Avatar of hoppiholla391
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    1. hoppiholla391 11 yrs ago

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10 yrs ago
Current CAPTAAAAAAAAAAAAIN AMERIRCAAAAA
11 yrs ago
still sick with dragon age
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11 yrs ago
TRESPASSER DLC HYPE
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Name: Hannah "Sparrow" McClave
Age: 20
Position: She Who Makes Things Go Boom (weapons expert)


Skills: Combat Engineering (Fortifications, Mines, Sensor Surv, Camo), Animals (Riding, Vet), Athletics (circus skills), Carouse, Deception, Drive (2 and 4 wheel, hover), Explosives (she likey), Forgery, Gambler, Liaison, Remote Operations, Trade (Local), Weapon Engineering (Melee, Energy, Ballistic, Heavy, Drones)
Crimes Against The Alliance: Smuggling, Property Destruction, Contempt of Court, Vandalism, plus the ones she won't talk about, Manslaughter, First Degree Murder, Second Degree Murder, and Grand Larceny; she's only been convicted for some of these crimes
Additional Information: Heavy South Carolina Southern accent. Loves small animals and will protect them with her life. Cries at sad and/or animated movies. Has named every single one of her weapons. Ask her about the homicide charges and she won't say a word.
Weapons: Many. Ranges from ballistic knives, to rocket launchers, to bioweapons banned on most planets. Her favorite is a seemingly endless box of tiny, pill-sized grenades that she refers to as her 'fairy dust.'
Possessions: Hannah keeps her weapons in an enormous cube locker with a 10-digit pass, a biometric and retinal scanner, and requires a specific song as a password. She also has the general odds and edds, clothes,
Personality: Hannah might just be the nicest person you'll ever meet. She stands at about five feet tall, she's cute, she has a charming southern drawl, and she's just so damn cheerful all the time it's hard not to like her, because she certainly likes you. That being said, she also regularly blows craters in small towns and cackles while she does it, so either that's all just an act or there's something scary lurking under all those smiles.
History: Hannah was part of a large family on a backwater planet near the edge of the alliance; between the two tracts of land the different branches of the family owned, she got to experience both horse and cattle farming. Unfortunately, when the revolution rolled around, those two branches split right down the middle between the browncoats and the loyalists. It was a long, bloody feud that ended in the death of most of Hannah's immediate family—those records, at least, are public knowledge, but what happened to those that survived is her secret. It ended with a bang, about two weeks before the end of the Unification War and the arrival of Alliance soldiers, when half of the town was razed in a massive explosion. A week later, Hannah was discovered missing at age 10, and she's been with the Heart of Gold since she was 16. (Details will be revealed via IC.)
eeeexcellent :D ill move this over to the character tab when/if it's approved.

sounds good! as an ironworker, she probably had to 'learn' the basics of metalworking tools/apparatus from him, so one ex-student who knew all about that already when she entered the class coming right up~
@Coga19000 hmm...good question! if he's been a weaver for some time now (since he couldn't have graduated classes while not at the academy) they probably didn't have many actual classes together, but if he's known as a somewhat kooky but skilled mechanist, vanahara's likely heard of him—especially if his leaving to study the Scar caused a stir. they both seem like introverts, though, so while they may have heard of each other they're probably not close—unless you had other ideas?
i would absolutely be interested in being She Who Makes Things Go Boom. haven't decided yet if i want to be vinny from atlantis or merrill from dragon age in terms of attitude, but i'll grab the spot!
honestly, if the experiments are important to the character, you could just make him a mechanist. a weaver-level mage with mechanist expertise might just be invaluable on a scuffed airship, too; that could be the reason he's allowed onboard. from what you've described, he does seem like more of a mechanic. just a suggestion!
@Mictlan93 actually, i drew it myself, but i've been considering opening character sheet commissions! PM me if you're interested :D
darnit. should be fixed now, @NeoAC thanks for the heads up!
interested—who would be playing the villains?
The harpies and drakes were still coming, and Vanahara could feel the ice outside of the metal hull starting to splinter. Two hydromancers could only do so much in the face of this maelstrom. If this is a narrow part of the Storm, I never want to see its eye. She did her best to harden the metal plating from here, but sooner or later the hull was going to break. She needed to be closer.

Vana barely avoided stumbling as the ship rocked, turning what had been a punch into a move that sent her sliding under a harpy's outstretched talon. She swept its avian feet out from under it, sending it crashing to the deck next to her, and took the opportunity to slice her punching dagger across the back of its neck, neatly severing the spinal cord. She rolled back to her feet almost immediately, but the damage was done—she could feel the punch of a drake's talons as it scored the outside of the hull, and there would only be more to come.

Her head whipped around as the Commander gave the order to retreat belowdecks. Vanahara frowned, but nodded, wrapping one hand around the rope at her waist and using it to pull herself against the wind towards the hatch. As she neared the stairs, though, her eyes caught on Andrade and Celeste—hunched against the railing, at the very edge of the deck. If they didn't move soon, they were going to get plucked off by some opportunistic harpy, and then the ice really would fail. Not to mention, they'd be dead.

Vana released the rope, letting herself be pushed backwards towards the railing. When she was about halfway there, something screeched along her senses, and she turned on instinct. A chunk of steel sputtering with flames slammed into her stomach, and she reeled backwards, arms coming up reflexively to grab it as the wind was knocked out of her. Gasping for air but somehow still on her feet, Vanahara hissed as the flames licked at her forearms, but cased in treated leather as they were, only a few inches of skin were really burned. Even as she watched, though, the flames burnt themselves out—they were purely elemental, with no one to guide them and no fuel to consume. What she was left with was a chunk of strangely light metal about the size of a man's head, and two hydromancers that needed a path below deck. She took half a moment to formulate a plan, and then she moved.

By the time Vana reached the railing, the white steel had spread into a shield, two inches thick and almost as big as she was. Holding it like that was taking more concentration than she could afford for long—she didn't know what else was in this metal, but she suspected it was water, because it moved like quicksilver but was reluctant to hold any one shape. She braced her foot against the railing next to Andrade with her eyes on Celeste a little further down the railing, shield held over their heads with one straining arm.

"Go!" she shouted, bringing her other arm up to brace the shield as a harpy slammed into it. "I'll cover you, get down the stairs and hold the ice!" A mad dash across half the deck was only going to end in blood and tears, but maybe with a shield at their backs, they could make it before the Commander was forced to close the hatch.
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