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    1. GuyYouWishYouDidntKnow 12 yrs ago

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First Name: Erika

Middle Name: Heinrich

Last Name: Schweinborg

Age: 16

Birthday: April 19th

Gender: Female

Appearance: Standing at a sparse 133 centimeters and weighing a mere 34 kg, Erika is best and simply described as a grade schooler in appearance. When not in a predetermined uniform, she dons a pure white robe similar to that a miko would wear, one that adds a sort of dignity to her otherwise diminutive frame. A childish innocence and dark blue hair of a length reasonable for one who appears to be at the age of a child.

Class: N/A, Witch.

Theme: Not the user of magic based in conventional animalistic ideals, but rather drawing on the notion of the "human" as an animal. An animal's magical affinity is determined by its nature. Thus, magic of the 'human' alignment can be said to operate upon the human ideal of control. Control of environment, of space, of time, of self, of life, of death. This is the theme of the man.

Abilities: Spells are divided into three "layers," based on the capabilities of the spell and its corresponding magic drain to cast. Level Ones are used easily in or out of battle, Level Twos are relatively tiring but often depend on the circumstance, and Level Threes are last-resort style spells whose very use drives her to the brink.

First Layer

Devil's Maze: Control of space. Allows an attack or state of affair to be imposed upon a different spatial state. Range of 50 meters.

Laguz's Requiem: Control of time. Allows an attack or state of affair to be imposed upon a different temporal state. Range is 24 hours ini either direction.

Midgard Skin: Control over self. Magnifies material hardness of user's body, scaled so normal body functions continue. Increases physical capabilities proportionally.

Eye of Providence: Control over sight. See that which God Sees. The ability to analyze a scene before her, through the use of her mind, to allow her to see "Anything" within the radius of fifty meters. The items seen this way are considered "Recorded" within her mind.

Eye of Truth: Control over memory. Lens of Past Rendering. The ability to record entire scenes for future reference. These scenes can be shown to others through their "Mind", and these scenes are over the moment they begin, not having an actual "Runtime". Though seemingly a useless ability, it has its uses for proving the events had actually occurred.

Second Layer

Compounding: Allows for Devil's Maze and Laguz's Requiem to be used repeatedly on one thing, so it affects multiple temporal or spatial states for an instant.

Devil's Projection: Control over environment. The ability to "recreate" items that have been "seen" by the user. The item in question must "No longer exist in its previous form" or "No longer exist in the current world". Using magic, one can create a perfect "Image" of anything, a perfect replica with all the traits and abilities of the original, though the "Image" is merely a fabrication of the former item, and would not be a completely accurate replication of the "Image" in question; the item in question becomes fueled by the user's magic, therefore stronger "concepts" require more magic to actually bring forth into reality. The user inherently controls the image completely and utterly as their own possession, and can dispel them at any time if needed.

Third Layer

Hell's Gouging Sword: Control of death. An attack of meant to be a certain kill. Takes the form of an arrow of black light. Carries the concept of "killing" what it strikes. Against something such as a rock or a house though, it will have no effect. The arrow of light can be disrupted by another attack, so long as it is a magical or soul-based strike that meets the arrow. Complete negation requires an incredibly powerful attack by a being of equal or greater power to Erika herself, and will result in both attacks being negated. If struck by a weaker attack, it will continue forward but not be a certain kill any longer, though it will deal a heavy amount of damage it is unlikely to be a killing blow. It is unable to be altered by any abilities that ordinarily allow for manipulations/alterations of energy and the like due to its unique status, meaning the only way for it to be negated is by striking an attack. Can only be used once a "battle", which when coupled with its easy negation makes it near-useless. The only good point about it is its speed, for all intents and purposes it is the "fastest" offensive spell, and will reach within a few inches of the enemy before they're able to react, as well as being capable of use without any delay; all that is required is an instant of concentration on the user's part, the verbal command being optional. As it can still be disrupted at this distance though, this further limits its usability to sneak attacks. In other words, an attack that would seem to be near-omnipotent on paper, but when actually used "fails to live up to the hype."

Goshintai: Release restraint: The ability to utilize Devil's Projection without the normal magic cost. One merely spends a fixed amount of magic to use this technique, roughly a third of her total energy, and for the next thirty seconds, one can use a proposed unlimited amount of "images" stored within the mind.

Personality: Such a calm mask, lackadaisical and simple. Friendly and outgoing, silver-tongued, never speaking out of turn, never rude or derisive, always so calm and collected until one peels back the skin.

Odd. Such an odd construct.

All too often, words and thoughts are moved into the void. Burned into nothing. Unmade by their own creator, god of its domain. She had no need for them currently. She cannot allow herself to muse for too long, her mind is a place that not even she can bear to stand within for too long.

She sees the world as an assortment of events that she cannot understand, and to that end she has tried to comprehend it with all her ability. Even with knowing of gods, the Truth eludes her. Philosophy, she has read far too much in such a quest, and it has not been enough. The world irks her, the way it eludes her understanding, and to that end she has decided that it does not deserve to be understood.

So many things were false.

If language wants to "speak the language" of illusion, it must become a seduction. As for "speaking the language" of the real, it would not know how to do it...because language is never real. Whenever it appears to be able to designate things, it actually does so by following unreal, elliptic, and ironic paths. Objectivity and truth are metaphoric in language.

Reality is constrained by a lack of reality. Boring. Boring boring boring. So then, let us have a bit of fun. Let us try to find the real.

Others, others are interesting to her. They are not a part of World, they are their own enclosed world. Her mind, her individual world frightens him, so she enjoys looking into the minds of others. It's so very interesting, seeing how they operate.

As she learns how they operate, she learns how the world operates, and from there she moves towards what she considers his purpose. Understanding her own nature.

But now, now we look back to the odd.

Insane. Yes. She is most definitely mad, despite what her exterior might imply. One could say that the outside she puts up is a different sort of Erika, and the inside is not her true self but just a different valence of her. Regardless, she is not an ordinary being.

All the same though, she is rational. She understands and reacts as if to say that the outside Erika is the true core.

Morality, an odd construct and a decidedly human one, but one that she finds endearing all the same. Perhaps that is why she fears the depths of herself, because she worries that she will truly become a monster.

A strange word, monster, but not one that fits her.

A shell with a contradiction at its center. This. Is. Erika- a monstrous girl with a silver tongue- who will observe and observe and observe, calm and psychotic and strangely caring.

She has to go outside herself and into you, after all, or she'd have to go deeper into her mind. And her mind is such a frightening place.

Backstory: Born into magecraft, forged and tempered with magecraft, the essence of Erika is rooted in the essence of magic itself.

Though she attended schooling and wore the guise of human, this came secondary to her instruction in the art of her family. Her gift was nurtured and perfected at a young age.

The problem with nurturing the power without ensuring the stability of the mind though, is that the mind can go mad.

So she wondered. She wondered what would occur if she broke the unsaid rules.

Suppose...suppose I were to kill them all.

So she did. Such is all that needs to be said. She was stronger, so she won.

And of course she felt bad, so she thought he could bring them back, could conquer and control life and death in full. But that couldn't happen, no, that was against the rules.

So...so then, she wanted to find a way to make the world better.

"You have power but are disgusted with the world. Do you change the world, or yourself?"

The world. Always the world.

So she would observe and break everything that was. She'll do it all for them, all for you, so the world can improve. Before you can fix a watch, you must pry off the back. Before you can fix the world, you must purge it completely.

She's such a kind person.

Other: While her powers are unusually varied as a witch, the overall "magic power" she possesses is not up to par. In a battle of brute force with a witch of her level or higher, she will surely lose. This is why she has developed her magic to work "indirectly."
Oh, in case this wasn't apparent in the explanation by the way, all characters besides the Game Master (who will be posted once the OOC is up) do not know about Ragnarok at the start of the Roleplay. They are simply normal humans who have ended up in the town of Haven one way or another. They do however possess their "weapons" at the start, how they have it is up to you. Maybe a family heirloom, maybe a purchase from a pawn shop, up to you.
It refers to each skill, so 10 total skill uses if both are counted. That said, I don't expect most battles to take that long; it's primary purpose is to limit spamming, among other things.

Your character's good, but I may ask that you repost it in the OOC if/when I make that.

To anyone else, you don't have to post your character now, you can hold off until the OOC is up. You can if you want to, but it's not required just yet. This is just the interest check, after all.
Hi,

Not sure why, but I seem to have double-posted the same topic by mistake, http://www.roleplayerguild.com/topics/38921/posts/ooc and http://www.roleplayerguild.com/topics/38922/posts/ooc

If you could delete one of these, it'd be great, Thanks.
Valhöll

If any of you have played the Visual Novel "Fortissimo," this is based on that.
Story

Thousands of years ago, generations before recorded history, great civilizations advancing farther than the modern world today fought for world domination. In an attempt to achieve an advantage over the others, the nations turned to the divine beings to grant them weapons. The Gods obliged, warning them that they would pay for it in a future generation. These weapons, aside from having immense power, were directly linked to their wielder's soul. The mortals foolishly took this immortal power and, upon realizing its uncontrollability, were destroyed by it.

Now, civilization has been rebuilt. The modern world has risen. These times were long forgotten, blown away by the test of time and memory.

But the weapons survived. Although scattered across the world, a mysterious entity gathered all of the current wielders of these weapons in the town of Haven. Although they may seem like normal weapons with the disappearance of magic, this mysterious entity created a special dimension, known as Ragnarok, during which these weapons regain their power and magic. The dimension does not disappear until a weapon has been destroyed, and with it, the life of it's wielder.

Able to call upon the darkness of Ragnarok at his will, the cruel battle royale between the wielders of divine power begins.

Explanation


The characters made will be wielders of "weapons" and participants in the battle royale. Your goal in this is simple: win the battle royale by killing all other weapon wielders. Of course, it may be a bit more nuanced than that. You're free to challenge the Game Master of Ragnarok, or any of the other NPCs. You'll "win" if you kill the other competitors, but maybe you can reach a good end for everyone under different conditions. Or maybe you'll just end up destroying the world, it all depends on what you do.

That said, I've got plans sketched out for just about any action you can take, so what sort of plot and ending is reached does depend entirely on you guys. Below is a rundown of how things work in-RP, as well as a character sheet so you can get an idea of how it all works.

Rundown


Below are the basics for this. If there's something you don't understand, ask. If there's something you can exploit, do it.

This has two sections. "Mechanics" and "Regulations". Mechanics are the rules of the in-RP world and cannot be broken, because they're just how the game works. Regulations are recommendations made by me for you to follow in-character. You can break Regulations if you decide you want to, but there may be consequences. Then again, there may not be. It is up to you.

Regulations:


Do not create an alliance with more than two people. Alliance is defined as "fighting together". Nonaggression pacts can be made in any amount.

Do not kill more than one person in a single instance of Ragnarok.

Do not destroy the city.

Do not destroy an area of effect larger than the city.

Do not impose on other universes or dimensions.

Do not attempt to stay hidden for all the war.

Do not attempt to harm, in any way (physical, conceptual, mental, etc) another competitor outside of Ragnarok.

Do not look for the Game Master outside of Ragnarok.

Do not contact law enforcement. Do not contact governmental agencies. Do not contact authority figures.

Do not inform non-competitors of anything regarding Ragnarok or the Weapons.

Do not kill non-competitors.

Do not bring non-competitors into anything regarding Ragnarok or the Weapons.

Do not attempt to become God.

Do not utilize the power of love.

Do not utilize the power of friendship.

Do not attempt to bring back the dead.

Do not violate the law during Ragnarok. The exception is murder.

Do not destroy property during Ragnarok.

Do not attempt to live the rest of your life in Ragnarok.

It is again worth noting that the above Regulations are recommendations, however the way in which the plot plays out depends on your own choices. It might be that following all regulations will necessarily lead to a bad end. Maybe a good end can only be reached by breaking a specific regulation in a certain way. Or maybe this is a lie and you should just follow them all. Up to you.

Mechanics:


Everyone can make one character. One.

Character standards are gonna be low. I'll put it right out there. The weapon's the important part. This means I won't force you to have incredibly detailed characters and backstories, they can be plain and relatively simple. Of course, if you want to write a nuanced character, please do.

For all intents and purposes, every character has an equal amount of skill, physical strength, and speed in a fight. This isn't a matter of the fight itself, it's a matter of who has the best weapon and can use it the best.

Ragnarok occurs at a random time every day and lasts until an individual dies. All humans and animals who are not competitors vanish during Ragnarok; the rest of the city remains normal.

You pick a weapon, a name, a description, and either a theme or concept it operates on. Weapons don't need to be legitimate "weapons". A mirror or ring or toy or something is fine. Your OC and weapon functionally share the same soul, so if the two halves get separated from one another (ie your weapon breaks), you die. Don't let your weapon break.

You're allowed for an innate passive magical ability of the weapon, two skills which go along the same theme, and a Last Resort, the "ultimate skill" of the weapon. Skills and Last Resort must be non-passive. Skills can only be used up to 5 times a battle due to energy cost, and Last Resorts may only be used once due to their status as a Last Resort. If magical energy is somehow replenished in battle, the skill use meter will refill but the Last Resort one will not.

In battle, anything marked as "instantaneous" happens faster than something at the speed of light, which in turn happens faster than physical blows that aren't at the speed of light, and so on.

I'll be blunt about this next part: This is a contest of who can design the most broken character, but with style. The only things outright banned are things like Demonbane and similar concepts, and exceedingly vague stuff that lets you cop-out of everything (ie "this lets him change fate". Yeah, that's helpful.). If something seems too broken somehow then it might be prohibited, but otherwise just try and be as abusive as you can. You can loophole all you want, but all the information needed for the loophole to work must be there, you can't add stuff in ex post facto.

Stats are on a scale from E to A, with E being 10, D being 20, and so on. There are also half-steps you can use, for instance C Plus or B Minus would be a 35. The lowest a stat can be is 5. The highest one can be is 50. You can't put ranges (D-B), just put the highest point in that range. Max stat total value is 150.

There are two additional rankings called A Plus (51-100), and EX (101 or higher). Both are inaccessible in your initial profile, but you can reach them through things like Growth Potential.

Here's what each does:

Magical Energy: The "power" of your weapon. IE, if attacks clash, who wins out. This doesn't affect indirect clashes unless specified in one of the attack descriptions. For the most part, non-attack "effects" (IE inducing mental interference) will require the you have a higher ME than the target, so you can imprint your magic onto them. There might be exceptions, but those are up to you to find.

Durability: Material strength of the weapon. If Magical Energy is the magical attack and defense, this is the physical. Something with a durability of 20 or more than an oncoming attack's power (ME or Durability depending on the kind of attack) will not take any damage. This only applies to attacks, and not mental interference or things like that. Further, if there is a gap in Durability of 25 or more and two weapons physically clash, the weaker one will necessarily break. If the gap is 20 then two exchanged blows will be needed before it breaks, if 15 then four, if 10 then eight, and if 5 then 16. Weapons cannot be destroyed by non-weapon related things (ie a rock or something), but this doesn't mean that any weapon can cut through every non-magical substance. For all intents and purposes, a weapon's material strength is beyond that of anything non-magical, but if your weapon is something like a feather, then even with the material strength of Durability Rank A, the force needed to make it break something like a rock is still obscene, if not ridiculous. Basically just be rational when dealing with non-magical stuff.

Growth Potential: Potential for power to increase as battles go on. This is the reason it can be dumb to try and hide and let everyone else kill each other. Its effect is a direct function of how many people your character has killed. For every character you kill, add the numerical value of your GP stat multiplied by .8 (rounded to the nearest multiple of five) to your base stats, allocated as you see fit. If the character killed has killed other characters, multiply the number by 1.5 to the x, where "x" is the number of people the deceased character had killed. IE, if Zach kills Emiri and Hiroki, and then Kei kills Zach, then Kei would get 2.25 times his usual amount. No stat boosts may be given to Growth Potential.

Range: Exponential scale of range for a weapon's effect. If it's a plain old sword, it'd be E, but if it shoots laser beams then how far can the laser beams go? E means it barely affects an area around you, A means you can snipe things as you please. Keep in mind this is solely the max potential range of the weapon; if you don't give yourself the capabilities to exercise that range, it's your own fault. If someone's out of your range and you're in theirs you'd best move somewhere else. Here's an approximate scale for use, though these are general guidelines and specifics will be decided by the mods.

5: Limited exclusively to the user

10: About a 2-3 meter radius from the user.

20: About an 8 meter radius.

30: About a 50 meter radius.

40: Just about anything in the "area", IE a given neighborhood, the school grounds, a shopping mall, or something of that nature.

50: If the circle is a city, area of effect with a radius equal to half that of the city's.

Precision/Accuracy: Two purposes. First is a "tiebreaker" if two equally magically powerful blasts or physical attacks or whatever clash, which one comes out on top. In this case, the damage of the winning attack is equal to one-fifth what its power would be otherwise. Second is a more arbitrary scale like that of range, which determines how precise you can be. If you're just swinging a sword around, this doesn't need to be too high. If you're using a bow, you want your arrows to hit their mark, so make this higher. If the distance between two people on the range scale is greater than one party's Precision, then the difference between the two stats is placed over the range stat, and that becomes the likelihood of it missing. For instance, if Sena has a Range of B (40) and a Precision of C (30), and she fires at Takeshi who is at a range of 40 away from her, it is within her range, but the chance of the attack missing will be 10/40, or 25%. This applies to literally anything and everything, if you have a sword with a range of E but a precision of E Minus, then about half of your attacks will flat-out miss. With a sword. Don't be dumb about this.

CS


Name:

Age:

Gender:

Appearance:

Personality:

Backstory:

Theme Song (Optional):

ANYTHING BELOW THIS POINT IS NOT APPED NORMALLY, BUT RATHER PMED TO ME. This way, people can't metagame by knowing others' abilities ahead of time

Weapon name:

Weapon Appearance:

Weapon's magical ability:

Magical Power:

Durability:

Growth potential:

Range:

Precision/Accuracy:

Weapon Abilities (Two skills):

Last Resort:

Example CS


Name: Emiri Kamijou

Age: 18

Gender: Female

Appearance: http://i.imgur.com/LCHaXAZ.jpg

Personality: Emiri has a rather cheerful demeanor and never-give-up attitude, always acting the part of an idealist. Emiri is naturally competitive and bears an attitude to never-give-up at anything, often being called a hard worker. Despite being very determined and strong willed, she is surprisingly sensitive to things such as teasing, often getting aggravated easily when someone belittles her.

Known to have a hearty appetite despite her appearance, Emiri is known to be a big eater of sweets and the like, often going to places such as cake shops after school with a few of her friends.

When involved in Ragnarok, Emiri fights to the best of her ability, not wanting her life to end so easily. Though she does not like the idea of killing others, considering the nature of the game she has been placed in, she has no choice but to oblige to the game moderator's rules.

Backstory: Emiri was orphaned at a young age. Her parents died when she was a baby, so she does not remember anything that happened; she does not even remember her true parent's faces. She was adopted by a rather wealthy family who could not produce a child on their own. She was always treated as if flesh and blood. She never even knew about her origin as an orphan until recently and still considers her adopted parents to be her true parents. She also runs track at school. Other than that, she is pretty average. (Lazy bio is lazy)

Theme Song: http://www.youtube.com/watch?v=K_ARkwVYw5g

Weapon name: Zeus: Spear of the Eternal Storm

Appearance:http://i.imgur.com/q0zf0IJ.png

Weapon's magical ability: A spear that is given the ability to discharge and manipulate lightning. These lightning attacks can be discharged as a projectile, as well as being able to enhance the normal attacks done by the spear.

Magical Power: B (40)

Durability: C (30)

Growth potential: D (20)

Range: C (30)

Precision/Accuracy: C (30)

Weapon Abilities:

Soaring Eagle: Triumph of Old: As if lightning itself, the spear moves at speeds incomprehensible to human understanding. This allows for the user to make several attacks in the time it would normally take to pull off a single attack.

Anti-Enlightenment: He whom Keeps Fire from Man: Using her spear, Emiri can control light: electromagnetic radiation that is visible to the human eye and which is emitted and absorbed in tiny "packets" called photons. One can generate, bend, shift, focus, scatter and/or manipulate light to various decrees and effects. Though she can use this ability on other objects, she cannot use it on herself or her own weapon.

Last Resort:

Olympus: The Primordial Olympiad: With a single slash, a wave of light is produced, carrying the concept of destruction with regards to anything in its path. As simple as it is effective.

Ending Notes


If you're theoretically interested, or have any questions about how this will work out, let me know. Thanks all!
It was. I found it really useful in getting a head start in reading.
Don't blame him for speaking up like that, maybe he's just a bit headstrong.
...why are you guys acting so weird about Madoka? It was Urobutcher's healing anime. Let it heal you.
;w;

R-rude...
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