• Last Seen: MIA
  • Old Guild Username: Aufidius
  • Joined: 10 yrs ago
  • Posts: 59 (0.02 / day)
  • VMs: 0
  • Username history
    1. Instantes 10 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Name: Sienna Jennings

Age: 37

Appearance (no anime):

Sienna is 5'6'' with an athletic physique. Her long blonde hair, high cheekbones and radiant blue eyes are a foil to the widely accepted masculinity of her profession (a fact of which she is intently aware). Off duty, she wears smart but informal clothes such as those shown in the picture. Whilst on duty, either in dress uniform or combat fatigues, her hair is worn in a tight up-do so as to fit under her beret or helmet.

Nationality or Place of Residence: British / South African dual nationality - now lives in Pretoria

Title / Rank: Major

Biography / history: Born to a British father and South African mother, Sienna spent much of her youth flicking between the two countries. Her childhood was happy and stable; her parents were loving, doting even, and she received an excellent education. She doesn't remember having any particular vocation to join the military or the police when at school, instead this was cultivated at university. Exceptionally bright, Sienna went on to study philosophy at Cambridge University (UK) where she achieved a first class honours degree. At university she enjoyed staying active, taking up women's rugby as well as jiu-jitsu; it was this combination of a focused pursuit of truth and a love of physical, active hobbies that took her into a career with the TCMP. In truth, she was head-hunted. The central government sponsored her to undertake a PhD in criminology with philosophy, and at the age of 25, upon her graduation, she was placed on a fast-track scheme with the TCMP.

With no small debt to her exceptional deductive skills and a rigorous energy and passion for uncovering the truth, Sienna became a fast mover within the military police; astoundingly, she attained the rank of Captain by the age of 30, and Major by 35. In her early career she travelled all over Terran occupied space, being placed in a range of complex and testing jobs. Many of her earliest assignments involved testing skills with which she was far less familiar: policing and maintaining order amongst a stationed battalion of marines or pathfinders, for example. There was rarely trouble, but operating in such masculine environments where many of the few truly bellicose men in the known galaxy resided wasn't a walk in the park. It took a few years, but she learned how to conduct the fundamentals of preventative policing, alongside her highly investigative mind.

Truth be told, there wasn't much in her late career that Sienna has found truly testing. Crimes themselves were rare. Even the most powerful independent colonists would run a mile at challenging the might of the Terran central military, and so combat experience was also exceptionally limited. There are pockets of fanatics on the fringe of civilised space, of course, but such matters rarely required her skills. The TCM often darted in, crushed any opposition and left. Most of her true criminal cases came through liaison work with corporations or independent colonies to which military units were attached; there were more crimes on the colonies than on Earth or other central government controlled planets or stations. The outer colonies were particularly interesting. It seemed the further one travelled from Earth, the more criminal men became. Still, it was with great intrigue that she volunteered to lead the investigation of Regillus VI; such a large scale disaster has not occurred for many years, and although she understands the tragedy of the situation greatly, she cannot help but feel this is the challenge that she has waited for for a long time.

Equipment (out of combat theatre):

1.Sienna's sidearm is a PD-19S 'Peacekeeper short'. A specialist law-enforcement gun - instead of bullets, plasma or military grade energy cartridges, this gun holds a pack of ionised gel that serves a variety of purposes. On the standard setting, a flat mass of the gel (like a small button) is propelled with enough force to non-fatally incapacitate a human subject. From there, the operator has a controllable scale to increase the force of the projectile. At its highest setting, the gel is superheated and propelled with such force that it will penetrate the armour of a 21st century main battle tank.

2, Sienna wears a YDI (Yquis Defence Industries) lightweight personal protection vest under her clothes or uniform. Whilst not a replacement for military grade power armour, it provides a degree of protection against most handheld weapon types, particularly those of non TCM (Terran Central Military) quality.

3. Integrated neural augmentation and communications chip - Mark 2 (INACC Mk2). This small chip does not actually sit on the brain itself, but is placed on the skin on the right temple with a super adhesive. Flesh coloured, it is barely detectable to the visible eye. It allows communication with members of Sienna's team without the need for clumsy hand held devices. It has a range of 15km, but can be improved by various technologies that boost its signal. It can also augment vision in a variety of ways: it allows Sienna to see things beyond the human light spectrum, possess night-vision when required, and can relay what Sienna is currently seeing to computers with capacities to process the data, such as those at TCM bases or on warships.

In addition to these specialised bits of kit, Sienna carries a medical kit, rations and an personal tablet computer that contains maps, data and various other essential files for a given occasion.

Equipment (in combat theatre): Note, Sienna would carry all of the above, but on a dangerous mission or in a combat zone she would have one or two extra things.

1. Although she is no Marine, for added fire-power in combat zones Sienna carries a SAR-14 Carbine, developed by Galtac weapons systems as a compact means of achieving superiority in fire-power in a range of scenarios. The weapon has three distinct firing modes: the first is the standard 10mm mass driven slug, which boats very respectable armour penetration, destructive power and a high rate of fire for a shortened assault weapon; the second is a 25mm mini-HE grenade for AoE and suppressive fire; the third is a gravimetrically focused energy beam specifically designed for penetrating shielded targets. It is a versatile, effective combat weapon that Sienna has become highly accustomed to.

2. When more protection is needed than her lightweight vest affords, Sienna suits up in a YDI 'Tarnhelm' Scout Armour. Although it offers far less protection than YDI's top of the line 'Kavacha' heavy power armour, or even 'Ageis' medium battle armour, the scout suit offers much more survivability than her standard non-combat theatre attire. The suit, including helmet, allows for maximum flexibility and relies on adaptive camouflage to defeat tracking weaponry. The low level shielding and resonance plates can defeat low calibre slugs and energy weapons and offer some protection against more advanced rounds and explosive blasts. The 'Tarnhelm' isn't the armour of a front-line assault soldier, but it serves Sienna's TCMP role perfectly.

Specialised Skills: Sienna is something of a jack of all trades, being skilled in firearms, computers and personal combat, without any of these being truly an area of expertise. Her true skills lie in her leadership and deductive, investigative skills. She is an exceptional investigator and a talented leader, with a prodigious talent for getting the best out of those working around her.

Other: Sienna has never married, although she has had long term partners. On a subconscious level, she would like to settle down, but she feels unable to do so until a genuine challenge has presented itself to her in her career.
OOC: post characters, develop ideas for plot, tech and character interactions. Be active...

Background...

The year is 2348, eighty five years after the Great War, and Earth is a peaceful, prosperous place.

United under a central government (TCG - Terran Central Government), the citizens of Earth and its confederate states and colonies live in a golden age. The horrors of previous centuries - famine, war between nations, and many of the most heinous diseases - have become relics of an epoch long since passed. Although nations maintain authority over cultural production, education and many other matters, issues such as inter-planetary defence, jump node technology and space exploration remain heavily regulated by the central government, which is directly elected. Earth is at the centre man's ever expanding reach into the galaxy, which includes many independent colonies, mega-corporations, and territorial claims by the semi-sovereign nations of Earth (such as 'New Japan'), who have inhabited new worlds, established huge lunar bases and constructed vast deep-space stations. It is a time of progress, imagination and what contemporary historians refer to as 'pax humanitus' or 'pax terra' - the peace of mankind.

Although this was not always so...

The last conflict between nations was 109 years ago - a matter so alien to men and women of the mid 24th century, that it is referred to as a barbaric aspect of history. The Great War, however, is very different. First contact with the only alien race to be encountered by man took place just ninety-eight years ago, in the year 2250; the visiting race were known as the 'Grigori' to humans - the watchers, or 'those who are awake'. The name was given in the knowledge that these strange, unusual beings had watched man for nearly twenty years before contact was made. At first relations were cordial, even enthusiastic, but the two races were so utterly different that effective communication remained virtually impossible, even with the invention of highly complex translators. Frustrated at the lack of cooperation, tension grew between the two neighbours who could not understand each other. In 2255, only five years after first contact, the first shots were fired in what would become known as 'The Great War'.

The war, which would last eight years, would be the most bloody conflict in recorded history by a long, long way. The Grigori had vast resources and technology decades ahead of what humanity possessed. For the first two years of the war, many worlds fell to these aliens, and millions of human lives were lost in their defence. There were two main turning points in the war which occurred in it's third year: the capture of Grigori technology and successful reverse engineering attempts, and the decision by the central government to progress with the Achilles plan, named after the near invincible Greek warrior. The Achilles plan authorised the creation of a new kind of super soldier: genetically engineered to be optimum combatants, sustained on a complex combination of drugs, and equipped with the very latest weapons of war obtained through the reversal of Grigori technology, these men were worth fifty normal human soldiers. They could think, act and most importantly, fight well beyond the limits and capabilities of both humans and Grigori alike. Bred on a massive scale, it was these super-soldiers who led the reversal of mankind's fortunes. In the 4th year of war, as the death toll approached billions, the aliens were pushed back. Four more years would the war continue, until man-kind's finest weapons led the final assault on the Grigori homeworld.

In all history books, men and women of Earth are taught about the Great Sacrifice. It was said that even the best super-soldiers found the battle for Grigori prime a nearly impossible task; Millions of these genetically engineered warriors descended on the world, fighting and dying in scores. Such was their commitment to humanity, however, that rather than risk defeat, the soldiers of Terra tied up the Grigori in a bloody stalemate from which there could be no escape, and without thought for their own lives, took the star of that solar system to a supernova point, wherein it destroyed Grigori and super-soldier alike. So ended the Great War, with many billions on both sides dead. It was only through the Great Sacrifice, that mankind could win the war. It is singularly the most important lesson of human history. It is also a lie...

Present day...

The year is 2348, eighty five years after the Great War, and Earth is a peaceful, prosperous place.

Until now...

The mining colony of Regillus VI is an enormous platinum mine run by a mega corporation called UMI (United Mining Industries). The planet on which it is based, being at the very cusp of Terran galactic territory, is also the planned site of a new military outpost, and so the planet itself, by default under the authority of UMI, was being subject to negotiations for a takeover by the Terran central government. Two days ago an enormous explosion destroyed much of the mine and the surrounding habitation zone; in addition, several military supplies which had been pre-emptively shipped to the moon by the central government have gone missing. Consequently, the possibility that these supplies were used in the explosion can not yet be ruled out.

This RP...

Will be set in the aforementioned world. It is not a finished world, and as such can be constructed and shaped by the participants in this RP. The lie of the Great Sacrifice would not be known to your characters, but will nevertheless play a very large part in this RP. I am looking for advanced, committed players to take part and contribute to a long lasting RP of exceptional quality.

Your characters will be part of the TCMP - Terran Central Military Police. You cannot be super-soldiers - there are none of these left. All other backgrounds, specialities and so on go - just be reasonable. The starting point for the RP and your characters will be the formation of a TCMP team to be dispatched to investigate the Regillus VI explosion and the possibility of military equipment having been used.

A quick note on technology

1. Faster than light travel exists, but only on large 'capital' ships. Even then, the use of jump nodes are required to travel very large distances between solar systems quickly (think freespace 2 for those who have played it). Jump nodes are access points into subspace through which ships can pass; a few of these are naturally occurring phenomena, although the means to construct such phenomena were discerned from the Grigori. This was one of the breakthroughs that allowed man to jump to Grigori controlled worlds, including Grigori prime. The destruction of these jump nodes is possible, but requires immense force and technology beyond the means of any but the TCG.

2. Ships range from small shuttles and fighters, to immense cargo ships and vessels of war - be creative here.

3. Weaponry is a mixture of projectile and energy technology. Both have advantages and disadvantages.

4. I will accept contributions to technological lore - just run big things by me first,

5. No teleportation technology yet exists, although shield technology does.

Character sheet... no characters above Major please.

Name:
Age:
Appearance (no anime):
Nationality or Place of Residence:
Title / Rank:
Biography / history:
Equipment (out of combat theatre):
Equipment (in combat theatre):
Specialised Skills:
Other:

Characters so far

Major Sienna Jennings
Lieutenant Galius “Ghost” Vansen
Sergeant Graz Thompson
Scout Mika Vikashev
Dr. Yair Kahan
Great to see interest - I've put up a CS on the opening post so people can start working on their character if they like. Of course, still looking for more players so I'll wait a little before putting up the OOC.

Panquake said
I am also interested - though are we gonna get more info on the TCMP?


Sure - basically think of them like The Royal Military Police or US Army Military Police. They essentially operate in the same manner as a police force, investigating a range crimes, policing military bases / ships, investigating malpractice on operations or 'warcrimes'.

Our group would be drawn from specialists from regular military, police and military police. You would be part of a fairly elite special investigations team, considering the magnitude of the disaster we will be investigating. This should allow you to be creative with the experience of your character. For example, you could come from a military tactics, explosives, electronic warfare background with the TCM (Terran Central Military) or as a specialist detective or forensics expert from a policing standpoint.

Does that help?
This is an RP that I started on the old guild, and started quite well but like so many didn't quite last. I believe it's got lot legs to be a great story - hopefully you'll agree.

Background...

The year is 2348, eighty five years after the Great War, and Earth is a peaceful, prosperous place.

United under a central government (TCG - Terran Central Government), the citizens of Earth and its confederate states and colonies live in a golden age. The horrors of previous centuries - famine, war between nations, and many of the most heinous diseases - have become relics of an epoch long since passed. Although nations maintain authority over cultural production, education and many other matters, issues such as inter-planetary defence, jump node technology and space exploration remain heavily regulated by the central government, which is directly elected. Earth is at the centre man's ever expanding reach into the galaxy, which includes many independent colonies, mega-corporations, and territorial claims by the semi-sovereign nations of Earth (such as 'New Japan'), who have inhabited new worlds, established huge lunar bases and constructed vast deep-space stations. It is a time of progress, imagination and what contemporary historians refer to as 'pax humanitus' or 'pax terra' - the peace of mankind.

Although this was not always so...

The last conflict between nations was 109 years ago - a matter so alien to men and women of the mid 24th century, that it is referred to as a barbaric aspect of history. The Great War, however, is very different. First contact with the only alien race to be encountered by man took place just ninety-eight years ago, in the year 2250; the visiting race were known as the 'Grigori' to humans - the watchers, or 'those who are awake'. The name was given in the knowledge that these strange, unusual beings had watched man for nearly twenty years before contact was made. At first relations were cordial, even enthusiastic, but the two races were so utterly different that effective communication remained virtually impossible, even with the invention of highly complex translators. Frustrated at the lack of cooperation, tension grew between the two neighbours who could not understand each other. In 2255, only five years after first contact, the first shots were fired in what would become known as 'The Great War'.

The war, which would last eight years, would be the most bloody conflict in recorded history by a long, long way. The Grigori had vast resources and technology decades ahead of what humanity possessed. For the first two years of the war, many worlds fell to these aliens, and millions of human lives were lost in their defence. There were two main turning points in the war which occurred in it's third year: the capture of Grigori technology and successful reverse engineering attempts, and the decision by the central government to progress with the Achilles plan, named after the near invincible Greek warrior. The Achilles plan authorised the creation of a new kind of super soldier: genetically engineered to be optimum combatants, sustained on a complex combination of drugs, and equipped with the very latest weapons of war obtained through the reversal of Grigori technology, these men were worth fifty normal human soldiers. They could think, act and most importantly, fight well beyond the limits and capabilities of both humans and Grigori alike. Bred on a massive scale, it was these super-soldiers who led the reversal of mankind's fortunes. In the 4th year of war, as the death toll approached billions, the aliens were pushed back. Four more years would the war continue, until man-kind's finest weapons led the final assault on the Grigori homeworld.

In all history books, men and women of Earth are taught about the Great Sacrifice. It was said that even the best super-soldiers found the battle for Grigori prime a nearly impossible task; Millions of these genetically engineered warriors descended on the world, fighting and dying in scores. Such was their commitment to humanity, however, that rather than risk defeat, the soldiers of Terra tied up the Grigori in a bloody stalemate from which there could be no escape, and without thought for their own lives, took the star of that solar system to a supernova point, wherein it destroyed Grigori and super-soldier alike. So ended the Great War, with many billions on both sides dead. It was only through the Great Sacrifice, that mankind could win the war. It is singularly the most important lesson of human history. It is also a lie...

Present day...

The year is 2348, eighty five years after the Great War, and Earth is a peaceful, prosperous place.

Until now...

The mining colony of Regillus VI is an enormous platinum mine run by a mega corporation called UMI (United Mining Industries). The planet on which it is based, being at the very cusp of Terran galactic territory, is also the planned site of a new military outpost, and so the planet itself, by default under the authority of UMI, was being subject to negotiations for a takeover by the Terran central government. Two days ago an enormous explosion destroyed much of the mine and the surrounding habitation zone; in addition, several military supplies which had been pre-emptively shipped to the moon by the central government have gone missing. Consequently, the possibility that these supplies were used in the explosion can not yet be ruled out.

This RP...

Will be set in the aforementioned world. It is not a finished world, and as such can be constructed and shaped by the participants in this RP. The lie of the Great Sacrifice would not be known to your characters, but will nevertheless play a very large part in this RP. I am looking for advanced, committed players to take part and contribute to a long lasting RP of exceptional quality.

Your characters will be part of the TCMP - Terran Central Military Police. You cannot be super-soldiers - there are none of these left. All other backgrounds, specialities and so on go - just be reasonable. The starting point for the RP and your characters will be the formation of a TCMP team to be dispatched to investigate the Regillus VI explosion and the possibility of military equipment having been used.

A quick note on technology

1. Faster than light travel exists, but only on large 'capital' ships. Even then, the use of jump nodes are required to travel very large distances between solar systems quickly (think freespace 2 for those who have played it). Jump nodes are access points into subspace through which ships can pass; a few of these are naturally occurring phenomena, although the means to construct such phenomena were discerned from the Grigori. This was one of the breakthroughs that allowed man to jump to Grigori controlled worlds, including Grigori prime. The destruction of these jump nodes is possible, but requires immense force and technology beyond the means of any but the TCG.

2. Ships range from small shuttles and fighters, to immense cargo ships and vessels of war - be creative here.

3. Weaponry is a mixture of projectile and energy technology. Both have advantages and disadvantages.

4. I will accept contributions to technological lore - just run big things by me first,

5. No teleportation technology yet exists, although shield technology does.

Other info...

I will put up character sheets once interest is gathered. I will reiterate I am looking for committed players who enjoy helping to shape a world as well as a plot. I do have a direction I imagine this to go in and there are significant clues in the background info; however, flexibility is included, and generation of ideas encouraged.

Character sheet... no characters above Major please.

Name:
Age:
Appearance (no anime):
Nationality or Place of Residence:
Title / Rank:
Biography / history:
Equipment (out of combat theatre):
Equipment (in combat theatre):
Specialised Skills:
Other:
Disappointed with that, but understand it.

Thanks for your efforts.
Zacharius said
I don't ask people to put up theme songs for characters, because I don't think a character can be summed up in (generally) 3 minutes of lyrics, however, stumbled across Saxon's 'unofficial theme' in case anyone fancies some LA themed shenanigans.


Vernon's would likely be something like:



Complex, masterful, resonating and elite. Truly Ventrue.
Just an update: sent a short reply to Myst this week on our collab, so it is in the works. Should be up sooner rather than later I think...
Myst said
I really hope Instantes is okay... :(


Sorry - I've let you down a bit here; I've been out of the loop on everything for a while due to personal reasons. I like the RP though and want to stick with it. I don't think my next post is going to be of the very highest quality, but I'll write something that meets the standards that you can work with Myst. Hopefully over the next few weeks things will get back to normal and I can dedicate more time to this.
Myst and I are also working on a collab, but my wife is having an operation today which is obviously delaying me somewhat. Shouldnt be too long though!
Myst said
I am so sorry I have not posted again. I have been in the hospital the past few days. My health is not all that great at the moment, but I am on the road to recovery. I will try to make a post soon.


Hope you get better soon. My posts kind of depend on your reaction, so I might hang fire for a little bit. No rush though, just focus on getting better.
© 2007-2024
BBCode Cheatsheet