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    1. gamer5 12 yrs ago

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There is no point of having a character basically fallen out of a land that no one ever heard off! Think about where you want to possiton your country in relation to the existing lands since there is just no place to add such a large landmass! Look at Metronome's nation, he already decided it would be a southern island country in a fairy isolated part of the world so I suggested south-east from Loraya which is one of the most isolated areas.

By what I read about your country the possition fitting it would be the northern Everan where such country could exist without much fear from the Geworians. They could be replacing our world's Vikings (altrough their expansion fueled by religon rather then need for land) and would be what is stopping Geworia from expanding northwards.
Your character has been added to the list.
Any will do, it is up to you to chose one, you would need to "meet" in Kaymari before going further east anyways.
The character is nice. You did mispell Karans (left out the s) and I think that one of the port towns of Kaymari or Eroku-minato (a large port from which many ships set sail, amongst everything else towards Lemea) would be a better statring place since it would allow me to more easily group together PCs.
In Sanctuary 12 yrs ago Forum: Casual Roleplay
I have stated my own RP and am busy with that due the flood of people joining it. Until further notice I will not be able to focus on anything else, inclouding this RP.
Let's start with the ones which need fixes

Mr_pink said Name: UntersbachPolitical System: Theocracy, the leader is the 'Oracle' who can speak with their god.Location: Not located within Lemea, to the far north-westHistory: Untersbach has a rich histroy detailing the many battles. Most of the battles were waged for religious reasons and headed by the Oracle at that present moment. Eventually, Untersbach became feared for their strong military prowess and tendency to wage war for very little things. The Oracles are selected from birth and are trained by the present Oracle. Every Oracle is chosen for their ability to talk to Xotic, the God of Untersbach. The Oracles also appoint their council which consists of military advisors, economic advisors, culture advisors and more. The Untersbach army also created the 'Keeper' division who are soldiers picked out at birth to be specially trained from a very young age. The Keepers were trained in secret for the first few generations but soon footsoldiers began leaking the information about the keepers and it was soon made public.Notes: - Highly Religious- Most of the continent is either owned or is the same religion as Untersbach- The Oracle is all powerful- Xotic is more powerful than the Oracle.

There are a few things that need to be fixed - THE LOCATION - I would like you to be more precise in your location. By the current info your country would be somewhere on the north-east Lowenar coastlands, a cold land of taiga and tundra! Refear to the NOTABLE COUNTRIES OUTSIDE LEMEA for info.
Trough this is a fantasy setting RELIGION works the same way as in our own world - AKA there are no gods which actually go and do stuff just because humans pray to them. Oracles which can have some type of visions can exists but they most commonly come from magic or a natural ability, not from a god.

datadogie said Name: Zenohunts
Homeland: N/A
Country(s): Low Orclands. Note that the Zenohunts do not control this fully, but live in random areas around there.
Common Physical Features: Zenohunts are usually very thin, and have animal ears and an animal tail.
Common Physiological Features: Zenohunts have a lot of the same biological features as humans, except from the tail and the extra pair of ears. Zenohunts' ears and tail and judged by whatever animal they are based on, and biological features may adapt so that the tail may feel things, and the ears may have the ability to hear things. The ears may be able to hear things better, depending on what animal they are based on. Zenohunts are known to also share the personalities of the animals they are based on. This sometimes does not apply.
Common Magical Features: Zenohunts are masters of nature and light magic, being able to summon lights and blind things, or summon vines to hold people stationary. This is due to their normally peaceful motives, and that they are partially affiliated with nature due to their animal features.
Other: Zenohunts are a relatively secret race. They live in underground houses in small tribes, where they are not seen. The only ways into these houses are by hidden doors, making the entire house itself completely concealed. Zenohunts tend to cover their animal features when outside of their homes, and claim themselves to be normal humans. They also speak in their own language, known as 'Zenospeak' by the Zenohunts.
I should also say there are not a lot of Zenohunts in existence. The tiny tribes they live in are sparsely populated, due to the fact that new Zenohunts can not move into towns because they can't find them.

The only problem with your race is the location, except for what we have for now I was not planning to add more large races in LEMEA, mostly due to not having a need for that. You should probably reposition add that their homeland is Ainyas and just note that a small populations have migrated to some of the hills of Lemea (hills are a preferable location due to thier low population and the fact that underground settelments just look more epic in them). Also Common Magical Features should say how commonly does the race produce a mage trough that is not that important RP-wise so you can add later.

Your CS is OK!

Card Captor said After seeing Cake's CS, I had a wonderful idea;

Name: Shota-Bishi (sometimes shortened to ShoBi)
Homeland: None
Country(s): None, they live scattered around the world rather equally
Common Physical Features: They are physically identical to humans...only more adorable/handsome
Common Physiological Features: Their younger/original form (Shota) is that of an adorable little boy. In this form, their magic is at it's strongest, however they are physically weak. While their older form (Bishi) is that of a very attractive teenage boy. While their magic is weaker in this form, they gain greater physical prowess
Common Magical Features: After living for around 200 years, a ShoBi will gain a teenage form. The physical capabilities of this new form tend to be based of the magical power of the ShoBi. While they are not naturally proficient (prodigies not withstanding) at any school of magic, they are capable of learning any they wish
Other: While at first glance, both of their forms seem to posses separate personalities (and sometimes even seem like different people), this is in fact false. Many ShoBi are merely acting out the part of a teenager simply for fun, while others who are timid gain more confidence in their older looking forms. Because both of their forms are physically identical to humans and other such races, they have little trouble intermingling with other races
Notes: Historical records indicate that this was once to different races; The Shotacon and the Bishonen. However somewhere along the line, they breed together to become a single race


Add at least a part of a continet that they come from under the Homeland, if you feel lazy just say north-west Sorka, that is from where humans originate.

Cake said Name:Anya Erestal
Age:16(or the elven equivalent )
Race:Elf
Country of Birth:Ayys
Country of Origin:
RoamerAppearance:
Bio:Anya never really being able to talk Anya had a rough childhood. So her parents had trained her to be a entertainer for royalty. Although Anya liked this life she wanted to be something a little more outgoing then a doll trapped in a castle for someones enjoyment. So she got the help of the castle witch asking her to help her escape her current path. She did help her, but it was threw odd means.She would rather not make such a kind girl ugly, but she had to do something to make the king not like her so she made it so whenever she was feeling a strong emotion other then happiness/love(even that to a degree.) she would emit a strong foul odor. So when she preformed for the king her love for dancing stopped the curse from activating, but after when he said he wanted her to stay the fear that overcame her caused it to activate and disgusted the king. Causing him to send her away.As she left he noticed the mark on her back was his personally sorceress's work. He quickly ordered her execution and events took place were she was executed before Anya could properly explain. The king feeling partially to blame for the girls current situation had her trained in martial arts much to her masters unhappiness. Despite her current misfortune the curse seemed to be somewhat helpfully when it came to fighting, as most things would back away rather then try to eat, kill, or rape her. She slowly got better control of it and 2 years later she is a accomplished slayer, and she even can do it with rhythm Personality:Her personality can be described in one word. Silent. Although she is relatively cheery most of the time and it shows. Despite this there are a few bad points, especially when you scare her.... P.S. Run while you still can.
Combat Skills:She is a excellent fast fighter who uses a mix of dancing and martial arts to fight. The only way to explain her is she uses a mix of wind techniques and buffs threw what i like to call excitement. Excitement is gained naturally the fastest by staying out of harms way, and drastically increased by dodging.It is lowered by being hit or throwing her strikes. Can not be done if the curse is up.A wind technique is a the equivalent of a melee wind spell, or channeling the wind threw your body to create a special attack.
Adventuring & Survival Skills:She can set traps, cook her own food, carve animals for every part they have, and loot dead bodies well.
Other Skills:She can dance real pretty like.
Reason for traveling:She'd rather not get people to know her to well.
Other:The curse's smell is comparable to rubbing rotten meat on herself, while having serious b.o, and having a skunk encounter.. May be a exaggeration

The problem is that you put Ayya, an isolated country, as a origin point! Yes sometimes people from Ayya (just like people manage to get there) manage to come to Kaymari or Karans but that doesn't happen often and only the most desperate ones, mostly murderers or those which have nothing to lose, try their luck with one of the ways out of Ayya. So make a good story about how she left Ayya or it won't stick.
All else is fine by me.
As for the actuall age anywhere between 120 and 150 years is OK, most elves reach a mature appereance when around 150 years old so your one would need to be a little younger.

Metronome said Nation creation
Name:Talga
Political System:Tyranny
Location:A large, southern island that is fairly isolated from the rest of the world.
History: The history of Talga is bloody, with very little interest in changing this. It's believed to have been populated since the beginning of time, however, it's people rarely leave their nation. Sometime in it's early ages, a government system formed with one tyrant ruling the nation with an iron fist. He gathered minions and followers to do his bidding, which was mostly to kill those who opposed him. During his time on the throne, he created a religion that would soon become the defining factor of this country. He preached that there were three wrathful gods that smiled upon killing the weaker man in their name, and only those who spread their word, did their bidding, and carried on their chaos could make it to their promise land. It should be noted that the first tyrant was completely insane. However, this religion stuck. Over the years, new tyrants took the throne. The only requirement for gaining total rule over the nation was killing the first tyrant in a duel; as such, the tyrants were usually very strong and highly skilled. Each used different methods of control, but violence seemed to always be a prominent factor. Over centuries, the violent religion of theirs became a requirement for the people. Those most committed to it were highly favored by the tyrants, because they would do pretty much anything they were told. Those who refused it were killed. Over the centuries, a sort of underground cult formed that rebuked the religion. It was rumored to have been started by a man who ventured off the island, got a taste of the much more peaceful world outside of it, and came back to try and save his people. They tried to teach the barbaric people a message of peace and harmony. Once the cult was exposed, most members of it were brutally murdered. Those who survived hid away and rarely showed their face. Other than the constant violence that plagued the Talgans, the nation has given the rest of the world little trouble. They mostly stick to their own little hellhole and leave everyone else alone.
Notes:
- It's actually illegal for citizens to leave the nation, however, if they manage, they typically aren't pursued.
- Crazed propaganda is a major tool often utilized by the tyrants. The current tyrant Empress Symara, has spent her entire rule spreading the word that the world outside of the island is even more hellish than on it. This makes the people hesitant to try and leave.
- Despite their barbarian nature, the Talgans are actually very efficient workers. The people are usually assessed and given a job that best fits them, not the job they actually, not the job they actually want. This puts their strengths to work rather than their dreams. This system is rumored to have produced some pretty mind blowing technology (relatively of course).
- The island is large enough to have various terrain. Mountains, jungle, forest, ect. There's even snowy and desert-like regions.- Kinda' had the idea to base this place off of North Korea. People hear about, people know about it, but no one really knows what goes on there. The shit they hear about is to mind numbing that half the time they don't believe it.

Make it take the palce of out our world Australia and have a chain of islands connecting it to Loraya Example "The island is located somewhere south-east of Loyara with a chain of small islands connecting it to Loraya."

Card Captor your CS is good to go (trough putting Kaymari would be a better choice for Orgin Country).
Nice. Accepted!

Will be off for today, coming back on in eight or so hours!
7/10

Just Google TOUHOU! Its a free ride for A grade fantasy, Japanese-style!
OK reserving spots is fine! Hope to see more post up soon!
And please if possible add a picture of your character's face, except it doesn't have one.
There are many things to consider in this game of politics.

1. The territorial intregrity of Ukraine
2. The closness of Crimea and Russia to EU and NATO members.
3. The gas pipes passing trough Ukraine which keep Europe warm during winter providing over 30% of all gas coming into Europe.
4. How much do EU or NATO want to back up Ukraine.

Considering all there this I think that EU and NATO will not allow Russia to take Crimea - EU cause it endagers both point 1 and 3 which are important as EU probably plans to add Ukraine in itself with time; NATO will probably be more reserved but Russia on the Crimea would be a bed strategical sitation - due to that allowing the Russian Black Sea fleet to endanger key instalations in Turkey and Greece. Both arleady stated with recaling diplomats, treathing with embargos after which comes starting embargos and then probably a threat of military intervention. If an epic fail or mistake happens and it goes hot, than Russia stands no chance due to the outdated techs that it has and far less manpower to call to arms then NATO and EU.

But in the end it all lays on how far are NATO and EU ready to go in squising Russia out of the peninsula.
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