog to be magical in nature, but composed of unknown properties. Outlying settlements start to become abandoned, their inhabitants seemingly vanishing without trace.

I.R 480, Winter: An army of decaying corpses emerges from seemingly nowhere, and marches on Shmern. The Imperial garrison is overrun, and the inhabitants slaughtered to the last woman and child. The Imperial Magi suspect that the undead are those who have been vanishing in Iron Coast's extremities. Believing the green fog has had a hand in matters, they urge the Emperor, Axis III, to quarantine the entire continent.

I.R 481, Spring: Emperor Axis III arrives in Iron Coast with a vast quantity of the Imperial Army's reserve, and sets about hunting down the undead menace responsible for the sacking of Shmern. However, as he led his forces through the shadow of the Iron Mountains, he was ambushed by a vast legion of dead men. A bitter struggle ensued, and though Imperial forces were on the cusp of victory, a mysterious Necromancer appeared and unleashed devastating magic upon the Emperor's men.

Unable to overcome the Necromancer, Emperor Axis III tried to retreat, but was cornered and slaughtered along with the remains of his army. The battle of Emperor's Folly marked the beginning of the end for the Empire elsewhere across the world.

I.R 481, Summer: The Necromancer establishes his own domain, west of the Iron Mountains, and builds a giant obsidian mage tower. All those who live under him, are dead men, and all living are slaughtered. The Empire loses control, but manages to cling to Campus Magnus and the town of Actium.

Eventually, the Necromancer agress to a parlay with the local Imperial commander, so that diplomatic relations could be established. With the Empire being threatened elsewhere, the new Emperor, Tirium II, wished to recall as many legions as he could for its defence. By now, he had written the Iron Coast off as a loss.

The Necromancer reveals himself as Magnor Dragonblade, and states that his mission was to avenge the deaths of his family, and that he wishes no further bloodshed. Unfortunately for him, the parlay was a trap set by the Imperial Magi, who ambushed him by the hundreds. A great magical battle unfolded, and Magnor revealed his terrifying potential as a master-class spell caster. However, numbers won the day, and he was eventually defeated. His body was cast into the sea, and his name struck from the histories.

The green fog dissipates, seemingly dispelled by the death of Magnor.

I.R 485, Spring: An Imperial Expedition to reclaim the Iron Coast fails, as they soon find that the land is full of decay and the mindless dead. It retreats, and the Emperor decides that no more effort is to be wasted on a dead land that holds no promise.

I.R 531, Summer - Present Day: Word reaches Campus Magnus of vast columns of undead creatures gathering around Magnor Dragonblade's former mage tower, and that a wraith is seemingly commanding them. Unable to raise the man power, and outright ignored by the Emperor when he requested reinforcements, Imperator Gaius sends word across the Imperial realms and beyond:

A million gold denarii, for the wraith's demise.

Two million gold denarii, if the curse of Iron Coast can be lifted.

Either sum promises any man or woman a life time of immense luxury, and many answer the call.




Map







Places




































Bestiary





















Rules


1) Iron Coast is your oyster, and I have provided as much background for it as it reasonable. Go wherever you want, do whatever you want - but keep in mind that the overarching plot concerns the death of a suspected Wraith at Dragonblade Tower.

2) Do not attempt to kill other characters without permission of their owners. Simple as that. No agreement, then no death. In an event where a fall out occurs, I will intervene and bitch slap the lot of you to Kingdom Come.

3) The Undead are not defenceless, and so I'd ask you refrain from scenes that involve your character striking down mobs of them at a time - give your guy/gal some flesh, by showing that they are not invincible bad asses.

4) Only the most absurd custom races will be turned down.

5) Balance your character; their strength must be equaled by weakness.




So, What Will It Be? Glory? Gold? Death?


Name:

Age:

Gender:

Race: The Empire is composed of many races, humans being just one of them.

Race Overview: A brief overview of your race, not required for humans.

Titles: If applicable, an example would be The Dragon Slayer.

Appearance: Picture or text.

Weapons: Anything enchanted or otherwise un-ordinary is going to need explaining. Don't just put "Flaming Sword", because I'd wanna know what makes it so flamey.

Steed: If applicable; does your character have a horse? Or something similar? If so, what's its name? What does it look like?

Abilities: Anything unnatural that your character can perform, but is not strictly magical in nature. An example would be a vampire's various traits i.e hates sun light, has enhanced strength etc.

Talents: Mortal skills, if you will. Skilled in herb lore, an excellent marksman, a great sword fighter - that stuff.

Magic: What kind of magic can they use? And how does their school of magic work? There is no overarching magical mechanic at play, so there's room for different kinds.

Backstory: Who are they? Where they from? Been a pirate all their lives? A farmhand looking to break the monotony of life? A whore looking to escape her soiled past? A noble knight wanting to put some dead to sleep? An Imperial mage looking to correct the mistakes of a lifetime?

Starting Location: Actium, Fort Octavius, Campus Magnus, Entrium.

POST IN OCC FOR APPROVAL.





Or Perhaps, You Are A Soul Looking For An End To Your Torment?


These characters are Undead, strictly as a result of the Fall of Iron Coast, and they will primarily concern themselves with impeding the heroes. However, as a rule, these characters must and will die in battle against the living - they are essentially an NPC role, with intelligent life, for any player who has a taste for playing the "bad guys".

At the RP's start, they will have no alignment with the evil that lurks in Dragonblade Tower, and will have little knowledge about it themselves.


Name:

Creature Race: Lesser Undead/Revenant etc etc

Creature Race Overview: If a custom creature race.

Gender: If applicable.

Undeath Age: From the moment they died, no older than 51 years.

Appearance: Picture or text.

Abilities: What gifts has the Darkness imbued them with?

Talents: What skills have they retained from their living days?

Weapons:

Steed: Nothing says FEAR ME! like a skeletal horse!

Magic: Will be based in Necromancy, or similar unholy magic schools.

The Tale of a Corpse: What has your character been up to since it became an undead minion? Roam around mad as a hatter for a while? Sought out its ancestral home?

POST IN OCC FOR APPROVAL.

Five Crazed Soldiers


Location: Armory


The squad of crazed soldiers didn't slow their pace, nor did they give a thought to tactical doctrine. They had rushed down the corridors, their broken minds still possessing intimate knowledge of the Rig's layout. They knew they had survivors in the armoury, and judging by the explosion that just rocked through the structure, they knew they were missing out on the fun!

The squad reached the T-Section, and bounded right; the armory was ahead, smoke billowing from the open door. They cheered and laughed, and started running forwards, firing their rifles sporadically. Bullets pinged off the metal work, ricocheting from the walls.






Jamie Alycia Reyes


Location: Armory


Jamie had finished loading her rifle, and securing a bunch of magazines to the equipment belt of her body armor. She'd also found herself some grenades, and hooked them to her chest. There were plenty of other guns and awesome looking hardware in the armory, but she had no idea how any of it worked, so she decided to stick with the one that had served her well so far.

Then sound of boots on metal startled her, and she threw herself behind the counter, grabbing Kahleen. "I'm not going anywhere until we've killed these sons of bitches, I'm sick of running," she hissed, poising her rifle over the top of the counter and looking down its sights. "Kal, shoot anything that moves."

A group of marines turned the corner ahead, and started running and firing. Jamie depressed the trigger of her rifle, sending bullets towards the direction of their attackers. Two of the marines fell, their bodies protecting those behind from Jamie's shooting.

Rifles clattered, and Jamie was forced to duck for cover as bullets tore into the metal counter.

Happy new year ya doomed bastards!

Champagne tastes fucking awful, by the way. Whoever thought it wise to praise this stuff was a damned moron.
Oh dear, someone is going to die.


Well yeah, someone had to, but I was lenient. This whole holiday thing has sorta thrown a spanner in my works; that Lyra hasnt been online at all is telling me she probably can't get near a computer, so I've spared her for now.

How does John fancey running a war zone? Salvation is at hand! Just gotta be careful the Apache don't mistake him for something else and throw a hellfire his way.

The others are totally fucked though. Etzer and Kahleen are gonna have to pull some extreme nonsense out of their arses to survive the next couple of posts.


Jamie Alycia Reyes


Location: Survivor Processing


The sound of guns being loaded, and the bleats and cheers of crazed soldiers could be heard clearly through the door to the armory. Jamie had gambled, almost gotten her share, but had lost everything in a single second; the armory was occupied, there would be no Hollywood-style montage concerning the three survivors arming themselves to the teeth.

A voice, high on the bloodlust of a crazed mind, echoed down the corridor. "WOOP! WOOP! LET'S BRING ON THE PAAAAAAAAAAAAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNNNNNNNNNNN!"

Jamie looked back the way they had come; she knew the crazies had come for those who were still in Survivor Processing, though they were out of sight, beyond the T-section. If the three of them headed back, and took a left, then no doubt they'd run into them and get gunned down. Further more, trying to dodge them by traversing the t-section might result in them being spotted and chased down. Then again, what else was there? Who knew how many were in the armory?

"Awww fuck," Jamie said, throwing her rifle down in resignation. "Fuck, fuck, fuck."

The door suddenly hissed, its hydraulic mechanisms pushing and grinding. A red light above the door frame turned green.

Jamie picked up her rifle quicker than she'd thrown it, and as the armory door started to open, she screamed in primal fury. Her rifle rattled briefly, seven bullets sent into the armory and beyond.

Three Crazed Soldiers


Location: Armory


Jeremy laughed hysterically as a rifle bullet suddenly tore off his cheek, shattering his jaw and splintering teeth. The pain was hilarious! It felt so right! REALLLLY RIGHT! He hopped back, away from the door, and threw himself behind a sterile metal counter - on which were place several rifle magazines and hand grenades.

Ted wasn't so lucky, because he'd been standing right in front of the door as it opened. He fell backwards, giggling as blood frothed from his mouth.

Former USMC Captain Dawson didn't even flinch as a rifle shot ricocheted off the weapon cabinet, narrowly missing his head. Instead, he snickered, but barely offered a reaction beyond that. Instead, he patiently reached for a LAW (one-shot bazooka, basically) that he'd just dug out of its reinforced casing and started flicking up the sights.

Jeremy, his face a ruin of blood and bone, aimed his rifle at Jamie, Kahleen and Etzer. It appeared the blonde femme-fatal was out of bullets, judging by the funny way she was cursing and reaching for a knife.

It seemed the three had but a moment to kill Jeremy, before he tore them all to shreds. And then of course, there was the matter of Captain Dawson prepping an anti-tank weapon in the background.

Six Crazed Soldiers


Location: Survivor Processing


"WOOP! WOOP! LET'S BRING ON THE PAAAAAAAAAAAAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNNNNNNNNNNN!"

This was the last thing the civilians in Survivor Processing heard before a group of soldiers appeared at the door, their faces all smiles and madness. They didn't immediately open fire, instead they eyed each of their victims, as if assessing the situation - a rare display of restraint from the infected, who were never known for their hesitation.

"Well, what have we here?" asked one of the soldiers, stepping forwards. He was a muscled warrior, made grey through long years - perhaps a physically fit 60, or a mundane 50. "Looks like we got some people who don't wanna join the fun."

"Let's FUCKING KILLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL them?" barked one of the other soldiers, a large black male with biceps the size of an average man's head.

"Naw man," the first soldier butted in. "Let's have some fun," he said, smiling crazily, and eyeing a a short blonde haired woman. She was armed, a pistol in her hand, but she had frozen like a hare caught in the head lights - or maybe she was waiting for them to make a move? Oh no, wait, she seemed to be shielding a little girl behind her. "I'm gonna fuck you in the ass, bitch!"

His last remark seemed to snap the woman back into reality, and her pistol flicked up in a move reminiscent of John Wayne's western flicks... for all the good it did her. The group of crazed marines opened fire, their assault rifles reducing the woman into a pile of minced meat in seconds. The rest of the civilians panicked, and the soldiers turned on them, unleashing an indiscriminate barrage into the mass of bodies. Man and women fell, perforated and bloody from bullet wounds, until none remained standing.

"Aww, that wasn't as nearly as fun as I thought it'd be," the first soldier snickered. "Ah well."

A woman screamed, though not from inside Survivor Processing, but from beyond - in the direction of the armory.

"Huh, looks like we got some rats outside. One of ya stay here!"

And with that, five of the marines exited the room as quickly as they had come, hollering bloody murder. The last marine shrugged, and started pacing among the corpses. His rifle was held lazily at his side, and every now and then he would stop to laugh randomly. Trouble was the last thing he was expecting.

So in measured breaths, Nataliya Arnikova plotted her next move from between two still-warm bodies of her former cell mates. The rope still hung from the walkway, and it suddenly seemed like a great idea... but that marine would have to go first. She could either pounce him as he neared her, or cause some kind of distraction.

And what of the young girl? Had she survived? Did her welfare even enter the Russian woman's mind at this particularly stressful time?



Seal Team


Location: Rig's Helipad


The Blackhawk veered left, and then right; two stinger missiles narrowly missing its sleek exterior. Inside, a team of twelve U.S Navy Seals hunched together in grizzled quiet as their pilot fought a war of evasive maneuvers with the Rig's new residents.

Pulling up the rear, was an Apache Gunship, sent from God to unleash divine justice upon those who would threaten its unarmed sister. A rocket pod screeched in short order, and a cannon thudded, as the hovering death machine coated the northern side of the Rig in fire and shrapnel. No more stingers came after that.

The Blackhawk touched town on the helipad; its contents already jumping onto the concrete before it had touched down. The Navy Seals were a relic of a world long lost - humanity's best, and for all that the members of the team knew, they were the last of the last.

Their mission? Extract an immune survivor... the first such reporting since the crisis had started.

The Seals were met with resistance the moment they'd disembarked; Crazies rained down fire on them from the various platforms that dotted the structure. Humanity's best fired back in short order, their training and discipline quickly dropping hostiles left and right.

Meanwhile, the Apache continued to prowl, firing at anything that showed itself on its heat sensors. There was little regard for blue-on-blue incidents at this stage of the War. The Rig had been consigned to its fate; anything that wasn't a civilian was getting a good pounding, regardless of what it had to say about matters.

But the crazies kept coming; the virus somehow knew collectively that it faced its first serious threat, and the Seals were having a hard time getting away from the helipad. They fired, cursed and grunted as the mother of all gun battles erupted.

The Apache made a pass, unleashing cannon fire, and blasting several of the infected to kingdom come before withdrawing to avoid a stinger missile shot from the Rig's interior.

If the survivors wanted off the structure, then they were going to have to run the gauntlet of besieged Seals and enraged Crazies. It was a war zone out there.
Alright, as my new years gift to y'all, here comes the most epic posts of all epic posts.

Let's turn the octane nob up to 11, and party all night long.

Gimme an hour ;)
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