• Last Seen: 11 yrs ago
  • Old Guild Username: Gado
  • Joined: 12 yrs ago
  • Posts: 872 (0.19 / day)
  • VMs: 0
  • Username history
    1. Green 12 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

MelonHead makes a good analogy between chess and T1 combat (any format, really), as they are in many ways the same, in principle.
Nightrunner said
Skallagrim advised that I have you guys critique me on . He said that you might find places to interrupt my post (?) or what he might be able to use to his advantage. So... would anyone mind doing a newb a solid? Either LeeRoy or MelonHead would appear to be most critical, and by extension useful, when it comes to dissections. Just an observation I've made while reading this here OOC.


Since you are yet to engage fully in combat, there are few openings to use against you as of now. However, the distance between you allows Skallagrim to easily react to your attack, or even potentially break it entirely with a prepped attack of his own, effectively counter-attacking; assuming an attack is what he's been prepping for the past few posts. Even if the distance was shorter, the movement of the arms pressing forward in such a manner is more than enough to warn an experienced fighter of an impending magical/energy/blast attack. Not to mention the loud verbal warning shouted moments before.

I would normally say that he could launch an attack against you the moment you said attack, or even before that, and potentially interrupt your attack altogether, but his character seems the type to allow your character to go through with it just to see what he can do.

Once/if your character's four buddies get over to him, he can make the choice to -not- defeat them, and stall them instead, using them as a shield against you, preventing you from launching further ranged attacks unless your dude doesn't care much for the lives of others.

Edit: Mind you, I haven't read either of your characters. There would be a few more things to address if I did.
GreivousKhan said
you got it somewhat in reverse.With hearing curse, then dropping the weights, the cut off is when he moved.


But, who's doing the cut off? Do they also have high reactionary traits and radiowave-sensing eyeballs? How does the shield work?
Edit: I feel Vordak got my question and point across better than me.
Eh. You win some, you lose some. I dare say it's always good to go out with a bang. And at that, LeeRoy has succeeded.
Backwards Note: I figured as much. When fighting two opponents at once it's basi-.. Or I could just, you know, not tell you my entire strategy right away. Sheeshush, Green, get your head in the game! *Slap*
Subspace, Hammerspace, Pocketspace.

I ain't handing my missiles to Miss Flowers, that much is clear.
I just realised that the collective weight of all the missiles would weigh 6000 tons. Which is more than my mech as a whole.

You are hereby safe to assume that some kind of super science mumbo jumbo is in play to lighten that load. Dimensional subspace tubes or whatever.

Edit: Also, posted. Super tired, so let me know if I missed something, or if sense was not made. You know, besides the weight paradox.
A red light dazzled on and off. Reflecting off Edmund's tired eyes. Contact. There was motion up ahead, a single object coming towards his position at high velocity.. A missile? It didn't look like it, but then again.. He switched the view of one of the ten screens surrounding him in a half-circle from showing his top-right side, to showing the feed off one of the frontal cameras. Zooming at 25x, he could tell that it was, in fact, not a missile, but some kind of humanoid clad in.. brown clothing, or mud? He was too far away to determine the exact details, and it was moving too fast to track it effectively with a closer zoom. The important part was that it was traveling atop some kind of dome-like rock construction. Was it magic? Some kind of technology? Whatever it was, it enabled the rock surfer to have two enormous rock waves travel at his side. An elementalist? Wouldn't be the first. The universe was crawling with them. He switched to thermal, but couldn't get much of a reading off the thing. The village still had some residents, on the other hand. That much was clear.

Edmund double-checked the Hellhound's systems. Weapons primed, armor undamaged, sensors fully functional, joins running smoothly, and power at optimal levels. He pressed the button on his comm and held it, as he pulled a red lever down with his other arm. Charging up the energy cannon concealed within the closed mouth of the mecha. "Genocide to Operator. I have an incoming foe. Engaging." he said, releasing the button. A short beep confirming the end of his transmission. He flipped open a plastic casing, of which there were four, revealing a small button labeled "Tube 1", pressing it. It was now armed, the upper right metallic cylinder on the Hellhound's back opened after a few seconds. By then, Edmund had pressed in it's target area. Spreading them out evenly, the six hundred missiles were designated to hit a mark 2 meter away from each other in a full circle, one of the preset missile patterns available, with the village at it's center. In war, there would always be collateral damage, and Edmund, or Genocide, as he was mostly known, was often hired specifically to inflict as much of it as possible.

'Beep' - Edmund grabbed a hold of the right stick, and squeezed the trigger. All six hundred missiles flew far up into the air, spread out evenly, and rained down upon their marks. Creating a massive field of collective explosions in a roughly 4000 feet radius, of which he was 1200 feet safely outside of. So too would, perhaps, the oncoming foe also be. The people in the village on the other hand, not so much.

It was first then, that Hellhound's pilot started changing it's pace from slow walking, to a jog, carrying it's 280 feet and more or less 2500 tons frame and weight ahead to meet the supposed elementalist head on further down the road. Assuming he got out of the blast radius, or protected himself sufficiently.
© 2007-2026
BBCode Cheatsheet