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    1. IncredibleBee 12 yrs ago

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"Whales are rather large... Wait. Yes; you can remove it if you want." James replied, pushing the hood down, and ruffling the girl's hair.

"You shouldn't give it away, though. It's your only one, and you need it during the day, remember? Besides, if it's hot out, he'll be fine for now." he explained, trying to pull her attention away from the auction. "What we should be thinking about is where we'll spend the night. I don't want you to sleep outside again if there's an inn close by. A warm meal would be nice as well, don't you think?"
The sound of hooves on road clattered as the knight advanced down the road, sitting atop his horse. Across his lap sat a short, hooded figure, one he held against him with his free arm. James spied some sort of auction ahead, not for normal goods, he learned, but for people.
"We're a long ways from home." he commented, steering the horse away.

"The Sun has set, Anya." he said, looking down. "We should find an inn for the night, and let Calvin rest up."
vietmyke said
where does a barber learn surgery techniques? or is that... on a 'need to know' basis...?


Trial and error.
Vec said
Night.


Then what's with Metronome posting about it being day?
Wait, so is it day or night?
Professor_Wyvern said
Convenient for certain individuals clearly.


Yeah. James is a little pale; I don't want to get a sunburn. Besides, it's more fashionable this way.
Feigling said
Whilst I'm alright with the other powers, turning into mist is a big no-no for me. I wasn't allowed superior agility because it could be used to powergame - mist is even more OP, since you can't hit mist at all.


You weren't allowed Immunity to the entirety of magic because THAT is way more OP compared to any ability anyone's listed. Never mind the fact that there are also other players who can turn into a body of water or fire, or the fact that Shisa is playing a vampire. An eight year old one.
Name: James Hawthorne

Race: Human

Race Description: Humans are pretty cool. They're generally hardier than elves, not as much as dwarves. They tend to be good with diplomacy, and adapt quickly.

Age: 30

Gender: Male

Appearance: James is a tall man, athletically built man with wiry, corded muscle and an angular, serious looking face and surprisingly fair skin. His head is topped by a mess of black hair reaching down his neck, and his dark eyes are constantly narrowed. His face is locked into a natural scowl, and his chin is lined with a layer of coarse, long stubble, going days between shaves. His body bears a few small scars, telltale of his service in combat, and his posture is naturally tense.

Clothing/Armor: James' armor is a mixture of chainmail and plates, providing solid defense while still looking cool. Over that is a crimson surcoat, with the chest and back depicting a hound, his family crest. He carries a sallet around to wear on his head, though since he wanders more than battles, it's often not worn.

Weapons: James' primary weapon is a well-made longsword, passed down from his own father. Though it's neither enchanted nor gilded, it's well made and sturdy.
Additionally, he carries a warhammer, a lance, and a dagger. All weapons save the lance can be easily carried on his belt.


Skills/Abilities: James is a seasoned veteran of several military campaigns. As such, he's rather skilled at various facets of combat, and boasts a versatile arsenal. He has an at least passing familiarity with most weapons found on the battlefield (average medieval European weapons). The weapon he excels in, however, would be his longsword. If he relies on any singular weapon; it's that. He's an expert fencer, knowing how to use it against unarmored opponents, and anti-armor techniques.
James is also knowledgeable in horse riding, most tournament sports (which themselves are often simply fighting), and can read and write English to some extent. He only understands first aid well enough to stop bleeding and set fractures, as they're common battlefield wounds.

Magic: Men use steel.

Inventory: 14 silver
Rope
Trail rations - 12 days worth
Waterskin
Wineskin
Bandages
Candy
a bar of soap
A horse, Calvin, and saddlebags.
Parchment and charcoal

Backstory: James was born to the Hawthornes, a knight family way out on the edge of civilization. This family in particular was known for getting into border disputes with its neighbors, and regularly skirmishing with orcs and goblins and other outsiders. Perhaps, then, it was only natural James grew up the way he did. Knights began training at a young age, but James’ father always demanded more, that James be better. His son, not knowing better, did his best to oblige, perhaps not understanding affection until he met Nora, a girl from a neighboring family. It was with both luck and tricky words he was able to secure their marriage later in life. After his father passed, James became head of the household, and around the same time, his daughter was born.
Two years ago, his wife passed in tragedy. Since then, the knight became more reclusive, leaving the house more rarely, and only accepting vital tasks from his allies. Indeed, James’ only concern for a while was trying to raise his child in privacy. That changed some time ago, when she contracted vampirism after the creatures blighted his lands. After exterminating the creatures, James took it upon himself to find her a cure. He now travels with his daughter across the lands, managing her appetite while searching for a cure to her affliction. Their journey has since taken them to the nation of Rostguard, to a rather unassuming town with a supposedly reputable mage guild.
vietmyke said
I might make very skimpy CS's for the "Side" characters that'll be featured with my character a lot...and well, technically the elf equivalent of a teenager is at least a few decades older than Rhone... plus, elves are pretty creatures anyway


The Fated Fallen said
I'm not sure how to nerf my character, any ideas people?


Be more specific on what types of arrows you have, and don't say "Deus ex machina" arrows. I'd also recommend a lighter crossbow. If you're using specialized arrows anyways, rate of fire is probably more important than penetration.
Your skills are fine, though. You're allowed to be good at things, just don't use phrases like "The absolute best at so and so" or "never ever misses with a crossbow", because that is 1) kind of extremely broken, and 2) boring from a narrative standpoint.
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