Avatar of harinezumikouken
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    1. harinezumikouken 12 yrs ago

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> I bid welcome to the Full Metal Alchemist who can turn into Megaman. It's good to have you on the team. ^ This. > I actually sort of assumed he wouldn't carry it around everywhere. I personally envisioned 'Unsubtle' usually kept in a really really large version of the rocket lockers that lands on a spot Marcus can designate with his scroll. For trips outside of the deployment range he treats it like a camper or a van rather than a weapon to take everywhere. > > Although I really like the capsule or briefcase solution. ^ What is your take on the M1/M1A1/M1A2 Abrams?
> I'll be trying to create and post my character tonight. It will be a hybrid warrior/gunslinger type, and hopefully no character has "taken" my planned Semblance. :3 Love your avatar, by the way.
> I could use something/someone like that. I will certainly consider it. > > Also, how do you people keep coming up with Emblems... or are you just google searching for them. Lugu made them.
Alright. -Bangs gavel- The GM has spoken! I'll be filling out his Personality section along with the changes I'm making.
> > > **Semblance: Psycho Trick** - He can manipulate the three senses of vision, hearing, and touch. Specifically, he is able to alter them in order to create complex illusions. Such as creating copies of himself and even a form of 'active camouflage' as a few examples. > > However, his Semblance comes to him at a cost. The more often he utilizes his Semblance and the more intense/complex the illusions, the side effects can range anywhere from headaches, impaired senses, seizures, temporary memory loss or permanent memory loss. The strength and intensity of his Semblance depends on how directly others 'interact' with him. > > This semblance is very close to Seilber Vulpez's (my character) Semblance without the nasty side effects. Agreed. Even though I was part of the prior RP before this one, I feel as though his Semblance doesn't fit him. Hence, my complete revision.
I'll be adding more detail to Kuhaku's CS and making a few changes. The most major change will be his weapons/combat style along with a revision of his Semblance. Question though, do we necessarily HAVE to fill out the personality portion or can we leave that up to interpretation in the RP?
**"Thanks for the candy, dear. Save Drake 'n I a seat, wouldja?"** A vein angrily throbbed in her temple. _"Dear!? Who the hell does he think he is calling me by nicknames and baby names?"_ She grumbled and muttered quietly to herself, she half wanted to sprint back out of the mess hall and deck Leonce one. A quiet, rational part of her mind told her that wouldn't make the best impression. She really needed to eat. Like her father, her fuse shortens whenever she's tired or hungry. Thinking about it, she hoped it wouldn't become a problem in future team exercises. Still fuming, she walked through the line with her tray and utensils. Piling an assortment of starchy carbohydrates, proteins, and vegetables onto her plate, she found a seat by her lonesome in a corner of the mess hall. Nearly slamming her tray on the table, she sat her butt down and crossed her arms. Glaring at her food, she wanted to just shovel the food into her face and leave the mess hall as soon as possible to evade Drake and...Leonce. But sighing, she let her rage fizzle away at the sight and smell of the hot food in front of her. Plus, it would be some embarrassing sight if she was caught chowing down like a pig. Not to mention uncomfortable memories of her father scolding her for her poor table manners and etiquette. After a long day of training with him, she just wanted to stuff her face and go to sleep. She learned real quick that your mood should never be an excuse to be disgusting. Closing her eyes and clasping her hands together, she thanked whoever prepared and cooked the food silently and picked up her utensils. Neatly and slowly, she ate. As she ate, she quickly started to feel better and better. As her mood improved, she rewound the most recent events in her head. Slowly, she realized that she may have acted rather abrasive towards Drake and Leonce. Maybe not externally, but sure as hell in her head. She started to feel rather bad for being rude to them. She would have to make that up to them. Now that she was partially fed and feeling better, she would have to apologize and make nice whenever they would eventually come to sit near her.
Aye, present and accounted for.
**Name:** Kuhaku Shiro **Age:** 17 **Gender:** Male **Race:** Faunus (White-Tiger based) [Weapon: Kladenets & Perun](http://i.imgur.com/IWfp2CQ.png "Sword/Shield Form") - A Charge-Blade and Axe-Shield combination weapon. The two weapons have the unique ability of fusing into a single, larger weapon. Taking the form of a giant axe for a more powerful, albeit slower, combat style. The sword becomes the shaft of the axe with the shield becoming the axe's head. Internally, his weapons house a hidden firing mechanism that allow him to load Dust Ammunition. With loaded ammunition he can unleash destructive, close-ranged, explosive blasts. **Speciality:** Though he doesn't necessarily fall into a single, defined role he primarily engages close-ranged combat, but can act as a defensive off-hand tank with his shield and utilizing his Semblance, provide a supportive role. With his shield, he can skillfully defend and attack at the same time with his sword at extremely close ranges. Sheathing his sword into his shield, he can then switch to a defensive position to guard himself or his teammates. As part of his versatile and adaptive nature, his shield has a bladed edge and short punch-spike at its base that allows his shield to double as a weapon. Hidden within his shield is a speed-reload magazine that can quickly reload his sword in the event of an emergency. In either its sword or axe form, Kuhaku can load special Dust Ammunition to either 'Burn' or 'Fire'. 'Burning' a round, he can propel himself short distances for a powerful and quick strike. 'Firing' a round unleashes an explosive blast in a small area in front of himself. His explosive dust attacks all require ammunition and as such, he wears two belts with Dust Ammo on them. **Semblance: The King's Voice** - With the sound of his roar, he can temporarily remove mental limiters on he and his teammates' minds. Allowing them to fight with enhanced senses and bolstered physical capability for a few minutes at a time. For his enemies, the sound of his roar has the opposite effect. Muddling their senses to reduce their effectiveness and confusing them. However, his Semblance comes to him at a cost. The more often he utilizes his Semblance, side effects start to appear. Though, only in himself. The side effects can range anywhere from headaches, impaired senses, seizures, temporary memory loss or permanent memory loss. Not only coming with side effects, there are certain conditions to his Semblance in order for it to be completely effective, if at all. Whenever he prepares to utilize his Semblance, his golden eyes turn a burning, glowing blue. With black 'stripes' appearing on his 'fur', face, and arms. His stripes and eyes can also act as a timer, fading as the effects of his Semblance wears off. **Personality:** Having been orphaned at a very young age, Kuhaku never had a home to call his own. As such, he primarily lived in orphanages, moving to a new one every so often. Growing up among a mixture of those affected by the Grimm, he was constantly abused and subjected to prejudice due to his race. Though, due to his strong will and good heart, he never held the abuse he went through against Humankind and overcame his rough upbringing. Desiring to prove himself and to others that the Faunus were not the 'beasts' and 'animals' most humans labeled his kind as, he enrolled in Signal as soon as he was able to. He believes that his enrollment to become a future Hunter as a way of demonstrating that Faunus and Humans can coexist and work together peacefully. He one day wishes to become a legendary Hunter to end the Grimm threat and prevent any future generations from ever having to go through what he did. As part of his good-hearted nature, you'll always see him in a generally bright and happy mood. Kind and polite to all who meet him, he treats most everyone with the same level of warmth and respect akin to that of a close, long-time friend. Outgoing, loud, energetic and enthusiastic are just a few characteristics to describe him. As a result of his tough childhood, he has a deep understanding of other people's hardships and pain granting him a strong sense of empathy. Quick to trust others and make friends, Kuhaku doesn't have a hateful bone in his body. **Color:** Sky-Blue [Emblem:](https://lh4.googleusercontent.com/3_GuDzLZQH7kgOjbo-FTLwByUj2PfQOGXIuQHafmRDY=w400-h600-no "Emblem") [Appearance:](http://th04.deviantart.net/fs70/PRE/f/2011/198/f/5/f5252877d58b8ceb7fd70e37a574b211-d3z7wrf.jpg "Appearance") [All rights reserved to Nitroplus for the character image. Credit goes to Lugubrious for the Emblem!]
[Name: Kuhaku Kuroshi](http://th07.deviantart.net/fs70/PRE/f/2011/198/8/c/8c7d78eccbcffd082c192f779503d514-d3z86k0.jpg "Appearance") Age: 18 Gender: Male Race: Faunus (Black Tiger-based) **Personality:** Quiet to the point of avoiding social interaction and refusing to speak unless absolutely necessary, he keeps to himself and prefers to work alone. His disdain for interaction extends so far that he constantly wears a terrifying metal face mask with vicious teeth and fangs to deter anyone from speaking to him. Not only does this mask hides most of his facial expression, but it also serves the practical purpose of quieting the sound of his voice and mutes the sound of his breathing. He especially avoids any contact with Humans, showing slight preference in dealing with those of his own kind. [Weapon: "Jack"](http://fc09.deviantart.net/fs39/f/2008/345/a/7/Prince_Of_Persia_Gauntlet_by_EpitaphOfTwilightCe.jpg "Kuhaku's Weapon")He wears a pair of metal claw gauntlets that have a few unique properties. Within the knuckles of his gauntlets are pressure plates that whenever he strikes something, actuates an internal pneumatic piston within. The pneumatic piston then drives forward a massive metal spike that can puncture with enough force to crush bone and pierce armor. One punch = Two punishing hits, with the spikes retracting and resetting immediately after punching out. Attached to the spikes are strong chains that wrap around the entire length of his arms and connect to each other behind his back in a mechanical winch, acting as a harness. Aiming his gauntlets, he can fire the spikes attached to the chains and embed them within whatever he fired them at. He can utilize this to maneuver himself or as a sort of ranged attack, retaining the ability to retract his spikes and chains. As a final touch, his gauntlets are socketed with Dust Crystals that he can swap and change at will to utilize any range of elemental Dust ability in conjunction with his Semblance, a [b]rotating band[/b] on his gauntlets allowing him to quickly switch between elemental types. **Semblance: Trap Glyphs** - With his touch, he can leave behind a 'glyph' of varying size depending on its required application. 'Charging' the glyph with the Dust inlaid within his gauntlets, he can set up hidden elemental traps up to a maximum of [b]5[/b] glyphs at any given time. The glyphs fade away and disappear after [b]100[/b] meters, their maximum effective range. They also require [b]manual activation[/b] which is done when he pops/cracks a corresponding knuckle on either hand. Explosive Fire Glyphs to burn and destroy. Lightning Glyphs to paralyze and stun. Ice Glyphs to slow and freeze, and etc. **Strengths:** Physically strong, fast, and agile he excels in close hand-to-hand combat. Typically hiding within the shadows, he'll observe his opponents and attempt to learn their weaknesses before waiting for the most opportune moment to strike. He'll then attempt to rapidly close the distance between his target and take his target out as quickly as possible, in as few strikes as possible. He prefers setting up complex traps, ambushes, and using guerrilla tactics to fight from relative stealth. He is analytical, intelligent, and patient when it comes to fighting, carefully planning out his attacks for speed and efficiency. He'll even attempt to read and predict his opponent's future moves. As a Faunus, he has a heightened sense of sight, smell, and hearing, giving him all the tools he needs to truly live up to the title of future 'Hunter'. **Weaknesses:** He lacks endurance and is unable to sustain himself over drawn out conflicts which is why he prefers to end fights as quickly as he can. Because he specializes in hand-to-hand combat, he has nearly no way of combating enemy fighters at range. Requiring him to close the distance between him and his quarry before he can effectively engage them. Other than his 'Charging' of his Semblance's Glyphs with Dust, he has no knowledge of utilizing Dust in any other way. Randomly, he is also subject to intense fits of blinding rage where any planning and strategy goes out the window should anyone touch a nerve or push the wrong button with him. Mostly, he tries to keep his emotions and thoughts in check, being calm and cool as best he can. Other than the metal of his gauntlets, he wears no other armor and has no other defensive measures. [b]Should an ambush or sneak attack fail, he can no longer resort to using any stealth-based attacks or tactics. The metallic composition of his equipment make them extremely noisy the moment he engages in combat after laying in wait.[/b] [All credit goes to Nitro+Chiral for the character artwork and to Ubisoft for the weapon design!]
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