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Oh! I have an idea that could combine well with that. Gotta run, I'll tell you about it later :d
Where´s the bosses at?
drallinix said
I wrote the character at two in the morning and extremely augmented is fine man I mesn maybe it's just a grammar thing but it's still my char and if I wanna say that he is extremely augmented I csn. But yeah when I get back from school I'll add more on the stones and his strength


Eh. It was just an advice. No need to get defensive. If you wanna call your augmented human an extremely augmented human, you're well within your right to do so. It's just the sort of thing other characters are going to react to. Like calling a cyborg a manborg, other characters are likely to go "So.. what's the difference exactly?" - If you don't mind that, then go right ahead.
So.. Storm is basically a final fantasy character? Gunblades, and Materia-.. Err, I mean, elemental stones.

You probably want to add a mention about his durability. Sure, he's strong and fast, but what happens if someone drives a truck into his face? Also, the ability to utilize big weapons doesn't exactly tell us how strong he actually is. Should probably elaborate.

An extremely augmented human is no different from an augmented human, in terms of racial profiling. You'll be better of calling him an augmented human. Since that's basically what he is. (In the same sense that a -really- strong superhuman wouldn't be called an extremely super human. And a heavily modified cyborg wouldn't be called an Extreme cyborg.
Schradinger said
Do you mean Bloodshot? He's kind of universally adaptable. Pretty much just a physically enhanced swordsman with really good armor (and guns where the setting permits)


Yupp.
I think the most obvious question would be;

What is your character doing in this setting? Out of the two fan-type characters that could potentially pop up now, the space marine is the one that is the easiest to integrate into the setting. I say -integrate- because if he walks around talking about the god emperor, and how he is a space marine, and whatever, he isn't really very well integrated, now is he? (Unless his motivations become the integrator, which I suppose could remedy that, but it's jiffy.)

A namekian, on the other hand, is very.. out of place. Especially if he's calling himself a namekian, from the planet namek, you know, that blue one with the green water.

Personally? I think both examples should be denied if they use background information or terms that is native to the setting from which they derive. Like, saiyans, God emperor, tyranids, kamehameha. Etc.

Schradinger has a very good example of how you can take a character that is based on a different canon setting, like star wars, and integrate him into a different setting without removing the core of what being that character means. In my point of view, that should be a rule of thumb. A character should adjust to the new world he enters, not the other way around.
As far as I can tell, healing can, and should be a viable option in combat for some characters, as long as it isn't a passive regeneration. I propose that if someone has a healing ability, it works much like charging, in that it requires them to do minimal movement, and with the possibility of being interrupted while doing so. Making it a maneuver that can be worthwhile if the opportunity for it arises, but generally, much like charging, not something you'd elect to do if your opponent is on the offensive.

TL;DR: Regenerating limbs while back-flipping off a burning car while shooting flaming balls of fire out of your eyes is a sure-way to ruin the give-or-take aspect of a fight.
Duu duuun duuu dunnn du duuunnn.

*cue theme music*
I'm a big supporter of persistent large scaled arena roleplays. There's a few places the previous one crashed pretty hard, besides the points made already. So if you'd like to hear my humble suggestions to fix these issues in the future;

- Stick to one planet/location/realm; Having different locations is all well and good, but I thought it was way more of a hassle than fun to come up with reasons why any of our characters were sticking around in the places they were. Simplicity over complexity when it comes to locations and geography, please. Faction building is a lot easier the more compact the world is. Rather than "There's some empire sixty thousand lightyears away that will never threaten me, or the faction I'm loyally fighting for? Well, okay. Uhm."

- Perhaps introduce an actual in-game arena? Along the lines of what League of Legends (and similar games) have done? Could solve the issue of "Why are we even fighting!?" when they're put into a fight specifically to defeat their opponent. This is an ARENA roleplay after all. Plots and stories could carry out outside of these, and fights wouldn't neccesarily have to be restricted to that, but it's nice to have the option. A sort of in-world accepted "This is where people go to fight, because reasons."

These are just suggestions of course. I have no idea what you have in mind, and I'm probably up for it regardless.

Also, please, please, please, 10-tier scale?

Edit: Oh, you already thought of the League of Legends thing. Nice.

Edit Edit: Setting-consistent world would be nice though. Characters tweaked slightly to (fluff-wise) to co-exist within the same setting is much more fun and interesting than a big heap of special snowflakes that couldn't be more out-of-this-world if they tried. Again, in my humble opinion.
Yyyyyyeeeeeesssss!!!!!!!!
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